Paste #49448: Diff note for paste #49447

Date: 2018/08/26 06:32:36 UTC-07:00
Type: Diff Report

View Raw Paste Download This Paste
Copy Link


 EarthRide:
     type: world
     debug: true
     events:
         on player starts sneaking:
             - if <player.has_flag[EarthRideActive]> {
                 - flag <player> EarthRideActive:!
                 - queue clear
             }
             - ^if <player.is_on_ground> {
                 - queue clear
             }
             - if <player.flag[element]> != earth {
                 - queue clear
             }
             - if <player.has_flag[element_toggled]> {
                 - queue clear
             }
             - if <player.location.cursor_on[5].material> != m@air {
                 - queue clear
             }
             - if <li@m@sand|m@clay|m@dirt|m@grass|m@gravel|m@diorite|m@cobblestone|m@stone|m@polished_diorite|m@andesite|m@polished_andesite|m@granite|m@polished_granite.contains[<player.location.center.add[0,-2,0].material>]> {
                 - if <player.has_flag[EarthRideActive]> {
                     - flag <player> EarthRideActive:!
                     - queue clear
                 }
                 - flag <player> EarthRideActive
             }
         on player walks:
             - if <player.has_flag[EarthRideActive]> {
                 - if !<li@m@sand|m@clay|m@dirt|m@grass|m@gravel|m@diorite|m@cobblestone|m@stone|m@polished_diorite|m@andesite|m@polished_andesite|m@granite|m@polished_granite.contains[<player.location.center.add[0,-1,0].material>]> {
                     - queue clear
                 }
                 - adjust <player> "velocity:<player.location.direction.vector.mul[1].add[0,0.19,0]>"
                 - define bmat li@
                 - foreach <player.location.center.add[0,-1,0].find.surface_blocks[<li@m@sand|m@clay|m@dirt|m@grass|m@gravel|m@diorite|m@cobblestone|m@stone|m@polished_diorite|m@andesite|m@polished_andesite|m@granite|m@polished_granite>].within[2].parse[material.name]> {
                   - define bmat <def[bmat].include[<def[value]>]>
                 }
-                - define blocks li@
                 - foreach <player.location.center.add[0,-1,0].find.surface_blocks[<li@m@sand|m@clay|m@dirt|m@grass|m@gravel|m@diorite|m@cobblestone|m@stone|m@polished_diorite|m@andesite|m@polished_andesite|m@granite|m@polished_granite>].within[2]> {
-                  - define blocks <def[blocks].include[<def[value]>]>
+                  - modifyblock <def[value]> m@air
+                  - spawn e@falling_block,def[bmat].as_list.get[<def[loop_index]>]> <def[value]> save:fallingblock
+                  - adjust <entry[fallingblock].spawned_entities> "velocity:0,0.2,0"
                 }
-                - modifyblock <def[blocks]> m@air
-                - spawn e@falling_block,<def[bmat].as_list.get[<def[loop_index]>]> <def[blocks].get[<def[loop_index]>]> save:fallingblock
-                - adjust <entry[fallingblock].spawned_entities> "velocity:0,0.2,0"
                 - playsound <player.location> sound:BLOCK_STONE_BREAK volume:25
             }