Paste #49469: Ice Wall

Date: 2018/08/27 08:34:09 UTC-07:00
Type: Denizen Script

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IceWall:
  type: world
  events: 
    on player clicks block:
    - if <li@ice|packed_ice.contains[<context.location.material.name>].not> queue clear
    - if <player.has_flag[element_toggled]> queue clear
    - if <player.flag[element].is[==].to[water].not> queue clear
    - define material <player.location.cursor_on[5].material>
    - define yaw <player.location.cursor_on[5].with_pose[<player.location.yaw.add[90]>]>
    - define blocks li@
    - repeat 3 {
      - define blocks <def[blocks].include[<def[yaw].add[<def[yaw].direction.vector.mul[<def[value]>]>]>]>
      - define blocks <def[blocks].include[<def[yaw].add[<def[yaw].direction.vector.mul[<def[value].sub[<def[value].mul[2]>]>]>]>]>
    }
   - foreach <def[blocks]> {
     - modidyblock <def[value].add[0,1,0]> <def[material]>
   }