Date: 2018/05/04 22:54:13 UTC-07:00
Type: Denizen Script
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Wanderer_assignment:
type: assignment
actions:
on assignment:
- trigger name:chat state:true radius:100
interact scripts:
- 1 Wanderer
resetbodyguard_slot:
type: command
name: resetbodyguard_slot
usage: /resetbodyguard_slot
description: Reset Bodyguard Slot
permission: denizen.bodyguard_slot
script:
- execute as_op "ex flag player bodyguard_slot:!"
#----------------------------------
# Start of the quest scripts, I
# would not advise editing any-
# thing beyond here if you are not
# an experienced scripter.
#----------------------------------
Wanderer:
Type: Interact
Steps:
1:
Click trigger:
Script:
- ^engage
- chat "Hey Stranger, need help?"
- chat "It's <red>3333<white> gold"
- narrate "<white>You can say, <green>yes<white> or <red>no<white>."
- ^disengage
Chat Trigger:
1:
Trigger: /yes/
Script:
- if <player.has_flag[companion_slot]>
{
- narrate "You already have a companion!"
}
else if <player.money> >= "3333"
{
- chat "Alright!!"
- money take quantity:3333
- narrate "<&c>A NPC joins you, 3333 gold removed."
- EXECUTE as_op "npc create Companion --trait sentinel" silent
- EXECUTE as_op "npc skin Parkour" silent
- EXECUTE as_op "sentinel addtarget MONSTERS" silent
- EXECUTE as_op "sentinel damage 10" silent
- EXECUTE as_op "sentinel health 175" silent
- EXECUTE as_op "sentinel speed 1.39" silent
- EXECUTE as_op "sentinel respawntime 5" silent
- EXECUTE as_op "npc assign script --set bodyguard1a" silent
- narrate "right click your bodyguard to give him orders"
- flag player companion_slot
}
else {
- narrate "<&c>You do not have enough money!"
}
2:
Trigger: /no/
Script:
- ^engage
- chat "As you want."
- ^disengage