Guilde_eventSuite2: type: world debug: false events: on ARMOR_STAND damaged: - inject guildeSysteme_ProtectionHandler_Task_ForArmorStand instantly guildeSysteme_ProtectionHandler_Task_ForArmorStand: type: task debug: false script: - if queue clear - if ].not||false> queue clear - if queue clear - if queue clear - if || { - define guilde 'Guilde_' - if != { - determine cancelled } }