Date: 2014/05/31 13:43:29 UTC-07:00
Type: Denizen Script
on death:
- ^if <npc.flag[deathran]> queue clear
- ^flag npc deathran
- ^define npc <npc>
- ^trigger name:damage state:false
- ^queue queue:<npc.flag[queueid]> clear
- announce <npc>
- announce <npc.health>
- if <npc.is_spawned> {
- hurt <npc.health> <npc>
}
- ^run RemoveNPC def:%npc%
- if <server.flag[Trainee1_lost]> queue clear
- if <server.flag[Trainee1_winnable]> run Trainee1_win
- ^narrate "<&a>+5<&6> <&chr[026c2]>"
- ^flag player gold:+:5
- ^flag server Trainee1_mobs:<-:%npc%