Date: 2018/06/08 18:47:25 UTC-07:00
Type: Denizen Script
test1:
type: task
speed: 0
script:
# Size until worldborder
- define worldborder 50
# Whatever world name here
- define worldname build_world
# Chooses a random chunk in that world
- define x <util.random.int[0].to[<def[worldborder]>]>
- define z <util.random.int[0].to[<def[worldborder]>]>
- define chunk "<l@%x%,1,%z%,%worldname%.chunk>"
- teleport <player> <def[chunk].surface_blocks.random.above>