Date: 2018/06/27 02:53:17 UTC-07:00
Type: Denizen Script
Rita:
type: assignment
debug: true
actions:
on assingment:
- trigger name:proximity state:true radius:3
- trigger name:click state:true
on enter proximity:
- if<player.name>.<player.in_group[%<Stranger>%]> {
- if true
- narrate stranger danger
}
{else
- narrate no
}