Paste #48615: Lol

Date: 2018/07/14 10:42:11 UTC-07:00
Type: Denizen Script

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"SampleTakingfromZombie":
    type: world
    debug: false
    events:
        On player right clicks zombie with glass_bottle:
            - if <player.flag[NPCTalkcooldown].is_expired||true> == false determine cancelled
            - if <context.entity.health.as_int> > 7 {
              - flag player NPCTalkcooldown duration:2s
              - narrate format:info "Zombie ist zuwenig geschw<&auml>cht."
              } else {
              - ^flag player NPCTalkcooldown duration:2s
              - ^take iteminhand qty:1
              - ^give VirusSample qty:1 to:<player>
              - inventory update player:<player>
              - narrate format:info "Probe entnommen."
              - hurt 30 <context.entity>
              - queue clear
              }
            - determine cancelled



"OpenGUI":
  type: command
  debug: false
  name: ToxicMenu
  usage: /tm
  description: Opens the menu.
  aliases:
    - kit
    - tm
  script:
    on player clicks Board6 in GUIMenu:
    - if <player.has_flag[Spielerstadt]||false> == false {
      - narrate format:info "Du hast ja gar kein Camp. Gr<&uuml>nde eines mit <gold>/lager create"
      - determine cancelled
      }
    - ^flag player Scoreboard1:!
    - ^flag player Scoreboard1a:!
    - ^flag player Scoreboard2:!
    - ^flag player Scoreboard3:!
    - ^flag player Scoreboard6
    - determine cancelled