Date: 2018/08/04 14:16:17 UTC-07:00
Type: Denizen Script
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"Player Login Checker":
type: world
debug: false
events:
on player joins:
- announce to_console "Checking if player <player.name> has daily login flag, flag is <server.flag[daily-login.<player.uuid>]>"
- if !<server.has_flag[daily-login.<player.uuid>]>
{
- announce to_console "Player <player.name> daily login flag did not exist, running "
- announce to_console "Increasing login count for <player.name>, current count <server.flag[daily-login-count.<player.uuid>]>"
- flag server daily-login-count.<player.uuid>:++
- announce to_console "New login count for <player.name> is <server.flag[daily-login-count.<player.uuid>]>"
- flag player daily-spin-available:1
- flag server daily-login.<player.uuid>:1
- announce to_console "Flagged daily spin available and login used, checking if login above 28 - current count for <player.name> is <server.flag[daily-login-count.<player.uuid>]>"
- if <server.flag[daily-login-count.<player.uuid>]> > 28
{
- announce to_console "Daily login count for <player.name> above 28, setting to 1"
- flag server daily-login-count.<player.uuid>:1
}
}
- if <player.has_flag[daily-spin-available]>
{
- wait 4s
- narrate "<&a>Your daily login reward is available, <proc[msgcommand].context[<&b>click here or type /dailylogin|dailylogin|<&a>/dailylogin]> <&a>to get it!" targets:<player>
}
on system time 19:00:
- flag server daily-login:!
- announce "<&a>Daily server rewards have reset and will become available when you next log in!"
- discord id:sxr message channel:343105813293826059 "<<><&at><&>223441207341219840<>>, daily login rewards have been reset!"
"DailyLogin":
type: command
name: dailylogin
description: Receive your daily login reward, if available.
usage: /dailylogin
script:
- if <player.has_flag[daily-spin-available]>
{
- flag player daily-spin-available:!
- run daily-login-spinner
- narrate "<&a>You are on day <&b><server.flag[daily-login-count.<player.uuid>]><&a> of <&b>28<&a> for daily login rewards!"
}
else
{
- narrate "<&c>Sorry, your daily login reward is unavailable!"
- narrate "<&c>You are on day <&b><server.flag[daily-login-count.<player.uuid>]><&c> of <&b>28<&c> for daily login rewards!"
}
- if <server.flag[daily-login-count.<player.uuid>]> >= 28
{
- flag server daily-login-count.<player.uuid>:0
}
VeteranBox:
type: item
debug: false
material: blue_shulker_box[flags=li@HIDE_ENCHANTS;nbt=li@BonusBox/Veteran]
display name: "<&9>Veteran Bonus Box"
lore:
- "<&6>A bonus box containing powerful gear!"
enchantments:
- MENDING:1
EliteBox:
type: item
debug: false
material: pink_shulker_box[flags=li@HIDE_ENCHANTS;nbt=li@BonusBox/Elite]
display name: "<&d>Elite Bonus Box"
lore:
- "<&6>A bonus box containing powerful gear!"
enchantments:
- MENDING:1
daily-login-spinner:
type: task
debug: false
speed: 0
script:
# Create some cleared lists to work with
- define daily-display-list li@
- define daily-roll-list li@
- define pick li@
- flag <player> cannot_close_inv:1
# Create your list of weighted items
# Days 1-6
- if <server.flag[daily-login-count.<player.uuid>]> >= 1 && <server.flag[daily-login-count.<player.uuid>]> <= 6
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/4|i@VeteranToken[quantity=32]/160|i@VeteranToken[quantity=64]/40|i@diamond[quantity=16]/20|i@diamond[quantity=8]/40|i@emerald_block[quantity=8]/20|i@emerald[quantity=16]/40
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
else if <server.flag[daily-login-count.<player.uuid>]> == 7
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/12|i@VeteranToken[quantity=32]/80|i@VeteranToken[quantity=64]/80|i@diamond[quantity=16]/40|i@diamond[quantity=8]/20|i@emerald_block[quantity=8]/40|i@emerald[quantity=16]/20
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
else if <server.flag[daily-login-count.<player.uuid>]> >= 8 && <server.flag[daily-login-count.<player.uuid>]> <= 13
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/8|i@VeteranToken[quantity=32]/150|i@VeteranToken[quantity=64]/50|i@diamond[quantity=32]/20|i@diamond[quantity=16]/40|i@emerald_block[quantity=16]/20|i@emerald[quantity=32]/40
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
else if <server.flag[daily-login-count.<player.uuid>]> == 14
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/16|i@VeteranToken[quantity=32]/50|i@VeteranToken[quantity=64]/150|i@diamond[quantity=32]/40|i@diamond[quantity=16]/20|i@emerald_block[quantity=16]/40|i@emerald[quantity=32]/20
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
else if <server.flag[daily-login-count.<player.uuid>]> >= 15 && <server.flag[daily-login-count.<player.uuid>]> <= 20
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/12|i@VeteranToken[quantity=32]/140|i@VeteranToken[quantity=64]/60|i@diamond[quantity=48]/20|i@diamond[quantity=24]/40|i@emerald_block[quantity=24]/20|i@emerald[quantity=48]/40
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
else if <server.flag[daily-login-count.<player.uuid>]> == 21
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/24|i@VeteranToken[quantity=32]/60|i@VeteranToken[quantity=64]/140|i@diamond[quantity=48]/40|i@diamond[quantity=24]/20|i@emerald_block[quantity=24]/40|i@emerald[quantity=48]/20
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
else if <server.flag[daily-login-count.<player.uuid>]> >= 22 && <server.flag[daily-login-count.<player.uuid>]> <= 27
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/16|i@VeteranToken[quantity=32]/130|i@VeteranToken[quantity=64]/70|i@diamond[quantity=64]/20|i@diamond[quantity=32]/40|i@emerald_block[quantity=32]/20|i@emerald[quantity=64]/40
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
else if <server.flag[daily-login-count.<player.uuid>]> == 28
{
# A list of items, with their respective weights.
- define itemlist li@i@VeteranBox/200|i@EliteBox/50
# Assemble a usable list to take from.
- foreach <def[itemlist]>
{
- define daily-display-list <def[daily-display-list].pad_left[<def[daily-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
}
# Pick 60 random items from the weighted list
- define roll-size "60"
- define daily-roll-list "<def[daily-display-list].random[60]>"
- note "in@generic[title=<&6><&l>Daily Login Reward;size=27;contents=li@i@air|i@air|i@air|i@air|i@emerald|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@emerald]" as:daily-spinner.<player.uuid>
- inventory open "d:in@daily-spinner.<player.uuid>"
# Roll
- repeat 50
{
- inventory set d:in@daily-spinner.<player.uuid> o:<def[daily-roll-list].get[<def[value]>].to[<def[value].add[8]>]> slot:10
- wait <util.e.power[<def[value].mul[0.125].sub[3]>].round_up>t
}
- if <player.open_inventory.slot[14].scriptname> == VETERANBOX
{
- run Veteran-Spinner
- queue clear
}
else if <player.open_inventory.slot[14].scriptname> == ELITEBOX
{
- run Elite-Spinner
- queue clear
}
else
{
- wait 1s
- narrate '<&a>You got <&f><player.open_inventory.slot[14].display||<player.open_inventory.slot[14].formatted.to_titlecase>><&a>!'
- announce to_console "<player.name> got <player.open_inventory.slot[14].display||<player.open_inventory.slot[14].formatted.to_titlecase>>"
- give <player.open_inventory.slot[14]>
- note remove as:daily-spinner.<player.uuid>
- flag player cannot_close_inv:!
- inventory close
}
Veteran-Spinner:
type: task
debug: false
speed: 0
script:
# Create some cleared lists to work with
- define veteran-display-list li@
- define veteran-roll-list li@
- define pick li@
- flag player cannot_close_inv
- define itemlist li@i@EliteBox/20|<mythicitem@ImbuedSword.get_item>/20|<mythicitem@ImbuedBow.get_item>/20|<mythicitem@ImbuedShield.get_item>/20|<mythicitem@ImbuedHelm.get_item>/20|<mythicitem@ImbuedChest.get_item>/20|<mythicitem@ImbuedLegs.get_item>/20|<mythicitem@ImbuedBoots.get_item>/20|<mythicitem@ImbuedAxe.get_item>/20|<mythicitem@ImbuedPickaxe.get_item>/20|<mythicitem@ImbuedShovel.get_item>/20|<mythicitem@ImbuedHoe.get_item>/20|<mythicitem@ImbuedFishingRod.get_item>/20
- foreach <def[itemlist]>
{
- define veteran-display-list <def[veteran-display-list].pad_left[<def[veteran-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
# Pick 60 random items from the weighted list
- define roll-size "60"
- define veteran-roll-list "<def[veteran-display-list].random[60]>"
- note "in@generic[title=<&6><&l>Veteran BONUS ROUND!;size=27;contents=li@i@air|i@air|i@air|i@air|i@emerald|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@emerald]" as:veteran-spinner.<player.uuid>
- inventory open "d:in@veteran-spinner.<player.uuid>"
# Roll
- repeat 50
{
- inventory set d:in@veteran-spinner.<player.uuid> o:<def[veteran-roll-list].get[<def[value]>].to[<def[value].add[8]>]> slot:10
- wait <util.e.power[<def[value].mul[0.125].sub[3]>].round_up>t
}
- if <player.open_inventory.slot[14].scriptname> == ELITEBOX
{
- run Elite-Spinner
}
else
{
- wait 1s
- narrate '<&a>You got <&f><player.open_inventory.slot[14].display||<player.open_inventory.slot[14].formatted.to_titlecase>><&a>!'
- announce to_console "<player.name> got <player.open_inventory.slot[14].display||<player.open_inventory.slot[14].formatted.to_titlecase>>"
- give <player.open_inventory.slot[14]>
- note remove as:veteran-spinner.<player.uuid>
- flag player cannot_close_inv:!
- inventory close
}
Elite-Spinner:
type: task
debug: false
speed: 0
script:
# Create some cleared lists to work with
- define elite-display-list li@
- define elite-roll-list li@
- define pick li@
- flag player cannot_close_inv
- define itemlist li@<mythicitem@BurnishedSword.get_item>/20|<mythicitem@BurnishedBow.get_item>/20|<mythicitem@BurnishedShield.get_item>/20|<mythicitem@BountifulBlade.get_item>/20|<mythicitem@WitheringBlade.get_item>/20|<mythicitem@BurnishedHelm.get_item>/20|<mythicitem@BurnishedChest.get_item>/20|<mythicitem@BurnishedLegs.get_item>/20|<mythicitem@BurnishedBoots.get_item>/20|<mythicitem@BurnishedAxe.get_item>/20|<mythicitem@BurnishedPickaxe.get_item>/20|<mythicitem@BurnishedShovel.get_item>/20|<mythicitem@BurnishedHoe.get_item>/20|<mythicitem@BurnishedFishingRod.get_item>/20
- foreach <def[itemlist]>
{
- define elite-display-list <def[elite-display-list].pad_left[<def[elite-display-list].size.add[<def[value].after_last[/]>]>].with[<def[value].before_last[/]>]>
}
# Pick 60 random items from the weighted list
- define roll-size "60"
- define elite-roll-list "<def[elite-display-list].random[60]>"
- note "in@generic[title=<&6><&l>Elite BONUS ROUND!;size=27;contents=li@i@air|i@air|i@air|i@air|i@emerald|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@emerald]" as:elite-spinner.<player.uuid>
- inventory open "d:in@elite-spinner.<player.uuid>"
# Roll
- repeat 50
{
- inventory set d:in@elite-spinner.<player.uuid> o:<def[elite-roll-list].get[<def[value]>].to[<def[value].add[8]>]> slot:10
- wait <util.e.power[<def[value].mul[0.125].sub[3]>].round_up>t
}
- wait 1s
- narrate '<&a>You got <&f><player.open_inventory.slot[14].display||<player.open_inventory.slot[14].formatted.to_titlecase>><&a>!'
- announce to_console "<player.name> got <player.open_inventory.slot[14].display||<player.open_inventory.slot[14].formatted.to_titlecase>>"
- give <player.open_inventory.slot[14]>
- note remove as:elite-spinner.<player.uuid>
- flag player cannot_close_inv:!
- inventory close
"Spinner Anti-Cheat":
type: world
debug: true
events:
on player clicks in inventory:
- if <context.inventory> == in@daily-spinner.<player.uuid>
{
- determine cancelled
}
else if <context.inventory> == in@veteran-spinner.<player.uuid>
{
- determine cancelled
}
else if <context.inventory> == in@elite-spinner.<player.uuid>
{
- determine cancelled
}
on player drags in inventory:
- if <context.inventory> == in@daily-spinner.<player.uuid>
{
- determine cancelled
}
else if <context.inventory> == in@veteran-spinner.<player.uuid>
{
- determine cancelled
}
else if <context.inventory> == in@elite-spinner.<player.uuid>
{
- determine cancelled
}
on player closes inventory:
- if <context.inventory> == in@daily-spinner.<player.uuid>
{
- if <player.has_flag[cannot_close_inv]>
{
- wait 1t
- inventory open in@daily-spinner.<player.uuid>
}
- flag player cannot_close_inv:!
}
else if <context.inventory> == in@veteran-spinner.<player.uuid>
{
- if <player.has_flag[cannot_close_inv]>
{
- wait 1t
- inventory open in@daily-spinner.<player.uuid>
}
- flag player cannot_close_inv:!
}
else if <context.inventory> == in@elite-spinner.<player.uuid>
{
- if <player.has_flag[cannot_close_inv]>
{
- wait 1t
- inventory open in@daily-spinner.<player.uuid>
}
- flag player cannot_close_inv:!
}