Paste #46226: Untitled Paste

Date: 2018/01/09 12:23:51 UTC-08:00
Type: Denizen Script

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monster_buff:
    type: world
    debug: false
    events:
        on system time minutely:
        #Checks to see if players have flag
        - if !<player.has_flag[race]> == monster {
            - queue clear
            }
        - cast DAMAGE_RESISTANCE duration:1639s power:1 hide_particles
        - cast INCREASE_DAMAGE duration:1639s power:1 hide_particles
elf_buff:
    type: world
    debug: false
    events:
        on system time minutely:
        - if !<player.has_flag[race]> == elf {
            - queue clear
            }
        - cast JUMP duration:1639s power:1 hide_particles
        - cast NIGHT_VISION duration:1639s power:1 hide_particles
human_buff:
    type: world
    debug: false
    events:
        on system time minutely:
        - if !<player.has_flag[race]> == human {
            - queue clear
            }
        - cast LUCK duration:1639s power:1 hide_particles
        - cast ABSORPTION duration:1639s power:1 hide_particles
halfling_buff:
    type: world
    debug: false
    events:
        on system time minutely:
        - if !<player.has_flag[race]> == halfling{
            - queue clear
            }
        - cast JUMP duration:1639s power:1 hide_particles
        - cast SPEED duration:1639s power:1 hide_particles