Date: 2018/08/27 18:56:06 UTC-07:00
Type: Denizen Script
IceWall:
type: world
events:
on player clicks block:
- if <li@ice|packed_ice.contains[<context.location.material.name>].not> queue clear
- if <player.has_flag[element_toggled]> queue clear
- if <player.flag[element].is[==].to[water].not> queue clear
- define material <c.location.material>
- define source <context.location.with_pose[0,<player.eye_location.yaw.raw.add[90]>]>
- define blocks li@
- repeat 3 {
- define blocks <def[blocks].include[<def[source].add[<def[source].direction.vector.mul[<def[value]>]>]>]>
- define blocks <def[blocks].include[<def[source].add[<def[source].direction.vector.mul[-<def[value]>]>]>]>
}
- foreach <def[blocks]> {
- modifyblock <def[value].add[0,1,0]> <def[material]>
- modifyblock <def[value].add[0,2,0]> <def[material]>
- modifyblock <def[value].add[0,3,0]> <def[material]>
- modifyblock <def[value].add[0,4,0]> <def[material]> 50%
- modifyblock <def[value].add[0,5,0]> <def[material]> 30%
}