Date: 2018/02/03 06:39:23 UTC-08:00
Type: Denizen Script
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Chiefassign:
type: assignment
interact scripts:
- 10 Chief
actions:
on assignment:
- health <npc> 1000
- lookclose true range:10 realistic
on enter proximity:
- if <npc.has_flag[start] {
- attack
}
Chief:
type: interact
steps:
1:
click trigger:
script:
- narrate "<blue>Chief turns on voice translation"
- wait 1
- chat "Why do you stand before me"
- wait 1
- narrate "<green>You -> [Chief]: Where have you taken Earl Solveig's son"
- wait 1
- chat "ATTACK!!!!"
- wait 1
- flag npc start
chiefburn:
type: task
script:
- burn <player> duration:3
- playeffect <npc.location> effect:blaze_shoot qty:3 targets:<player>
- wait 3
- burn <player> duration:3
ChiefCharge:
type: task
script:
- invisible <npc> state:true
- follow followers:<npc> target:<player> speed:2
- while <location.find.players.within[<#.#>]> {
- hurt 5 <player> cause:ENTITY_ATTACK source:<npc>