Date: 2018/08/04 11:10:23 UTC-07:00
Type: Denizen Script
RightClickEvent:
type: world
debug: false
events:
on player walks:
- repeat 9 {
- if <player.inventory.slot[<def[value]>]> == i@air {
- inventory set slot:<def[value]> origin:i@firework_charge
}
}
on player drops firework_charge:
- determine cancelled
on player clicks firework_charge in <player.inventory>:
- determine passively cancelled
- adjust <player> "item_on_cursor:i@air"