Paste #49406: Edit of P#49397 - Ice Spike BETA

Date: 2018/08/24 06:50:27 UTC-07:00
Type: Denizen Script

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IceSpike: 
  type: world 
  events: 
    on player starts sneaking: 
    - if <player.flag[element]> == water && <player.has_flag[element_toggled].not> { 
      - define blocks li@ 
      - define loc1 <player.location.cursor_on[3]> 
      - define material <player.location.cursor_on[4].material>
      - wait 2s 
      - define loc2 <player.location.cursor_on[12]> 
      - if <def[loc1]> == <def[loc2]> && <li@ice|packed_ice.contains[<player.location.cursor_on[3].material.name>]> {  
        - repeat 4 {
          - define blocks <def[blocks].include[<player.location.cursor_on[3].add[0,<def[value]>,0]>]> 
          } 
        - foreach <def[blocks]> { 
          - modifyblock <def[value]> <def[material]> 
          } 
        } 
        else if <def[loc1]> != <def[loc2]> { 
        - define radius <player.flag[waterindex].div[3].round_up>
        - foreach <def[loc1].as_location.points_between[<def[loc2].as_location>]> {
          - note ellipsoid@<def[value]>,<def[radius]>,<def[radius]>,<def[radius]>,<player.world.name> as:<def[loop_index]>_<player>
          - modifyblock ellipsoid@<def[loop_index]>_<player> <def[material]>
          - note remove as:<def[loop_index]>_<player>
          }
        }
      }