towercap: type: world events: on reload scripts: - flag global TowerFlag:10 - bossbar create FlagHP @p FlagHP on player breaks standing_banner in flag: - if == == 0 { - narrate " captured the Tower! " - flag global Towerflag:10 } else {} - narrate "" - flag global TowerOwner: on server flag TowerFlag changed: - bossbar update FlagHP @p FlagHP