Date: 2018/06/07 19:04:05 UTC-07:00
Type: Denizen Script
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SnowballUse:
type: world
debug: false
blowback:
- foreach <def[center].find.entities[PLAYER].within[4]> {
- narrate <def[value]
- define X <def[center].face[<def[value].location>].direction.vector.x.mul[1.3]>
- define Y 0.2
- define Z <def[center].face[<def[value].location>].direction.vector.z.mul[1.3]>
- adjust <def[value]> velocity:l@<def[X]>,<def[Y]>,<def[Z]>,PvP_World
- if <server.flag[winter_match_state].is[==].to[inprogress_suddendeath]> {
- if <def[value].has_flag[sudden_death_loser].not> {
- hurt 6.0 <def[value]>
}
}
}
events:
on player right clicks with customsnowball:
- determine passively cancelled
- playsound <player.location> sound:ENTITY_PLAYER_ATTACK_NODAMAGE
- shoot snowball origin:<player> height:0.3 speed:2
- if <player.gamemode.is[==].to[creative].not> {
- take <player.item_in_hand> q:1
}
- wait 1t
- inventory update
on player right clicks with snowballgrenade:
- determine passively cancelled
- playsound <player.location> sound:ENTITY_PLAYER_ATTACK_KNOCKBACK
- shoot snowball origin:<player> height:0.9 speed:0.8 save:grenade
- flag <entry[grenade].shot_entities.get[1]> grenade
- if <player.gamemode.is[==].to[creative].not> {
- take <player.item_in_hand> q:1
}
- wait 1t
- inventory update
on entity damaged by PROJECTILE in Winter_Arena_Full:
- determine passively cancelled
- define X <c.projectile.location.direction.vector.x.div[1.2]>
- define Y 0.2
- define Z <c.projectile.location.direction.vector.z.div[1.2]>
- adjust <context.entity> velocity:l@<def[X]>,<def[Y]>,<def[Z]>,PvP_World
- playeffect <c.projectile.location> effect:SNOWBALL_BREAK q:400
- playsound <c.projectile.location> effect:ENTITY_PLAYER_BIG_FALL
- if <server.flag[winter_match_state].is[==].to[inprogress_suddendeath]> {
- if <context.entity.has_flag[sudden_death_loser].not> [
- hurt 4.0 <context.entity>
}
}
on snowball despawns in Winter_Arena_Full:
- if <c.entity.has_flag[grenade].not> {
- queue clear
}
- define center <c.entity.location>
- inject locally blowback
- playeffect <def[center].add[0,0.5,0]> effect:SNOWBALL_BREAK q:1000
- playeffect <def[center].above> effect:PARTICLE_SMOKE q:200
- playsound <def[center]> sound:ENTITY_FIREWORK_BLAST volume:3.0
- wait 5t
- playeffect <def[center]> effect:FIREWORKS_SPARK q:800