Date: 2014/05/31 21:39:09 UTC-07:00
Type: Denizen Script
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traveler_assign:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true
- trigger name:chat state:true
on enter proximity:
- narrate format:cchat "Come talk to me if you need to get somewhere!"
interact scripts:
- 10 traveler_interact
traveler_interact:
type: interact
steps:
1:
click trigger:
script:
- ^run npc_wander_pause instantly
- narrate format:cchat "I can take you anywhere you need to go! $100 to go anywhere!"
- narrate format:cchat "Merstone, StoneRose, Solace, Flotsam..."
- narrate "<&c><&o>Specify a location to travel there."
- ^run npc_wander_resume delay:10s
chat trigger:
1:
trigger: /regex:(?i)(Merstone|StoneRose|Solace|Flotsam)/
script:
- ^if !<li@merstone|stonerose|solace|flotsam.contains[<escape:<context.message>>]> {
- narrate format:cchat "Huh?"
- queue clear
}
- ^define destination <context.message>
- ^inject traveler_shop_handler
traveler_shop_handler:
type: task
script:
- ^if <npc.flag[cityloc]> == %destination% {
- narrate format:cchat "We're already there, silly."
- queue clear
}
- ^if <player.money> < 100 {
- narrate format:cchat "You can't afford that!"
- queue clear
}
- ^narrate format:cchat "Alright, let's go!"
- execute as_server "warp %destination% <player.name>"