Date: 2018/09/01 11:49:04 UTC-07:00
Type: Denizen Script
Walls:
type: world
debug: false
events:
on player places block:
- define material <context.material>
- if <context.material.contains_text[planks].not> queue clear
- define source <context.location.add[0,-1,0].center.with_pose[0,<player.eye_location.yaw.raw.add[90]>]>
- define blocks li@
- repeat 1 {
- define blocks <def[blocks].include[<def[source].add[<def[source].direction.vector.mul[<def[value]>]>]>]>
- define blocks <def[blocks].include[<def[source].add[<def[source].direction.vector.mul[-<def[value]>]>]>]>
}
- foreach <def[blocks]> {
- modifyblock <def[value].add[0,1,0]> <def[material]>
- modifyblock <def[value].add[0,2,0]> <def[material]>
- modifyblock <def[value].add[0,3,0]> <def[material]>
}
- repeat 2 {
- modifyblock <context.location.center.add[0,<def[value]>,0]> <def[material]>
}