Java Version: 1.8.0_101
Up-time: 6h 12m
CraftBukkit Version: git-Spigot-5695bca-53fccdf (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build Unknown), CraftBukkit: 1.0.2-SNAPSHOT (build Unknown)
Active Plugins (36): dynmap: 2.5-Dev201706100405, HealthBar: 0.1-RELEASE, PlgSetspawn: 5.0, Essentials: TeamCity,
Craftconomy3: 3.3.1-d99cf63-trv200, WorldBorder: 1.8.7, Modifyworld: 1.20-SNAPSHOT,
ProtocolLib: 4.3.0, Multiverse-Core: 2.5-b719, LibsDisguises: 9.5.0-SNAPSHOT,
erpgREQ: 1.0.0, FastAsyncWorldEdit: 18.03.26-48992d2-1054-19.4.17, VoxelSniper: 5.171.0-SNAPSHOT,
BetterBrushes: 1.0.0.140406, PermissionsEx: 1.23.4, 173generator: ${describe},
Vault: 1.6.1, TimeLock: 0.5, WorldEdit: 6.1.8-SNAPSHOT;cd4729f, LogBlock: 1.10.0,
BKCommonLib: 1.12.2-v4, goBrush: 2.0, LightCleaner: 1.12.2-v2, LWC: 4.4.0 (b881) (July 11, 2013),
WorldGuard: 6.2.1;84bc322, Citizens: 2.0.22-SNAPSHOT (build 1496), SignColors: 1.1.1,
SchematicBrush: 0.5.2-Dev201707121734, MythicMobs: 4.2.0-SNAPSHOT, ServerSigns: 4.5.1,
ChatEx: 1.6, Denizen: 1.0.2-SNAPSHOT (build Unknown), ArmorStandTools: 2.4.3,
Webizen: 0.2.0, Depenizen: 1.0.0 (build 389), dIRCBot: 0.3 (build 8)
Loaded Worlds (8): OwnReichi, Arda, Spielplatz, BuildLib, noname, 173pre, erpg, 172
Online Players (1): BloodEko(BloodEko)
Offline Players: 44
Mode: online
11:43:57 [INFO] +> Executing 'Event': Type='on MYBIND command'
Container='SP_TESTHANDLER(WORLD)'
player=p@BloodEkoContext='{args=li@, cuboids=li@,
server=false, parsed_args=li@, command=MYBIND, raw_args=}'
11:43:57 [INFO] +- Building event 'ON MYBIND COMMAND' for SP_TESTHANDLER
---------+
11:43:57 [INFO] Starting InstantQueue 'SP_TESTHANDLER_MineShepherdCrops'...
11:43:57 [INFO] Queue 'SP_TESTHANDLER_MineShepherdCrops' Executing: DETERMINE
"passively" "fulfilled"
11:43:57 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'
passively='true'
11:43:57 [INFO] Queue 'SP_TESTHANDLER_MineShepherdCrops' Executing: RUN
"setupBinding"
11:43:57 [INFO] +- Executing dCommand: RUN/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'RUN': script='SETUPBINDING(TASK)'
11:43:57 [INFO] Starting InstantQueue 'SETUPBINDING_EnrolledArOvernight'...
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "create"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='CREATE' value=''
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "bd:!"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='DELETE' key='bd' value='false'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "bd.erpg_1.useModify:true"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='bd.erpg_1.useModify'
value='true' fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "bd.erpg_1.pocket:10"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='bd.erpg_1.pocket' value='10'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "bd.erpg_1.buy:MyShop"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='bd.erpg_1.buy' value='MyShop'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "bd.erpg_1.sell:MyOtherShop"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='bd.erpg_1.sell'
value='MyOtherShop' fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "bd.erpg_1.sellall:ShopShop"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='bd.erpg_1.sellall'
value='ShopShop' fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set"
"bd.erpg_1.items:|:i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|fill_item|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]|fill_item|fill_item|fill_item"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET' yaml_action='SPLIT'
key='bd.erpg_1.items'
value='i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|fill_item|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]|fill_item|fill_item|fill_item'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s:!"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='DELETE' key='s' value='false'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s.MyShop.currency:173"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='s.MyShop.currency' value='173'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s.MyShop.itemsLORED:->:i@bread[lore=price&co 5]"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='INSERT' key='s.MyShop.itemsLORED'
value='i@bread[lore=price&co 5]' fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s.MyShop.itemsMODIFY:->:i@bread[lore=price per
item&co 5]"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='INSERT' key='s.MyShop.itemsMODIFY'
value='i@bread[lore=price per item&co 5]'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s.MyShop.name.MyItem.item:->:i@bread"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='INSERT' key='s.MyShop.name.MyItem.item'
value='i@bread' fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s.MyShop.name.MyItem.price:4"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='s.MyShop.name.MyItem.price'
value='4' fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s.MyShop.name.MyItem.pricePerItem:2"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE'
key='s.MyShop.name.MyItem.pricePerItem' value='2'
fix_formatting='false'
11:43:57 [INFO] Queue 'SETUPBINDING_EnrolledArOvernight' Executing: YAML
"id:b" "set" "s.MyShop.name.MyItem.qty:2"
11:43:57 [INFO] +- Executing dCommand: YAML/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'YAML': id='b' action='SET'
yaml_action='SET_VALUE' key='s.MyShop.name.MyItem.qty'
value='2' fix_formatting='false'
11:43:57 [INFO] Completing queue 'SETUPBINDING_EnrolledArOvernight' in 3ms.
11:43:57 [INFO] Queue 'SP_TESTHANDLER_MineShepherdCrops' Executing: RUN
"sp_BindingHandler" "path:loadBinding" "def:erpg_1"
11:43:57 [INFO] +- Executing dCommand: RUN/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'RUN': script='SP_BINDINGHANDLER(WORLD)'
path='loadBinding' definitions='erpg_1'
11:43:57 [INFO] Adding definition %1% as erpg_1
11:43:57 [INFO] Starting InstantQueue 'SP_BINDINGHANDLER_RegDemocracyCtrl'...
11:43:57 [INFO] Queue 'SP_BINDINGHANDLER_RegDemocracyCtrl' Executing: DEFINE
"bdList"
"<yaml[b].read[bd.<def[1]>.items].exclude[fill_item]||li@>"
11:43:57 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:43:57 [INFO] Filled tag <def[1]> with 'erpg_1'.
11:43:57 [INFO] Filled tag
<yaml[b].read[bd.erpg_1.items].exclude[fill_item]||li@> with
'li@i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]'.
11:43:57 [INFO] +> Executing 'DEFINE':
queue='SP_BINDINGHANDLER_RegDemocracyCtrl'
definition='bdlist'
value='li@i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]'
11:43:57 [INFO] Queue 'SP_BINDINGHANDLER_RegDemocracyCtrl' Executing: FLAG
"player" "meta.bd:<def[1]>"
11:43:57 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:43:57 [INFO] Filled tag <def[1]> with 'erpg_1'.
11:43:57 [INFO] +> Executing 'FLAG': flag_name='META.BD'
Action/Value='SET_VALUE(erpg_1)' flag_target='p@BloodEko'
11:43:57 [INFO] Queue 'SP_BINDINGHANDLER_RegDemocracyCtrl' Executing: IF
"<def[bdList].size>" "==" "1" "{" "-" "flag" "player"
"meta.buyType:<def[bdList].get[1].nbt[buyType]>" "-" "flag"
"player" "meta.shop:<def[bdList].get[1].nbt[shopName]>" "-"
"inject" "locally" "loadShop" "}" "else" "{" "-" "flag"
"player" "inv_data:<yaml[b].read[bd.<def[1]>.items]>" "-"
"inventory" "open" "d:in@sp_bindingInv9" "}"
11:43:57 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:43:57 [INFO] +> Executing 'IF': use_braces='true'
11:43:57 [INFO] Filled tag <def[bdList].size> with '2'.
11:43:57 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
11:43:57 [INFO] Queue 'SP_BINDINGHANDLER_RegDemocracyCtrl' Executing: FLAG
"player" "inv_data:<yaml[b].read[bd.<def[1]>.items]>"
11:43:57 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:43:57 [INFO] Filled tag <def[1]> with 'erpg_1'.
11:43:57 [INFO] Filled tag <yaml[b].read[bd.erpg_1.items]> with
'li@i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|fill_item|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]|fill_item|fill_item|fill_item'.
11:43:57 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|fill_item|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]|fill_item|fill_item|fill_item)'
flag_target='p@BloodEko'
11:43:57 [INFO] Queue 'SP_BINDINGHANDLER_RegDemocracyCtrl' Executing:
INVENTORY "open" "d:in@sp_bindingInv9"
11:43:57 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:43:57 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_SentenceRnaCongo'...
11:43:57 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SentenceRnaCongo' Executing:
DETERMINE "<player.flag[inv_data]>"
11:43:57 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:43:57 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|fill_item|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]|fill_item|fill_item|fill_item'.
11:43:57 [INFO] +> Executing 'DETERMINE':
outcome='li@i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy]|fill_item|i@diamond[display_name=Vk;nbt=li@shopname/myshop|buytype/sell]|fill_item|fill_item|fill_item'
passively='false'
11:43:57 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_SentenceRnaCongo' in
0ms.
11:43:57 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_BINDINGINV9' slot='1'
11:43:57 [INFO] Completing queue 'SP_BINDINGHANDLER_RegDemocracyCtrl' in 4ms.
11:43:57 [INFO] Completing queue 'SP_TESTHANDLER_MineShepherdCrops' in 8ms.
11:43:59 [INFO] +> Executing 'Event': Type='on player clicks in
SP_BINDINGINV9' Container='SP_BINDINGHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@stone[display_name=Einkaufen;nbt=li@shopname/myshop|buytype/buy],
cursor_item=i@air, raw_slot=3, is_shift_click=false,
slot_type=CONTAINER, action=PICKUP_ALL, slot=3,
inventory=in@SP_BINDINGINV9, click=LEFT, hotbar_button=0}'
11:43:59 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_BINDINGINV9' for
SP_BINDINGHANDLER ---------+
11:43:59 [INFO] Starting InstantQueue
'SP_BINDINGHANDLER_JetsDelhiOvernight'...
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing:
DETERMINE "passively" "cancelled"
11:43:59 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: IF
"!<c.item.has_nbt[buyType]||false>" "queue" "clear"
11:43:59 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'IF': use_braces='false'
11:43:59 [INFO] Filled tag <c.item.has_nbt[buyType]||false> with 'true'.
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: FLAG
"player" "meta.buyType:<c.item.nbt[buyType]||x>"
11:43:59 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <c.item.nbt[buyType]||x> with 'buy'.
11:43:59 [INFO] +> Executing 'FLAG': flag_name='META.BUYTYPE'
Action/Value='SET_VALUE(buy)' flag_target='p@BloodEko'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: FLAG
"player" "meta.shop:<c.item.nbt[shopName]||x>"
11:43:59 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <c.item.nbt[shopName]||x> with 'myshop'.
11:43:59 [INFO] +> Executing 'FLAG': flag_name='META.SHOP'
Action/Value='SET_VALUE(myshop)' flag_target='p@BloodEko'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing:
INJECT "locally" "loadShop"
11:43:59 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'INJECT': Container='SP_BINDINGHANDLER(WORLD)'
path='loadShop' local='true'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: IF
"!<player.has_flag[erpg_region]>" "{" "-" "narrate" "<&4>ERROR
- erpg not joined" "-" "queue" "clear" "}"
11:43:59 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'IF': use_braces='true'
11:43:59 [INFO] Filled tag <player.has_flag[erpg_region]> with 'true'.
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing:
DEFINE "1" "<player.flag[meta.bd]>"
11:43:59 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:43:59 [INFO] +> Executing 'DEFINE':
queue='SP_BINDINGHANDLER_JetsDelhiOvernight' definition='1'
value='erpg_1'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: IF
"<yaml[b].contains[bd.<def[1]>.useModify]>" "{" "-" "define"
"loreTable" "itemsMODIFY" "}" "else" "{" "-" "define"
"loreTable" "itemsLORED" "}"
11:43:59 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'IF': use_braces='true'
11:43:59 [INFO] Filled tag <def[1]> with 'erpg_1'.
11:43:59 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useModify]> with
'true'.
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing:
DEFINE "loreTable" "itemsMODIFY"
11:43:59 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'DEFINE':
queue='SP_BINDINGHANDLER_JetsDelhiOvernight'
definition='loretable' value='itemsMODIFY'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing:
NARRATE "%loreTable%"
11:43:59 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:43:59 [INFO] Filled definition %loreTable% with 'itemsMODIFY'.
11:43:59 [INFO] +> Executing 'NARRATE': Narrating='itemsMODIFY'
Targets='[p@BloodEko]'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: IF
"<yaml[b].contains[bd.<def[1]>.useCollect]>" "{" "-" "narrate"
"useCollect" "-" "if"
"<yaml[<player>].contains[sp.<def[1]>.items]>" "{" "-"
"narrate" "loadPlayerData" "-" "define" "items"
"<yaml[<player>].read[sp.<def[1]>.items]>" "}" "else" "{" "-"
"narrate" "setupPlayerData" "-" "define" "items"
"<yaml[b].read[s.<pl.flag[meta.shop]>.<def[loreTable]>].get[1].to[45]>"
"-" "yaml" "id:<player>" "set"
"sp.<def[1]>.items:|:<def[items]>" "}" "-" "note" ... * snip!
*
11:43:59 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'IF': use_braces='true'
11:43:59 [INFO] Filled tag <def[1]> with 'erpg_1'.
11:43:59 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing:
CHOOSE "<pl.flag[meta.buyType]>"
11:43:59 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <pl.flag[meta.buyType]> with 'buy'.
11:43:59 [INFO] +> Executing 'CHOOSE': choice='buy'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: FLAG
"player" "meta.buyLabel:Kaufe"
11:43:59 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'FLAG': flag_name='META.BUYLABEL'
Action/Value='SET_VALUE(Kaufe)' flag_target='p@BloodEko'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing: FLAG
"player"
"inv_data:<def[items]||<yaml[b].read[s.<pl.flag[meta.shop]>.<def[loreTable]>].get[1].to[45]>>"
11:43:59 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <pl.flag[meta.shop]> with 'myshop'.
11:43:59 [INFO] Filled tag <def[loreTable]> with 'itemsMODIFY'.
11:43:59 [INFO] Filled tag <yaml[b].read[s.myshop.itemsMODIFY].get[1].to[45]>
with 'li@i@bread[lore=price per item&co 5]'.
11:43:59 [INFO] Filled tag <def[items]||li@i@bread[lore=price per item&co 5]>
with 'li@i@bread[lore=price per item&co 5]'.
11:43:59 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[lore=price per item&co 5])'
flag_target='p@BloodEko'
11:43:59 [INFO] Queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' Executing:
INVENTORY "open" "d:in@sp_shopInv36"
11:43:59 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:43:59 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:43:59 [INFO] Filled tag <&f> with ''.
11:43:59 [INFO] Filled tag <&f> with ''.
11:43:59 [INFO] Filled tag <&6> with ''.
11:43:59 [INFO] Starting InstantQueue 'CURRENCY_LimeSortedCraft'...
11:43:59 [INFO] Queue 'CURRENCY_LimeSortedCraft' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:43:59 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:43:59 [INFO] +> Executing 'CHOOSE': choice='173'
11:43:59 [INFO] Queue 'CURRENCY_LimeSortedCraft' Executing: DETERMINE "Gold"
11:43:59 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:43:59 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:43:59 [INFO] Completing queue 'CURRENCY_LimeSortedCraft' in 1ms.
11:43:59 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:43:59 [INFO] Filled tag <&9> with ''.
11:43:59 [INFO] Filled tag <&l> with ''.
11:43:59 [INFO] Filled tag <&co> with ':'.
11:43:59 [INFO] Filled tag <&f> with ''.
11:43:59 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:43:59 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:43:59 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:43:59 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:43:59 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:43:59 [INFO] Filled tag <&9> with ''.
11:43:59 [INFO] Filled tag <&l> with ''.
11:43:59 [INFO] Filled tag <&co> with ':'.
11:43:59 [INFO] Filled tag <&f> with ''.
11:43:59 [INFO] Starting InstantQueue 'EMONEY_TelephoneCookedPot'...
11:43:59 [INFO] Queue 'EMONEY_TelephoneCookedPot' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:43:59 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:43:59 [INFO] +> Executing 'CHOOSE': choice='173'
11:43:59 [INFO] Queue 'EMONEY_TelephoneCookedPot' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:43:59 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:43:59 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:43:59 [INFO] Completing queue 'EMONEY_TelephoneCookedPot' in 1ms.
11:43:59 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:43:59 [INFO] Filled tag <&7> with ''.
11:43:59 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_ConventionalTerminalHousewives'...
11:43:59 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_ConventionalTerminalHousewives'
Executing: DETERMINE "<player.flag[inv_data]>"
11:43:59 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[lore=price per item&co 5]'.
11:43:59 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[lore=price per
item&co 5]' passively='false'
11:43:59 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_ConventionalTerminalHousewives' in 1ms.
11:43:59 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_SHOPINV36' slot='1'
11:43:59 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:43:59 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_FloristsHobbiesClosure'...
11:43:59 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_FloristsHobbiesClosure'
Executing: CHOOSE "<context.inventory>"
11:43:59 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:43:59 [INFO] Filled tag <context.inventory> with 'in@SP_BINDINGINV9'.
11:43:59 [INFO] +> Executing 'CHOOSE': choice='in@SP_BINDINGINV9'
11:43:59 [INFO] No result!
11:43:59 [INFO] Completing queue
'ENV_PLAYER_CLOSES_INV_FloristsHobbiesClosure' in 0ms.
11:43:59 [INFO] Completing queue 'SP_BINDINGHANDLER_JetsDelhiOvernight' in
41ms.
11:44:00 [INFO] +> Executing 'Event': Type='on player clicks in SP_SHOPINV36'
Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@bread[lore=price per item&co
5], cursor_item=i@air, raw_slot=10, is_shift_click=false,
slot_type=CONTAINER, action=PICKUP_ALL, slot=10,
inventory=in@SP_SHOPINV36, click=LEFT, hotbar_button=0}'
11:44:00 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_SHOPINV36' for
SP_SHOPHANDLER ---------+
11:44:00 [INFO] Starting InstantQueue
'SP_SHOPHANDLER_OwnerIrrigationPsychiatry'...
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
DETERMINE "passively" "cancelled"
11:44:00 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:00 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
NARRATE "<c.raw_slot>"
11:44:00 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <c.raw_slot> with '10'.
11:44:00 [INFO] +> Executing 'NARRATE': Narrating='10' Targets='[p@BloodEko]'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
IF "<context.raw_slot>" "<=" "9" "||" "<context.item>" "=="
"i@air" "||" "<context.raw_slot>" ">" "36" "{" "-" "queue"
"clear" "}"
11:44:00 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:00 [INFO] +> Executing 'IF': use_braces='true'
11:44:00 [INFO] Filled tag <context.raw_slot> with '10'.
11:44:00 [INFO] Comparable='Decimal(10.0)', Operator='OR_LESS',
ComparedTo='Decimal(9.0)' --> OUTCOME='false'
11:44:00 [INFO] Filled tag <context.item> with 'i@bread[lore=price per
item&co 5]'.
11:44:00 [INFO] Comparable='Element(i@bread[lore=price per item&co 5])',
Operator='EQUALS', ComparedTo='Element(i@air)' -->
OUTCOME='false'
11:44:00 [INFO] Filled tag <context.raw_slot> with '10'.
11:44:00 [INFO] Comparable='Decimal(10.0)', Operator='MORE',
ComparedTo='Decimal(36.0)' --> OUTCOME='false'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
IF "<player.flag[meta.buyLabel]>" "==" "Kaufe" "{" "-" "if"
"<yaml[b].contains[bd.<pl.flag[meta.bd]>.useModify]>" "{" "-"
"define" "lore" "<c.item.lore>" "-" "adjust" "<c.item>"
"lore:<def[lore].remove[<def[lore].size||0>]>" "save:myItem"
"-" "adjust" "<entry[myItem].result>" "quantity:1"
"save:myItem" "-" "flag" "player"
"meta.pricePerItem:<def[lore].get[<def[lore].size>].after[<&co>
].strip_color>" "-" "flag" "player"
"meta.item_raw:<context.ite... * snip! *
11:44:00 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:00 [INFO] +> Executing 'IF': use_braces='true'
11:44:00 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:00 [INFO] Comparable='Element(Kaufe)', Operator='EQUALS',
ComparedTo='Element(Kaufe)' --> OUTCOME='true'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
IF "<yaml[b].contains[bd.<pl.flag[meta.bd]>.useModify]>" "{"
"-" "define" "lore" "<c.item.lore>" "-" "adjust" "<c.item>"
"lore:<def[lore].remove[<def[lore].size||0>]>" "save:myItem"
"-" "adjust" "<entry[myItem].result>" "quantity:1"
"save:myItem" "-" "flag" "player"
"meta.pricePerItem:<def[lore].get[<def[lore].size>].after[<&co>
].strip_color>" "-" "flag" "player"
"meta.item_raw:<context.item>" "-" "flag" "player"
"meta.qty:<c.item.qty>" "-" "flag... * snip! *
11:44:00 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:00 [INFO] +> Executing 'IF': use_braces='true'
11:44:00 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:00 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useModify]> with
'true'.
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
DEFINE "lore" "<c.item.lore>"
11:44:00 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <c.item.lore> with 'li@price per item: 5'.
11:44:00 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_OwnerIrrigationPsychiatry'
definition='lore' value='li@price per item: 5'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
ADJUST "<c.item>"
"lore:<def[lore].remove[<def[lore].size||0>]>" "save:myItem"
11:44:00 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
11:44:00 [INFO] ...remembering this script entry as 'myItem'!
11:44:00 [INFO] Filled tag <c.item> with 'i@bread[lore=price per item&co 5]'.
11:44:00 [INFO] Filled tag <def[lore].size||0> with '1'.
11:44:00 [INFO] Filled tag <def[lore].remove[1]> with 'li@'.
11:44:00 [INFO] +> Executing 'ADJUST': object='i@bread[lore=price per item&co
5]' mechanism='lore' mechanism_value='li@'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
ADJUST "<entry[myItem].result>" "quantity:1" "save:myItem"
11:44:00 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
11:44:00 [INFO] ...remembering this script entry as 'myItem'!
11:44:00 [INFO] Filled tag <entry[myItem].result> with 'i@bread'.
11:44:00 [INFO] +> Executing 'ADJUST': object='i@bread' mechanism='quantity'
mechanism_value='1'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
FLAG "player"
"meta.pricePerItem:<def[lore].get[<def[lore].size>].after[<&co>
].strip_color>"
11:44:00 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <def[lore].size> with '1'.
11:44:00 [INFO] Filled tag <&co> with ':'.
11:44:00 [INFO] Filled tag <def[lore].get[1].after[: ].strip_color> with '5'.
11:44:00 [INFO] +> Executing 'FLAG': flag_name='META.PRICEPERITEM'
Action/Value='SET_VALUE(5)' flag_target='p@BloodEko'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
FLAG "player" "meta.item_raw:<context.item>"
11:44:00 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <context.item> with 'i@bread[lore=price per
item&co 5]'.
11:44:00 [INFO] +> Executing 'FLAG': flag_name='META.ITEM_RAW'
Action/Value='SET_VALUE(i@bread[lore=price per item&co 5])'
flag_target='p@BloodEko'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
FLAG "player" "meta.qty:<c.item.qty>"
11:44:00 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <c.item.qty> with '1'.
11:44:00 [INFO] +> Executing 'FLAG': flag_name='META.QTY'
Action/Value='SET_VALUE(1)' flag_target='p@BloodEko'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
FLAG "player" "inv_data:li@<entry[myItem].result>"
11:44:00 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <entry[myItem].result> with 'i@bread'.
11:44:00 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread)' flag_target='p@BloodEko'
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
INVENTORY "open" "d:in@sp_ModifyInv27"
11:44:00 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:00 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:00 [INFO] Filled tag <&f> with ''.
11:44:00 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:00 [INFO] Filled tag <&6> with ''.
11:44:00 [INFO] Starting InstantQueue 'CURRENCY_MoistureProducesImpacts'...
11:44:00 [INFO] Queue 'CURRENCY_MoistureProducesImpacts' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:00 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:00 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:00 [INFO] Queue 'CURRENCY_MoistureProducesImpacts' Executing: DETERMINE
"Gold"
11:44:00 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:00 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:00 [INFO] Completing queue 'CURRENCY_MoistureProducesImpacts' in 0ms.
11:44:00 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:00 [INFO] Filled tag <&9> with ''.
11:44:00 [INFO] Filled tag <&l> with ''.
11:44:00 [INFO] Filled tag <&co> with ':'.
11:44:00 [INFO] Filled tag <&f> with ''.
11:44:00 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:00 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:00 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:00 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:00 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:00 [INFO] Filled tag <&9> with ''.
11:44:00 [INFO] Filled tag <&l> with ''.
11:44:00 [INFO] Filled tag <&co> with ':'.
11:44:00 [INFO] Filled tag <&f> with ''.
11:44:00 [INFO] Starting InstantQueue 'EMONEY_KitThirtyScience'...
11:44:00 [INFO] Queue 'EMONEY_KitThirtyScience' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:00 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:00 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:00 [INFO] Queue 'EMONEY_KitThirtyScience' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:00 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:00 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:00 [INFO] Completing queue 'EMONEY_KitThirtyScience' in 0ms.
11:44:00 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:00 [INFO] Filled tag <&7> with ''.
11:44:00 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_ShockFoulDay'...
11:44:00 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_ShockFoulDay' Executing:
DETERMINE "<player.flag[inv_data]>"
11:44:00 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <player.flag[inv_data]> with 'li@i@bread'.
11:44:00 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread'
passively='false'
11:44:00 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_ShockFoulDay' in 0ms.
11:44:00 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:00 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:00 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_ElevationMedianWind'...
11:44:00 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_ElevationMedianWind' Executing:
CHOOSE "<context.inventory>"
11:44:00 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:00 [INFO] Filled tag <context.inventory> with 'in@SP_SHOPINV36'.
11:44:00 [INFO] +> Executing 'CHOOSE': choice='in@SP_SHOPINV36'
11:44:00 [INFO] No result!
11:44:00 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_ElevationMedianWind'
in 0ms.
11:44:00 [INFO] Queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry' Executing:
QUEUE "clear"
11:44:00 [INFO] +- Executing dCommand: QUEUE/p@BloodEko ---------+
11:44:00 [INFO] +> Executing 'QUEUE':
queue='q@SP_SHOPHANDLER_OwnerIrrigationPsychiatry'
Action='CLEAR'
11:44:00 [INFO] Completing queue 'SP_SHOPHANDLER_OwnerIrrigationPsychiatry'
in 14ms.
11:44:01 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:02 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:02 [INFO] Starting InstantQueue
'SP_SHOPHANDLER_AssociatesDistributionEntries'...
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: DETERMINE "passively" "cancelled"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: NARRATE "<context.raw_slot>"
11:44:02 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:02 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: CHOOSE "<context.raw_slot>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: DEFINE "qty" "5"
11:44:02 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_AssociatesDistributionEntries'
definition='qty' value='5'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: INJECT "locally" "upQuantity"
11:44:02 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: DEFINE "newQty"
"<player.flag[meta.qty].add[<def[qty]>]>"
11:44:02 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <def[qty]> with '5'.
11:44:02 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:02 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_AssociatesDistributionEntries'
definition='newqty' value='6'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:02 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'IF': use_braces='true'
11:44:02 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:02 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: IF "<c.inventory.slot[27]>" "==" "i@air" "{" "-"
"flag" "player" "sp.meta.qty:<def[newQty]>" "-" "flag"
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:02 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'IF': use_braces='true'
11:44:02 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:02 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: FLAG "player" "sp.meta.qty:<def[newQty]>"
11:44:02 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <def[newQty]> with '6'.
11:44:02 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: FLAG "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:02 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread'.
11:44:02 [INFO] Filled tag <def[newQty]> with '6'.
11:44:02 [INFO] Filled tag
<in@emptyInv9.include[i@bread].quantity[6].list_contents> with
'li@i@bread[quantity=6]'.
11:44:02 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_AssociatesDistributionEntries'
Executing: INVENTORY "open" "d:in@sp_ModifyInv27"
11:44:02 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:02 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:02 [INFO] Filled tag <&f> with ''.
11:44:02 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:02 [INFO] Filled tag <&6> with ''.
11:44:02 [INFO] Starting InstantQueue 'CURRENCY_StringsGasInstructor'...
11:44:02 [INFO] Queue 'CURRENCY_StringsGasInstructor' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:02 [INFO] Queue 'CURRENCY_StringsGasInstructor' Executing: DETERMINE
"Gold"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:02 [INFO] Completing queue 'CURRENCY_StringsGasInstructor' in 0ms.
11:44:02 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:02 [INFO] Filled tag <&9> with ''.
11:44:02 [INFO] Filled tag <&l> with ''.
11:44:02 [INFO] Filled tag <&co> with ':'.
11:44:02 [INFO] Filled tag <&f> with ''.
11:44:02 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:02 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:02 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:02 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:02 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:02 [INFO] Filled tag <&9> with ''.
11:44:02 [INFO] Filled tag <&l> with ''.
11:44:02 [INFO] Filled tag <&co> with ':'.
11:44:02 [INFO] Filled tag <&f> with ''.
11:44:02 [INFO] Starting InstantQueue 'EMONEY_StraightGermanyChangelog'...
11:44:02 [INFO] Queue 'EMONEY_StraightGermanyChangelog' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:02 [INFO] Queue 'EMONEY_StraightGermanyChangelog' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:02 [INFO] Completing queue 'EMONEY_StraightGermanyChangelog' in 0ms.
11:44:02 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:02 [INFO] Filled tag <&7> with ''.
11:44:02 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_ConnectionRaleighRequirement'...
11:44:02 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_ConnectionRaleighRequirement'
Executing: DETERMINE "<player.flag[inv_data]>"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:02 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_ConnectionRaleighRequirement' in 0ms.
11:44:02 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:02 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:02 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_PdaTrackbacksSecret'...
11:44:02 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_PdaTrackbacksSecret' Executing:
CHOOSE "<context.inventory>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:02 [INFO] No result!
11:44:02 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_PdaTrackbacksSecret'
in 0ms.
11:44:02 [INFO] Completing queue
'SP_SHOPHANDLER_AssociatesDistributionEntries' in 10ms.
11:44:02 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:02 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:02 [INFO] Starting InstantQueue 'SP_SHOPHANDLER_MaritimeViolinGdp'...
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: DETERMINE
"passively" "cancelled"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: NARRATE
"<context.raw_slot>"
11:44:02 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:02 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: CHOOSE
"<context.raw_slot>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: DEFINE
"qty" "5"
11:44:02 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_MaritimeViolinGdp' definition='qty'
value='5'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: INJECT
"locally" "upQuantity"
11:44:02 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: DEFINE
"newQty" "<player.flag[meta.qty].add[<def[qty]>]>"
11:44:02 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <def[qty]> with '5'.
11:44:02 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:02 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_MaritimeViolinGdp' definition='newqty'
value='6'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:02 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'IF': use_braces='true'
11:44:02 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:02 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: IF
"<c.inventory.slot[27]>" "==" "i@air" "{" "-" "flag" "player"
"sp.meta.qty:<def[newQty]>" "-" "flag" "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:02 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'IF': use_braces='true'
11:44:02 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:02 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: FLAG
"player" "sp.meta.qty:<def[newQty]>"
11:44:02 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <def[newQty]> with '6'.
11:44:02 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: FLAG
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:02 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread[quantity=6]'.
11:44:02 [INFO] Filled tag <def[newQty]> with '6'.
11:44:02 [INFO] Filled tag
<in@emptyInv9.include[i@bread[quantity=6]].quantity[6].list_contents>
with 'li@i@bread[quantity=6]'.
11:44:02 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:02 [INFO] Queue 'SP_SHOPHANDLER_MaritimeViolinGdp' Executing: INVENTORY
"open" "d:in@sp_ModifyInv27"
11:44:02 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:02 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:02 [INFO] Filled tag <&f> with ''.
11:44:02 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:02 [INFO] Filled tag <&6> with ''.
11:44:02 [INFO] Starting InstantQueue 'CURRENCY_BidsObviousPublish'...
11:44:02 [INFO] Queue 'CURRENCY_BidsObviousPublish' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:02 [INFO] Queue 'CURRENCY_BidsObviousPublish' Executing: DETERMINE
"Gold"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:02 [INFO] Completing queue 'CURRENCY_BidsObviousPublish' in 0ms.
11:44:02 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:02 [INFO] Filled tag <&9> with ''.
11:44:02 [INFO] Filled tag <&l> with ''.
11:44:02 [INFO] Filled tag <&co> with ':'.
11:44:02 [INFO] Filled tag <&f> with ''.
11:44:02 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:02 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:02 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:02 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:02 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:02 [INFO] Filled tag <&9> with ''.
11:44:02 [INFO] Filled tag <&l> with ''.
11:44:02 [INFO] Filled tag <&co> with ':'.
11:44:02 [INFO] Filled tag <&f> with ''.
11:44:02 [INFO] Starting InstantQueue 'EMONEY_AnotherYetTerritory'...
11:44:02 [INFO] Queue 'EMONEY_AnotherYetTerritory' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:02 [INFO] Queue 'EMONEY_AnotherYetTerritory' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:02 [INFO] Completing queue 'EMONEY_AnotherYetTerritory' in 0ms.
11:44:02 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:02 [INFO] Filled tag <&7> with ''.
11:44:02 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_MonsterVtBus'...
11:44:02 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MonsterVtBus' Executing:
DETERMINE "<player.flag[inv_data]>"
11:44:02 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:02 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:02 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_MonsterVtBus' in 0ms.
11:44:02 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:02 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:02 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_OxygenNokiaTherapy'...
11:44:02 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_OxygenNokiaTherapy' Executing:
CHOOSE "<context.inventory>"
11:44:02 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:02 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:02 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:02 [INFO] No result!
11:44:02 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_OxygenNokiaTherapy'
in 0ms.
11:44:02 [INFO] Completing queue 'SP_SHOPHANDLER_MaritimeViolinGdp' in 11ms.
11:44:03 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:03 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:03 [INFO] Starting InstantQueue
'SP_SHOPHANDLER_UwAttributesCitizens'...
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing:
DETERMINE "passively" "cancelled"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing:
NARRATE "<context.raw_slot>"
11:44:03 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:03 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: CHOOSE
"<context.raw_slot>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: DEFINE
"qty" "5"
11:44:03 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_UwAttributesCitizens' definition='qty'
value='5'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: INJECT
"locally" "upQuantity"
11:44:03 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: DEFINE
"newQty" "<player.flag[meta.qty].add[<def[qty]>]>"
11:44:03 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <def[qty]> with '5'.
11:44:03 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:03 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_UwAttributesCitizens'
definition='newqty' value='6'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:03 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'IF': use_braces='true'
11:44:03 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: IF
"<c.inventory.slot[27]>" "==" "i@air" "{" "-" "flag" "player"
"sp.meta.qty:<def[newQty]>" "-" "flag" "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:03 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'IF': use_braces='true'
11:44:03 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:03 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: FLAG
"player" "sp.meta.qty:<def[newQty]>"
11:44:03 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <def[newQty]> with '6'.
11:44:03 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing: FLAG
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:03 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread[quantity=6]'.
11:44:03 [INFO] Filled tag <def[newQty]> with '6'.
11:44:03 [INFO] Filled tag
<in@emptyInv9.include[i@bread[quantity=6]].quantity[6].list_contents>
with 'li@i@bread[quantity=6]'.
11:44:03 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_UwAttributesCitizens' Executing:
INVENTORY "open" "d:in@sp_ModifyInv27"
11:44:03 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <&6> with ''.
11:44:03 [INFO] Starting InstantQueue 'CURRENCY_GibraltarDenizenRn'...
11:44:03 [INFO] Queue 'CURRENCY_GibraltarDenizenRn' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:03 [INFO] Queue 'CURRENCY_GibraltarDenizenRn' Executing: DETERMINE
"Gold"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:03 [INFO] Completing queue 'CURRENCY_GibraltarDenizenRn' in 0ms.
11:44:03 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:03 [INFO] Filled tag <&9> with ''.
11:44:03 [INFO] Filled tag <&l> with ''.
11:44:03 [INFO] Filled tag <&co> with ':'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:03 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:03 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:03 [INFO] Filled tag <&9> with ''.
11:44:03 [INFO] Filled tag <&l> with ''.
11:44:03 [INFO] Filled tag <&co> with ':'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Starting InstantQueue 'EMONEY_JustUseJoined'...
11:44:03 [INFO] Queue 'EMONEY_JustUseJoined' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:03 [INFO] Queue 'EMONEY_JustUseJoined' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:03 [INFO] Completing queue 'EMONEY_JustUseJoined' in 0ms.
11:44:03 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:03 [INFO] Filled tag <&7> with ''.
11:44:03 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_ResidentSubmissionsCompetitions'...
11:44:03 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_ResidentSubmissionsCompetitions'
Executing: DETERMINE "<player.flag[inv_data]>"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:03 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_ResidentSubmissionsCompetitions' in 0ms.
11:44:03 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:03 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:03 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_TapeInputsLeasing'...
11:44:03 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_TapeInputsLeasing' Executing:
CHOOSE "<context.inventory>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:03 [INFO] No result!
11:44:03 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_TapeInputsLeasing' in
0ms.
11:44:03 [INFO] Completing queue 'SP_SHOPHANDLER_UwAttributesCitizens' in
11ms.
11:44:03 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:03 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:03 [INFO] Starting InstantQueue 'SP_SHOPHANDLER_AnybodyStandSoviet'...
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing:
DETERMINE "passively" "cancelled"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: NARRATE
"<context.raw_slot>"
11:44:03 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:03 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: CHOOSE
"<context.raw_slot>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: DEFINE
"qty" "5"
11:44:03 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_AnybodyStandSoviet' definition='qty'
value='5'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: INJECT
"locally" "upQuantity"
11:44:03 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: DEFINE
"newQty" "<player.flag[meta.qty].add[<def[qty]>]>"
11:44:03 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <def[qty]> with '5'.
11:44:03 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:03 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_AnybodyStandSoviet' definition='newqty'
value='6'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:03 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'IF': use_braces='true'
11:44:03 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: IF
"<c.inventory.slot[27]>" "==" "i@air" "{" "-" "flag" "player"
"sp.meta.qty:<def[newQty]>" "-" "flag" "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:03 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'IF': use_braces='true'
11:44:03 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:03 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: FLAG
"player" "sp.meta.qty:<def[newQty]>"
11:44:03 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <def[newQty]> with '6'.
11:44:03 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing: FLAG
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:03 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread[quantity=6]'.
11:44:03 [INFO] Filled tag <def[newQty]> with '6'.
11:44:03 [INFO] Filled tag
<in@emptyInv9.include[i@bread[quantity=6]].quantity[6].list_contents>
with 'li@i@bread[quantity=6]'.
11:44:03 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_AnybodyStandSoviet' Executing:
INVENTORY "open" "d:in@sp_ModifyInv27"
11:44:03 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <&6> with ''.
11:44:03 [INFO] Starting InstantQueue 'CURRENCY_DuplicateShelterStay'...
11:44:03 [INFO] Queue 'CURRENCY_DuplicateShelterStay' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:03 [INFO] Queue 'CURRENCY_DuplicateShelterStay' Executing: DETERMINE
"Gold"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:03 [INFO] Completing queue 'CURRENCY_DuplicateShelterStay' in 1ms.
11:44:03 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:03 [INFO] Filled tag <&9> with ''.
11:44:03 [INFO] Filled tag <&l> with ''.
11:44:03 [INFO] Filled tag <&co> with ':'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:03 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:03 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:03 [INFO] Filled tag <&9> with ''.
11:44:03 [INFO] Filled tag <&l> with ''.
11:44:03 [INFO] Filled tag <&co> with ':'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Starting InstantQueue 'EMONEY_ExcitementGilbertPayments'...
11:44:03 [INFO] Queue 'EMONEY_ExcitementGilbertPayments' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:03 [INFO] Queue 'EMONEY_ExcitementGilbertPayments' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:03 [INFO] Completing queue 'EMONEY_ExcitementGilbertPayments' in 1ms.
11:44:03 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:03 [INFO] Filled tag <&7> with ''.
11:44:03 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_AddressingActorMadness'...
11:44:03 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_AddressingActorMadness'
Executing: DETERMINE "<player.flag[inv_data]>"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:03 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_AddressingActorMadness' in 0ms.
11:44:03 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:03 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:03 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_EmilyFlowersIndicate'...
11:44:03 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_EmilyFlowersIndicate' Executing:
CHOOSE "<context.inventory>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:03 [INFO] No result!
11:44:03 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_EmilyFlowersIndicate'
in 1ms.
11:44:03 [INFO] Completing queue 'SP_SHOPHANDLER_AnybodyStandSoviet' in 18ms.
11:44:03 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:03 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:03 [INFO] Starting InstantQueue 'SP_SHOPHANDLER_VaryThereAdmissions'...
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing:
DETERMINE "passively" "cancelled"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: NARRATE
"<context.raw_slot>"
11:44:03 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:03 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: CHOOSE
"<context.raw_slot>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: DEFINE
"qty" "5"
11:44:03 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_VaryThereAdmissions' definition='qty'
value='5'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: INJECT
"locally" "upQuantity"
11:44:03 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: DEFINE
"newQty" "<player.flag[meta.qty].add[<def[qty]>]>"
11:44:03 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <def[qty]> with '5'.
11:44:03 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:03 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_VaryThereAdmissions'
definition='newqty' value='6'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:03 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'IF': use_braces='true'
11:44:03 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: IF
"<c.inventory.slot[27]>" "==" "i@air" "{" "-" "flag" "player"
"sp.meta.qty:<def[newQty]>" "-" "flag" "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:03 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'IF': use_braces='true'
11:44:03 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:03 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: FLAG
"player" "sp.meta.qty:<def[newQty]>"
11:44:03 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <def[newQty]> with '6'.
11:44:03 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing: FLAG
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:03 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread[quantity=6]'.
11:44:03 [INFO] Filled tag <def[newQty]> with '6'.
11:44:03 [INFO] Filled tag
<in@emptyInv9.include[i@bread[quantity=6]].quantity[6].list_contents>
with 'li@i@bread[quantity=6]'.
11:44:03 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:03 [INFO] Queue 'SP_SHOPHANDLER_VaryThereAdmissions' Executing:
INVENTORY "open" "d:in@sp_ModifyInv27"
11:44:03 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:03 [INFO] Filled tag <&6> with ''.
11:44:03 [INFO] Starting InstantQueue 'CURRENCY_HandledBundlePriced'...
11:44:03 [INFO] Queue 'CURRENCY_HandledBundlePriced' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:03 [INFO] Queue 'CURRENCY_HandledBundlePriced' Executing: DETERMINE
"Gold"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:03 [INFO] Completing queue 'CURRENCY_HandledBundlePriced' in 0ms.
11:44:03 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:03 [INFO] Filled tag <&9> with ''.
11:44:03 [INFO] Filled tag <&l> with ''.
11:44:03 [INFO] Filled tag <&co> with ':'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:03 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:03 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:03 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:03 [INFO] Filled tag <&9> with ''.
11:44:03 [INFO] Filled tag <&l> with ''.
11:44:03 [INFO] Filled tag <&co> with ':'.
11:44:03 [INFO] Filled tag <&f> with ''.
11:44:03 [INFO] Starting InstantQueue 'EMONEY_LatterArtificialEden'...
11:44:03 [INFO] Queue 'EMONEY_LatterArtificialEden' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:03 [INFO] Queue 'EMONEY_LatterArtificialEden' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:03 [INFO] Completing queue 'EMONEY_LatterArtificialEden' in 0ms.
11:44:03 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:03 [INFO] Filled tag <&7> with ''.
11:44:03 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_PolicyManorLined'...
11:44:03 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_PolicyManorLined' Executing:
DETERMINE "<player.flag[inv_data]>"
11:44:03 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:03 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:03 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_PolicyManorLined' in
0ms.
11:44:03 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:03 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:03 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_MigrationDifferentNick'...
11:44:03 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_MigrationDifferentNick'
Executing: CHOOSE "<context.inventory>"
11:44:03 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:03 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:03 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:03 [INFO] No result!
11:44:03 [INFO] Completing queue
'ENV_PLAYER_CLOSES_INV_MigrationDifferentNick' in 0ms.
11:44:03 [INFO] Completing queue 'SP_SHOPHANDLER_VaryThereAdmissions' in 8ms.
11:44:04 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:04 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:04 [INFO] Starting InstantQueue 'SP_SHOPHANDLER_BuyersJacksonNewark'...
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing:
DETERMINE "passively" "cancelled"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: NARRATE
"<context.raw_slot>"
11:44:04 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:04 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: CHOOSE
"<context.raw_slot>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: DEFINE
"qty" "5"
11:44:04 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_BuyersJacksonNewark' definition='qty'
value='5'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: INJECT
"locally" "upQuantity"
11:44:04 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: DEFINE
"newQty" "<player.flag[meta.qty].add[<def[qty]>]>"
11:44:04 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <def[qty]> with '5'.
11:44:04 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:04 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_BuyersJacksonNewark'
definition='newqty' value='6'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:04 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'IF': use_braces='true'
11:44:04 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: IF
"<c.inventory.slot[27]>" "==" "i@air" "{" "-" "flag" "player"
"sp.meta.qty:<def[newQty]>" "-" "flag" "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:04 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'IF': use_braces='true'
11:44:04 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:04 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: FLAG
"player" "sp.meta.qty:<def[newQty]>"
11:44:04 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <def[newQty]> with '6'.
11:44:04 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing: FLAG
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:04 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread[quantity=6]'.
11:44:04 [INFO] Filled tag <def[newQty]> with '6'.
11:44:04 [INFO] Filled tag
<in@emptyInv9.include[i@bread[quantity=6]].quantity[6].list_contents>
with 'li@i@bread[quantity=6]'.
11:44:04 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_BuyersJacksonNewark' Executing:
INVENTORY "open" "d:in@sp_ModifyInv27"
11:44:04 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <&6> with ''.
11:44:04 [INFO] Starting InstantQueue 'CURRENCY_SeatingNumericSea'...
11:44:04 [INFO] Queue 'CURRENCY_SeatingNumericSea' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:04 [INFO] Queue 'CURRENCY_SeatingNumericSea' Executing: DETERMINE
"Gold"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:04 [INFO] Completing queue 'CURRENCY_SeatingNumericSea' in 0ms.
11:44:04 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:04 [INFO] Filled tag <&9> with ''.
11:44:04 [INFO] Filled tag <&l> with ''.
11:44:04 [INFO] Filled tag <&co> with ':'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:04 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:04 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:04 [INFO] Filled tag <&9> with ''.
11:44:04 [INFO] Filled tag <&l> with ''.
11:44:04 [INFO] Filled tag <&co> with ':'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Starting InstantQueue 'EMONEY_PowellOperationOften'...
11:44:04 [INFO] Queue 'EMONEY_PowellOperationOften' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:04 [INFO] Queue 'EMONEY_PowellOperationOften' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:04 [INFO] Completing queue 'EMONEY_PowellOperationOften' in 0ms.
11:44:04 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:04 [INFO] Filled tag <&7> with ''.
11:44:04 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_InvestorsChicagoIron'...
11:44:04 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_InvestorsChicagoIron' Executing:
DETERMINE "<player.flag[inv_data]>"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:04 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_InvestorsChicagoIron'
in 0ms.
11:44:04 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:04 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:04 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_DiscoToshibaWelsh'...
11:44:04 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_DiscoToshibaWelsh' Executing:
CHOOSE "<context.inventory>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:04 [INFO] No result!
11:44:04 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_DiscoToshibaWelsh' in
0ms.
11:44:04 [INFO] Completing queue 'SP_SHOPHANDLER_BuyersJacksonNewark' in 9ms.
11:44:04 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:04 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:04 [INFO] Starting InstantQueue 'SP_SHOPHANDLER_SeqDenizenCollect'...
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: DETERMINE
"passively" "cancelled"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: NARRATE
"<context.raw_slot>"
11:44:04 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:04 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: CHOOSE
"<context.raw_slot>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: DEFINE
"qty" "5"
11:44:04 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_SeqDenizenCollect' definition='qty'
value='5'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: INJECT
"locally" "upQuantity"
11:44:04 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: DEFINE
"newQty" "<player.flag[meta.qty].add[<def[qty]>]>"
11:44:04 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <def[qty]> with '5'.
11:44:04 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:04 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_SeqDenizenCollect' definition='newqty'
value='6'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:04 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'IF': use_braces='true'
11:44:04 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: IF
"<c.inventory.slot[27]>" "==" "i@air" "{" "-" "flag" "player"
"sp.meta.qty:<def[newQty]>" "-" "flag" "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:04 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'IF': use_braces='true'
11:44:04 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:04 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: FLAG
"player" "sp.meta.qty:<def[newQty]>"
11:44:04 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <def[newQty]> with '6'.
11:44:04 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: FLAG
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:04 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread[quantity=6]'.
11:44:04 [INFO] Filled tag <def[newQty]> with '6'.
11:44:04 [INFO] Filled tag
<in@emptyInv9.include[i@bread[quantity=6]].quantity[6].list_contents>
with 'li@i@bread[quantity=6]'.
11:44:04 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_SeqDenizenCollect' Executing: INVENTORY
"open" "d:in@sp_ModifyInv27"
11:44:04 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <&6> with ''.
11:44:04 [INFO] Starting InstantQueue 'CURRENCY_WtoTechnologyWireless'...
11:44:04 [INFO] Queue 'CURRENCY_WtoTechnologyWireless' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:04 [INFO] Queue 'CURRENCY_WtoTechnologyWireless' Executing: DETERMINE
"Gold"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:04 [INFO] Completing queue 'CURRENCY_WtoTechnologyWireless' in 0ms.
11:44:04 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:04 [INFO] Filled tag <&9> with ''.
11:44:04 [INFO] Filled tag <&l> with ''.
11:44:04 [INFO] Filled tag <&co> with ':'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:04 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:04 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:04 [INFO] Filled tag <&9> with ''.
11:44:04 [INFO] Filled tag <&l> with ''.
11:44:04 [INFO] Filled tag <&co> with ':'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Starting InstantQueue 'EMONEY_BringingSmithsonianTravis'...
11:44:04 [INFO] Queue 'EMONEY_BringingSmithsonianTravis' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:04 [INFO] Queue 'EMONEY_BringingSmithsonianTravis' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:04 [INFO] Completing queue 'EMONEY_BringingSmithsonianTravis' in 0ms.
11:44:04 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:04 [INFO] Filled tag <&7> with ''.
11:44:04 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_CoatedCurveOscar'...
11:44:04 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_CoatedCurveOscar' Executing:
DETERMINE "<player.flag[inv_data]>"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:04 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_CoatedCurveOscar' in
0ms.
11:44:04 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:04 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:04 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_CbsMinecraftMsgstr'...
11:44:04 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_CbsMinecraftMsgstr' Executing:
CHOOSE "<context.inventory>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:04 [INFO] No result!
11:44:04 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_CbsMinecraftMsgstr'
in 0ms.
11:44:04 [INFO] Completing queue 'SP_SHOPHANDLER_SeqDenizenCollect' in 7ms.
11:44:04 [INFO] +> Executing 'Event': Type='on player clicks in
SP_MODIFYINV27' Container='SP_SHOPHANDLER(WORLD)'
player=p@BloodEkoContext='{item=i@SP_INCREASE_5[display_name=Erhöhe
Anzahl 5], cursor_item=i@air, raw_slot=16,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=16, inventory=in@SP_MODIFYINV27, click=LEFT,
hotbar_button=0}'
11:44:04 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_MODIFYINV27' for
SP_SHOPHANDLER ---------+
11:44:04 [INFO] Starting InstantQueue
'SP_SHOPHANDLER_PicnicSmallerRefused'...
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing:
DETERMINE "passively" "cancelled"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing:
NARRATE "<context.raw_slot>"
11:44:04 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:04 [INFO] +> Executing 'NARRATE': Narrating='16' Targets='[p@BloodEko]'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: CHOOSE
"<context.raw_slot>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.raw_slot> with '16'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='16'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: DEFINE
"qty" "5"
11:44:04 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_PicnicSmallerRefused' definition='qty'
value='5'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: INJECT
"locally" "upQuantity"
11:44:04 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'INJECT': Container='SP_SHOPHANDLER(WORLD)'
path='upQuantity' local='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: DEFINE
"newQty" "<player.flag[meta.qty].add[<def[qty]>]>"
11:44:04 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <def[qty]> with '5'.
11:44:04 [INFO] Filled tag <player.flag[meta.qty].add[5]> with '6'.
11:44:04 [INFO] +> Executing 'DEFINE':
queue='SP_SHOPHANDLER_PicnicSmallerRefused'
definition='newqty' value='6'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: IF
"<yaml[b].contains[bd.<player.flag[meta.bd]>.useCollect]>"
"&&"
"!<el@val[in@meta_<player>].as_inventory.contains[<player.flag[meta.item_raw]>].qty[<def[newQty]>]||false>"
"{" "-" "queue" "clear" "}"
11:44:04 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'IF': use_braces='true'
11:44:04 [INFO] Filled tag <player.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <yaml[b].contains[bd.erpg_1.useCollect]> with
'false'.
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: IF
"<c.inventory.slot[27]>" "==" "i@air" "{" "-" "flag" "player"
"sp.meta.qty:<def[newQty]>" "-" "flag" "player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
"-" "inventory" "open" "d:in@sp_ModifyInv27" "}"
11:44:04 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'IF': use_braces='true'
11:44:04 [INFO] Filled tag <c.inventory.slot[27]> with 'i@air'.
11:44:04 [INFO] Comparable='Element(i@air)', Operator='EQUALS',
ComparedTo='Element(i@air)' --> OUTCOME='true'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: FLAG
"player" "sp.meta.qty:<def[newQty]>"
11:44:04 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <def[newQty]> with '6'.
11:44:04 [INFO] +> Executing 'FLAG': flag_name='SP.META.QTY'
Action/Value='SET_VALUE(6)' flag_target='p@BloodEko'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing: FLAG
"player"
"inv_data:<in@emptyInv9.include[<c.inventory.slot[19]>].quantity[<def[newQty]>].list_contents>"
11:44:04 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <c.inventory.slot[19]> with 'i@bread[quantity=6]'.
11:44:04 [INFO] Filled tag <def[newQty]> with '6'.
11:44:04 [INFO] Filled tag
<in@emptyInv9.include[i@bread[quantity=6]].quantity[6].list_contents>
with 'li@i@bread[quantity=6]'.
11:44:04 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@bread[quantity=6])'
flag_target='p@BloodEko'
11:44:04 [INFO] Queue 'SP_SHOPHANDLER_PicnicSmallerRefused' Executing:
INVENTORY "open" "d:in@sp_ModifyInv27"
11:44:04 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <player.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Filled tag <pl.flag[meta.buyLabel]> with 'Kaufe'.
11:44:04 [INFO] Filled tag <&6> with ''.
11:44:04 [INFO] Starting InstantQueue
'CURRENCY_PhotographerMineSubstantially'...
11:44:04 [INFO] Queue 'CURRENCY_PhotographerMineSubstantially' Executing:
CHOOSE "<player.flag[erpg_region]||<def[1]||x>>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:04 [INFO] Queue 'CURRENCY_PhotographerMineSubstantially' Executing:
DETERMINE "Gold"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='Gold' passively='false'
11:44:04 [INFO] Completing queue 'CURRENCY_PhotographerMineSubstantially' in
0ms.
11:44:04 [INFO] Filled tag <proc[currency]> with 'Gold'.
11:44:04 [INFO] Filled tag <&9> with ''.
11:44:04 [INFO] Filled tag <&l> with ''.
11:44:04 [INFO] Filled tag <&co> with ':'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Filled tag <player> with
'p@dc1754ec-6947-45a9-b92a-59976f708942'.
11:44:04 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <pl.flag[meta.bd]> with 'erpg_1'.
11:44:04 [INFO] Filled tag <yaml[b].read[bd.erpg_1.wallet]||unbegrenzt> with
'unbegrenzt'.
11:44:04 [INFO] Filled tag
<yaml[p@dc1754ec-6947-45a9-b92a-59976f708942].read[sp.erpg_1.wallet]||unbegrenzt>
with 'unbegrenzt'.
11:44:04 [INFO] Filled tag <&9> with ''.
11:44:04 [INFO] Filled tag <&l> with ''.
11:44:04 [INFO] Filled tag <&co> with ':'.
11:44:04 [INFO] Filled tag <&f> with ''.
11:44:04 [INFO] Starting InstantQueue 'EMONEY_RemarkVintageOut'...
11:44:04 [INFO] Queue 'EMONEY_RemarkVintageOut' Executing: CHOOSE
"<player.flag[erpg_region]||<def[1]||x>>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[erpg_region]||<def[1]||x>> with
'173'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='173'
11:44:04 [INFO] Queue 'EMONEY_RemarkVintageOut' Executing: DETERMINE
"<player.flag[173.money].div[100]||0>"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[173.money].div[100]||0> with '201.5'.
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='201.5' passively='false'
11:44:04 [INFO] Completing queue 'EMONEY_RemarkVintageOut' in 0ms.
11:44:04 [INFO] Filled tag <proc[emoney]> with '201.5'.
11:44:04 [INFO] Filled tag <&7> with ''.
11:44:04 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_UsualAnnouncedAlgorithms'...
11:44:04 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_UsualAnnouncedAlgorithms'
Executing: DETERMINE "<player.flag[inv_data]>"
11:44:04 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@bread[quantity=6]'.
11:44:04 [INFO] +> Executing 'DETERMINE': outcome='li@i@bread[quantity=6]'
passively='false'
11:44:04 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_UsualAnnouncedAlgorithms' in 0ms.
11:44:04 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_MODIFYINV27' slot='1'
11:44:04 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:04 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_TeamHughScotland'...
11:44:04 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_TeamHughScotland' Executing:
CHOOSE "<context.inventory>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:04 [INFO] No result!
11:44:04 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_TeamHughScotland' in
0ms.
11:44:04 [INFO] Completing queue 'SP_SHOPHANDLER_PicnicSmallerRefused' in
8ms.
11:44:04 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
11:44:04 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_IsoPassportChrysler'...
11:44:04 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_IsoPassportChrysler' Executing:
CHOOSE "<context.inventory>"
11:44:04 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
11:44:04 [INFO] Filled tag <context.inventory> with 'in@SP_MODIFYINV27'.
11:44:04 [INFO] +> Executing 'CHOOSE': choice='in@SP_MODIFYINV27'
11:44:04 [INFO] No result!
11:44:04 [INFO] Completing queue 'ENV_PLAYER_CLOSES_INV_IsoPassportChrysler'
in 0ms.