Java Version: 1.8.0_151
Up-time: 2d 7h
CraftBukkit Version: git-Spigot-00128b5-6cb752e (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build 97), CraftBukkit: 1.0.2-SNAPSHOT (build 1644)
Active Plugins (25): AsyncWorldEditInjector: 3.4.9, CoreProtect: 2.14.2, LuckPerms: 4.0.18, OnlyProxyJoin: 1.1.2,
PlaceholderAPI: 2.8.2, ClearLag: 2.9.7, Craftconomy3: 3.3.1-d99cf63-trv200,
EasyBackup: 2.3.4, ProtocolLib: 4.3.0, Multiverse-Core: 2.5.0-b727, LibsDisguises: 9.5.0-SNAPSHOT,
AdvancedPortals: 0.0.35, AsyncWorldEdit: 3.4.11, Vault: 1.6.1, MoneyMobs: 3.532,
EnjinMinecraftPlugin: 3.4.3, WorldEdit: 6.1.8-SNAPSHOT;cd4729f, VentureChat: 2.12.1,
WorldGuard: 6.2.1;84bc322, BannerMaker: 1.8.1, Citizens: 2.0.22-SNAPSHOT (build 1493),
WorldEditSelectionVisualizer: 1.4.8, Denizen: 1.0.2-SNAPSHOT (build 1644), GadgetsMenu: 4.1.5,
ExtraContexts: 3.2
Loaded Worlds (5): world, world_nether, world_the_end, build_flat, build_normal
Online Players (1): PorkyTheWizard(PorkyTheWizard)
Offline Players: 29
Mode: offline
09:16:06 [INFO] +> [] CHAT: PorkyTheWizard: t
09:16:13 [INFO] +- Getting interact script: n@Barry/p@PorkyTheWizard
---------+
09:16:13 [INFO] OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements.
09:16:13 [INFO]
09:16:13 [INFO] OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT.
09:16:13 [INFO] +> [InteractScri...] Current step for this script is: 1
09:16:13 [INFO] +---------------------+
09:16:13 [INFO] +- Parsing CLICK trigger: n@Barry/p@PorkyTheWizard ---------+
09:16:13 [INFO] Starting TimedQueue
'NPC_KILLQUEST_INTERACT_ToThirdStanley'...
09:16:13 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing:
ENGAGE
09:16:13 [INFO] +- Executing dCommand: ENGAGE/p@PorkyTheWizard ---------+
09:16:13 [INFO] +> Executing 'ENGAGE': npc='n@9' duration='d@0.0s'
09:16:13 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: IF
"<player.flag[kill_zombie_quest_count]>" "==" "5" "{" "-"
"narrate" "format:cchat" "Great work! Here is your reward!"
"-" "gmb" "give" "<player.name>" "1" "1" "-" "flag" "player"
"kill_zombie_quest_count:!" "-" "flag" "player"
"kill_zombie_quest_cooldown" "duration:5m" "-" "disengage" "-"
"queue" "clear" "}"
09:16:13 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+
09:16:13 [INFO] +> Executing 'IF': use_braces='true'
09:16:13 [INFO] Filled tag <player.flag[kill_zombie_quest_count]> with '4.0'.
09:16:13 [INFO] Comparable='Decimal(4.0)', Operator='EQUALS',
ComparedTo='Decimal(5.0)' --> OUTCOME='false'
09:16:14 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: IF
"<player.flag[kill_zombie_quest_cooldown]>" "{" "-" "narrate"
"You can repeat this quest in
<player.flag[kill_zombie_quest_cooldown].expiration.formatted>"
"-" "queue" "clear" "}"
09:16:14 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+
09:16:14 [INFO] +> Executing 'IF': use_braces='true'
09:16:14 [INFO] Unfilled attributes '[flag[kill_zombie_quest_cooldown]]' for
tag <player.flag[kill_zombie_quest_cooldown]>!
09:16:14 [INFO] Filled tag <player.flag[kill_zombie_quest_cooldown]> with
'null'.
09:16:14 [INFO] ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag
<player.flag[kill_zombie_quest_cooldown]> is invalid!
09:16:14 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing:
NARRATE "format:cchat" "Hello there. Would you care for a
special prize?"
09:16:14 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+
09:16:14 [INFO] +> Executing 'NARRATE': Narrating='Hello there. Would you care
for a special prize?' Targets='[p@PorkyTheWizard]'
Format='CCHAT'
09:16:14 [INFO] Filled tag <&b> with ''.
09:16:14 [INFO] Filled tag <npc.name> with 'Barry'.
09:16:14 [INFO] Filled tag <&f> with ''.
09:16:14 [INFO] Filled tag <&co> with ':'.
09:16:14 [INFO] Filled tag <&2> with ''.
09:16:14 [INFO] Filled tag <el@val[Hello there&dot Would you care for a
special prize?].unescaped> with 'Hello there. Would you care
for a special prize?'.
09:16:15 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: WAIT
"3s"
09:16:15 [INFO] +- Executing dCommand: WAIT/p@PorkyTheWizard ---------+
09:16:15 [INFO] +> Executing 'WAIT':
queue='NPC_KILLQUEST_INTERACT_ToThirdStanley' delay='d@3.0s'
09:16:18 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing:
NARRATE "format:cchat" "If so, you can kill 5 zombies for me."
09:16:18 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+
09:16:18 [INFO] +> Executing 'NARRATE': Narrating='If so, you can kill 5
zombies for me.' Targets='[p@PorkyTheWizard]' Format='CCHAT'
09:16:18 [INFO] Filled tag <&b> with ''.
09:16:18 [INFO] Filled tag <npc.name> with 'Barry'.
09:16:18 [INFO] Filled tag <&f> with ''.
09:16:18 [INFO] Filled tag <&co> with ':'.
09:16:18 [INFO] Filled tag <&2> with ''.
09:16:18 [INFO] Filled tag <el@val[If so, you can kill 5 zombies for
me&dot].unescaped> with 'If so, you can kill 5 zombies for
me.'.
09:16:18 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: WAIT
"3s"
09:16:18 [INFO] +- Executing dCommand: WAIT/p@PorkyTheWizard ---------+
09:16:18 [INFO] +> Executing 'WAIT':
queue='NPC_KILLQUEST_INTERACT_ToThirdStanley' delay='d@3.0s'
09:16:21 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing:
NARRATE "format:cchat" "Will you accept this request?"
09:16:21 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+
09:16:21 [INFO] +> Executing 'NARRATE': Narrating='Will you accept this
request?' Targets='[p@PorkyTheWizard]' Format='CCHAT'
09:16:21 [INFO] Filled tag <&b> with ''.
09:16:21 [INFO] Filled tag <npc.name> with 'Barry'.
09:16:21 [INFO] Filled tag <&f> with ''.
09:16:21 [INFO] Filled tag <&co> with ':'.
09:16:21 [INFO] Filled tag <&2> with ''.
09:16:21 [INFO] Filled tag <el@val[Will you accept this request?].unescaped>
with 'Will you accept this request?'.
09:16:22 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing: WAIT
"5t"
09:16:22 [INFO] +- Executing dCommand: WAIT/p@PorkyTheWizard ---------+
09:16:22 [INFO] +> Executing 'WAIT':
queue='NPC_KILLQUEST_INTERACT_ToThirdStanley' delay='d@0.25s'
09:16:22 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing:
NARRATE "[<&o>Type <&b><&o>Yes<&f> <&o>or <&b><&o>No<&7>]"
09:16:22 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+
09:16:22 [INFO] Filled tag <&o> with ''.
09:16:22 [INFO] Filled tag <&b> with ''.
09:16:22 [INFO] Filled tag <&o> with ''.
09:16:22 [INFO] Filled tag <&f> with ''.
09:16:22 [INFO] Filled tag <&o> with ''.
09:16:22 [INFO] Filled tag <&b> with ''.
09:16:22 [INFO] Filled tag <&o> with ''.
09:16:22 [INFO] Filled tag <&7> with ''.
09:16:22 [INFO] +> Executing 'NARRATE': Narrating='[Type Yes or No]'
Targets='[p@PorkyTheWizard]'
09:16:23 [INFO] Queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' Executing:
DISENGAGE
09:16:23 [INFO] +- Executing dCommand: DISENGAGE/p@PorkyTheWizard ---------+
09:16:23 [INFO] +> Executing 'DISENGAGE': npc='n@9'
09:16:23 [INFO] Completing queue 'NPC_KILLQUEST_INTERACT_ToThirdStanley' in
10039ms.
09:16:26 [INFO] +- Getting interact script: n@Barry/p@PorkyTheWizard
---------+
09:16:26 [INFO] OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements.
09:16:26 [INFO]
09:16:26 [INFO] OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT.
09:16:26 [INFO] +> [InteractScri...] Current step for this script is: 1
09:16:26 [INFO] +---------------------+
09:16:26 [INFO] +> Executing 'CHAT': Player='PorkyTheWizard' NPC='Barry/9'
Radius(Max)='2.0177432640114015(3.0)' Trigger text='yes'
LOS='true' Facing='true'
09:16:26 [INFO] Filled tag <npc.name.nickname> with 'Barry'.
09:16:26 [INFO] Filled tag <player.name> with 'PorkyTheWizard'.
09:16:26 [INFO] Filled tag <npc.name.nickname> with 'Barry'.
09:16:26 [INFO] +- Parsing CHAT trigger: n@Barry/p@PorkyTheWizard ---------+
09:16:26 [INFO] Starting TimedQueue 'NPC_KILLQUEST_INTERACT_CiMillsNaval'...
09:16:26 [INFO] Queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' Executing: IF
"<player.flag[kill_zombie_quest_cooldown]>" "{" "-" "queue"
"clear" "}"
09:16:26 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+
09:16:26 [INFO] +> Executing 'IF': use_braces='true'
09:16:26 [INFO] Unfilled attributes '[flag[kill_zombie_quest_cooldown]]' for
tag <player.flag[kill_zombie_quest_cooldown]>!
09:16:26 [INFO] Filled tag <player.flag[kill_zombie_quest_cooldown]> with
'null'.
09:16:26 [INFO] ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag
<player.flag[kill_zombie_quest_cooldown]> is invalid!
09:16:26 [INFO] +> [] CHAT: PorkyTheWizard: yes
09:16:27 [INFO] Queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' Executing: IF
"<player.has_flag[kill_zombie_quest]>" "queue" "clear"
09:16:27 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+
09:16:27 [INFO] +> Executing 'IF': use_braces='false'
09:16:27 [INFO] Filled tag <player.has_flag[kill_zombie_quest]> with 'true'.
09:16:27 [INFO] Queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' Executing: QUEUE
"clear"
09:16:27 [INFO] +- Executing dCommand: QUEUE/p@PorkyTheWizard ---------+
09:16:27 [INFO] +> Executing 'QUEUE':
queue='q@NPC_KILLQUEST_INTERACT_CiMillsNaval' Action='CLEAR'
09:16:27 [INFO] Completing queue 'NPC_KILLQUEST_INTERACT_CiMillsNaval' in
951ms.
09:16:50 [INFO] Running script event 'EntityKilled', event='player kills
zombie' for script 'KILLQUEST_ZOMBIE_WORLD'
09:16:50 [INFO] Starting InstantQueue
'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe'...
09:16:50 [INFO] Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing:
IF "!<player.has_flag[kill_zombie_quest]>" "queue" "clear"
09:16:50 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+
09:16:50 [INFO] +> Executing 'IF': use_braces='false'
09:16:50 [INFO] Filled tag <player.has_flag[kill_zombie_quest]> with 'true'.
09:16:50 [INFO] Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing:
FLAG "player" "kill_zombie_quest_count:++"
09:16:50 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+
09:16:50 [INFO] +> Executing 'FLAG': flag_name='KILL_ZOMBIE_QUEST_COUNT'
Action/Value='INCREASE(1)' flag_target='p@PorkyTheWizard'
09:16:50 [INFO] Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing:
NARRATE "<&f>You haved killed
<&b><player.flag[kill_zombie_quest_count].as_int> <&f>of <&b>5
<&f>Zombies."
09:16:50 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+
09:16:50 [INFO] Filled tag <&f> with ''.
09:16:50 [INFO] Filled tag <&b> with ''.
09:16:50 [INFO] Filled tag <player.flag[kill_zombie_quest_count].as_int> with
'5'.
09:16:50 [INFO] Filled tag <&f> with ''.
09:16:50 [INFO] Filled tag <&b> with ''.
09:16:50 [INFO] Filled tag <&f> with ''.
09:16:50 [INFO] +> Executing 'NARRATE': Narrating='You haved killed 5 of 5
Zombies.' Targets='[p@PorkyTheWizard]'
09:16:50 [INFO] Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing:
IF "<player.flag[kill_zombie_quest_count]>" "==" "5" "{" "-"
"narrate" "[Return to the NPC]" "-" "flag" "player"
"kill_zombie_quest:!" "}"
09:16:50 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+
09:16:50 [INFO] +> Executing 'IF': use_braces='true'
09:16:50 [INFO] Filled tag <player.flag[kill_zombie_quest_count]> with '5.0'.
09:16:50 [INFO] Comparable='Decimal(5.0)', Operator='EQUALS',
ComparedTo='Decimal(5.0)' --> OUTCOME='true'
09:16:50 [INFO] Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing:
NARRATE "[Return to the NPC]"
09:16:50 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+
09:16:50 [INFO] +> Executing 'NARRATE': Narrating='[Return to the NPC]'
Targets='[p@PorkyTheWizard]'
09:16:50 [INFO] Queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe' Executing:
FLAG "player" "kill_zombie_quest:!"
09:16:50 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+
09:16:50 [INFO] +> Executing 'FLAG': flag_name='KILL_ZOMBIE_QUEST'
Action/Value='DELETE(false)' flag_target='p@PorkyTheWizard'
09:16:50 [INFO] Completing queue 'KILLQUEST_ZOMBIE_WORLD_ArchitectReformAe'
in 1ms.
09:16:57 [INFO] +- Getting interact script: n@Barry/p@PorkyTheWizard
---------+
09:16:57 [INFO] OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements.
09:16:57 [INFO]
09:16:57 [INFO] OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT.
09:16:57 [INFO] +> [InteractScri...] Current step for this script is: 1
09:16:57 [INFO] +---------------------+
09:16:57 [INFO] +- Parsing CLICK trigger: n@Barry/p@PorkyTheWizard ---------+
09:16:57 [INFO] Starting TimedQueue
'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'...
09:16:57 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: ENGAGE
09:16:57 [INFO] +- Executing dCommand: ENGAGE/p@PorkyTheWizard ---------+
09:16:57 [INFO] +> Executing 'ENGAGE': npc='n@9' duration='d@0.0s'
09:16:58 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: IF "<player.flag[kill_zombie_quest_count]>" "=="
"5" "{" "-" "narrate" "format:cchat" "Great work! Here is your
reward!" "-" "gmb" "give" "<player.name>" "1" "1" "-" "flag"
"player" "kill_zombie_quest_count:!" "-" "flag" "player"
"kill_zombie_quest_cooldown" "duration:5m" "-" "disengage" "-"
"queue" "clear" "}"
09:16:58 [INFO] +- Executing dCommand: IF/p@PorkyTheWizard ---------+
09:16:58 [INFO] +> Executing 'IF': use_braces='true'
09:16:58 [INFO] Filled tag <player.flag[kill_zombie_quest_count]> with '5.0'.
09:16:58 [INFO] Comparable='Decimal(5.0)', Operator='EQUALS',
ComparedTo='Decimal(5.0)' --> OUTCOME='true'
09:16:58 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: NARRATE "format:cchat" "Great work! Here is your
reward!"
09:16:58 [INFO] +- Executing dCommand: NARRATE/p@PorkyTheWizard ---------+
09:16:58 [INFO] +> Executing 'NARRATE': Narrating='Great work! Here is your
reward!' Targets='[p@PorkyTheWizard]' Format='CCHAT'
09:16:58 [INFO] Filled tag <&b> with ''.
09:16:58 [INFO] Filled tag <npc.name> with 'Barry'.
09:16:58 [INFO] Filled tag <&f> with ''.
09:16:58 [INFO] Filled tag <&co> with ':'.
09:16:58 [INFO] Filled tag <&2> with ''.
09:16:58 [INFO] Filled tag <el@val[Great work&exc Here is your
reward&exc].unescaped> with 'Great work! Here is your
reward!'.
09:16:58 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: GMB "give" "<player.name>" "1" "1"
09:16:58 [INFO] +- Executing command: GMB ---------+
09:16:58 [INFO] ERROR in script 'NPC_KILLQUEST_INTERACT'! GMB is an invalid
dCommand! Are you sure it loaded?
09:16:58 [INFO] +---------------------+
09:16:58 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: FLAG "player" "kill_zombie_quest_count:!"
09:16:58 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+
09:16:58 [INFO] +> Executing 'FLAG': flag_name='KILL_ZOMBIE_QUEST_COUNT'
Action/Value='DELETE(false)' flag_target='p@PorkyTheWizard'
09:16:58 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: FLAG "player" "kill_zombie_quest_cooldown"
"duration:5m"
09:16:58 [INFO] +- Executing dCommand: FLAG/p@PorkyTheWizard ---------+
09:16:58 [INFO] +> Executing 'FLAG': flag_name='kill_zombie_quest_cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@300.0s'
flag_target='p@PorkyTheWizard'
09:16:58 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: DISENGAGE
09:16:58 [INFO] +- Executing dCommand: DISENGAGE/p@PorkyTheWizard ---------+
09:16:58 [INFO] +> Executing 'DISENGAGE': npc='n@9'
09:16:58 [INFO] Queue 'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Executing: QUEUE "clear"
09:16:58 [INFO] +- Executing dCommand: QUEUE/p@PorkyTheWizard ---------+
09:16:58 [INFO] +> Executing 'QUEUE':
queue='q@NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions'
Action='CLEAR'
09:16:58 [INFO] Completing queue
'NPC_KILLQUEST_INTERACT_DiameterJewelleryReductions' in
1002ms.