Paste #47945: Untitled Paste

Date: 2018/06/20 22:58:12 UTC-07:00
Type: Denizen Script

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daily-login-spinner-test:
    type: task
    debug: false
    speed: 0
    prefix: '&ss0&ss4&ss8&ss5&ssr'
    script:
    # Create some cleared lists to work with
    - define daily-display-list li@
    - define daily-roll-list li@
    - define pick li@
    # Create your list of weighted items
    - repeat 70
    {
        - define daily-display-list "<def[daily-display-list].include[i@VeteranToken[quantity=32]]>"
    }
    - repeat 35
    {
        - define daily-display-list "<def[daily-display-list].include[i@VeteranToken[quantity=64]]>"
    }
    - repeat 5
    {
        - define daily-display-list "<def[daily-display-list].include[<mythicitem@ImbuedSword.get_item>]>"
    }
    - repeat 5
    {
        - define daily-display-list "<def[daily-display-list].include[<mythicitem@ImbuedChest.get_item>]>"
    }
    - repeat 5
    {
        - define daily-display-list "<def[daily-display-list].include[<mythicitem@ImbuedLegs.get_item>]>"
    }
    - repeat 5
    {
        - define daily-display-list "<def[daily-display-list].include[<mythicitem@ImbuedHelm.get_item>]>"
    }
    # Pick 25 random items from the weighted list
    - define roll-size "60"
    - define daily-roll-list "<def[daily-display-list].random[60]>"
    - note "in@generic[title=<script.yaml_key[prefix].unescaped><&6><&l>Lottery GUI;size=27;contents=li@i@air|i@air|i@air|i@air|i@emerald|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@emerald]" as:daily-spinner.<player.uuid>
    - inventory open "d:in@daily-spinner.<player.uuid>"
    # Roll
    - repeat 50
    {
        - inventory set d:in@daily-spinner.<player.uuid> o:<def[daily-roll-list].get[<def[value]>].to[<def[value].add[8]>]> slot:10
        - wait <util.e.power[<def[value].mul[0.125].sub[3]>].round_up>t
    }
    - wait 1s
    - narrate '<&a>CONGRATULATIONS! You got a <&f><player.open_inventory.slot[14].display||<player.open_inventory.slot[14].formatted.to_titlecase>><&a>! Now go have fun and do something creative.'
    - give <player.open_inventory.slot[14]>
    - flag player can_close_inv
    - inventory close