Date: 2018/08/05 16:06:58 UTC-07:00
Type: Denizen Script
AirScooter:
type: world
debug: false
events:
on player starts sneaking:
- if <player.flag[element]> == air && <player.item_in_hand> != <i@GliderStaff> && !<player.is_on_ground> {
- spawn <player.location> e@chicken[potion_effects=GLOWING,99,9999] save:<player.name>ScooterChicken
- mount <player>|<entry[<player.name>ScooterChicken].spawned_entities.get[1]> <player.location>
- adjust <entry[<player.name>ScooterChicken].spawned_entities.get[1]> has_ai:false
}