Paste #48257: Untitled Paste

Date: 2018/06/30 02:43:03 UTC-07:00
Type: Denizen Script

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GUI_Quests_Main_01:
  type: inventory
  title: Main Quests
  size: 27
  slots:
  - "[i@Slot1_HelloWorld] [] [] [] [] [] [] [] []"
  - "[] [] [] [] [] [] [] [] []"
  - "[] [] [] [] [] [] [] [] []"

Slot1_HelloWorld:
  type: item
  material: emerald
  display name: Hello World
  lore:
  - Talk to the town steward about earning your rights


GUI_Quests_Main_01_Handler:
  type: world
  events:
    on player clicks in GUI_Quests_Main_01:
    - determine cancelled
    on player drags in GUI_Quests_Main_01:
    - determine cancelled
    on player clicks in Slot1_HelloWorld:
    - if <player.has_flag[quest_progress]> == 0 {
      - flag player quest_progress:++
    }