cchat: type: format format: "<&6><&f><&co> <&f>" my_npc: type: assignment actions: on assignment: - trigger name:click state:true - trigger name:chat state:true interact scripts: - 10 my_npc_interact my_npc_interact: type: interact steps: 1: click trigger: script: - narrate format:cchat "Not here, not now. Come find me when the sun sets, near the old dragon burrial ground" - narrate "Say /Ok/ or /Goodbye/" chat trigger: 1: trigger: /OK/ script: - ^narrate format:cchat "We will meet then. I have to go." - ^create player Assassin save:assassin - ^adjust hide_entity: - ajust skin:Merchant - ^adjust ]> hide_entity: - ^run my_npc_path npc: def:<^npc> - zap 2 2: trigger: /Goodbye/ script: - narrate format:cchat "Ah you are not prepared" my_npc_path: type: task definitions: masternpc script: - flag step:1 - ~walk auto_range - flag step:2 - ~walk auto_range - flag step:3 - ~walk auto_range - flag step:4 - ~walk auto_range - flag step:5 - ~walk auto_range - wait 1 - remove - adjust show_entity: - zap 1 script:s@my_npc_interact