Paste #46754: Denizen Debug Logs From erpg - public server

Date: 2018/02/28 20:44:40 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_101
Up-time: 9m 56s
CraftBukkit Version: git-Spigot-5695bca-53fccdf (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build Unknown), CraftBukkit: 1.0.2-SNAPSHOT (build Unknown)
Active Plugins (36): dynmap: 2.5-Dev201706100405, HealthBar: 0.1-RELEASE, PlgSetspawn: 5.0, Essentials: TeamCity, 
Craftconomy3: 3.3.1-d99cf63-trv200, WorldBorder: 1.8.7, Modifyworld: 1.20-SNAPSHOT, 
ProtocolLib: 4.3.0, Multiverse-Core: 2.5-b719, LibsDisguises: 9.5.0-SNAPSHOT, 
erpgREQ: 1.0.0, FastAsyncWorldEdit: 18.02.26-61f3dca-1014-19.1.9, VoxelSniper: 5.171.0-SNAPSHOT, 
BetterBrushes: 1.0.0.140406, PermissionsEx: 1.23.4, 173generator: ${describe}, 
Vault: 1.6.1, TimeLock: 0.5, WorldEdit: 6.1.8-SNAPSHOT;cd4729f, LogBlock: 1.10.0, 
BKCommonLib: 1.12.2-v4, goBrush: 2.0, LightCleaner: 1.12.2-v2, LWC: 4.4.0 (b881) (July 11, 2013), 
WorldGuard: 6.2.1;84bc322, Citizens: 2.0.22-SNAPSHOT (build 1496), SignColors: 1.1.1, 
SchematicBrush: 0.5.2-Dev201707121734, MythicMobs: 4.2.0-SNAPSHOT, ServerSigns: 4.5.1, 
ChatEx: 1.6, Denizen: 1.0.2-SNAPSHOT (build Unknown), ArmorStandTools: 2.4.3, 
Webizen: 0.2.0, Depenizen: 1.0.0 (build 389), dIRCBot: 0.3 (build 8)
Loaded Worlds (8): OwnReichi, Arda, Spielplatz, BuildLib, noname, 173pre, erpg, 172
Online Players (1): BloodEko(BloodEko)
Offline Players: 42
Mode: online

05:41:30 [INFO] +- Getting interact script: n@BootsMeister/p@BloodEko 
                   ---------+ 
05:41:30 [INFO]  OKAY! '1 173_BOOTSMEISTER_IN' meets requirements. 
05:41:30 [INFO]  
05:41:30 [INFO]  OKAY! Highest scoring script is 173_BOOTSMEISTER_IN. 
05:41:30 [INFO] +> [InteractScri...] Current step for this script is: 1 
05:41:30 [INFO] +---------------------+ 
05:41:30 [INFO] +> Executing 'CHAT': Player='BloodEko'  NPC='BootsMeister/1'  
                   Radius(Max)='1.0951883984807138(5.0)'  Trigger text='2'  
                   LOS='true'  Facing='true' 
05:41:30 [INFO] +> [ChatTrigger] entry value: /regex:.+/  keyword: regex:.+  
                   m.group: 2  matcher.group: /regex:.+/ 
05:41:30 [INFO] +- Parsing CHAT trigger: n@BootsMeister/p@BloodEko ---------+ 
05:41:30 [INFO]  Starting TimedQueue 
                   '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'... 
05:41:30 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: IF "<player.has_flag[<npc>_engaged]>" "{" "-" 
                   "queue" "clear" "}" 
05:41:30 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
05:41:30 [INFO] +> Executing 'IF': use_braces='true' 
05:41:30 [INFO]  Filled tag <npc> with 'n@1'. 
05:41:30 [INFO]  Filled tag <player.has_flag[n@1_engaged]> with 'false'. 
05:41:30 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: IF "<context.message>" "!matches" "number" "||" 
                   "<context.message>" "<" "1" "||" "<context.message>" ">" 
                   "<player.flag[<proc[eID]>].size||0>" "{" "-" "narrate" 
                   "<&6>Die Zahl ist ungültig!" "-" "queue" "clear" "}" 
05:41:30 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
05:41:30 [INFO] +> Executing 'IF': use_braces='true' 
05:41:30 [INFO]  Filled tag <context.message> with '2'. 
05:41:30 [INFO]  Logic='NEGATIVE', Comparable='Element(2.0)', 
                   Operator='MATCHES', ComparedTo='Element(number)' --> 
                   OUTCOME='false' 
05:41:30 [INFO]  Filled tag <context.message> with '2'. 
05:41:30 [INFO]  Comparable='Decimal(2.0)', Operator='LESS', 
                   ComparedTo='Decimal(1.0)' --> OUTCOME='false' 
05:41:30 [INFO]  Filled tag <context.message> with '2'. 
05:41:30 [INFO]  Starting InstantQueue 'EID_SortPunishmentSets'... 
05:41:30 [INFO]  Queue 'EID_SortPunishmentSets' Executing: DETERMINE 
                   "<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>" 
05:41:30 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
05:41:30 [INFO]  Filled tag 
                   <npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>> 
                   with '173_1'. 
05:41:30 [INFO] +> Executing 'DETERMINE': outcome='173_1'  passively='false' 
05:41:30 [INFO]  Completing queue 'EID_SortPunishmentSets' in 0ms. 
05:41:30 [INFO]  Filled tag <proc[eID]> with '173_1'. 
05:41:30 [INFO]  Filled tag <player.flag[173_1].size||0> with '4'. 
05:41:30 [INFO]  Comparable='Decimal(2.0)', Operator='MORE', 
                   ComparedTo='Decimal(4.0)' --> OUTCOME='false' 
05:41:30 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FLAG "player" "<npc>_engaged" 
05:41:30 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
05:41:30 [INFO]  Filled tag <npc> with 'n@1'. 
05:41:30 [INFO] +> Executing 'FLAG': flag_name='n@1_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@BloodEko' 
05:41:30 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: INJECT "locally" 
                   "<player.flag[<proc[eID]>].get[<context.message>]>" 
05:41:30 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+ 
05:41:30 [INFO]  Starting InstantQueue 'EID_TournamentsParaguayPeninsula'... 
05:41:30 [INFO]  Queue 'EID_TournamentsParaguayPeninsula' Executing: DETERMINE 
                   "<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>" 
05:41:30 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
05:41:30 [INFO]  Filled tag 
                   <npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>> 
                   with '173_1'. 
05:41:30 [INFO] +> Executing 'DETERMINE': outcome='173_1'  passively='false' 
05:41:30 [INFO]  Completing queue 'EID_TournamentsParaguayPeninsula' in 0ms. 
05:41:30 [INFO]  Filled tag <proc[eID]> with '173_1'. 
05:41:30 [INFO]  Filled tag <context.message> with '2'. 
05:41:30 [INFO]  Filled tag <player.flag[173_1].get[2]> with '1'. 
05:41:30 [INFO] +> Executing 'INJECT': 
                   Container='173_BOOTSMEISTER_IN(INTERACT)'  path='1'  
                   local='true' 
05:41:30 [INFO] +> [] CHAT: BloodEko: 2 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: IF "<proc[emoney]>" ">" "5" "{" "-" "run" 
                   "moneyTake" "def:5" "-" "chat" "Hier dein Boot." "-" "random" 
                   "2" "-" "spawn" "e@boat" "l@-88.0,64.0,34.0,172" "save:e" "-" 
                   "spawn" "e@boat" "l@-93.0,64.0,33.0,172" "save:e" "-" "flag" 
                   "server" "<entry[e].spawned_entities.first>" "}" "else" "{" 
                   "-" "chat" "<&6>Du hast nicht genug Geld!" "}" 
05:41:31 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
05:41:31 [INFO] +> Executing 'IF': use_braces='true' 
05:41:31 [INFO]  Starting InstantQueue 'EMONEY_MineTunisiaCareers'... 
05:41:31 [INFO]  Queue 'EMONEY_MineTunisiaCareers' Executing: CHOOSE 
                   "<player.flag[erpg_region]||<def[1]||x>>" 
05:41:31 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+ 
05:41:31 [INFO]  Filled tag <player.flag[erpg_region]||<def[1]||x>> with 
                   '173'. 
05:41:31 [INFO] +> Executing 'CHOOSE': choice='173' 
05:41:31 [INFO]  Queue 'EMONEY_MineTunisiaCareers' Executing: DETERMINE 
                   "<player.flag[173.money].div[100]||0>" 
05:41:31 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
05:41:31 [INFO]  Filled tag <player.flag[173.money].div[100]||0> with '30'. 
05:41:31 [INFO] +> Executing 'DETERMINE': outcome='30'  passively='false' 
05:41:31 [INFO]  Completing queue 'EMONEY_MineTunisiaCareers' in 2ms. 
05:41:31 [INFO]  Filled tag <proc[emoney]> with '30'. 
05:41:31 [INFO]  Comparable='Decimal(30.0)', Operator='MORE', 
                   ComparedTo='Decimal(5.0)' --> OUTCOME='true' 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: RUN "moneyTake" "def:5" 
05:41:31 [INFO] +- Executing dCommand: RUN/p@BloodEko ---------+ 
05:41:31 [INFO]  ERROR in script '173_BOOTSMEISTER_IN'! Woah! Invalid 
                   arguments were specified! 
05:41:31 [INFO] +> [Denizen] +> MESSAGE follows: 'Must define a SCRIPT to be 
                   run.' 
05:41:31 [INFO] +> [Denizen] Usage: run (locally) [<script>] (path:<name>) 
                   (def:<element>|...) (id:<name>) (instantly) (speed:<value>) 
                   (delay:<value>) 
05:41:31 [INFO] +> [Denizen] (Attempted: RUN "moneyTake" "def:5") 
05:41:31 [INFO] +---------------------+ 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: CHAT "Hier dein Boot." 
05:41:31 [INFO] +- Executing dCommand: CHAT/p@BloodEko ---------+ 
05:41:31 [INFO] +> Executing 'CHAT': talkers='li@n@1'  
                   targets='li@p@dc1754ec-6947-45a9-b92a-59976f708942'  
                   message='Hier dein Boot.'  range='-1.0' 
05:41:31 [INFO]  Filled tag <&6> with ''. 
05:41:31 [INFO]  Filled tag <def[talker].name> with 'BootsMeister'. 
05:41:31 [INFO]  Filled tag <&7> with ''. 
05:41:31 [INFO]  Filled tag <&o> with ''. 
05:41:31 [INFO]  Filled tag <&r> with ''. 
05:41:31 [INFO]  Filled tag <&7> with ''. 
05:41:31 [INFO]  Filled tag <def[message]> with 'Hier dein Boot.'. 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: RANDOM "2" 
05:41:31 [INFO] +- Executing dCommand: RANDOM/p@BloodEko ---------+ 
05:41:31 [INFO] +> Executing 'RANDOM': possibilities='2'  choice='2' 
05:41:31 [INFO]  ...selected 'SPAWN: [e@boat, l@-93.0,64.0,33.0,172, save:e]'. 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: SPAWN "e@boat" "l@-93.0,64.0,33.0,172" "save:e" 
05:41:31 [INFO] +- Executing dCommand: SPAWN/p@BloodEko ---------+ 
05:41:31 [INFO]  ...remembering this script entry as 'e'! 
05:41:31 [INFO] +> Executing 'SPAWN': entities='[e@boat]'  
                   location='l@-93.0,64.0,33.0,172' 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FLAG "server" "<entry[e].spawned_entities.first>" 
05:41:31 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
05:41:31 [INFO]  Filled tag <entry[e].spawned_entities.first> with 
                   'e@78753c70-313d-4cca-90bb-ede9c97033e9'. 
05:41:31 [INFO] +> Executing 'FLAG': 
                   flag_name='e@78753c70-313d-4cca-90bb-ede9c97033e9'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='server' 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: IF "<def[queue]||x>" "!=" "clear" "{" "-" "^inject" 
                   "locally" "loader" "}" 
05:41:31 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
05:41:31 [INFO] +> Executing 'IF': use_braces='true' 
05:41:31 [INFO]  Filled tag <def[queue]||x> with 'x'. 
05:41:31 [INFO]  Logic='NEGATIVE', Comparable='Element(x)', Operator='EQUALS', 
                   ComparedTo='Element(clear)' --> OUTCOME='true' 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: INJECT "locally" "loader" 
05:41:31 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+ 
05:41:31 [INFO] +> Executing 'INJECT': 
                   Container='173_BOOTSMEISTER_IN(INTERACT)'  path='loader'  
                   local='true' 
05:41:31 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FOREACH "<player.flag[<proc[eID]>].as_list>" "{" 
                   "-" "narrate" "<def[loop_index]>. 
                   <&a><script.constant[<def[value]>]>" "}" 
05:41:31 [INFO] +- Executing dCommand: FOREACH/p@BloodEko ---------+ 
05:41:31 [INFO]  Starting InstantQueue 'EID_HeatCourtesyPost'... 
05:41:31 [INFO]  Queue 'EID_HeatCourtesyPost' Executing: DETERMINE 
                   "<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>" 
05:41:31 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
05:41:31 [INFO]  Filled tag 
                   <npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>> 
                   with '173_1'. 
05:41:31 [INFO] +> Executing 'DETERMINE': outcome='173_1'  passively='false' 
05:41:31 [INFO]  Completing queue 'EID_HeatCourtesyPost' in 0ms. 
05:41:31 [INFO]  Filled tag <proc[eID]> with '173_1'. 
05:41:31 [INFO]  Filled tag <player.flag[173_1].as_list> with 'li@0|1|2|3'. 
05:41:31 [INFO] +> Executing 'FOREACH': list='li@0|1|2|3' 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: NARRATE "<def[loop_index]>. 
                   <&a><script.constant[<def[value]>]>" 
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
05:41:32 [INFO]  Filled tag <def[loop_index]> with '1'. 
05:41:32 [INFO]  Filled tag <&a> with ''. 
05:41:32 [INFO]  Filled tag <def[value]> with '0'. 
05:41:32 [INFO]  Filled tag <script.constant[0]> with 'Bis bald.'. 
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='1. Bis bald.'  
                   Targets='[p@BloodEko]' 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FOREACH " CALLBACK" 
05:41:32 [INFO] +- Foreach loop 2 ---------+ 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: NARRATE "<def[loop_index]>. 
                   <&a><script.constant[<def[value]>]>" 
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
05:41:32 [INFO]  Filled tag <def[loop_index]> with '2'. 
05:41:32 [INFO]  Filled tag <&a> with ''. 
05:41:32 [INFO]  Filled tag <def[value]> with '1'. 
05:41:32 [INFO]  Filled tag <&6> with ''. 
05:41:32 [INFO]  Filled tag <script.constant[1]> with 'Einwegboot kaufen (5 
                   Gold)'. 
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='2. Einwegboot kaufen (5 
                   Gold)'  Targets='[p@BloodEko]' 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FOREACH " CALLBACK" 
05:41:32 [INFO] +- Foreach loop 3 ---------+ 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: NARRATE "<def[loop_index]>. 
                   <&a><script.constant[<def[value]>]>" 
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
05:41:32 [INFO]  Filled tag <def[loop_index]> with '3'. 
05:41:32 [INFO]  Filled tag <&a> with ''. 
05:41:32 [INFO]  Filled tag <def[value]> with '2'. 
05:41:32 [INFO]  Filled tag <&6> with ''. 
05:41:32 [INFO]  Filled tag <script.constant[2]> with 'Boot kaufen (30 Gold)'. 
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='3. Boot kaufen (30 Gold)'  
                   Targets='[p@BloodEko]' 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FOREACH " CALLBACK" 
05:41:32 [INFO] +- Foreach loop 4 ---------+ 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: NARRATE "<def[loop_index]>. 
                   <&a><script.constant[<def[value]>]>" 
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
05:41:32 [INFO]  Filled tag <def[loop_index]> with '4'. 
05:41:32 [INFO]  Filled tag <&a> with ''. 
05:41:32 [INFO]  Filled tag <def[value]> with '3'. 
05:41:32 [INFO]  Filled tag <&6> with ''. 
05:41:32 [INFO]  Filled tag <script.constant[3]> with 'BootBauplan kaufen (40 
                   Gold)'. 
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='4. BootBauplan kaufen (40 
                   Gold)'  Targets='[p@BloodEko]' 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FOREACH " CALLBACK" 
05:41:32 [INFO]  Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' 
                   Executing: FLAG "player" "<npc>_engaged:!" 
05:41:32 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
05:41:32 [INFO]  Filled tag <npc> with 'n@1'. 
05:41:32 [INFO] +> Executing 'FLAG': flag_name='N@1_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@BloodEko' 
05:41:32 [INFO]  Completing queue 
                   '173_BOOTSMEISTER_IN_MemoryCommanderKilometers' in 1466ms.