traveler_assign: type: assignment actions: on assignment: - trigger name:click state:true - trigger name:proximity state:true - trigger name:chat state:true on enter proximity: - narrate format:cchat "Come talk to me if you need to get somewhere!" interact scripts: - 10 traveler_interact traveler_interact: type: interact steps: 1: click trigger: script: - ^run npc_wander_pause instantly - narrate format:cchat "I can take you anywhere you need to go! $100 to go anywhere!" - narrate format:cchat "Merstone, StoneRose, Solace, Flotsam..." - narrate "<&c><&o>Specify a location to travel there." - ^run npc_wander_resume delay:10s chat trigger: 1: trigger: /regex:(?i)(Merstone|StoneRose|Solace|Flotsam)/ script: - ^if !>]> { - narrate format:cchat "Huh?" - queue clear } - ^define destination - ^inject traveler_shop_handler traveler_shop_handler: type: task script: - ^if == %destination% { - narrate format:cchat "We're already there, silly." - queue clear } - ^if < 100 { - narrate format:cchat "You can't afford that!" - queue clear } - ^narrate format:cchat "Alright, let's go!" - execute as_server "warp %destination% "