Date: 2018/06/08 19:11:36 UTC-07:00
Type: Denizen Script
Labyrinth_Reset_Spawn:
type: world
events:
on player enters wgregion_W_world_R_labyrinth:
- adjust <player> bed_spawn_location:<l@333,63,287,world>
- narrate "<&2>Your spawn location has been changed in case of death or disconnect."
## This is suspic's code. it works great.
worldguard_regions_to_notable_cuboids:
type: task
debug: false
speed: 0
script:
- define c_list 'li@'
- foreach <server.list_worlds> {
- define w '<def[value]>'
- foreach <def[w].list_regions> {
- note <def[value].cuboid> 'as:wgregion_W_<def[w].name>_R_<def[value].id>'
- define c_list '<def[c_list].include[cu@wgregion_W_<def[w].name>_R_<def[value].id>]>'
}
}
- foreach <server.list_notables[cuboids].filter[starts_with[cu@wgregion_]].exclude[<def[c_list]>]> {
- note remove as:<def[value]>
}