Java Version: 1.8.0_121
Up-time: 14h 26m
CraftBukkit Version: git-Spigot-4bd94dc-e3b4cf5 (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build 97), CraftBukkit: 1.0.2-SNAPSHOT (build 1644)
Active Plugins (28): AsyncWorldEditInjector: 2.3.0, dynmap: 3.0-SNAPSHOT-Dev201710222132, WorldEdit: 6.1.9-SNAPSHOT;3724-50f60da,
PokemonIDs: 2.0.0, OpenInv: 3.3.2, LogBlock: 1.12-SNAPSHOT (build #282), Pokedex: 2.0.0,
WorldBorder: 1.8.7, WorldGuard: 6.2.2-SNAPSHOT;1710-95b88ea, Multiverse-Core: 2.6.0-SNAPSHOT-b736,
Berries: 1.0.0, AsyncWorldEdit: 2.3.3, VoxelSniper: 5.171.0-SNAPSHOT, PermissionsEx: 1.23.4,
FirstSeen: 1.0.0, MyTrade: 1.0.0, mcMMO: 1.5.09-SNAPSHOT, Vault: 1.5.6-b49,
ItemDex: 1.0.0, MobsInGrass: 5.1.0, Essentials: 2.0.1-bSNAPSHOT, ModDamage: 1.1.0,
Citizens: 2.0.22-SNAPSHOT (build 1487), DiscordSRV: 16.0, EssentialsProtect: 2.0.1-bSNAPSHOT,
EssentialsChat: 2.0.1-bSNAPSHOT, EssentialsSpawn: 2.0.1-bSNAPSHOT, Denizen: 1.0.2-SNAPSHOT (build 1644),
Loaded Worlds (5): Japan, Wild3, Wild2, worldy, Wild1
Online Players (3): [Lazy]1cec0ld(1cec0ld), [Trainer]stuffjunk(stuffjunk), [WorldEditor]synderfin(synderfin),
Offline Players: 103
Mode: online
00:13:59 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='hexacyanide/33' Container='DICE_ASSIGNMENT(ASSIGNMENT)'
Player='1cec0ld'
00:13:59 [INFO] +- Building action 'On ENTER PROXIMITY' for hexacyanide/33
---------+
00:13:59 [INFO] Starting InstantQueue 'DICE_ASSIGNMENT_PubsHeightOracle'...
00:13:59 [INFO] Queue 'DICE_ASSIGNMENT_PubsHeightOracle' Executing: RUN
"Dice_ResetFlags" "instantly"
00:13:59 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'RUN': script='DICE_RESETFLAGS(TASK)'
instant='true'
00:13:59 [INFO] Starting InstantQueue 'DICE_RESETFLAGS_AdamsDiseaseMerely'...
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: DEFINE
"npc" "<player.flag[host]>"
00:13:59 [INFO] +- Executing dCommand: DEFINE/p@1cec0ld ---------+
00:13:59 [INFO] Filled tag <player.flag[host]> with 'npc'.
00:13:59 [INFO] +> Executing 'DEFINE':
queue='DICE_RESETFLAGS_AdamsDiseaseMerely' definition='npc'
value='npc'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"player" "dice_hand:!"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'FLAG': flag_name='DICE_HAND'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"player" "dice_held:!"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'FLAG': flag_name='DICE_HELD'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"player" "dice_phase:!"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'FLAG': flag_name='DICE_PHASE'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"player" "dice_temp:!"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'FLAG': flag_name='DICE_TEMP'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"npc" "dice_cost:100"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'FLAG': flag_name='DICE_COST'
Action/Value='SET_VALUE(100)' npc='n@33'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: IF
"<npc.id>" "==" "29" "{" "-" "flag" "npc" "dice_cost:150" "}"
"else" "if" "<npc.id>" "==" "30" "{" "-" "flag" "npc"
"dice_cost:200" "}" "else" "if" "<npc.id>" "==" "31" "{" "-"
"flag" "npc" "dice_cost:250" "}" "else" "if" "<npc.id>" "=="
"32" "{" "-" "flag" "npc" "dice_cost:300" "}" "else" "if"
"<npc.id>" "==" "33" "{" "-" "flag" "npc" "dice_cost:500" "}"
"else" "{" "-" "flag" "npc" "dice_cost:100" "}"
00:13:59 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'IF': use_braces='true'
00:13:59 [INFO] Filled tag <npc.id> with '33'.
00:13:59 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(29.0)' --> OUTCOME='false'
00:13:59 [INFO] Filled tag <npc.id> with '33'.
00:13:59 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(30.0)' --> OUTCOME='false'
00:13:59 [INFO] Filled tag <npc.id> with '33'.
00:13:59 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(31.0)' --> OUTCOME='false'
00:13:59 [INFO] Filled tag <npc.id> with '33'.
00:13:59 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(32.0)' --> OUTCOME='false'
00:13:59 [INFO] Filled tag <npc.id> with '33'.
00:13:59 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(33.0)' --> OUTCOME='true'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"npc" "dice_cost:500"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'FLAG': flag_name='DICE_COST'
Action/Value='SET_VALUE(500)' npc='n@33'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"npc" "FivePay:<npc.flag[dice_cost].mul[5]>"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] Filled tag <npc.flag[dice_cost].mul[5]> with '2500'.
00:13:59 [INFO] +> Executing 'FLAG': flag_name='FIVEPAY'
Action/Value='SET_VALUE(2500)' npc='n@33'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"npc" "FourPay:<npc.flag[dice_cost].mul[2]>"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] Filled tag <npc.flag[dice_cost].mul[2]> with '1000'.
00:13:59 [INFO] +> Executing 'FLAG': flag_name='FOURPAY'
Action/Value='SET_VALUE(1000)' npc='n@33'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"npc" "FullHousePay:<npc.flag[dice_cost].mul[1]>"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] Filled tag <npc.flag[dice_cost].mul[1]> with '500'.
00:13:59 [INFO] +> Executing 'FLAG': flag_name='FULLHOUSEPAY'
Action/Value='SET_VALUE(500)' npc='n@33'
00:13:59 [INFO] Queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' Executing: FLAG
"npc" "StraightPay:<npc.flag[dice_cost].mul[3]>"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] Filled tag <npc.flag[dice_cost].mul[3]> with '1500'.
00:13:59 [INFO] +> Executing 'FLAG': flag_name='STRAIGHTPAY'
Action/Value='SET_VALUE(1500)' npc='n@33'
00:13:59 [INFO] Completing queue 'DICE_RESETFLAGS_AdamsDiseaseMerely' in 4ms.
00:13:59 [INFO] Queue 'DICE_ASSIGNMENT_PubsHeightOracle' Executing: NARRATE
"<&6>Welcome! Come try your luck at Dice Poker!
<&b><npc.flag[dice_cost]><&6> buy-in!"
00:13:59 [INFO] +- Executing dCommand: NARRATE/p@1cec0ld ---------+
00:13:59 [INFO] Filled tag <&6> with ''.
00:13:59 [INFO] Filled tag <&b> with ''.
00:13:59 [INFO] Filled tag <npc.flag[dice_cost]> with '500'.
00:13:59 [INFO] Filled tag <&6> with ''.
00:13:59 [INFO] +> Executing 'NARRATE': Narrating='Welcome! Come try your luck
at Dice Poker! 500 buy-in!' Targets='[p@1cec0ld]'
00:13:59 [INFO] Queue 'DICE_ASSIGNMENT_PubsHeightOracle' Executing: NARRATE
"<&e>Roll the dice for the best combination, you get <&b>2<&e>
chances to hold and improve your result!"
00:13:59 [INFO] +- Executing dCommand: NARRATE/p@1cec0ld ---------+
00:13:59 [INFO] Filled tag <&e> with ''.
00:13:59 [INFO] Filled tag <&b> with ''.
00:13:59 [INFO] Filled tag <&e> with ''.
00:13:59 [INFO] +> Executing 'NARRATE': Narrating='Roll the dice for the best
combination, you get 2 chances to hold and improve your
result!' Targets='[p@1cec0ld]'
00:13:59 [INFO] Completing queue 'DICE_ASSIGNMENT_PubsHeightOracle' in 6ms.
00:13:59 [INFO] +> Executing 'Action': Type='On CLICK' NPC='hexacyanide/33'
Container='DICE_ASSIGNMENT(ASSIGNMENT)' Player='1cec0ld'
00:13:59 [INFO] +- Building action 'On CLICK' for hexacyanide/33 ---------+
00:13:59 [INFO] Starting InstantQueue
'DICE_ASSIGNMENT_DocumentedOutletsConsiders'...
00:13:59 [INFO] Queue 'DICE_ASSIGNMENT_DocumentedOutletsConsiders' Executing:
FLAG "player" "host:npc"
00:13:59 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:13:59 [INFO] +> Executing 'FLAG': flag_name='HOST'
Action/Value='SET_VALUE(npc)' flag_target='p@1cec0ld'
00:13:59 [INFO] Queue 'DICE_ASSIGNMENT_DocumentedOutletsConsiders' Executing:
RUN "Dice_PlayGame" "instantly"
00:14:00 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'RUN': script='DICE_PLAYGAME(TASK)'
instant='true'
00:14:00 [INFO] Starting InstantQueue 'DICE_PLAYGAME_EssexWendyJump'...
00:14:00 [INFO] Queue 'DICE_PLAYGAME_EssexWendyJump' Executing: DEFINE "npc"
"<player.flag[host]>"
00:14:00 [INFO] +- Executing dCommand: DEFINE/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <player.flag[host]> with 'npc'.
00:14:00 [INFO] +> Executing 'DEFINE': queue='DICE_PLAYGAME_EssexWendyJump'
definition='npc' value='npc'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_EssexWendyJump' Executing: IF
"<player.flag[dice_phase]||0>" "==" "1" "{" "-" "run"
"Dice_Roll_Hand" "instantly" "-" "if" "<proc[Dice_CheckFive]>"
"{" "-" "run" "Dice_Payout" "def:<npc.flag[FivePay]>" "-"
"narrate" "JACKPOT! 5 in a row!" "-" "run" "Dice_ResetFlags"
"instantly" "}" "-" "if" "<player.flag[dice_phase]||0>" "=="
"1" "{" "-" "flag" "player" "dice_phase:2" "-" "inventory"
"open" "d:in@Dice_Hand_Inventory" "}" "}" "else" "if"
"<player.flag[dice_phase]||0>" "==" "2" "{" "-" "r... * snip!
*
00:14:00 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'IF': use_braces='true'
00:14:00 [INFO] Filled tag <player.flag[dice_phase]||0> with '0'.
00:14:00 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
00:14:00 [INFO] Filled tag <player.flag[dice_phase]||0> with '0'.
00:14:00 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='false'
00:14:00 [INFO] Filled tag <player.flag[dice_phase]||0> with '0'.
00:14:00 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(3.0)' --> OUTCOME='false'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_EssexWendyJump' Executing: RUN
"Dice_ResetFlags" "instantly"
00:14:00 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'RUN': script='DICE_RESETFLAGS(TASK)'
instant='true'
00:14:00 [INFO] Starting InstantQueue 'DICE_RESETFLAGS_RubyGrenadaKruger'...
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: DEFINE
"npc" "<player.flag[host]>"
00:14:00 [INFO] +- Executing dCommand: DEFINE/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <player.flag[host]> with 'npc'.
00:14:00 [INFO] +> Executing 'DEFINE':
queue='DICE_RESETFLAGS_RubyGrenadaKruger' definition='npc'
value='npc'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"player" "dice_hand:!"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'FLAG': flag_name='DICE_HAND'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"player" "dice_held:!"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'FLAG': flag_name='DICE_HELD'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"player" "dice_phase:!"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'FLAG': flag_name='DICE_PHASE'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"player" "dice_temp:!"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'FLAG': flag_name='DICE_TEMP'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"npc" "dice_cost:100"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'FLAG': flag_name='DICE_COST'
Action/Value='SET_VALUE(100)' npc='n@33'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: IF
"<npc.id>" "==" "29" "{" "-" "flag" "npc" "dice_cost:150" "}"
"else" "if" "<npc.id>" "==" "30" "{" "-" "flag" "npc"
"dice_cost:200" "}" "else" "if" "<npc.id>" "==" "31" "{" "-"
"flag" "npc" "dice_cost:250" "}" "else" "if" "<npc.id>" "=="
"32" "{" "-" "flag" "npc" "dice_cost:300" "}" "else" "if"
"<npc.id>" "==" "33" "{" "-" "flag" "npc" "dice_cost:500" "}"
"else" "{" "-" "flag" "npc" "dice_cost:100" "}"
00:14:00 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'IF': use_braces='true'
00:14:00 [INFO] Filled tag <npc.id> with '33'.
00:14:00 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(29.0)' --> OUTCOME='false'
00:14:00 [INFO] Filled tag <npc.id> with '33'.
00:14:00 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(30.0)' --> OUTCOME='false'
00:14:00 [INFO] Filled tag <npc.id> with '33'.
00:14:00 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(31.0)' --> OUTCOME='false'
00:14:00 [INFO] Filled tag <npc.id> with '33'.
00:14:00 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(32.0)' --> OUTCOME='false'
00:14:00 [INFO] Filled tag <npc.id> with '33'.
00:14:00 [INFO] Comparable='Decimal(33.0)', Operator='EQUALS',
ComparedTo='Decimal(33.0)' --> OUTCOME='true'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"npc" "dice_cost:500"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'FLAG': flag_name='DICE_COST'
Action/Value='SET_VALUE(500)' npc='n@33'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"npc" "FivePay:<npc.flag[dice_cost].mul[5]>"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <npc.flag[dice_cost].mul[5]> with '2500'.
00:14:00 [INFO] +> Executing 'FLAG': flag_name='FIVEPAY'
Action/Value='SET_VALUE(2500)' npc='n@33'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"npc" "FourPay:<npc.flag[dice_cost].mul[2]>"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <npc.flag[dice_cost].mul[2]> with '1000'.
00:14:00 [INFO] +> Executing 'FLAG': flag_name='FOURPAY'
Action/Value='SET_VALUE(1000)' npc='n@33'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"npc" "FullHousePay:<npc.flag[dice_cost].mul[1]>"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <npc.flag[dice_cost].mul[1]> with '500'.
00:14:00 [INFO] +> Executing 'FLAG': flag_name='FULLHOUSEPAY'
Action/Value='SET_VALUE(500)' npc='n@33'
00:14:00 [INFO] Queue 'DICE_RESETFLAGS_RubyGrenadaKruger' Executing: FLAG
"npc" "StraightPay:<npc.flag[dice_cost].mul[3]>"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <npc.flag[dice_cost].mul[3]> with '1500'.
00:14:00 [INFO] +> Executing 'FLAG': flag_name='STRAIGHTPAY'
Action/Value='SET_VALUE(1500)' npc='n@33'
00:14:00 [INFO] Completing queue 'DICE_RESETFLAGS_RubyGrenadaKruger' in 4ms.
00:14:00 [INFO] Queue 'DICE_PLAYGAME_EssexWendyJump' Executing: IF
"<player.money>" ">=" "<npc.flag[dice_cost]>" "{" "-" "money"
"take" "quantity:<npc.flag[dice_cost]>" "-" "run"
"Dice_Initialize" "instantly" "-" "run" "Dice_PlayGame"
"instantly" "}" "else" "{" "-" "narrate" "<&c>You don't have
that much? Get out of here, vagrant." "}"
00:14:00 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'IF': use_braces='true'
00:14:00 [INFO] Filled tag <player.money> with '8426.0'.
00:14:00 [INFO] Filled tag <npc.flag[dice_cost]> with '500'.
00:14:00 [INFO] Comparable='Decimal(8426.0)', Operator='OR_MORE',
ComparedTo='Decimal(500.0)' --> OUTCOME='true'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_EssexWendyJump' Executing: MONEY "take"
"quantity:<npc.flag[dice_cost]>"
00:14:00 [INFO] +- Executing dCommand: MONEY/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <npc.flag[dice_cost]> with '500'.
00:14:00 [INFO] +> Executing 'MONEY': Player(s)='[p@1cec0ld]' action='take'
quantity='500'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_EssexWendyJump' Executing: RUN
"Dice_Initialize" "instantly"
00:14:00 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'RUN': script='DICE_INITIALIZE(TASK)'
instant='true'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_EssexWendyJump' Executing: RUN
"Dice_PlayGame" "instantly"
00:14:00 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'RUN': script='DICE_PLAYGAME(TASK)'
instant='true'
00:14:00 [INFO] Starting InstantQueue 'DICE_PLAYGAME_SyncHurricaneCup'...
00:14:00 [INFO] Queue 'DICE_PLAYGAME_SyncHurricaneCup' Executing: DEFINE
"npc" "<player.flag[host]>"
00:14:00 [INFO] +- Executing dCommand: DEFINE/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <player.flag[host]> with 'npc'.
00:14:00 [INFO] +> Executing 'DEFINE': queue='DICE_PLAYGAME_SyncHurricaneCup'
definition='npc' value='npc'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_SyncHurricaneCup' Executing: IF
"<player.flag[dice_phase]||0>" "==" "1" "{" "-" "run"
"Dice_Roll_Hand" "instantly" "-" "if" "<proc[Dice_CheckFive]>"
"{" "-" "run" "Dice_Payout" "def:<npc.flag[FivePay]>" "-"
"narrate" "JACKPOT! 5 in a row!" "-" "run" "Dice_ResetFlags"
"instantly" "}" "-" "if" "<player.flag[dice_phase]||0>" "=="
"1" "{" "-" "flag" "player" "dice_phase:2" "-" "inventory"
"open" "d:in@Dice_Hand_Inventory" "}" "}" "else" "if"
"<player.flag[dice_phase]||0>" "==" "2" "{" "-" ... * snip! *
00:14:00 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'IF': use_braces='true'
00:14:00 [INFO] Filled tag <player.flag[dice_phase]||0> with '1'.
00:14:00 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='true'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_SyncHurricaneCup' Executing: RUN
"Dice_Roll_Hand" "instantly"
00:14:00 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'RUN': script='DICE_ROLL_HAND(TASK)'
instant='true'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_SyncHurricaneCup' Executing: IF
"<proc[Dice_CheckFive]>" "{" "-" "run" "Dice_Payout"
"def:<npc.flag[FivePay]>" "-" "narrate" "JACKPOT! 5 in a row!"
"-" "run" "Dice_ResetFlags" "instantly" "}"
00:14:00 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'IF': use_braces='true'
00:14:00 [INFO] Filled tag <proc[Dice_CheckFive]> with 'false'.
00:14:00 [INFO] Queue 'DICE_PLAYGAME_SyncHurricaneCup' Executing: IF
"<player.flag[dice_phase]||0>" "==" "1" "{" "-" "flag"
"player" "dice_phase:2" "-" "inventory" "open"
"d:in@Dice_Hand_Inventory" "}"
00:14:00 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'IF': use_braces='true'
00:14:00 [INFO] Filled tag <player.flag[dice_phase]||0> with '1'.
00:14:00 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='true'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_SyncHurricaneCup' Executing: FLAG
"player" "dice_phase:2"
00:14:00 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:00 [INFO] +> Executing 'FLAG': flag_name='DICE_PHASE'
Action/Value='SET_VALUE(2)' flag_target='p@1cec0ld'
00:14:00 [INFO] Queue 'DICE_PLAYGAME_SyncHurricaneCup' Executing: INVENTORY
"open" "d:in@Dice_Hand_Inventory"
00:14:00 [INFO] +- Executing dCommand: INVENTORY/p@1cec0ld ---------+
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[1].as_int> with '4'.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[2].as_int> with '6'.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[3].as_int> with '5'.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[4].as_int> with '3'.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[5].as_int> with '6'.
00:14:00 [INFO] Filled tag <player.flag[dice_held].get[1]> with
'REDSTONE_ORE'.
00:14:00 [INFO] Filled tag <&6> with ''.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[1]> with '4'.
00:14:00 [INFO] Filled tag <player.flag[dice_held].get[2]> with
'REDSTONE_ORE'.
00:14:00 [INFO] Filled tag <&6> with ''.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[2]> with '6'.
00:14:00 [INFO] Filled tag <player.flag[dice_held].get[3]> with
'REDSTONE_ORE'.
00:14:00 [INFO] Filled tag <&6> with ''.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[3]> with '5'.
00:14:00 [INFO] Filled tag <player.flag[dice_held].get[4]> with
'REDSTONE_ORE'.
00:14:00 [INFO] Filled tag <&6> with ''.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[4]> with '3'.
00:14:00 [INFO] Filled tag <player.flag[dice_held].get[5]> with
'REDSTONE_ORE'.
00:14:00 [INFO] Filled tag <&6> with ''.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:00 [INFO] Filled tag <&6> with ''.
00:14:00 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:00 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@DICE_HAND_INVENTORY' slot='1'
00:14:00 [INFO] Completing queue 'DICE_PLAYGAME_SyncHurricaneCup' in 8ms.
00:14:00 [INFO] Completing queue 'DICE_PLAYGAME_EssexWendyJump' in 16ms.
00:14:00 [INFO] Completing queue 'DICE_ASSIGNMENT_DocumentedOutletsConsiders'
in 17ms.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[1].as_int> with '4'.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[2].as_int> with '6'.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[3].as_int> with '5'.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[4].as_int> with '3'.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[5].as_int> with '6'.
00:14:03 [INFO] Filled tag <player.flag[dice_held].get[1]> with
'REDSTONE_ORE'.
00:14:03 [INFO] Filled tag <&6> with ''.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[1]> with '4'.
00:14:03 [INFO] Filled tag <player.flag[dice_held].get[2]> with
'EMERALD_ORE'.
00:14:03 [INFO] Filled tag <&6> with ''.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[2]> with '6'.
00:14:03 [INFO] Filled tag <player.flag[dice_held].get[3]> with
'REDSTONE_ORE'.
00:14:03 [INFO] Filled tag <&6> with ''.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[3]> with '5'.
00:14:03 [INFO] Filled tag <player.flag[dice_held].get[4]> with
'REDSTONE_ORE'.
00:14:03 [INFO] Filled tag <&6> with ''.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[4]> with '3'.
00:14:03 [INFO] Filled tag <player.flag[dice_held].get[5]> with
'REDSTONE_ORE'.
00:14:03 [INFO] Filled tag <&6> with ''.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:03 [INFO] Filled tag <&6> with ''.
00:14:03 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[1].as_int> with '4'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[2].as_int> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[3].as_int> with '5'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[4].as_int> with '3'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[5].as_int> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[1]> with
'REDSTONE_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[1]> with '4'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[2]> with
'EMERALD_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[2]> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[3]> with
'REDSTONE_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[3]> with '5'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[4]> with
'REDSTONE_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[4]> with '3'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[5]> with
'EMERALD_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:04 [INFO] Starting InstantQueue
'DICE_PLAYGAME_AntonioDimensionsBarriers'...
00:14:04 [INFO] Queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' Executing:
DEFINE "npc" "<player.flag[host]>"
00:14:04 [INFO] +- Executing dCommand: DEFINE/p@1cec0ld ---------+
00:14:04 [INFO] Filled tag <player.flag[host]> with 'npc'.
00:14:04 [INFO] +> Executing 'DEFINE':
queue='DICE_PLAYGAME_AntonioDimensionsBarriers'
definition='npc' value='npc'
00:14:04 [INFO] Queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' Executing: IF
"<player.flag[dice_phase]||0>" "==" "1" "{" "-" "run"
"Dice_Roll_Hand" "instantly" "-" "if" "<proc[Dice_CheckFive]>"
"{" "-" "run" "Dice_Payout" "def:<npc.flag[FivePay]>" "-"
"narrate" "JACKPOT! 5 in a row!" "-" "run" "Dice_ResetFlags"
"instantly" "}" "-" "if" "<player.flag[dice_phase]||0>" "=="
"1" "{" "-" "flag" "player" "dice_phase:2" "-" "inventory"
"open" "d:in@Dice_Hand_Inventory" "}" "}" "else" "if"
"<player.flag[dice_phase]||0>" "==" "2"... * snip! *
00:14:04 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:04 [INFO] +> Executing 'IF': use_braces='true'
00:14:04 [INFO] Filled tag <player.flag[dice_phase]||0> with '2'.
00:14:04 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
00:14:04 [INFO] Filled tag <player.flag[dice_phase]||0> with '2'.
00:14:04 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='true'
00:14:04 [INFO] Queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' Executing:
RUN "Dice_Roll_Hand" "instantly"
00:14:04 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:04 [INFO] +> Executing 'RUN': script='DICE_ROLL_HAND(TASK)'
instant='true'
00:14:04 [INFO] Queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' Executing: IF
"<proc[Dice_CheckFive]>" "{" "-" "run" "Dice_Payout"
"def:<npc.flag[FivePay]>" "-" "narrate" "JACKPOT! 5 in a row!"
"-" "run" "Dice_ResetFlags" "instantly" "}"
00:14:04 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:04 [INFO] +> Executing 'IF': use_braces='true'
00:14:04 [INFO] Filled tag <proc[Dice_CheckFive]> with 'false'.
00:14:04 [INFO] Queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' Executing: IF
"<player.flag[dice_phase]||0>" "==" "2" "{" "-" "flag"
"player" "dice_phase:3" "-" "inventory" "open"
"d:in@Dice_Hand_Inventory" "}"
00:14:04 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:04 [INFO] +> Executing 'IF': use_braces='true'
00:14:04 [INFO] Filled tag <player.flag[dice_phase]||0> with '2'.
00:14:04 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='true'
00:14:04 [INFO] Queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' Executing:
FLAG "player" "dice_phase:3"
00:14:04 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:04 [INFO] +> Executing 'FLAG': flag_name='DICE_PHASE'
Action/Value='SET_VALUE(3)' flag_target='p@1cec0ld'
00:14:04 [INFO] Queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' Executing:
INVENTORY "open" "d:in@Dice_Hand_Inventory"
00:14:04 [INFO] +- Executing dCommand: INVENTORY/p@1cec0ld ---------+
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[1].as_int> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[2].as_int> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[3].as_int> with '3'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[4].as_int> with '2'.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[5].as_int> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[1]> with
'REDSTONE_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[1]> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[2]> with
'EMERALD_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[2]> with '6'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[3]> with
'REDSTONE_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[3]> with '3'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[4]> with
'REDSTONE_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[4]> with '2'.
00:14:04 [INFO] Filled tag <player.flag[dice_held].get[5]> with
'EMERALD_ORE'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:04 [INFO] Filled tag <&6> with ''.
00:14:04 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:04 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@DICE_HAND_INVENTORY' slot='1'
00:14:04 [INFO] Completing queue 'DICE_PLAYGAME_AntonioDimensionsBarriers' in
8ms.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[1].as_int> with '6'.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[2].as_int> with '6'.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[3].as_int> with '3'.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[4].as_int> with '2'.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[5].as_int> with '6'.
00:14:06 [INFO] Filled tag <player.flag[dice_held].get[1]> with
'EMERALD_ORE'.
00:14:06 [INFO] Filled tag <&6> with ''.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[1]> with '6'.
00:14:06 [INFO] Filled tag <player.flag[dice_held].get[2]> with
'EMERALD_ORE'.
00:14:06 [INFO] Filled tag <&6> with ''.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[2]> with '6'.
00:14:06 [INFO] Filled tag <player.flag[dice_held].get[3]> with
'REDSTONE_ORE'.
00:14:06 [INFO] Filled tag <&6> with ''.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[3]> with '3'.
00:14:06 [INFO] Filled tag <player.flag[dice_held].get[4]> with
'REDSTONE_ORE'.
00:14:06 [INFO] Filled tag <&6> with ''.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[4]> with '2'.
00:14:06 [INFO] Filled tag <player.flag[dice_held].get[5]> with
'EMERALD_ORE'.
00:14:06 [INFO] Filled tag <&6> with ''.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:06 [INFO] Filled tag <&6> with ''.
00:14:06 [INFO] Filled tag <player.flag[dice_hand].get[5]> with '6'.
00:14:07 [INFO] Starting InstantQueue 'DICE_PLAYGAME_MonthlyBahrainPoint'...
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: DEFINE
"npc" "<player.flag[host]>"
00:14:07 [INFO] +- Executing dCommand: DEFINE/p@1cec0ld ---------+
00:14:07 [INFO] Filled tag <player.flag[host]> with 'npc'.
00:14:07 [INFO] +> Executing 'DEFINE':
queue='DICE_PLAYGAME_MonthlyBahrainPoint' definition='npc'
value='npc'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: IF
"<player.flag[dice_phase]||0>" "==" "1" "{" "-" "run"
"Dice_Roll_Hand" "instantly" "-" "if" "<proc[Dice_CheckFive]>"
"{" "-" "run" "Dice_Payout" "def:<npc.flag[FivePay]>" "-"
"narrate" "JACKPOT! 5 in a row!" "-" "run" "Dice_ResetFlags"
"instantly" "}" "-" "if" "<player.flag[dice_phase]||0>" "=="
"1" "{" "-" "flag" "player" "dice_phase:2" "-" "inventory"
"open" "d:in@Dice_Hand_Inventory" "}" "}" "else" "if"
"<player.flag[dice_phase]||0>" "==" "2" "{" "... * snip! *
00:14:07 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'IF': use_braces='true'
00:14:07 [INFO] Filled tag <player.flag[dice_phase]||0> with '3'.
00:14:07 [INFO] Comparable='Decimal(3.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
00:14:07 [INFO] Filled tag <player.flag[dice_phase]||0> with '3'.
00:14:07 [INFO] Comparable='Decimal(3.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='false'
00:14:07 [INFO] Filled tag <player.flag[dice_phase]||0> with '3'.
00:14:07 [INFO] Comparable='Decimal(3.0)', Operator='EQUALS',
ComparedTo='Decimal(3.0)' --> OUTCOME='true'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: RUN
"Dice_Roll_Hand" "instantly"
00:14:07 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'RUN': script='DICE_ROLL_HAND(TASK)'
instant='true'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: NARRATE
"<&2>You have <&e><player.flag[dice_hand].comma_separated> in
hand!"
00:14:07 [INFO] +- Executing dCommand: NARRATE/p@1cec0ld ---------+
00:14:07 [INFO] Filled tag <&2> with ''.
00:14:07 [INFO] Filled tag <&e> with ''.
00:14:07 [INFO] Filled tag <player.flag[dice_hand].comma_separated> with '6,
6, 5, 6, 6'.
00:14:07 [INFO] +> Executing 'NARRATE': Narrating='You have 6, 6, 5, 6, 6 in
hand!' Targets='[p@1cec0ld]'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: RUN
"Dice_SortHand" "instantly"
00:14:07 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'RUN': script='DICE_SORTHAND(TASK)'
instant='true'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: FLAG
"global" "DiceGames:+:1"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'FLAG': flag_name='DICEGAMES'
Action/Value='INCREASE(1)' flag_target='server'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: IF
"<proc[Dice_CheckFive]>" "{" "-" "narrate" "<&5>JACKPOT! <&d>5
<&4>in <&b>a <&a>row!" "-" "run" "Dice_Payout"
"def:<npc.flag[FivePay]>" "-" "flag" "global" "FiveWins:+:1"
"}" "else" "if" "<proc[Dice_CheckFour]>" "{" "-" "narrate"
"<&c>Got 4 of a Kind!" "-" "run" "Dice_Payout"
"def:<npc.flag[FourPay]>" "-" "flag" "global" "FourWins:+:1"
"}" "else" "if" "<proc[Dice_CheckFullHouse]>" "{" "-"
"narrate" "<&e>Got a Full House!" "-" "run" "Dice_Payout"
"def:... * snip! *
00:14:07 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'IF': use_braces='true'
00:14:07 [INFO] Filled tag <proc[Dice_CheckFive]> with 'false'.
00:14:07 [INFO] Filled tag <proc[Dice_CheckFour]> with 'true'.
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: NARRATE
"<&c>Got 4 of a Kind!"
00:14:07 [INFO] +- Executing dCommand: NARRATE/p@1cec0ld ---------+
00:14:07 [INFO] Filled tag <&c> with ''.
00:14:07 [INFO] +> Executing 'NARRATE': Narrating='Got 4 of a Kind!'
Targets='[p@1cec0ld]'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: RUN
"Dice_Payout" "def:<npc.flag[FourPay]>"
00:14:07 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag <npc.flag[FourPay]>!
00:14:07 [INFO] Filled tag <npc.flag[FourPay]> with 'npc.flag[FourPay]'.
00:14:07 [INFO] ERROR in script 'DICE_PLAYGAME'! Tag <npc.flag[FourPay]> is
invalid!
00:14:07 [INFO] +> Executing 'RUN': script='DICE_PAYOUT(TASK)'
definitions='npc.flag[FourPay]'
00:14:07 [INFO] Adding definition %pay% as npc.flag[FourPay]
00:14:07 [INFO] ERROR! 'quantity:npc.flag[FourPay]' is an unknown argument!
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: FLAG
"global" "FourWins:+:1"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'FLAG': flag_name='FOURWINS'
Action/Value='INCREASE(1)' flag_target='server'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: NARRATE
"<global.flag[DiceGames].as_int> ever.
<global.flag[FiveWins].as_int> 5s hit.
<global.flag[FourWins].as_int> 4s hit.
<global.flag[ThreeWins].as_int> 3s hit.
<global.flag[FullWins].as_int> FH hit.
<global.flag[StraightWins].as_int> Str8s hit."
00:14:07 [INFO] +- Executing dCommand: NARRATE/p@1cec0ld ---------+
00:14:07 [INFO] Filled tag <global.flag[DiceGames].as_int> with '205'.
00:14:07 [INFO] Filled tag <global.flag[FiveWins].as_int> with '5'.
00:14:07 [INFO] Filled tag <global.flag[FourWins].as_int> with '32'.
00:14:07 [INFO] Filled tag <global.flag[ThreeWins].as_int> with '58'.
00:14:07 [INFO] Filled tag <global.flag[FullWins].as_int> with '35'.
00:14:07 [INFO] Filled tag <global.flag[StraightWins].as_int> with '8'.
00:14:07 [INFO] +> Executing 'NARRATE': Narrating='205 ever. 5 5s hit. 32 4s
hit. 58 3s hit. 35 FH hit. 8 Str8s hit.'
Targets='[p@1cec0ld]'
00:14:07 [INFO] Queue 'DICE_PLAYGAME_MonthlyBahrainPoint' Executing: RUN
"Dice_ResetFlags" "instantly"
00:14:07 [INFO] +- Executing dCommand: RUN/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'RUN': script='DICE_RESETFLAGS(TASK)'
instant='true'
00:14:07 [INFO] Starting InstantQueue
'DICE_RESETFLAGS_AccountingCourtUtilization'...
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
DEFINE "npc" "<player.flag[host]>"
00:14:07 [INFO] +- Executing dCommand: DEFINE/p@1cec0ld ---------+
00:14:07 [INFO] Filled tag <player.flag[host]> with 'npc'.
00:14:07 [INFO] +> Executing 'DEFINE':
queue='DICE_RESETFLAGS_AccountingCourtUtilization'
definition='npc' value='npc'
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "player" "dice_hand:!"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'FLAG': flag_name='DICE_HAND'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "player" "dice_held:!"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'FLAG': flag_name='DICE_HELD'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "player" "dice_phase:!"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'FLAG': flag_name='DICE_PHASE'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "player" "dice_temp:!"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'FLAG': flag_name='DICE_TEMP'
Action/Value='DELETE(false)' flag_target='p@1cec0ld'
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "npc" "dice_cost:100"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Woah! Invalid arguments
were specified!
00:14:07 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a flag target!'
00:14:07 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
00:14:07 [INFO] +> [Denizen] (Attempted: FLAG "npc" "dice_cost:100")
00:14:07 [INFO] +---------------------+
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
IF "<npc.id>" "==" "29" "{" "-" "flag" "npc" "dice_cost:150"
"}" "else" "if" "<npc.id>" "==" "30" "{" "-" "flag" "npc"
"dice_cost:200" "}" "else" "if" "<npc.id>" "==" "31" "{" "-"
"flag" "npc" "dice_cost:250" "}" "else" "if" "<npc.id>" "=="
"32" "{" "-" "flag" "npc" "dice_cost:300" "}" "else" "if"
"<npc.id>" "==" "33" "{" "-" "flag" "npc" "dice_cost:500" "}"
"else" "{" "-" "flag" "npc" "dice_cost:100" "}"
00:14:07 [INFO] +- Executing dCommand: IF/p@1cec0ld ---------+
00:14:07 [INFO] +> Executing 'IF': use_braces='true'
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag <npc.id>!
00:14:07 [INFO] Filled tag <npc.id> with 'npc.id'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag <npc.id> is invalid!
00:14:07 [INFO] Comparable='Element(npc.id)', Operator='EQUALS',
ComparedTo='Element(29)' --> OUTCOME='false'
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag <npc.id>!
00:14:07 [INFO] Filled tag <npc.id> with 'npc.id'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag <npc.id> is invalid!
00:14:07 [INFO] Comparable='Element(npc.id)', Operator='EQUALS',
ComparedTo='Element(30)' --> OUTCOME='false'
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag <npc.id>!
00:14:07 [INFO] Filled tag <npc.id> with 'npc.id'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag <npc.id> is invalid!
00:14:07 [INFO] Comparable='Element(npc.id)', Operator='EQUALS',
ComparedTo='Element(31)' --> OUTCOME='false'
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag <npc.id>!
00:14:07 [INFO] Filled tag <npc.id> with 'npc.id'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag <npc.id> is invalid!
00:14:07 [INFO] Comparable='Element(npc.id)', Operator='EQUALS',
ComparedTo='Element(32)' --> OUTCOME='false'
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag <npc.id>!
00:14:07 [INFO] Filled tag <npc.id> with 'npc.id'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag <npc.id> is invalid!
00:14:07 [INFO] Comparable='Element(npc.id)', Operator='EQUALS',
ComparedTo='Element(33)' --> OUTCOME='false'
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "npc" "dice_cost:100"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Woah! Invalid arguments
were specified!
00:14:07 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a flag target!'
00:14:07 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
00:14:07 [INFO] +> [Denizen] (Attempted: FLAG "npc" "dice_cost:100")
00:14:07 [INFO] +---------------------+
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "npc" "FivePay:<npc.flag[dice_cost].mul[5]>"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag
<npc.flag[dice_cost].mul[5]>!
00:14:07 [INFO] Filled tag <npc.flag[dice_cost].mul[5]> with
'npc.flag[dice_cost].mul[5]'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag
<npc.flag[dice_cost].mul[5]> is invalid!
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Woah! Invalid arguments
were specified!
00:14:07 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a flag target!'
00:14:07 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
00:14:07 [INFO] +> [Denizen] (Attempted: FLAG "npc"
"FivePay:<npc.flag[dice_cost].mul[5]>")
00:14:07 [INFO] +---------------------+
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "npc" "FourPay:<npc.flag[dice_cost].mul[2]>"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag
<npc.flag[dice_cost].mul[2]>!
00:14:07 [INFO] Filled tag <npc.flag[dice_cost].mul[2]> with
'npc.flag[dice_cost].mul[2]'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag
<npc.flag[dice_cost].mul[2]> is invalid!
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Woah! Invalid arguments
were specified!
00:14:07 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a flag target!'
00:14:07 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
00:14:07 [INFO] +> [Denizen] (Attempted: FLAG "npc"
"FourPay:<npc.flag[dice_cost].mul[2]>")
00:14:07 [INFO] +---------------------+
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "npc" "FullHousePay:<npc.flag[dice_cost].mul[1]>"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag
<npc.flag[dice_cost].mul[1]>!
00:14:07 [INFO] Filled tag <npc.flag[dice_cost].mul[1]> with
'npc.flag[dice_cost].mul[1]'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag
<npc.flag[dice_cost].mul[1]> is invalid!
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Woah! Invalid arguments
were specified!
00:14:07 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a flag target!'
00:14:07 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
00:14:07 [INFO] +> [Denizen] (Attempted: FLAG "npc"
"FullHousePay:<npc.flag[dice_cost].mul[1]>")
00:14:07 [INFO] +---------------------+
00:14:07 [INFO] Queue 'DICE_RESETFLAGS_AccountingCourtUtilization' Executing:
FLAG "npc" "StraightPay:<npc.flag[dice_cost].mul[3]>"
00:14:07 [INFO] +- Executing dCommand: FLAG/p@1cec0ld ---------+
00:14:07 [INFO] ERROR! Invalid or missing NPC for tag
<npc.flag[dice_cost].mul[3]>!
00:14:07 [INFO] Filled tag <npc.flag[dice_cost].mul[3]> with
'npc.flag[dice_cost].mul[3]'.
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Tag
<npc.flag[dice_cost].mul[3]> is invalid!
00:14:07 [INFO] ERROR in script 'DICE_RESETFLAGS'! Woah! Invalid arguments
were specified!
00:14:07 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a flag target!'
00:14:07 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
00:14:07 [INFO] +> [Denizen] (Attempted: FLAG "npc"
"StraightPay:<npc.flag[dice_cost].mul[3]>")
00:14:07 [INFO] +---------------------+
00:14:07 [INFO] Completing queue 'DICE_RESETFLAGS_AccountingCourtUtilization'
in 7ms.
00:14:07 [INFO] Completing queue 'DICE_PLAYGAME_MonthlyBahrainPoint' in 23ms.