Paste #50398: Untitled Paste

Date: 2018/10/24 09:34:51 UTC-07:00
Type: Denizen Script

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test:
  type: world
  events:
    on player joins:
    - while <player.is_online> {
      - wait 3s
      - if <player.inventory.contains.scriptname[1lvl1]> {
        - cast speed p:0 d:5s }
      - if <player.inventory.contains.scriptname[1lvl2]> {
        - cast speed p:1 d:5s }
      - if <player.inventory.contains.scriptname[1lvl3]> {
        - cast speed p:2 d:5s }
      - if <player.inventory.contains.scriptname[3lvl1]> {
        - cast fast_digging p:0 d:5s }
      - if <player.inventory.contains.scriptname[3lvl2]> {
        - cast fast_digging p:1 d:5s }
      - if <player.inventory.contains.scriptname[3lvl3]> {
        - cast fast_digging p:2 d:5s }
      - if <player.inventory.contains.scriptname[5lvl1]> {
        - cast increase_damage p:0 d:5s }
      - if <player.inventory.contains.scriptname[5lvl2]> {
        - cast increase_damage p:1 d:5s }
      - if <player.inventory.contains.scriptname[5lvl3]> {
        - cast increase_damage p:2 d:5s }
      - if <player.inventory.contains.scriptname[8lvl1]> {
        - cast jump p:0 d:5s }
      - if <player.inventory.contains.scriptname[8lvl2]> {
        - cast jump p:1 d:5s }
      - if <player.inventory.contains.scriptname[8lvl3]> {
        - cast jump p:2 d:5s }
      - if <player.inventory.contains.scriptname[10lvl1]> {
        - cast regeneration p:0 d:5s }
      - if <player.inventory.contains.scriptname[10lvl2]> {
        - cast regeneration p:1 d:5s }
      - if <player.inventory.contains.scriptname[10lvl3]> {
        - cast regeneration p:2 d:5s }
      - if <player.inventory.contains.scriptname[11lvl1]> {
        - cast damage_resistance p:0 d:5s }
      - if <player.inventory.contains.scriptname[11lvl2]> {
        - cast damage_resistance p:1 d:5s }
      - if <player.inventory.contains.scriptname[11lvl3]> {
        - cast damage_resistance p:2 d:5s }
#special start ---------------------------------------------------
      - if <player.inventory.contains.scriptname[12lvl10]> {
        - cast fire_resistance p:10 d:5s }
      - if <player.inventory.contains.scriptname[13lvl10]> {
        - cast water_breathing p:10 d:5s }
      - if <player.inventory.contains.scriptname[14lvl10]> {
        - cast invisibility p:10 d:5s }     
      - if <player.inventory.contains.scriptname[16lvl10]> {
        - cast night_vision p:10 d:5s } 
      - if <player.inventory.contains.scriptname[24lvl10]> {
        - cast glowing p:10 d:5s } 
#special_end ---------------------------------------------------
      - if <player.inventory.contains.scriptname[22lvl1]> {
        - cast absorption p:0 d:5s }
      - if <player.inventory.contains.scriptname[22lvl2]> {
        - cast absorption p:1 d:5s }
      - if <player.inventory.contains.scriptname[22lvl3]> {
        - cast absorption p:2 d:5s }
      - if <player.inventory.contains.scriptname[23lvl1]> {
        - cast saturation p:0 d:5s }
      - if <player.inventory.contains.scriptname[23lvl2]> {
        - cast saturation p:1 d:5s }
      - if <player.inventory.contains.scriptname[23lvl3]> {
        - cast saturation p:2 d:5s }  
      - if <player.inventory.contains.scriptname[26lvl1]> {
        - cast luck p:0 d:5s } 
      - if <player.inventory.contains.scriptname[26lvl2]> {
        - cast luck p:1 d:5s } 
      - if <player.inventory.contains.scriptname[26lvl3]> {
        - cast luck p:2 d:5s }         
        }