Paste #46799: Denizen Debug Logs From

Date: 2018/03/04 12:04:05 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_144
Up-time: 18h 17m
CraftBukkit Version: git-Spigot-4bd94dc-fb414fe (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build 97), CraftBukkit: 1.0.2-SNAPSHOT (build 1644)
Active Plugins (33): AsyncWorldEditInjector: 2.3.0, CoreProtect: 2.14.2, LuckPerms: 4.1.5, PlaceholderAPI: 2.8.2, 
PlugMan: 2.1.4, WorldBorder: 1.8.7, BannerBoard: 1.9.8.1, Multiverse-Core: 2.5-b719, 
AsyncWorldEdit: 3.4.11, ViaVersion: 1.3.0, Vault: 1.5.6-b49, xInventories: 2.4, 
ViaBackwards: 2.3.1, WorldEdit: 6.1.8-SNAPSHOT;cd4729f, Essentials: 2.0.1-b601, 
LWC: 1.8.2, SignShop: 2.11.2, ProtocolLib: 4.3.0, WorldGuard: 6.2.1;84bc322, 
Citizens: 2.0.22-SNAPSHOT (build 1505), Sentinel: 1.4.5 (build 155), EssentialsProtect: 2.0.1-b601, 
EssentialsAntiBuild: 2.0.1-b601, AddLight: 4.2.0, EssentialsSpawn: 2.0.1-b601, 
WorldGuardExtraFlags: 2.14.2, VentureChat: 2.12.1, Denizen: 1.0.2-SNAPSHOT (build 1644), 
HolographicDisplays: 2.2.6, GriefPrevention: 16.7.1, PluginLibrary: 1.0, Statz: 1.4.5, 
Autorank: 4.1
Loaded Worlds (5): world, world_nether, world_the_end, atlantis, hub
Online Players (1): N1ghtBreak3r(N1ghtBreak3r)
Offline Players: 1
Mode: online

15:03:43 [INFO] +- Getting interact script: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:43 [INFO]  OKAY! '10 LOSTCITYTWO' meets requirements. 
15:03:43 [INFO]  
15:03:43 [INFO]  OKAY! Highest scoring script is LOSTCITYTWO. 
15:03:43 [INFO] +> [InteractScri...] Current step for this script is: 2 
15:03:43 [INFO] +---------------------+ 
15:03:43 [INFO] +> Executing 'CHAT': Player='N1ghtBreak3r'  NPC='Zeke/28'  
                   Radius(Max)='0.823642728341317(3.0)'  Trigger text='no'  
                   LOS='true'  Facing='true' 
15:03:43 [INFO]  Filled tag <npc.name.nickname> with 'Zeke'. 
15:03:43 [INFO]  Filled tag <player.name> with 'N1ghtBreak3r'. 
15:03:43 [INFO]  Filled tag <npc.name.nickname> with 'Zeke'. 
15:03:43 [INFO] +- Parsing CHAT trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:43 [INFO]  Starting TimedQueue 'LOSTCITYTWO_AmyYMust'... 
15:03:43 [INFO]  Queue 'LOSTCITYTWO_AmyYMust' Executing: WAIT "1" 
15:03:43 [INFO] +- Executing dCommand: WAIT/p@N1ghtBreak3r ---------+ 
15:03:43 [INFO] +> Executing 'WAIT': queue='LOSTCITYTWO_AmyYMust'  
                   delay='d@1.0s' 
15:03:43 [INFO] +> [] CHAT: N1ghtBreak3r: no 
15:03:45 [INFO]  Queue 'LOSTCITYTWO_AmyYMust' Executing: CHAT "In that case, 
                   prepare to fight" 
15:03:45 [INFO] +- Executing dCommand: CHAT/p@N1ghtBreak3r ---------+ 
15:03:45 [INFO] +> Executing 'CHAT': talkers='li@n@28'  
                   targets='li@p@31d95a28-267e-4bd6-937d-e01eaac8d795'  
                   message='In that case, prepare to fight'  range='5.0' 
15:03:45 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:45 [INFO]  Filled tag <def[message]> with 'In that case, prepare to 
                   fight'. 
15:03:45 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:45 [INFO]  Filled tag <def[target].name> with 'N1ghtBreak3r'. 
15:03:45 [INFO]  Filled tag <def[message]> with 'In that case, prepare to 
                   fight'. 
15:03:45 [INFO]  Queue 'LOSTCITYTWO_AmyYMust' Executing: WAIT "2" 
15:03:45 [INFO] +- Executing dCommand: WAIT/p@N1ghtBreak3r ---------+ 
15:03:45 [INFO] +> Executing 'WAIT': queue='LOSTCITYTWO_AmyYMust'  
                   delay='d@2.0s' 
15:03:47 [INFO]  Queue 'LOSTCITYTWO_AmyYMust' Executing: CHAT "En Guarde!" 
15:03:47 [INFO] +- Executing dCommand: CHAT/p@N1ghtBreak3r ---------+ 
15:03:47 [INFO] +> Executing 'CHAT': talkers='li@n@28'  
                   targets='li@p@31d95a28-267e-4bd6-937d-e01eaac8d795'  
                   message='En Guarde!'  range='5.0' 
15:03:47 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:47 [INFO]  Filled tag <def[message]> with 'En Guarde!'. 
15:03:47 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:47 [INFO]  Filled tag <def[target].name> with 'N1ghtBreak3r'. 
15:03:47 [INFO]  Filled tag <def[message]> with 'En Guarde!'. 
15:03:48 [INFO]  Queue 'LOSTCITYTWO_AmyYMust' Executing: ATTACK 
15:03:48 [INFO] +- Executing dCommand: ATTACK/p@N1ghtBreak3r ---------+ 
15:03:48 [INFO] +> Executing 'ATTACK': entities='[n@28]'  
                   target='p@31d95a28-267e-4bd6-937d-e01eaac8d795' 
15:03:49 [INFO]  Queue 'LOSTCITYTWO_AmyYMust' Executing: ZAP "step:3" 
15:03:49 [INFO] +- Executing dCommand: ZAP/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO] +> Executing 'ZAP': Player='p@N1ghtBreak3r'  
                   script='LOSTCITYTWO(INTERACT)'  step='3' 
15:03:49 [INFO]  Completing queue 'LOSTCITYTWO_AmyYMust' in 5090ms. 
15:03:49 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO]  Starting TimedQueue 'LOSTCITYTWO_EasierMetropolitanBugs'... 
15:03:49 [INFO]  Queue 'LOSTCITYTWO_EasierMetropolitanBugs' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:49 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO] +> Executing 'IF': use_braces='true' 
15:03:49 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:49 [INFO]  Completing queue 'LOSTCITYTWO_EasierMetropolitanBugs' in 2ms. 
15:03:49 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO]  Starting TimedQueue 'LOSTCITYTWO_DenizenDemocratCups'... 
15:03:49 [INFO]  Queue 'LOSTCITYTWO_DenizenDemocratCups' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:49 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO] +> Executing 'IF': use_braces='true' 
15:03:49 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:49 [INFO]  Completing queue 'LOSTCITYTWO_DenizenDemocratCups' in 2ms. 
15:03:49 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO]  Starting TimedQueue 'LOSTCITYTWO_EnteredQuietDistributors'... 
15:03:49 [INFO]  Queue 'LOSTCITYTWO_EnteredQuietDistributors' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:49 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO] +> Executing 'IF': use_braces='true' 
15:03:49 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:49 [INFO]  Completing queue 'LOSTCITYTWO_EnteredQuietDistributors' in 
                   1ms. 
15:03:49 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO]  Starting TimedQueue 'LOSTCITYTWO_CharlotteOperatorRemoval'... 
15:03:49 [INFO]  Queue 'LOSTCITYTWO_CharlotteOperatorRemoval' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:49 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:49 [INFO] +> Executing 'IF': use_braces='true' 
15:03:49 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:49 [INFO]  Completing queue 'LOSTCITYTWO_CharlotteOperatorRemoval' in 
                   1ms. 
15:03:50 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO]  Starting TimedQueue 'LOSTCITYTWO_FinishedStrengthenShock'... 
15:03:50 [INFO]  Queue 'LOSTCITYTWO_FinishedStrengthenShock' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:50 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO] +> Executing 'IF': use_braces='true' 
15:03:50 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:50 [INFO]  Completing queue 'LOSTCITYTWO_FinishedStrengthenShock' in 
                   1ms. 
15:03:50 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO]  Starting TimedQueue 'LOSTCITYTWO_PinStudentBrowse'... 
15:03:50 [INFO]  Queue 'LOSTCITYTWO_PinStudentBrowse' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:50 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO] +> Executing 'IF': use_braces='true' 
15:03:50 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:50 [INFO]  Completing queue 'LOSTCITYTWO_PinStudentBrowse' in 1ms. 
15:03:50 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO]  Starting TimedQueue 'LOSTCITYTWO_SuspendedBmwWarming'... 
15:03:50 [INFO]  Queue 'LOSTCITYTWO_SuspendedBmwWarming' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:50 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO] +> Executing 'IF': use_braces='true' 
15:03:50 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:50 [INFO]  Completing queue 'LOSTCITYTWO_SuspendedBmwWarming' in 1ms. 
15:03:50 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO]  Starting TimedQueue 'LOSTCITYTWO_CallAppliesSg'... 
15:03:50 [INFO]  Queue 'LOSTCITYTWO_CallAppliesSg' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:50 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:50 [INFO] +> Executing 'IF': use_braces='true' 
15:03:50 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:50 [INFO]  Completing queue 'LOSTCITYTWO_CallAppliesSg' in 2ms. 
15:03:51 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO]  Starting TimedQueue 'LOSTCITYTWO_DeadlineOutdoorLiving'... 
15:03:51 [INFO]  Queue 'LOSTCITYTWO_DeadlineOutdoorLiving' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:51 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'IF': use_braces='true' 
15:03:51 [INFO]  Filled tag <player.has_flag[fight_won]> with 'false'. 
15:03:51 [INFO]  Completing queue 'LOSTCITYTWO_DeadlineOutdoorLiving' in 1ms. 
15:03:51 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   npc' for script 'DAMAGEHANDLER' 
15:03:51 [INFO]  Starting InstantQueue 'DAMAGEHANDLER_FormsColExceptions'... 
15:03:51 [INFO]  Queue 'DAMAGEHANDLER_FormsColExceptions' Executing: IF 
                   "<context.entity>" "==" "n@28" "{" "-" "if" "<context.damage>" 
                   ">=" "3" "{" "-" "flag" "player" "fight_won" "}" "}" 
15:03:51 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'IF': use_braces='true' 
15:03:51 [INFO]  Filled tag <context.entity> with 'n@28'. 
15:03:51 [INFO]  Comparable='Element(n@28)', Operator='EQUALS', 
                   ComparedTo='Element(n@28)' --> OUTCOME='true' 
15:03:51 [INFO]  Queue 'DAMAGEHANDLER_FormsColExceptions' Executing: IF 
                   "<context.damage>" ">=" "3" "{" "-" "flag" "player" 
                   "fight_won" "}" 
15:03:51 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'IF': use_braces='true' 
15:03:51 [INFO]  Filled tag <context.damage> with '7.0'. 
15:03:51 [INFO]  Comparable='Decimal(7.0)', Operator='OR_MORE', 
                   ComparedTo='Decimal(3.0)' --> OUTCOME='true' 
15:03:51 [INFO]  Queue 'DAMAGEHANDLER_FormsColExceptions' Executing: FLAG 
                   "player" "fight_won" 
15:03:51 [INFO] +- Executing dCommand: FLAG/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'FLAG': flag_name='fight_won'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@N1ghtBreak3r' 
15:03:51 [INFO]  Completing queue 'DAMAGEHANDLER_FormsColExceptions' in 5ms. 
15:03:51 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO]  Starting TimedQueue 'LOSTCITYTWO_DevelopsHopMountains'... 
15:03:51 [INFO]  Queue 'LOSTCITYTWO_DevelopsHopMountains' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:51 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'IF': use_braces='true' 
15:03:51 [INFO]  Filled tag <player.has_flag[fight_won]> with 'true'. 
15:03:51 [INFO] +- Parsing PROXIMITY trigger: n@Zeke/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO]  Starting TimedQueue 'LOSTCITYTWO_CaseMetalImplementation'... 
15:03:51 [INFO]  Queue 'LOSTCITYTWO_CaseMetalImplementation' Executing: IF 
                   "<player.has_flag[fight_won]>" "{" "-" "attack" "stop" "-" 
                   "run" "s@YieldScript" "-" "zap" "step:4" "}" 
15:03:51 [INFO] +- Executing dCommand: IF/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'IF': use_braces='true' 
15:03:51 [INFO]  Filled tag <player.has_flag[fight_won]> with 'true'. 
15:03:51 [INFO]  Queue 'LOSTCITYTWO_DevelopsHopMountains' Executing: ATTACK 
                   "stop" 
15:03:51 [INFO] +- Executing dCommand: ATTACK/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'ATTACK': cancel='true'  entities='[n@28]'  
                   target='p@31d95a28-267e-4bd6-937d-e01eaac8d795' 
15:03:51 [INFO]  Queue 'LOSTCITYTWO_DevelopsHopMountains' Executing: RUN 
                   "s@YieldScript" 
15:03:51 [INFO] +- Executing dCommand: RUN/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'RUN': script='YIELDSCRIPT(TASK)' 
15:03:51 [INFO]  Starting TimedQueue 'YIELDSCRIPT_EpisodesEnablesEligible'... 
15:03:51 [INFO]  Queue 'YIELDSCRIPT_EpisodesEnablesEligible' Executing: CHAT 
                   "I yield" 
15:03:51 [INFO] +- Executing dCommand: CHAT/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'CHAT': talkers='li@n@28'  
                   targets='li@p@31d95a28-267e-4bd6-937d-e01eaac8d795'  
                   message='I yield'  range='5.0' 
15:03:51 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:51 [INFO]  Filled tag <def[message]> with 'I yield'. 
15:03:51 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:51 [INFO]  Filled tag <def[target].name> with 'N1ghtBreak3r'. 
15:03:51 [INFO]  Filled tag <def[message]> with 'I yield'. 
15:03:51 [INFO]  Queue 'LOSTCITYTWO_DevelopsHopMountains' Executing: ZAP 
                   "step:4" 
15:03:51 [INFO] +- Executing dCommand: ZAP/p@N1ghtBreak3r ---------+ 
15:03:51 [INFO] +> Executing 'ZAP': Player='p@N1ghtBreak3r'  
                   script='LOSTCITYTWO(INTERACT)'  step='4' 
15:03:51 [INFO]  Completing queue 'LOSTCITYTWO_DevelopsHopMountains' in 462ms. 
15:03:52 [INFO]  Queue 'LOSTCITYTWO_CaseMetalImplementation' Executing: ATTACK 
                   "stop" 
15:03:52 [INFO] +- Executing dCommand: ATTACK/p@N1ghtBreak3r ---------+ 
15:03:52 [INFO] +> Executing 'ATTACK': cancel='true'  entities='[n@28]'  
                   target='p@31d95a28-267e-4bd6-937d-e01eaac8d795' 
15:03:52 [INFO]  Queue 'LOSTCITYTWO_CaseMetalImplementation' Executing: RUN 
                   "s@YieldScript" 
15:03:52 [INFO] +- Executing dCommand: RUN/p@N1ghtBreak3r ---------+ 
15:03:52 [INFO] +> Executing 'RUN': script='YIELDSCRIPT(TASK)' 
15:03:52 [INFO]  Starting TimedQueue 'YIELDSCRIPT_PoliticsCraftAviation'... 
15:03:52 [INFO]  Queue 'YIELDSCRIPT_PoliticsCraftAviation' Executing: CHAT "I 
                   yield" 
15:03:52 [INFO] +- Executing dCommand: CHAT/p@N1ghtBreak3r ---------+ 
15:03:52 [INFO] +> Executing 'CHAT': talkers='li@n@28'  
                   targets='li@p@31d95a28-267e-4bd6-937d-e01eaac8d795'  
                   message='I yield'  range='5.0' 
15:03:52 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:52 [INFO]  Filled tag <def[message]> with 'I yield'. 
15:03:52 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:52 [INFO]  Filled tag <def[target].name> with 'N1ghtBreak3r'. 
15:03:52 [INFO]  Filled tag <def[message]> with 'I yield'. 
15:03:52 [INFO]  Queue 'LOSTCITYTWO_CaseMetalImplementation' Executing: ZAP 
                   "step:4" 
15:03:52 [INFO] +- Executing dCommand: ZAP/p@N1ghtBreak3r ---------+ 
15:03:52 [INFO] +> Executing 'ZAP': Player='p@N1ghtBreak3r'  
                   script='LOSTCITYTWO(INTERACT)'  step='4' 
15:03:52 [INFO]  ERROR in script 'LOSTCITYTWO'! Zapping to own current step! 
15:03:52 [INFO]  Completing queue 'LOSTCITYTWO_CaseMetalImplementation' in 
                   465ms. 
15:03:52 [INFO]  Queue 'YIELDSCRIPT_EpisodesEnablesEligible' Executing: WAIT 
                   "2" 
15:03:52 [INFO] +- Executing dCommand: WAIT/p@N1ghtBreak3r ---------+ 
15:03:52 [INFO] +> Executing 'WAIT': 
                   queue='YIELDSCRIPT_EpisodesEnablesEligible'  delay='d@2.0s' 
15:03:52 [INFO]  Queue 'YIELDSCRIPT_PoliticsCraftAviation' Executing: WAIT "2" 
15:03:52 [INFO] +- Executing dCommand: WAIT/p@N1ghtBreak3r ---------+ 
15:03:52 [INFO] +> Executing 'WAIT': queue='YIELDSCRIPT_PoliticsCraftAviation' 
                    delay='d@2.0s' 
15:03:54 [INFO]  Queue 'YIELDSCRIPT_EpisodesEnablesEligible' Executing: CHAT 
                   "You seem determined...my name is Zeke, what is yours?" 
15:03:54 [INFO] +- Executing dCommand: CHAT/p@N1ghtBreak3r ---------+ 
15:03:54 [INFO] +> Executing 'CHAT': talkers='li@n@28'  
                   targets='li@p@31d95a28-267e-4bd6-937d-e01eaac8d795'  
                   message='You seem determined...my name is Zeke, what is 
                   yours?'  range='5.0' 
15:03:54 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:54 [INFO]  Filled tag <def[message]> with 'You seem determined...my name 
                   is Zeke, what is yours?'. 
15:03:54 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:54 [INFO]  Filled tag <def[target].name> with 'N1ghtBreak3r'. 
15:03:54 [INFO]  Filled tag <def[message]> with 'You seem determined...my name 
                   is Zeke, what is yours?'. 
15:03:54 [INFO]  Queue 'YIELDSCRIPT_PoliticsCraftAviation' Executing: CHAT 
                   "You seem determined...my name is Zeke, what is yours?" 
15:03:54 [INFO] +- Executing dCommand: CHAT/p@N1ghtBreak3r ---------+ 
15:03:54 [INFO] +> Executing 'CHAT': talkers='li@n@28'  
                   targets='li@p@31d95a28-267e-4bd6-937d-e01eaac8d795'  
                   message='You seem determined...my name is Zeke, what is 
                   yours?'  range='5.0' 
15:03:54 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:54 [INFO]  Filled tag <def[message]> with 'You seem determined...my name 
                   is Zeke, what is yours?'. 
15:03:54 [INFO]  Filled tag <def[talker].name> with 'Zeke'. 
15:03:54 [INFO]  Filled tag <def[target].name> with 'N1ghtBreak3r'. 
15:03:54 [INFO]  Filled tag <def[message]> with 'You seem determined...my name 
                   is Zeke, what is yours?'. 
15:03:54 [INFO]  Queue 'YIELDSCRIPT_EpisodesEnablesEligible' Executing: ZAP 
                   "s@LostCityTwo" "step:5" 
15:03:54 [INFO] +- Executing dCommand: ZAP/p@N1ghtBreak3r ---------+ 
15:03:54 [INFO] +> Executing 'ZAP': Player='p@N1ghtBreak3r'  
                   script='LOSTCITYTWO(INTERACT)'  step='5' 
15:03:54 [INFO]  Completing queue 'YIELDSCRIPT_EpisodesEnablesEligible' in 
                   3017ms. 
15:03:55 [INFO]  Queue 'YIELDSCRIPT_PoliticsCraftAviation' Executing: ZAP 
                   "s@LostCityTwo" "step:5" 
15:03:55 [INFO] +- Executing dCommand: ZAP/p@N1ghtBreak3r ---------+ 
15:03:55 [INFO] +> Executing 'ZAP': Player='p@N1ghtBreak3r'  
                   script='LOSTCITYTWO(INTERACT)'  step='5' 
15:03:55 [INFO]  ERROR in script 'YIELDSCRIPT'! Zapping to own current step! 
15:03:55 [INFO]  Completing queue 'YIELDSCRIPT_PoliticsCraftAviation' in 
                   3017ms.