Date: 2018/06/25 08:25:37 UTC-07:00
Type: Denizen Script
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# INV
sp_showInv54:
type: inventory
inventory: chest
title: devshow
size: 54
procedural items:
- determine <player.flag[inv_data]>
slots:
- "[fill_item] [fill_item] [sp_scroll_left] [fill_item] [fill_item] [fill_item] [sp_scroll_right] [fill_item] [fill_item]"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
emptyInv9:
type: inventory
inventory: chest
title: e
size: 9
slots:
- "[] [] [] [] [] [] [] [] []"
sp_bindingInv9:
type: inventory
inventory: chest
title: Auswahl
size: 9
procedural items:
- determine <pl.flag[inv_data]>
slots:
- "[fill_item] [fill_item] [] [] [] [] [] [] [fill_item]"
sp_shopInv36:
type: inventory
inventory: chest
title: <player.flag[meta.buyLabel]> Items - Linksklick
size: 36
procedural items:
- determine <player.flag[inv_data]>
slots:
- "[fill_item] [fill_item] [sp_scroll_left] [fill_item] [sp_backItem] [fill_item] [sp_scroll_right] [fill_item] [sp_walletItem]"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
sp_ModifyInv27:
type: inventory
inventory: chest
title: <player.flag[meta.buyLabel]> Items
size: 27
procedural items:
- determine <player.flag[inv_data]>
slots:
- "[fill_item] [fill_item] [sp_cancelTrade] [fill_item] [fill_item] [sp_calcPrice] [fill_item] [fill_item] [sp_walletItem] "
- "[sp_decrease_32] [sp_decrease_10] [sp_decrease_5] [sp_decrease_1] [fill_item] [sp_increase_1] [sp_increase_5] [sp_increase_10] [sp_increase_32]"
- "[] [] [] [] [] [] [] [] []"
sp_finalModifyInv27:
type: inventory
inventory: chest
title: <player.flag[meta.buyLabel]> Items
size: 27
procedural items:
- determine <player.flag[inv_data]>
slots:
- "[fill_item] [fill_item] [sp_cancelTrade] [fill_item] [sp_confirmTrade] [fill_item] [fill_item] [fill_item] [sp_walletItem] "
- "[fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item] [fill_item]"
- "[] [] [] [] [] [] [] [] []"
sp_SellInv27:
type: inventory
inventory: chest
title: Verkaufen
size: 27
slots:
- "[fill_item] [fill_item] [fill_item] [sp_backItem] [fill_item] [sp_calcWorth] [fill_item] [fill_item] [sp_walletItem] "
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
sp_finalSellInv27:
type: inventory
inventory: chest
title: Verkaufen
size: 27
procedural items:
- determine <player.flag[inv_data]>
slots:
- "[fill_item] [fill_item] [fill_item] [sp_cancelTrade] [fill_item] [sp_confirmTrade] [fill_item] [fill_item] [sp_walletItem] "
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
# Items
sp_walletItem:
type: item
material: i@gold_ingot
display name: <&6>--(<proc[currency]>)--
lore:
- <&9><&l>NPC: <&f><yaml[<player>].read[sp.<pl.flag[meta.bd]>.wallet]||<yaml[sp].read[bd.<pl.flag[meta.bd]>.wallet]||unbegrenzt>>
- <&9><&l>DU: <&f><proc[emoney]>
sp_cancelTrade:
type: item
material: i@red_wool
display name: Abbrechen
lore:
- <&f>Breche <pl.flag[meta.buyLabel]>n ab.
sp_confirmTrade:
type: item
material: i@lime_wool
display name: Bestätigen
lore:
- <&6><pl.flag[meta.buyLabel]> diese Items zu einem
- <&6>Preis von<&co> <&f><player.flag[meta.price]>
sp_calcPrice:
type: item
material: i@green_wool
display name: Preis berechnen
sp_calcWorth:
type: item
material: i@green_wool
display name: Wert berechnen
sp_backItem:
type: item
material: i@barrier
display name: Zurück
sp_increase_1:
type: item
material: i@lime_stained_glass_pane
display name: Erhöhe Anzahl 1
sp_increase_5:
type: item
material: i@lime_stained_glass_pane
display name: Erhöhe Anzahl 5
sp_increase_10:
type: item
material: i@lime_stained_glass_pane
display name: Erhöhe Anzahl 10
sp_increase_32:
type: item
material: i@lime_stained_glass_pane
display name: Erhöhe Anzahl 32
sp_decrease_1:
type: item
material: i@red_stained_glass_pane
display name: Verringere Anzahl 1
sp_decrease_5:
type: item
material: i@red_stained_glass_pane
display name: Verringere Anzahl 5
sp_decrease_10:
type: item
material: i@red_stained_glass_pane
display name: Verringere Anzahl 10
sp_decrease_32:
type: item
material: i@red_stained_glass_pane
display name: Verringere Anzahl 32
sp_scroll_left:
type: item
material: i@stone
display name: vorherige Seite
lore:
- <&f><----
sp_scroll_right:
type: item
material: i@stone
display name: nächste Seite
lore:
- <&f>---->
fill_item:
type: item
material: i@gray_stained_glass_pane
display name: ~~~~
sp_glass:
type: item
material: i@light_gray_stained_glass_pane
display name: <&sp>