Date: 2018/11/08 08:16:42 UTC-08:00
Type: Denizen Script
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test:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true radius:3
- trigger name:chat state:true
- lookclose true range:10 realistic
on enter proximity:
- narrate format:sword "Вы повредили свой меч? Я тот, кто вам нужен"
Interact Scripts:
- 10 sword_interact
sword_interact:
type: Interact
Steps:
1:
click trigger:
Script:
- if <player.has_flag[nonewclient]> {
- narrate format:sword "Привет <player.name>, передай мне меч"
- if <player.item_in_hand.material.name.contains_any_text[diamond_sword|wooden_sword|stone_sword|golden_sword|iron_sword]> != true {
- zap 4
} else {
- if <player.money> >= "10" {
- zap 2
} else {
- zap 3
}
}
} else {
- narrate format:sword "Здравствуй, меня зовут <npc.name>, я могу починить за 10 рублей вашу вещь"
- engage
- disengage
- narrate format:sword "Если вы согласны, передайте мне меч ПКМ"
- if <player.item_in_hand.material.name.contains_any_text[diamond_sword|wooden_sword|stone_sword|golden_sword|iron_sword]> != true {
- zap 4
} else {
- if <player.money> >= "10" {
- zap 2
} else {
- zap 3
}
}
}
2:
click trigger:
Script:
- adjust <player.item_in_hand> durability:<player.item_in_hand.durability.add[-1000]> save:myitem
- take iteminhand
- engage
- narrate format:sword_green "Подождите немного, пока я работаю."
- if <player.has_flag[newclient]> {
- random {
- wait 3s
- wait 5s
- wait 7s
} else {
- random {
- wait 7s
- wait 9s
- wait 11s
}
}
- disengage
- give <entry[myitem].result>
- money take quantity:10
- narrate format:economy "Вы заплатили <&f>10<&e> рублей."
- random {
- narrate format:sword "Пока!"
- narrate format:sword "Рад буду видеть снова!"
}
- zap 1
- queue clear
3:
click trigger:
Script:
- narrate format:sword_red "Вам нечем платить"
- zap 1
- queue clear
4:
click trigger:
Script:
- narrate format:sword_red "Я чиню только мечи"
- narrate format:sword "Передай мне свой меч пожалуйста."
- if <player.item_in_hand.material.name.contains_any_text[diamond_sword|wooden_sword|stone_sword|golden_sword|iron_sword]> != true {
- zap 5
} else {
- if <player.money> >= "10" {
- zap 2
} else {
- zap 3
}
}
5:
click trigger:
Script:
- if <player.item_in_hand.material.name.contains_any_text[diamond_sword|wooden_sword|stone_sword|golden_sword|iron_sword]> != true {
- narrate format:sword "Не хочешь? ну и ладно"
- zap 1
- queue clear
} else {
- if <player.money> >= "10" {
- zap 2
} else {
- zap 3
}
}
}