IceWall:
type: world
events:
on player clicks block:
- if
].not> queue clear
- if queue clear
- if queue clear
- define material
- define modifiedyaw ,]>
- define blocks li@
- repeat 3 {
- define blocks ]>]>]>
- define blocks ]>]>]>]>
}
- foreach {
- modifyblock
}