FireArc: type: world debug: false events: on player right clicks with item: - if { - queue clear } - if { - queue clear } - if == 0 { - flag FireArcPhase:1 - flag FireArcLoc1:]> - queue clear } - if == 1 { - define FireArcLoc2 - define FireArcLoc1 - define FireArcCenterLoc ].div[2]> - define FireArcBaseLoc l@0,,4, - define FireArcLocs li@ - repeat 60 { - define FireArcLocs ]>]>]> } - repeat 10 { - playeffect ].yaw.raw.to_radians>].rotate_around_x[].pitch.to_radians>].parse[add[]]> effect:flame quantity:1 offset:0,0,0 - wait 1t } }