Paste #48025: Untitled Paste

Date: 2018/06/25 08:25:37 UTC-07:00
Type: Denizen Script

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# INV
sp_showInv54:
  type: inventory
  inventory: chest
  title: devshow
  size: 54
  procedural items:
  - determine <player.flag[inv_data]>
  slots:
    - "[fill_item] [fill_item] [sp_scroll_left] [fill_item] [fill_item] [fill_item] [sp_scroll_right] [fill_item] [fill_item]"
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
emptyInv9:
  type: inventory
  inventory: chest
  title: e
  size: 9
  slots:
    - "[] [] [] [] [] [] [] [] []"
sp_bindingInv9:
  type: inventory
  inventory: chest
  title: Auswahl
  size: 9
  procedural items:
  - determine <pl.flag[inv_data]>
  slots:
    - "[fill_item] [fill_item] [] [] [] [] [] [] [fill_item]"
sp_shopInv36:
  type: inventory
  inventory: chest
  title: <player.flag[meta.buyLabel]> Items - Linksklick
  size: 36
  procedural items:
  - determine <player.flag[inv_data]>
  slots:
    - "[fill_item] [fill_item] [sp_scroll_left] [fill_item] [sp_backItem] [fill_item] [sp_scroll_right] [fill_item] [sp_walletItem]"
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
sp_ModifyInv27:
  type: inventory
  inventory: chest
  title: <player.flag[meta.buyLabel]> Items
  size: 27
  procedural items:
  - determine <player.flag[inv_data]>
  slots:
    - "[fill_item] [fill_item] [sp_cancelTrade] [fill_item] [fill_item] [sp_calcPrice] [fill_item] [fill_item] [sp_walletItem] "
    - "[sp_decrease_32] [sp_decrease_10] [sp_decrease_5] [sp_decrease_1] [fill_item] [sp_increase_1] [sp_increase_5] [sp_increase_10] [sp_increase_32]"
    - "[] [] [] [] [] [] [] [] []"
sp_finalModifyInv27:
  type: inventory
  inventory: chest
  title: <player.flag[meta.buyLabel]> Items
  size: 27
  procedural items:
  - determine <player.flag[inv_data]>
  slots:
    - "[fill_item] [fill_item] [sp_cancelTrade] [fill_item] [sp_confirmTrade] [fill_item] [fill_item] [fill_item] [sp_walletItem] "
    - "[fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item]"
    - "[] [] [] [] [] [] [] [] []"
sp_SellInv27:
  type: inventory
  inventory: chest
  title: Verkaufen
  size: 27
  slots:
    - "[fill_item] [fill_item] [fill_item] [sp_backItem] [fill_item] [sp_calcWorth] [fill_item] [fill_item] [sp_walletItem] "
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
sp_finalSellInv27:
  type: inventory
  inventory: chest
  title: Verkaufen
  size: 27
  procedural items:
  - determine <player.flag[inv_data]>
  slots:
    - "[fill_item] [fill_item] [fill_item] [sp_cancelTrade] [fill_item] [sp_confirmTrade] [fill_item] [fill_item] [sp_walletItem] "
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"

# Items

sp_walletItem:
  type: item
  material: i@gold_ingot
  display name: <&6>--(<proc[currency]>)--
  lore:
  - <&9><&l>NPC: <&f><yaml[<player>].read[sp.<pl.flag[meta.bd]>.wallet]||<yaml[sp].read[bd.<pl.flag[meta.bd]>.wallet]||unbegrenzt>>
  - <&9><&l>DU: <&f><proc[emoney]>
sp_cancelTrade:
  type: item
  material: i@red_wool
  display name: Abbrechen
  lore:
  - <&f>Breche <pl.flag[meta.buyLabel]>n ab.
sp_confirmTrade:
  type: item
  material: i@lime_wool
  display name: Bestätigen
  lore:
  - <&6><pl.flag[meta.buyLabel]> diese Items zu einem
  - <&6>Preis von<&co> <&f><player.flag[meta.price]>

sp_calcPrice:
  type: item
  material: i@green_wool
  display name: Preis berechnen
sp_calcWorth:
  type: item
  material: i@green_wool
  display name: Wert berechnen
sp_backItem:
  type: item
  material: i@barrier
  display name: Zurück

sp_increase_1:
  type: item
  material: i@lime_stained_glass_pane
  display name: Erhöhe Anzahl 1
sp_increase_5:
  type: item
  material: i@lime_stained_glass_pane
  display name: Erhöhe Anzahl 5
sp_increase_10:
  type: item
  material: i@lime_stained_glass_pane
  display name: Erhöhe Anzahl 10
sp_increase_32:
  type: item
  material: i@lime_stained_glass_pane
  display name: Erhöhe Anzahl 32
sp_decrease_1:
  type: item
  material: i@red_stained_glass_pane
  display name: Verringere Anzahl 1
sp_decrease_5:
  type: item
  material: i@red_stained_glass_pane
  display name: Verringere Anzahl 5
sp_decrease_10:
  type: item
  material: i@red_stained_glass_pane
  display name: Verringere Anzahl 10
sp_decrease_32:
  type: item
  material: i@red_stained_glass_pane
  display name: Verringere Anzahl 32

sp_scroll_left:
  type: item
  material: i@stone
  display name: vorherige Seite
  lore:
  - <&f><----
sp_scroll_right:
  type: item
  material: i@stone
  display name: nächste Seite
  lore:
  - <&f>---->

fill_item:
  type: item
  material: i@gray_stained_glass_pane
  display name: ~~~~
sp_glass:
  type: item
  material: i@light_gray_stained_glass_pane
  display name: <&sp>