Paste #49521: Diff note for paste #49520

Date: 2018/08/28 13:06:18 UTC-07:00
Type: Diff Report

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 EarthWave:
   type: world
   events:
     on player clicks with item:
     - if <context.location.material.is[==].to[m@air].not> queue clear
     - if <player.flag[element].is[==].to[earth].not> queue clear
     - if <player.has_flag[element_toggled]> queue clear
     - define cursor <player.location.cursor_on[20]>
     - define vm li@m@sand|m@clay|m@dirt|m@grass|m@gravel|m@diorite|m@cobblestone|m@stone|m@polished_diorite|m@andesite|m@polished_andesite|m@granite|m@polished_granite
-    - define source <player.location.add[<player.location.direction.vector.mul[2]>]>
+    - define source <player.location>
     - define blocks li@
     - define materials li@
     - foreach <def[source].points_between[<def[cursor]>]> {
       - if <def[blocks].contains[<def[value]>]> foreach next
       - define blocks <def[blocks].include[<def[value]>]>
       }
     - foreach <def[blocks].parse[material.id]> {
       - define materials <def[materials].include[<def[value]>]>
       }
     - foreach <def[blocks]> {
       - modifyblock <def[value]> m@air
       - spawn e@falling_block,<def[materials].get[<def[loop_index]>]> save:fallingblock
       - adjust <entry[fallingblock].spawned_entities> "velocity:0,0.2,0"
       - adjust <entry[fallingblock].spawned_entities> "fallingblock_drop_item:false"
       }