ItemLevelUp_Events: type: world events: on player breaks block: - define item - if { - queue clear } - define exp - define total - if >= { - execute as_server "case givekey Dwax0 energy" - define exp 0 } - nbt "Denizen.ItemXP:" "save:edited" - define progress ].mul[20].round>].parse_color> - define lore "<&b><&l>Energy Pickaxe||<&8>(<&f> <&8>/ <&7><&8>)" - adjust "lore:" save:item - inventory set "slot:" "o:" ItemLevelUp_Data: type: yaml data config: total: 1000 progress: "0": "&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌" "1": "&a▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌" "2": "&a▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌" "3": "&a▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌" "4": "&a▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌" "5": "&a▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌" "6": "&a▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌" "7": "&a▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌" "8": "&a▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌" "9": "&a▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌" "10": "&a▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌" "11": "&a▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌" "12": "&a▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌" "13": "&a▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌" "14": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌" "15": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌" "16": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌" "17": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌" "18": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌" "19": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌" "20": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"