Date: 2018/01/09 12:23:51 UTC-08:00
Type: Denizen Script
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monster_buff:
type: world
debug: false
events:
on system time minutely:
#Checks to see if players have flag
- if !<player.has_flag[race]> == monster {
- queue clear
}
- cast DAMAGE_RESISTANCE duration:1639s power:1 hide_particles
- cast INCREASE_DAMAGE duration:1639s power:1 hide_particles
elf_buff:
type: world
debug: false
events:
on system time minutely:
- if !<player.has_flag[race]> == elf {
- queue clear
}
- cast JUMP duration:1639s power:1 hide_particles
- cast NIGHT_VISION duration:1639s power:1 hide_particles
human_buff:
type: world
debug: false
events:
on system time minutely:
- if !<player.has_flag[race]> == human {
- queue clear
}
- cast LUCK duration:1639s power:1 hide_particles
- cast ABSORPTION duration:1639s power:1 hide_particles
halfling_buff:
type: world
debug: false
events:
on system time minutely:
- if !<player.has_flag[race]> == halfling{
- queue clear
}
- cast JUMP duration:1639s power:1 hide_particles
- cast SPEED duration:1639s power:1 hide_particles