Date: 2018/03/28 19:07:17 UTC-07:00
Type: Denizen Script
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zombiekillquestten:
type: assignment
actions:
on assignment:
- trigger name: click state:true
- trigger name: chat state:true
interact scripts:
- 10 zombiekillquestteninteract
cchat:
type: format
format: "<green><npc.name> <white><text>"
zombiekillquestteninteract:
type: interact
steps:
1:
click trigger:
scripts:
- if <player.has_flag[zombiequestengaged]> queue clear
- flag player zombiequestengaged
- engage
- if <player.has_flag[killzombietenquestcount]> == 10 {
- narrate format:cchat "Great work! Take this for your trouble..."
- narrate "[You recieved a diamond!]"
- give i@diamond
- disengage
- flag player killzombietenquestcount:!
- flag player zombiequestengaged:!
- queue clear
}
- else if <player.has_flag[killzombietenquestcount]> {
- narrate format:cchat "Did you kill 10 zombies yet?"
- disengage
- clear queue
}
- narrate format:cchat "Hello there <aqua><player.name><white>. Would you care for a special prize?"
- wait 5t
- narrate format:cchat "If so, can you kill 10 zombies for me?"
- wait 5t
- narrate "[Will you accept? Type <aqua>yes <white> or <aqua> no]"
- disengage
- flag player zombiequestengaged:!
chat trigger:
1:
trigger: /yes/ I accept!
script:
- if <player.has_flag[killzombietenquestcount]> {
- queue clear
}
- engage
- narrate formate:cchat "Great!"
- wait 5t
- narrate "[Kill 10 zombies!]"
- flag player killzombietenquest
- flag player killzombietenquestcount:0
- disengage
2:
trigger: /no/I don't.
script:
- narrate format:cchat "Fine then..."
killzombietenworld:
tpye: world
events:
on player kills zombie:
- if !<player.has_flag[killzombietenquest]> queue clear
- flag player killzombietenquest.count++
- if <player.flag[killzombietenquestcount] == 10> {
- narrate "[Return to the NPC]"
- flag player killzombietenquest:!
}