Paste #50233: Denizen Debug Logs From 8Welcome to fEbs3o9t5edr7ifa 6v1.13!! 8oAdventure Awaits!

Date: 2018/10/06 12:27:02 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_172
Up-time: 1d 11h
CraftBukkit Version: git-Paper-327 (MC: 1.13.1)
Denizen Version: Core: 1.15 (Build 156), CraftBukkit: 1.0.3-SNAPSHOT (build 415)
Active Plugins (25): dynmap: 3.0-beta-1-129, WorldBorder: 1.8.7, ProtocolLib: 4.4.0-SNAPSHOT-b415, 
Multiverse-Core: 2.6.0-b738, LibsDisguises: 9.6.0-SNAPSHOT, MythicDrops: 4.3.2-3ba4261, 
FastAsyncWorldEdit: 1.0, PermissionsEx: 1.23.4, EffectLib: 6.1, Vault: 1.7.1-b91, 
Essentials: 2.15.0.43, BKCommonLib: 1.13.1-v1, LightCleaner: 1.13.1-v1, HolographicDisplays: 2.3.1-SNAPSHOT, 
Citizens: 2.0.24-SNAPSHOT (build 1570), MythicMobs: 4.5.0-SNAPSHOT, EssentialsProtect: 2.15.0.43, 
EssentialsChat: 2.15.0.43, EssentialsGeoIP: 2.15.0.43, EssentialsAntiBuild: 2.15.0.43, 
EssentialsSpawn: 2.15.0.43, Denizen: 1.0.3-SNAPSHOT (build 415), WorldEdit: unspecified, 
FastAsyncVoxelSniper: 18.10.03-a8a3535-2051, Depenizen: 1.0.0 (build 416)
Loaded Worlds (6): map, map_nether, map_the_end, map_rainbow, map_spawn, map_dungeons
Online Players (1): [Deity] ~Jimmy(ImadKWafai)
Offline Players: 11
Mode: online

15:26:58 [INFO]  Running script event 'PlayerClicksBlock', event='player right clicks chest in cu@Test2' for script 'CHESTTESTHANDLER' 
15:26:58 [INFO]  Starting InstantQueue 'CHESTTESTHANDLER_GraduateKeywordsOrdinary'... 
15:26:58 [INFO]  Queue 'CHESTTESTHANDLER_GraduateKeywordsOrdinary' Executing: DETERMINE "passively" "cancelled" 
15:26:58 [INFO] +- Executing dCommand: DETERMINE/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true' 
15:26:58 [INFO]  Queue 'CHESTTESTHANDLER_GraduateKeywordsOrdinary' Executing: IF 
                   "<yaml[<player.uuid>].read[OpenedChests].contains[Test2].not>" "{" "-" "yaml" "load:/Chests/TestChests.yml" "id:TestChests" 
                   "-" "flag" "player" "RandomChest:TestChests" "-" "flag" "player" "CurrentChest:Test2" "-" "flag" "player" 
                   "RandomChest:|:<proc[RandomChestProc]>" "-" "inventory" "open" "d:in@SmallChestInv" "}" "else" "{" "-" "flag" "player" 
                   "CurrentChest:Test2" "-" "flag" "player" "RandomChest" "-" "inventory" "open" "d:in@SmallChestInv" "}" 
15:26:58 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'IF': use_braces='true' 
15:26:58 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:58 [INFO]  Filled tag <yaml[5fb9aeaa-52fd-494a-9388-1f5baab9ed7b].read[OpenedChests].contains[Test2].not> with 'false'. 
15:26:58 [INFO]  Queue 'CHESTTESTHANDLER_GraduateKeywordsOrdinary' Executing: FLAG "player" "CurrentChest:Test2" 
15:26:58 [INFO] +- Executing dCommand: FLAG/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'FLAG': flag_name='CURRENTCHEST'  Action/Value='SET_VALUE(Test2)'  flag_target='p@ImadKWafai' 
15:26:58 [INFO]  Queue 'CHESTTESTHANDLER_GraduateKeywordsOrdinary' Executing: FLAG "player" "RandomChest" 
15:26:58 [INFO] +- Executing dCommand: FLAG/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'FLAG': flag_name='RandomChest'  Action/Value='SET_BOOLEAN(true)'  flag_target='p@ImadKWafai' 
15:26:58 [INFO]  Queue 'CHESTTESTHANDLER_GraduateKeywordsOrdinary' Executing: INVENTORY "open" "d:in@SmallChestInv" 
15:26:58 [INFO] +- Executing dCommand: INVENTORY/p@ImadKWafai ---------+ 
15:26:58 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_TruthMinecraftIraqi'... 
15:26:58 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_TruthMinecraftIraqi' Executing: IF "<player.has_flag[LootChest]>" "{" "-" "if" 
                   "<yaml[<player.uuid>].read[OpenedChests].contains[<player.flag[CurrentChest]>]>" "{" "-" "if" 
                   "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].is_empty>" "{" "-" "queue" "clear" "}" "-" 
                   "determine" "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].get[1].to[27]>" "}" "else" "{" "-" 
                   "determine" "<yaml[<player.flag[LootChest].get[1]>].read[<player.flag[CurrentChest]>.Items].get[1].to[27]>" "}" "}" 
15:26:58 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'IF': use_braces='true' 
15:26:58 [INFO]  Filled tag <player.has_flag[LootChest]> with 'false'. 
15:26:58 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_TruthMinecraftIraqi' Executing: IF "<player.has_flag[RandomChest]>" "{" "-" "if" 
                   "<yaml[<player.uuid>].read[OpenedChests].contains[<player.flag[CurrentChest]>]>" "{" "-" "if" 
                   "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].is_empty>" "{" "-" "queue" "clear" "}" "-" 
                   "determine" "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].get[1].to[27]>" "}" "else" "{" "-" 
                   "determine" 
                   "<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Items].get[1].to[27]>" 
                   "}" "}" 
15:26:58 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'IF': use_braces='true' 
15:26:58 [INFO]  Filled tag <player.has_flag[RandomChest]> with 'true'. 
15:26:58 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_TruthMinecraftIraqi' Executing: IF 
                   "<yaml[<player.uuid>].read[OpenedChests].contains[<player.flag[CurrentChest]>]>" "{" "-" "if" 
                   "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].is_empty>" "{" "-" "queue" "clear" "}" "-" 
                   "determine" "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].get[1].to[27]>" "}" "else" "{" "-" 
                   "determine" 
                   "<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Items].get[1].to[27]>" 
                   "}" 
15:26:58 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'IF': use_braces='true' 
15:26:58 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:58 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:58 [INFO]  Filled tag <yaml[5fb9aeaa-52fd-494a-9388-1f5baab9ed7b].read[OpenedChests].contains[Test2]> with 'true'. 
15:26:58 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_TruthMinecraftIraqi' Executing: IF 
                   "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].is_empty>" "{" "-" "queue" "clear" "}" 
15:26:58 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:58 [INFO] +> Executing 'IF': use_braces='true' 
15:26:58 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:58 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:58 [INFO]  Filled tag <yaml[5fb9aeaa-52fd-494a-9388-1f5baab9ed7b].read[OpenedChests.Test2.Items].is_empty> with 'false'. 
15:26:58 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_TruthMinecraftIraqi' Executing: DETERMINE 
                   "<yaml[<player.uuid>].read[OpenedChests.<player.flag[CurrentChest]>.Items].get[1].to[27]>" 
15:26:58 [INFO] +- Executing dCommand: DETERMINE/p@ImadKWafai ---------+ 
15:26:58 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:58 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:58 [INFO]  Filled tag <yaml[5fb9aeaa-52fd-494a-9388-1f5baab9ed7b].read[OpenedChests.Test2.Items].get[1].to[27]> with 
                   'li@i@wooden_axe|i@wooden_pickaxe|i@wooden_shovel'. 
15:26:58 [INFO] +> Executing 'DETERMINE': outcome='li@i@wooden_axe|i@wooden_pickaxe|i@wooden_shovel'  passively='false' 
15:26:58 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_TruthMinecraftIraqi' in 6ms. 
15:26:58 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@SMALLCHESTINV'  slot='1' 
15:26:58 [INFO]  Completing queue 'CHESTTESTHANDLER_GraduateKeywordsOrdinary' in 26ms. 
15:26:58 [INFO]  Event cancelled! 
15:26:59 [INFO]  Running script event 'PlayerClosesInv', event='player closes SmallChestInv' for script 'CHESTSYSTEMHANDLER' 
15:26:59 [INFO]  Starting InstantQueue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks'... 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: IF "<context.inventory.is_empty>" "{" "-" "yaml" 
                   "id:<player.uuid>" "set" "OpenedChests.<player.flag[CurrentChest]>.Items:!" "-" "yaml" 
                   "savefile:/PlayerData/<player.uuid>.yml" "id:<player.uuid>" "-" "if" "<player.has_flag[LootChest]>" "{" "-" "yaml" "unload" 
                   "id:<player.flag[LootChest].get[1]>" "-" "flag" "player" "CurrentChest:!" "-" "flag" "player" "LootChest:!" "-" "queue" 
                   "clear" "}" "else" "{" "-" "yaml" "unload" "id:<player.flag[RandomChest].get[1]>" "-" "flag" "player" "CurrentChest:!" "-" 
                   "flag" "player" "RandomChest:!" "-" "queue" "clear" "}" "}" 
15:26:59 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:59 [INFO] +> Executing 'IF': use_braces='true' 
15:26:59 [INFO]  Filled tag <context.inventory.is_empty> with 'false'. 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: YAML "id:<player.uuid>" "set" 
                   "OpenedChests.<player.flag[CurrentChest]>.Items:!" 
15:26:59 [INFO] +- Executing dCommand: YAML/p@ImadKWafai ---------+ 
15:26:59 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:59 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:59 [INFO] +> Executing 'YAML': id='5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'  action='SET'  yaml_action='DELETE'  
                   key='OpenedChests.Test2.Items'  value='false'  fix_formatting='false' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: FOREACH "<context.inventory.list_contents>" "{" "-" "yaml" 
                   "id:<player.uuid>" "set" "OpenedChests.<player.flag[CurrentChest]>.Items:->:<def[value]>" "}" 
15:26:59 [INFO] +- Executing dCommand: FOREACH/p@ImadKWafai ---------+ 
15:26:59 [INFO]  Filled tag <context.inventory.list_contents> with 'li@i@wooden_axe|i@wooden_pickaxe|i@wooden_shovel'. 
15:26:59 [INFO] +> Executing 'FOREACH': list='li@i@wooden_axe|i@wooden_pickaxe|i@wooden_shovel' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: YAML "id:<player.uuid>" "set" 
                   "OpenedChests.<player.flag[CurrentChest]>.Items:->:<def[value]>" 
15:26:59 [INFO] +- Executing dCommand: YAML/p@ImadKWafai ---------+ 
15:26:59 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:59 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:59 [INFO]  Filled tag <def[value]> with 'i@wooden_axe'. 
15:26:59 [INFO] +> Executing 'YAML': id='5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'  action='SET'  yaml_action='INSERT'  
                   key='OpenedChests.Test2.Items'  value='i@wooden_axe'  fix_formatting='false' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: FOREACH " CALLBACK" 
15:26:59 [INFO] +- Foreach loop 2 ---------+ 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: YAML "id:<player.uuid>" "set" 
                   "OpenedChests.<player.flag[CurrentChest]>.Items:->:<def[value]>" 
15:26:59 [INFO] +- Executing dCommand: YAML/p@ImadKWafai ---------+ 
15:26:59 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:59 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:59 [INFO]  Filled tag <def[value]> with 'i@wooden_pickaxe'. 
15:26:59 [INFO] +> Executing 'YAML': id='5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'  action='SET'  yaml_action='INSERT'  
                   key='OpenedChests.Test2.Items'  value='i@wooden_pickaxe'  fix_formatting='false' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: FOREACH " CALLBACK" 
15:26:59 [INFO] +- Foreach loop 3 ---------+ 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: YAML "id:<player.uuid>" "set" 
                   "OpenedChests.<player.flag[CurrentChest]>.Items:->:<def[value]>" 
15:26:59 [INFO] +- Executing dCommand: YAML/p@ImadKWafai ---------+ 
15:26:59 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:59 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:59 [INFO]  Filled tag <def[value]> with 'i@wooden_shovel'. 
15:26:59 [INFO] +> Executing 'YAML': id='5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'  action='SET'  yaml_action='INSERT'  
                   key='OpenedChests.Test2.Items'  value='i@wooden_shovel'  fix_formatting='false' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: FOREACH " CALLBACK" 
15:26:59 [INFO] +- Foreach loop complete ---------+ 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: YAML "savefile:/PlayerData/<player.uuid>.yml" "id:<player.uuid>" 
15:26:59 [INFO] +- Executing dCommand: YAML/p@ImadKWafai ---------+ 
15:26:59 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:59 [INFO]  Filled tag <player.uuid> with '5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'. 
15:26:59 [INFO] +> Executing 'YAML': id='5fb9aeaa-52fd-494a-9388-1f5baab9ed7b'  action='SAVE'  
                   filename='/PlayerData/5fb9aeaa-52fd-494a-9388-1f5baab9ed7b.yml'  value=''  fix_formatting='false' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: IF "<player.has_flag[LootChest]>" "{" "-" "if" 
                   "<yaml[<player.flag[LootChest].get[1]>].read[<player.flag[LootChest].get[2]>.Money]>" "!=" "0" "{" "-" "if" 
                   "<yaml[<player.uuid>].read[OpenedChests].contains[<player.flag[LootChest].get[2]>].not>" "{" "-" "money" "give" 
                   "quantity:<yaml[<player.flag[LootChest].get[1]>].read[<player.flag[LootChest].get[2]>.Money]>" "-" "narrate" "You found 
                   $<yaml[<player.flag[LootChest].get[1]>].read[<player.flag[LootChest].get[2]>.Money]> in the chest!" "}" "}" "-" "yaml" 
                   "unload" "id:<player.flag[LootChest].get[1]>" "-" "flag" "player" "CurrentChest:!" "-" "flag" "player" "LootChest:!" "-" 
                   "queue" "clear" "}" 
15:26:59 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:59 [INFO] +> Executing 'IF': use_braces='true' 
15:26:59 [INFO]  Filled tag <player.has_flag[LootChest]> with 'false'. 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: IF "<player.has_flag[RandomChest]>" "{" "-" "if" 
                   "<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]>" "!=" "0" 
                   "&&" "<yaml[<player.uuid>].read[OpenedChests].contains[<player.flag[CurrentChest].not>" "{" "-" "money" "give" 
                   "quantity:<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]>" 
                   "-" "narrate" "You found 
                   $<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]> in the 
                   chest!" "}" "-" "yaml" "unload" "id:<player.flag[RandomChest].get[1]>" "-" "flag" "player" "CurrentChest:!" "-" "flag" 
                   "player" "RandomChest:!" "-" "queue" "clear" "}" 
15:26:59 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:59 [INFO] +> Executing 'IF': use_braces='true' 
15:26:59 [INFO]  Filled tag <player.has_flag[RandomChest]> with 'true'. 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: IF 
                   "<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]>" "!=" "0" 
                   "&&" "<yaml[<player.uuid>].read[OpenedChests].contains[<player.flag[CurrentChest].not>" "{" "-" "money" "give" 
                   "quantity:<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]>" 
                   "-" "narrate" "You found 
                   $<yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]> in the 
                   chest!" "}" 
15:26:59 [INFO] +- Executing dCommand: IF/p@ImadKWafai ---------+ 
15:26:59 [INFO] +> Executing 'IF': use_braces='true' 
15:26:59 [INFO]  Filled tag <player.flag[RandomChest].get[1]> with 'true'. 
15:26:59 [INFO]  Filled tag <player.flag[CurrentChest]> with 'Test2'. 
15:26:59 [INFO]  ERROR in script 'CHESTSYSTEMHANDLER'! Invalid list.get index. 
15:26:59 [INFO]  Filled tag <player.flag[RandomChest].get[2]> with 'null'. 
15:26:59 [INFO]  ERROR in script 'CHESTSYSTEMHANDLER'! Tag <player.flag[RandomChest].get[2]> is invalid! 
15:26:59 [INFO]  ERROR in script 'CHESTSYSTEMHANDLER'! YAML tag 
                   'yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]' has 
                   specified an invalid ID, or the specified id has already been closed. Tag replacement aborted. ID given: 'TRUE'. 
15:26:59 [INFO]  Filled tag <yaml[true].read[Test2.player.flag[RandomChest].get[2].Money]> with 
                   'yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money]'. 
15:26:59 [INFO]  ERROR in script 'CHESTSYSTEMHANDLER'! Tag <yaml[true].read[Test2.player.flag[RandomChest].get[2].Money]> is invalid! 
15:26:59 [INFO]  Logic='NEGATIVE', 
                   Comparable='Element(yaml[<player.flag[RandomChest].get[1]>].read[<player.flag[CurrentChest]>.<player.flag[RandomChest].get[2]>.Money])', 
                   Operator='EQUALS', ComparedTo='Element(0)' --> OUTCOME='true' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: YAML "unload" "id:<player.flag[RandomChest].get[1]>" 
15:26:59 [INFO] +- Executing dCommand: YAML/p@ImadKWafai ---------+ 
15:26:59 [INFO]  Filled tag <player.flag[RandomChest].get[1]> with 'true'. 
15:26:59 [INFO] +> Executing 'YAML': id='true'  action='UNLOAD'  value=''  fix_formatting='false' 
15:26:59 [INFO]  ERROR in script 'CHESTSYSTEMHANDLER'! Unknown YAML ID 'TRUE' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: FLAG "player" "CurrentChest:!" 
15:26:59 [INFO] +- Executing dCommand: FLAG/p@ImadKWafai ---------+ 
15:26:59 [INFO] +> Executing 'FLAG': flag_name='CURRENTCHEST'  Action/Value='DELETE(false)'  flag_target='p@ImadKWafai' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: FLAG "player" "RandomChest:!" 
15:26:59 [INFO] +- Executing dCommand: FLAG/p@ImadKWafai ---------+ 
15:26:59 [INFO] +> Executing 'FLAG': flag_name='RANDOMCHEST'  Action/Value='DELETE(false)'  flag_target='p@ImadKWafai' 
15:26:59 [INFO]  Queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' Executing: QUEUE "clear" 
15:26:59 [INFO] +- Executing dCommand: QUEUE/p@ImadKWafai ---------+ 
15:26:59 [INFO] +> Executing 'QUEUE': queue='q@CHESTSYSTEMHANDLER_FacesElevationSpeaks'  Action='CLEAR' 
15:26:59 [INFO]  Completing queue 'CHESTSYSTEMHANDLER_FacesElevationSpeaks' in 17ms.