Paste #46033: Denizen Debug Logs From A Diamond Coyote Minecraft Server

Date: 2017/12/23 01:17:13 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_151
Up-time: 2d 7h
CraftBukkit Version: git-Spigot-00128b5-6cb752e (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build 97), CraftBukkit: 1.0.2-SNAPSHOT (build 1644)
Active Plugins (25): AsyncWorldEditInjector: 3.4.9, CoreProtect: 2.14.2, LuckPerms: 4.0.18, OnlyProxyJoin: 1.1.2, 
PlaceholderAPI: 2.8.2, ClearLag: 2.9.7, Craftconomy3: 3.3.1-d99cf63-trv200, 
EasyBackup: 2.3.4, ProtocolLib: 4.3.0, Multiverse-Core: 2.5.0-b727, LibsDisguises: 9.5.0-SNAPSHOT, 
AdvancedPortals: 0.0.35, AsyncWorldEdit: 3.4.11, Vault: 1.6.1, MoneyMobs: 3.532, 
EnjinMinecraftPlugin: 3.4.3, WorldEdit: 6.1.8-SNAPSHOT;cd4729f, VentureChat: 2.12.1, 
WorldGuard: 6.2.1;84bc322, BannerMaker: 1.8.1, Citizens: 2.0.22-SNAPSHOT (build 1493), 
WorldEditSelectionVisualizer: 1.4.8, Denizen: 1.0.2-SNAPSHOT (build 1644), GadgetsMenu: 4.1.5, 
ExtraContexts: 3.2
Loaded Worlds (5): world, world_nether, world_the_end, build_flat, build_normal
Online Players (1): PorkyTheWizard(PorkyTheWizard)
Offline Players: 29
Mode: offline

09:16:06 [INFO] +> [] CHAT: PorkyTheWizard:  t 
09:16:13 [INFO] +- Getting interact script: n@Barry/p@PorkyTheWizard 
                   ---------+ 
09:16:13 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
09:16:13 [INFO]  
09:16:13 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
09:16:13 [INFO] +> [InteractScri...] Current step for this script is: 1 
09:16:13 [INFO] +---------------------+ 
09:16:13 [INFO] +- Parsing CLICK trigger: n@Barry/p@PorkyTheWizard ---------+ 
09:16:13 [INFO]  Starting TimedQueue 
                   'NPC_KILLQUEST_INTERACT_ToThirdStanley'... 
09:16:13 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: 
                   ENGAGE 
09:16:13 [INFO] +- Executing dCommand: ENGAGE/p@PorkyTheWizard ---------+ 
09:16:13 [INFO] +> Executing 'ENGAGE': npc='n@9'  duration='d@0.0s' 
09:16:13 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: IF 
                   "<player.flag[kill_zombie_quest_count]>" "==" "5" "{" "-" 
                   "narrate" "format:cchat" "Great work! Here is your reward!" 
                   "-" "gmb" "give" "<player.name>" "1" "1" "-" "flag" "player" 
                   "kill_zombie_quest_count:!" "-" "flag" "player" 
                   "kill_zombie_quest_cooldown" "duration:5m" "-" "disengage" "-" 
                   "queue" "clear" "}" 
09:16:13 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+ 
09:16:13 [INFO] +> Executing 'IF': use_braces='true' 
09:16:13 [INFO]  Filled tag <player.flag[kill_zombie_quest_count]> with '4.0'. 
09:16:13 [INFO]  Comparable='Decimal(4.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(5.0)' --> OUTCOME='false' 
09:16:14 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: IF 
                   "<player.flag[kill_zombie_quest_cooldown]>" "{" "-" "narrate" 
                   "You can repeat this quest in 
                   <player.flag[kill_zombie_quest_cooldown].expiration.formatted>" 
                   "-" "queue" "clear" "}" 
09:16:14 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+ 
09:16:14 [INFO] +> Executing 'IF': use_braces='true' 
09:16:14 [INFO]  Unfilled attributes '[flag[kill_zombie_quest_cooldown]]' for 
                   tag <player.flag[kill_zombie_quest_cooldown]>! 
09:16:14 [INFO]  Filled tag <player.flag[kill_zombie_quest_cooldown]> with 
                   'null'. 
09:16:14 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag 
                   <player.flag[kill_zombie_quest_cooldown]> is invalid! 
09:16:14 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: 
                   NARRATE "format:cchat" "Hello there. Would you care for a 
                   special prize?" 
09:16:14 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+ 
09:16:14 [INFO] +> Executing 'NARRATE': Narrating='Hello there. Would you care 
                   for a special prize?'  Targets='[p@PorkyTheWizard]'  
                   Format='CCHAT' 
09:16:14 [INFO]  Filled tag <&b> with ''. 
09:16:14 [INFO]  Filled tag <npc.name> with 'Barry'. 
09:16:14 [INFO]  Filled tag <&f> with ''. 
09:16:14 [INFO]  Filled tag <&co> with ':'. 
09:16:14 [INFO]  Filled tag <&2> with ''. 
09:16:14 [INFO]  Filled tag <el@val[Hello there&dot Would you care for a 
                   special prize?].unescaped> with 'Hello there. Would you care 
                   for a special prize?'. 
09:16:15 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: WAIT 
                   "3s" 
09:16:15 [INFO] +- Executing dCommand: WAIT/p@PorkyTheWizard ---------+ 
09:16:15 [INFO] +> Executing 'WAIT': 
                   queue='NPC_KILLQUEST_INTERACT_ToThirdStanley'  delay='d@3.0s' 
09:16:18 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: 
                   NARRATE "format:cchat" "If so, you can kill 5 zombies for me." 
09:16:18 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+ 
09:16:18 [INFO] +> Executing 'NARRATE': Narrating='If so, you can kill 5 
                   zombies for me.'  Targets='[p@PorkyTheWizard]'  Format='CCHAT' 
09:16:18 [INFO]  Filled tag <&b> with ''. 
09:16:18 [INFO]  Filled tag <npc.name> with 'Barry'. 
09:16:18 [INFO]  Filled tag <&f> with ''. 
09:16:18 [INFO]  Filled tag <&co> with ':'. 
09:16:18 [INFO]  Filled tag <&2> with ''. 
09:16:18 [INFO]  Filled tag <el@val[If so, you can kill 5 zombies for 
                   me&dot].unescaped> with 'If so, you can kill 5 zombies for 
                   me.'. 
09:16:18 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: WAIT 
                   "3s" 
09:16:18 [INFO] +- Executing dCommand: WAIT/p@PorkyTheWizard ---------+ 
09:16:18 [INFO] +> Executing 'WAIT': 
                   queue='NPC_KILLQUEST_INTERACT_ToThirdStanley'  delay='d@3.0s' 
09:16:21 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: 
                   NARRATE "format:cchat" "Will you accept this request?" 
09:16:21 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+ 
09:16:21 [INFO] +> Executing 'NARRATE': Narrating='Will you accept this 
                   request?'  Targets='[p@PorkyTheWizard]'  Format='CCHAT' 
09:16:21 [INFO]  Filled tag <&b> with ''. 
09:16:21 [INFO]  Filled tag <npc.name> with 'Barry'. 
09:16:21 [INFO]  Filled tag <&f> with ''. 
09:16:21 [INFO]  Filled tag <&co> with ':'. 
09:16:21 [INFO]  Filled tag <&2> with ''. 
09:16:21 [INFO]  Filled tag <el@val[Will you accept this request?].unescaped> 
                   with 'Will you accept this request?'. 
09:16:22 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: WAIT 
                   "5t" 
09:16:22 [INFO] +- Executing dCommand: WAIT/p@PorkyTheWizard ---------+ 
09:16:22 [INFO] +> Executing 'WAIT': 
                   queue='NPC_KILLQUEST_INTERACT_ToThirdStanley'  delay='d@0.25s' 
09:16:22 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: 
                   NARRATE "[<&o>Type <&b><&o>Yes<&f> <&o>or <&b><&o>No<&7>]" 
09:16:22 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+ 
09:16:22 [INFO]  Filled tag <&o> with ''. 
09:16:22 [INFO]  Filled tag <&b> with ''. 
09:16:22 [INFO]  Filled tag <&o> with ''. 
09:16:22 [INFO]  Filled tag <&f> with ''. 
09:16:22 [INFO]  Filled tag <&o> with ''. 
09:16:22 [INFO]  Filled tag <&b> with ''. 
09:16:22 [INFO]  Filled tag <&o> with ''. 
09:16:22 [INFO]  Filled tag <&7> with ''. 
09:16:22 [INFO] +> Executing 'NARRATE': Narrating='[Type Yes or No]'  
                   Targets='[p@PorkyTheWizard]' 
09:16:23 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: 
                   DISENGAGE 
09:16:23 [INFO] +- Executing dCommand: DISENGAGE/p@PorkyTheWizard ---------+ 
09:16:23 [INFO] +> Executing 'DISENGAGE': npc='n@9' 
09:16:23 [INFO]  Completing queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' in 
                   10039ms. 
09:16:26 [INFO] +- Getting interact script: n@Barry/p@PorkyTheWizard 
                   ---------+ 
09:16:26 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
09:16:26 [INFO]  
09:16:26 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
09:16:26 [INFO] +> [InteractScri...] Current step for this script is: 1 
09:16:26 [INFO] +---------------------+ 
09:16:26 [INFO] +> Executing 'CHAT': Player='PorkyTheWizard'  NPC='Barry/9'  
                   Radius(Max)='2.0177432640114015(3.0)'  Trigger text='yes'  
                   LOS='true'  Facing='true' 
09:16:26 [INFO]  Filled tag <npc.name.nickname> with 'Barry'. 
09:16:26 [INFO]  Filled tag <player.name> with 'PorkyTheWizard'. 
09:16:26 [INFO]  Filled tag <npc.name.nickname> with 'Barry'. 
09:16:26 [INFO] +- Parsing CHAT trigger: n@Barry/p@PorkyTheWizard ---------+ 
09:16:26 [INFO]  Starting TimedQueue 'NPC_KILLQUEST_INTERACT_CiMillsNaval'... 
09:16:26 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' Executing: IF 
                   "<player.flag[kill_zombie_quest_cooldown]>" "{" "-" "queue" 
                   "clear" "}" 
09:16:26 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+ 
09:16:26 [INFO] +> Executing 'IF': use_braces='true' 
09:16:26 [INFO]  Unfilled attributes '[flag[kill_zombie_quest_cooldown]]' for 
                   tag <player.flag[kill_zombie_quest_cooldown]>! 
09:16:26 [INFO]  Filled tag <player.flag[kill_zombie_quest_cooldown]> with 
                   'null'. 
09:16:26 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag 
                   <player.flag[kill_zombie_quest_cooldown]> is invalid! 
09:16:26 [INFO] +> [] CHAT: PorkyTheWizard: yes 
09:16:27 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' Executing: IF 
                   "<player.has_flag[kill_zombie_quest]>" "queue" "clear" 
09:16:27 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+ 
09:16:27 [INFO] +> Executing 'IF': use_braces='false' 
09:16:27 [INFO]  Filled tag <player.has_flag[kill_zombie_quest]> with 'true'. 
09:16:27 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' Executing: QUEUE 
                   "clear" 
09:16:27 [INFO] +- Executing dCommand: QUEUE/p@PorkyTheWizard ---------+ 
09:16:27 [INFO] +> Executing 'QUEUE': 
                   queue='q@NPC_KILLQUEST_INTERACT_CiMillsNaval'  Action='CLEAR' 
09:16:27 [INFO]  Completing queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' in 
                   951ms. 
09:16:50 [INFO]  Running script event 'EntityKilled', event='player kills 
                   zombie' for script 'KILLQUEST_ZOMBIE_WORLD' 
09:16:50 [INFO]  Starting InstantQueue 
                   'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe'... 
09:16:50 [INFO]  Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing: 
                   IF "!<player.has_flag[kill_zombie_quest]>" "queue" "clear" 
09:16:50 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+ 
09:16:50 [INFO] +> Executing 'IF': use_braces='false' 
09:16:50 [INFO]  Filled tag <player.has_flag[kill_zombie_quest]> with 'true'. 
09:16:50 [INFO]  Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing: 
                   FLAG "player" "kill_zombie_quest_count:++" 
09:16:50 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+ 
09:16:50 [INFO] +> Executing 'FLAG': flag_name='KILL_ZOMBIE_QUEST_COUNT'  
                   Action/Value='INCREASE(1)'  flag_target='p@PorkyTheWizard' 
09:16:50 [INFO]  Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing: 
                   NARRATE "<&f>You haved killed 
                   <&b><player.flag[kill_zombie_quest_count].as_int> <&f>of <&b>5 
                   <&f>Zombies." 
09:16:50 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+ 
09:16:50 [INFO]  Filled tag <&f> with ''. 
09:16:50 [INFO]  Filled tag <&b> with ''. 
09:16:50 [INFO]  Filled tag <player.flag[kill_zombie_quest_count].as_int> with 
                   '5'. 
09:16:50 [INFO]  Filled tag <&f> with ''. 
09:16:50 [INFO]  Filled tag <&b> with ''. 
09:16:50 [INFO]  Filled tag <&f> with ''. 
09:16:50 [INFO] +> Executing 'NARRATE': Narrating='You haved killed 5 of 5 
                   Zombies.'  Targets='[p@PorkyTheWizard]' 
09:16:50 [INFO]  Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing: 
                   IF "<player.flag[kill_zombie_quest_count]>" "==" "5" "{" "-" 
                   "narrate" "[Return to the NPC]" "-" "flag" "player" 
                   "kill_zombie_quest:!" "}" 
09:16:50 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+ 
09:16:50 [INFO] +> Executing 'IF': use_braces='true' 
09:16:50 [INFO]  Filled tag <player.flag[kill_zombie_quest_count]> with '5.0'. 
09:16:50 [INFO]  Comparable='Decimal(5.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(5.0)' --> OUTCOME='true' 
09:16:50 [INFO]  Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing: 
                   NARRATE "[Return to the NPC]" 
09:16:50 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+ 
09:16:50 [INFO] +> Executing 'NARRATE': Narrating='[Return to the NPC]'  
                   Targets='[p@PorkyTheWizard]' 
09:16:50 [INFO]  Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing: 
                   FLAG "player" "kill_zombie_quest:!" 
09:16:50 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+ 
09:16:50 [INFO] +> Executing 'FLAG': flag_name='KILL_ZOMBIE_QUEST'  
                   Action/Value='DELETE(false)'  flag_target='p@PorkyTheWizard' 
09:16:50 [INFO]  Completing queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' 
                   in 1ms. 
09:16:57 [INFO] +- Getting interact script: n@Barry/p@PorkyTheWizard 
                   ---------+ 
09:16:57 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
09:16:57 [INFO]  
09:16:57 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
09:16:57 [INFO] +> [InteractScri...] Current step for this script is: 1 
09:16:57 [INFO] +---------------------+ 
09:16:57 [INFO] +- Parsing CLICK trigger: n@Barry/p@PorkyTheWizard ---------+ 
09:16:57 [INFO]  Starting TimedQueue 
                   'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'... 
09:16:57 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: ENGAGE 
09:16:57 [INFO] +- Executing dCommand: ENGAGE/p@PorkyTheWizard ---------+ 
09:16:57 [INFO] +> Executing 'ENGAGE': npc='n@9'  duration='d@0.0s' 
09:16:58 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: IF "<player.flag[kill_zombie_quest_count]>" "==" 
                   "5" "{" "-" "narrate" "format:cchat" "Great work! Here is your 
                   reward!" "-" "gmb" "give" "<player.name>" "1" "1" "-" "flag" 
                   "player" "kill_zombie_quest_count:!" "-" "flag" "player" 
                   "kill_zombie_quest_cooldown" "duration:5m" "-" "disengage" "-" 
                   "queue" "clear" "}" 
09:16:58 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+ 
09:16:58 [INFO] +> Executing 'IF': use_braces='true' 
09:16:58 [INFO]  Filled tag <player.flag[kill_zombie_quest_count]> with '5.0'. 
09:16:58 [INFO]  Comparable='Decimal(5.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(5.0)' --> OUTCOME='true' 
09:16:58 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: NARRATE "format:cchat" "Great work! Here is your 
                   reward!" 
09:16:58 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+ 
09:16:58 [INFO] +> Executing 'NARRATE': Narrating='Great work! Here is your 
                   reward!'  Targets='[p@PorkyTheWizard]'  Format='CCHAT' 
09:16:58 [INFO]  Filled tag <&b> with ''. 
09:16:58 [INFO]  Filled tag <npc.name> with 'Barry'. 
09:16:58 [INFO]  Filled tag <&f> with ''. 
09:16:58 [INFO]  Filled tag <&co> with ':'. 
09:16:58 [INFO]  Filled tag <&2> with ''. 
09:16:58 [INFO]  Filled tag <el@val[Great work&exc Here is your 
                   reward&exc].unescaped> with 'Great work! Here is your 
                   reward!'. 
09:16:58 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: GMB "give" "<player.name>" "1" "1" 
09:16:58 [INFO] +- Executing command: GMB ---------+ 
09:16:58 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! GMB is an invalid 
                   dCommand! Are you sure it loaded? 
09:16:58 [INFO] +---------------------+ 
09:16:58 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: FLAG "player" "kill_zombie_quest_count:!" 
09:16:58 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+ 
09:16:58 [INFO] +> Executing 'FLAG': flag_name='KILL_ZOMBIE_QUEST_COUNT'  
                   Action/Value='DELETE(false)'  flag_target='p@PorkyTheWizard' 
09:16:58 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: FLAG "player" "kill_zombie_quest_cooldown" 
                   "duration:5m" 
09:16:58 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+ 
09:16:58 [INFO] +> Executing 'FLAG': flag_name='kill_zombie_quest_cooldown'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@300.0s'  
                   flag_target='p@PorkyTheWizard' 
09:16:58 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: DISENGAGE 
09:16:58 [INFO] +- Executing dCommand: DISENGAGE/p@PorkyTheWizard ---------+ 
09:16:58 [INFO] +> Executing 'DISENGAGE': npc='n@9' 
09:16:58 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' 
                   Executing: QUEUE "clear" 
09:16:58 [INFO] +- Executing dCommand: QUEUE/p@PorkyTheWizard ---------+ 
09:16:58 [INFO] +> Executing 'QUEUE': 
                   queue='q@NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'  
                   Action='CLEAR' 
09:16:58 [INFO]  Completing queue 
                   'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' in 
                   1002ms.