Java Version: 1.8.0_101
Up-time: 9m 56s
CraftBukkit Version: git-Spigot-5695bca-53fccdf (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build Unknown), CraftBukkit: 1.0.2-SNAPSHOT (build Unknown)
Active Plugins (36): dynmap: 2.5-Dev201706100405, HealthBar: 0.1-RELEASE, PlgSetspawn: 5.0, Essentials: TeamCity,
Craftconomy3: 3.3.1-d99cf63-trv200, WorldBorder: 1.8.7, Modifyworld: 1.20-SNAPSHOT,
ProtocolLib: 4.3.0, Multiverse-Core: 2.5-b719, LibsDisguises: 9.5.0-SNAPSHOT,
erpgREQ: 1.0.0, FastAsyncWorldEdit: 18.02.26-61f3dca-1014-19.1.9, VoxelSniper: 5.171.0-SNAPSHOT,
BetterBrushes: 1.0.0.140406, PermissionsEx: 1.23.4, 173generator: ${describe},
Vault: 1.6.1, TimeLock: 0.5, WorldEdit: 6.1.8-SNAPSHOT;cd4729f, LogBlock: 1.10.0,
BKCommonLib: 1.12.2-v4, goBrush: 2.0, LightCleaner: 1.12.2-v2, LWC: 4.4.0 (b881) (July 11, 2013),
WorldGuard: 6.2.1;84bc322, Citizens: 2.0.22-SNAPSHOT (build 1496), SignColors: 1.1.1,
SchematicBrush: 0.5.2-Dev201707121734, MythicMobs: 4.2.0-SNAPSHOT, ServerSigns: 4.5.1,
ChatEx: 1.6, Denizen: 1.0.2-SNAPSHOT (build Unknown), ArmorStandTools: 2.4.3,
Webizen: 0.2.0, Depenizen: 1.0.0 (build 389), dIRCBot: 0.3 (build 8)
Loaded Worlds (8): OwnReichi, Arda, Spielplatz, BuildLib, noname, 173pre, erpg, 172
Online Players (1): BloodEko(BloodEko)
Offline Players: 42
Mode: online
05:41:30 [INFO] +- Getting interact script: n@BootsMeister/p@BloodEko
---------+
05:41:30 [INFO] OKAY! '1 173_BOOTSMEISTER_IN' meets requirements.
05:41:30 [INFO]
05:41:30 [INFO] OKAY! Highest scoring script is 173_BOOTSMEISTER_IN.
05:41:30 [INFO] +> [InteractScri...] Current step for this script is: 1
05:41:30 [INFO] +---------------------+
05:41:30 [INFO] +> Executing 'CHAT': Player='BloodEko' NPC='BootsMeister/1'
Radius(Max)='1.0951883984807138(5.0)' Trigger text='2'
LOS='true' Facing='true'
05:41:30 [INFO] +> [ChatTrigger] entry value: /regex:.+/ keyword: regex:.+
m.group: 2 matcher.group: /regex:.+/
05:41:30 [INFO] +- Parsing CHAT trigger: n@BootsMeister/p@BloodEko ---------+
05:41:30 [INFO] Starting TimedQueue
'173_BOOTSMEISTER_IN_MemoryCommanderKilometers'...
05:41:30 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: IF "<player.has_flag[<npc>_engaged]>" "{" "-"
"queue" "clear" "}"
05:41:30 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
05:41:30 [INFO] +> Executing 'IF': use_braces='true'
05:41:30 [INFO] Filled tag <npc> with 'n@1'.
05:41:30 [INFO] Filled tag <player.has_flag[n@1_engaged]> with 'false'.
05:41:30 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: IF "<context.message>" "!matches" "number" "||"
"<context.message>" "<" "1" "||" "<context.message>" ">"
"<player.flag[<proc[eID]>].size||0>" "{" "-" "narrate"
"<&6>Die Zahl ist ungültig!" "-" "queue" "clear" "}"
05:41:30 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
05:41:30 [INFO] +> Executing 'IF': use_braces='true'
05:41:30 [INFO] Filled tag <context.message> with '2'.
05:41:30 [INFO] Logic='NEGATIVE', Comparable='Element(2.0)',
Operator='MATCHES', ComparedTo='Element(number)' -->
OUTCOME='false'
05:41:30 [INFO] Filled tag <context.message> with '2'.
05:41:30 [INFO] Comparable='Decimal(2.0)', Operator='LESS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
05:41:30 [INFO] Filled tag <context.message> with '2'.
05:41:30 [INFO] Starting InstantQueue 'EID_SortPunishmentSets'...
05:41:30 [INFO] Queue 'EID_SortPunishmentSets' Executing: DETERMINE
"<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>"
05:41:30 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
05:41:30 [INFO] Filled tag
<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>
with '173_1'.
05:41:30 [INFO] +> Executing 'DETERMINE': outcome='173_1' passively='false'
05:41:30 [INFO] Completing queue 'EID_SortPunishmentSets' in 0ms.
05:41:30 [INFO] Filled tag <proc[eID]> with '173_1'.
05:41:30 [INFO] Filled tag <player.flag[173_1].size||0> with '4'.
05:41:30 [INFO] Comparable='Decimal(2.0)', Operator='MORE',
ComparedTo='Decimal(4.0)' --> OUTCOME='false'
05:41:30 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FLAG "player" "<npc>_engaged"
05:41:30 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
05:41:30 [INFO] Filled tag <npc> with 'n@1'.
05:41:30 [INFO] +> Executing 'FLAG': flag_name='n@1_engaged'
Action/Value='SET_BOOLEAN(true)' flag_target='p@BloodEko'
05:41:30 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: INJECT "locally"
"<player.flag[<proc[eID]>].get[<context.message>]>"
05:41:30 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
05:41:30 [INFO] Starting InstantQueue 'EID_TournamentsParaguayPeninsula'...
05:41:30 [INFO] Queue 'EID_TournamentsParaguayPeninsula' Executing: DETERMINE
"<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>"
05:41:30 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
05:41:30 [INFO] Filled tag
<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>
with '173_1'.
05:41:30 [INFO] +> Executing 'DETERMINE': outcome='173_1' passively='false'
05:41:30 [INFO] Completing queue 'EID_TournamentsParaguayPeninsula' in 0ms.
05:41:30 [INFO] Filled tag <proc[eID]> with '173_1'.
05:41:30 [INFO] Filled tag <context.message> with '2'.
05:41:30 [INFO] Filled tag <player.flag[173_1].get[2]> with '1'.
05:41:30 [INFO] +> Executing 'INJECT':
Container='173_BOOTSMEISTER_IN(INTERACT)' path='1'
local='true'
05:41:30 [INFO] +> [] CHAT: BloodEko: 2
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: IF "<proc[emoney]>" ">" "5" "{" "-" "run"
"moneyTake" "def:5" "-" "chat" "Hier dein Boot." "-" "random"
"2" "-" "spawn" "e@boat" "l@-88.0,64.0,34.0,172" "save:e" "-"
"spawn" "e@boat" "l@-93.0,64.0,33.0,172" "save:e" "-" "flag"
"server" "<entry[e].spawned_entities.first>" "}" "else" "{"
"-" "chat" "<&6>Du hast nicht genug Geld!" "}"
05:41:31 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
05:41:31 [INFO] +> Executing 'IF': use_braces='true'
05:41:31 [INFO] Starting InstantQueue 'EMONEY_MineTunisiaCareers'...
05:41:31 [INFO] Queue 'EMONEY_MineTunisiaCareers' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
05:41:31 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
05:41:31 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
05:41:31 [INFO] +> Executing 'CHOOSE': choice='173'
05:41:31 [INFO] Queue 'EMONEY_MineTunisiaCareers' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
05:41:31 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
05:41:31 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '30'.
05:41:31 [INFO] +> Executing 'DETERMINE': outcome='30' passively='false'
05:41:31 [INFO] Completing queue 'EMONEY_MineTunisiaCareers' in 2ms.
05:41:31 [INFO] Filled tag <proc[emoney]> with '30'.
05:41:31 [INFO] Comparable='Decimal(30.0)', Operator='MORE',
ComparedTo='Decimal(5.0)' --> OUTCOME='true'
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: RUN "moneyTake" "def:5"
05:41:31 [INFO] +- Executing dCommand: RUN/p@BloodEko ---------+
05:41:31 [INFO] ERROR in script '173_BOOTSMEISTER_IN'! Woah! Invalid
arguments were specified!
05:41:31 [INFO] +> [Denizen] +> MESSAGE follows: 'Must define a SCRIPT to be
run.'
05:41:31 [INFO] +> [Denizen] Usage: run (locally) [<script>] (path:<name>)
(def:<element>|...) (id:<name>) (instantly) (speed:<value>)
(delay:<value>)
05:41:31 [INFO] +> [Denizen] (Attempted: RUN "moneyTake" "def:5")
05:41:31 [INFO] +---------------------+
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: CHAT "Hier dein Boot."
05:41:31 [INFO] +- Executing dCommand: CHAT/p@BloodEko ---------+
05:41:31 [INFO] +> Executing 'CHAT': talkers='li@n@1'
targets='li@p@dc1754ec-6947-45a9-b92a-59976f708942'
message='Hier dein Boot.' range='-1.0'
05:41:31 [INFO] Filled tag <&6> with ''.
05:41:31 [INFO] Filled tag <def[talker].name> with 'BootsMeister'.
05:41:31 [INFO] Filled tag <&7> with ''.
05:41:31 [INFO] Filled tag <&o> with ''.
05:41:31 [INFO] Filled tag <&r> with ''.
05:41:31 [INFO] Filled tag <&7> with ''.
05:41:31 [INFO] Filled tag <def[message]> with 'Hier dein Boot.'.
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: RANDOM "2"
05:41:31 [INFO] +- Executing dCommand: RANDOM/p@BloodEko ---------+
05:41:31 [INFO] +> Executing 'RANDOM': possibilities='2' choice='2'
05:41:31 [INFO] ...selected 'SPAWN: [e@boat, l@-93.0,64.0,33.0,172, save:e]'.
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: SPAWN "e@boat" "l@-93.0,64.0,33.0,172" "save:e"
05:41:31 [INFO] +- Executing dCommand: SPAWN/p@BloodEko ---------+
05:41:31 [INFO] ...remembering this script entry as 'e'!
05:41:31 [INFO] +> Executing 'SPAWN': entities='[e@boat]'
location='l@-93.0,64.0,33.0,172'
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FLAG "server" "<entry[e].spawned_entities.first>"
05:41:31 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
05:41:31 [INFO] Filled tag <entry[e].spawned_entities.first> with
'e@78753c70-313d-4cca-90bb-ede9c97033e9'.
05:41:31 [INFO] +> Executing 'FLAG':
flag_name='e@78753c70-313d-4cca-90bb-ede9c97033e9'
Action/Value='SET_BOOLEAN(true)' flag_target='server'
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: IF "<def[queue]||x>" "!=" "clear" "{" "-" "^inject"
"locally" "loader" "}"
05:41:31 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
05:41:31 [INFO] +> Executing 'IF': use_braces='true'
05:41:31 [INFO] Filled tag <def[queue]||x> with 'x'.
05:41:31 [INFO] Logic='NEGATIVE', Comparable='Element(x)', Operator='EQUALS',
ComparedTo='Element(clear)' --> OUTCOME='true'
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: INJECT "locally" "loader"
05:41:31 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
05:41:31 [INFO] +> Executing 'INJECT':
Container='173_BOOTSMEISTER_IN(INTERACT)' path='loader'
local='true'
05:41:31 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FOREACH "<player.flag[<proc[eID]>].as_list>" "{"
"-" "narrate" "<def[loop_index]>.
<&a><script.constant[<def[value]>]>" "}"
05:41:31 [INFO] +- Executing dCommand: FOREACH/p@BloodEko ---------+
05:41:31 [INFO] Starting InstantQueue 'EID_HeatCourtesyPost'...
05:41:31 [INFO] Queue 'EID_HeatCourtesyPost' Executing: DETERMINE
"<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>"
05:41:31 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
05:41:31 [INFO] Filled tag
<npc.flag[enpc]||<npc.as_npc||<player.flag[sp.talking_to].as_npc>>>
with '173_1'.
05:41:31 [INFO] +> Executing 'DETERMINE': outcome='173_1' passively='false'
05:41:31 [INFO] Completing queue 'EID_HeatCourtesyPost' in 0ms.
05:41:31 [INFO] Filled tag <proc[eID]> with '173_1'.
05:41:31 [INFO] Filled tag <player.flag[173_1].as_list> with 'li@0|1|2|3'.
05:41:31 [INFO] +> Executing 'FOREACH': list='li@0|1|2|3'
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: NARRATE "<def[loop_index]>.
<&a><script.constant[<def[value]>]>"
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
05:41:32 [INFO] Filled tag <def[loop_index]> with '1'.
05:41:32 [INFO] Filled tag <&a> with ''.
05:41:32 [INFO] Filled tag <def[value]> with '0'.
05:41:32 [INFO] Filled tag <script.constant[0]> with 'Bis bald.'.
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='1. Bis bald.'
Targets='[p@BloodEko]'
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FOREACH " CALLBACK"
05:41:32 [INFO] +- Foreach loop 2 ---------+
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: NARRATE "<def[loop_index]>.
<&a><script.constant[<def[value]>]>"
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
05:41:32 [INFO] Filled tag <def[loop_index]> with '2'.
05:41:32 [INFO] Filled tag <&a> with ''.
05:41:32 [INFO] Filled tag <def[value]> with '1'.
05:41:32 [INFO] Filled tag <&6> with ''.
05:41:32 [INFO] Filled tag <script.constant[1]> with 'Einwegboot kaufen (5
Gold)'.
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='2. Einwegboot kaufen (5
Gold)' Targets='[p@BloodEko]'
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FOREACH " CALLBACK"
05:41:32 [INFO] +- Foreach loop 3 ---------+
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: NARRATE "<def[loop_index]>.
<&a><script.constant[<def[value]>]>"
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
05:41:32 [INFO] Filled tag <def[loop_index]> with '3'.
05:41:32 [INFO] Filled tag <&a> with ''.
05:41:32 [INFO] Filled tag <def[value]> with '2'.
05:41:32 [INFO] Filled tag <&6> with ''.
05:41:32 [INFO] Filled tag <script.constant[2]> with 'Boot kaufen (30 Gold)'.
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='3. Boot kaufen (30 Gold)'
Targets='[p@BloodEko]'
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FOREACH " CALLBACK"
05:41:32 [INFO] +- Foreach loop 4 ---------+
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: NARRATE "<def[loop_index]>.
<&a><script.constant[<def[value]>]>"
05:41:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
05:41:32 [INFO] Filled tag <def[loop_index]> with '4'.
05:41:32 [INFO] Filled tag <&a> with ''.
05:41:32 [INFO] Filled tag <def[value]> with '3'.
05:41:32 [INFO] Filled tag <&6> with ''.
05:41:32 [INFO] Filled tag <script.constant[3]> with 'BootBauplan kaufen (40
Gold)'.
05:41:32 [INFO] +> Executing 'NARRATE': Narrating='4. BootBauplan kaufen (40
Gold)' Targets='[p@BloodEko]'
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FOREACH " CALLBACK"
05:41:32 [INFO] Queue '173_BOOTSMEISTER_IN_MemoryCommanderKilometers'
Executing: FLAG "player" "<npc>_engaged:!"
05:41:32 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
05:41:32 [INFO] Filled tag <npc> with 'n@1'.
05:41:32 [INFO] +> Executing 'FLAG': flag_name='N@1_ENGAGED'
Action/Value='DELETE(false)' flag_target='p@BloodEko'
05:41:32 [INFO] Completing queue
'173_BOOTSMEISTER_IN_MemoryCommanderKilometers' in 1466ms.