Date: 2018/03/15 11:23:07 UTC-07:00
Type: Denizen Script
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cchat:
type: format
format: "<&6><npc.name><&f><&co> <&f><text>"
my_npc:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 my_npc_interact
my_npc_interact:
type: interact
steps:
1:
click trigger:
script:
- narrate format:cchat "Not here, not now. Come find me when the sun sets, near the old dragon burrial ground"
- narrate "Say /Ok/ or /Goodbye/"
chat trigger:
1:
trigger: /OK/
script:
- ^narrate format:cchat "We will meet then. I have to go."
- ^create player Assassin <npc.location> save:assassin
- ^adjust <player> hide_entity:<npc>
- ajust <entry[Assassin].created_npc> skin:Merchant
- ^adjust <server.list_online_players.exclude[<player>]> hide_entity:<entry[Assassin].created_npc>
- ^run my_npc_path npc:<entry[Assassin].created_npc> def:<^npc>
- zap 2
2:
trigger: /Goodbye/
script:
- narrate format:cchat "Ah you are not prepared"
my_npc_path:
type: task
definitions: masternpc
script:
- flag <npc> step:1
- ~walk <def[masternpc].anchor[spot1]> auto_range
- flag <npc> step:2
- ~walk <def[masternpc].anchor[spot2]> auto_range
- flag <npc> step:3
- ~walk <def[masternpc].anchor[spot3]> auto_range
- flag <npc> step:4
- ~walk <def[masternpc].anchor[spot4]> auto_range
- flag <npc> step:5
- ~walk <def[masternpc].anchor[spot5]> auto_range
- wait 1
- remove <npc>
- adjust <player> show_entity:<def[masternpc]>
- zap 1 script:s@my_npc_interact