Date: 2018/08/06 13:28:36 UTC-07:00
Type: Denizen Script
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ELEMENT_COMMAND:
type: command
name: element
usage: /element
description: Main bending command command
script:
- choose "<context.args.get[1]>":
- case "choose":
- choose "<context.args.get[2]>":
- case "fire":
- flag <player> element:fire
- narrate "<&c>You are now a firebender."
- case "water":
- flag <player> element:water
- narrate "<&3>You are now a waterbender."
- case "earth":
- flag <player> element:earth
- narrate "<&2>You are now an earthbender."
- case "air":
- flag <player> element:air
- narrate "<&7>You are now an airbender."
- default:
- narrate "<&c>Unknown element! Valid elements are fire, air, water, and earth."
- case "how":
- if <player.flag[element]> == null {
- narrate "<&c>You don't have an element! Use /element choose (element)"
- queue clear
}
- if <player.flag[element]> == water {
- narrate "<&c>WIP for water"
- queue clear
} else if <player.flag[element]> == earth {
- narrate "<&c>WIP for earth"
- queue clear
} else if <player.flag[element]> == fire {
- narrate "<&c>WIP for fire"
- queue clear
} else if <player.flag[element]> == air {
- narrate "<&8>Standing Regularly<&co>"
- narrate "<&7>Left Click<&co> Airblast"
- narrate "<&7>Right Click<&co> Air Suction"
- narrate "<&7>Shift<&co> AirBreath"
- narrate "<&7>Right Click Ground<&co> AirSpout"
- narrate "<&7>--------------------"
- narrate "<&8>In The Air<&co>"
- narrate "<&7>Left Click<&co> AirJump"
- narrate "<&7>Tap Shift<&co> AirScooter"
- narrate "<&7>Right Click<&co> AirCocoon"
- narrate "<&7>--------------------"
- narrate "<&8>With Staff<&co>"
- narrate "<&7>Left Click<&co> AirBlade"
- narrate "<&7>Tap Shift<&co> AirStomp"
- queue clear
}
- case "toggle":
- if <player.has_flag[element_toggled]> {
- flag <player> element_toggled:!
- narrate "<&7>Your bending has been toggled back on!"
- queue clear
} else {
- flag <player> element_toggled
- narrate "<&7>Your bending has been toggled off!"
}
- default:
- narrate "<&5>----[<&7>Element Help<&5>]----"
- narrate "<&5>/element choose (element)<&d><&co> Choose your element"
- narrate "<&5>/elemeht how<&d><&co> Explain how to use your current element"