Date: 2018/11/15 03:30:11 UTC-08:00
Type: Denizen Script
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class_command:
type: command
name: class
permission: class.*
description: class
usage: /class
script:
- define opt <context.args.get[1]>
- if li@info|level|skills !contains <def[opt]> {
- define opt help
}
- inject locally path:<def[opt]>
###MAIN PAGE
help:
- narrate "<&8>----------[<&c>Class<&8>]----------"
- ^narrate "<&e>'/Class' - <&7>Displays This Page"
- ^narrate "<&e>'/Class Info' - <&7>Displays Your Class Info"
- ^narrate "<&e>'/Class Skills' - <&7>Choose Your Skill"
- ^narrate "<&8>--------------------------"
###DISPLAYS INFO
info:
- flag player class:+:0
### MUST FLAG OR IT WILL NOT DISPLAY A NUMBER
- if <player.flag[class].round> < 21 {
### BELOW 21 = SLAVE
- inject locally path:slave
}
- if <player.flag[class].round> >= 21 {
### ABOVE 21 BELOW 41 = BEGINNER
- if <player.flag[class].round> <= 41 {
- inject locally path:beginner
}
}
slave:
- narrate "<&8>----------[<&c>Slave<&8>]----------"
- ^narrate "<&e>You Are In Class: <&c>Slave"
- ^narrate "<&e>Current Level: <&c><player.flag[class].round>"
- ^narrate "<&e>You Have Chosen Skill:<&c> <global.flag[skill.<player.name>]>"
- ^narrate "<&8>--------------------------"
beginner:
- narrate "<&8>----------[<&c>Beginner<&8>]----------"
- ^narrate "<&e>You Are In Class: <&c>Beginner"
- ^narrate "<&e>Current Level: <&c><player.flag[class].round>"
- ^narrate "<&e>You Have Chosen Skill:<&c> <global.flag[skill.<player.name>]>"
- ^narrate "<&8>----------------------------"
level:
- narrate <player.flag[class].round>
- flag class:+:4
skills:
- if <player.has_flag[chosenskill]> {
- narrate "<&8>[<&c>Sedex<&f>PvP<&8>] You Have Already Chosen Your Skill!"
- queue clear
}
- narrate "Choose Your Skill"
- inventory open d:in@skills_inventory
swordm:
type: item
material: diamond_sword
display name: <&8>[<&c>Swordsman<&8>]
lore:
- "<&8>- <&7>Click To Become A Swordsman."
bowm:
type: item
material: bow
display name: <&8>[<&c>Archery<&8>]
lore:
- "<&8>- <&7>Click To Become An Archer."
axem:
type: item
material: diamond_axe
display name: <&8>[<&c>Axeman<&8>]
lore:
- "<&8>- <&7>Click To Become An Axeman."
skills_inventory:
type: inventory
size: 9
title: <&4><&l>SedexPvP Skills
slots:
- "[swordm] [] [] [] [bowm] [] [] [] [axem]"
skills_inventory_handler:
type: world
events:
on player clicks in skills_inventory:
- determine cancelled
on player drags in skills_inventory:
- determine cancelled
on player clicks swordm in skills_inventory:
- flag global skill.<player.name>:Swordsman
- narrate "You have chosen the skill swordsman"
on player clicks bowm in skills_inventory:
- flag global skill.<player.name>:Archer
on player clicks axem in skills_inventory:
- flag global skill.<player.name>:Axeman
####################################FROM HERE ON OUT ITS ALL ABOUT NPCS########
"class":
type: assignment
actions:
on assignment:
- trigger name:click toggle:true state:true
- trigger name:proximity toggle:true radius:7
interact scripts:
- 1 Bar_interact
Bar_interact:
type: interact
steps:
1:
click trigger:
script:
- ^narrate "<&8>[NPC] <&f><npc.name>: <&7>Help me! Please..."
- wait 1s
- ^narrate "<&8>[NPC] <&f><npc.name>: <&7>An evil monster stole all my power and sealed me away!"
- wait 1s
- ^narrate "<&8>[NPC] <&f><npc.name>: <&7>His minions contain a small portion of my power."
- wait 1s
- ^narrate "<&8>[NPC] <&f><npc.name>: <&7>Defeat his minions then finally defeat this monster and free me!"
- wait 1s
- ^narrate "<&8>[NPC] <&f><npc.name>: <&7>If you can do this, I will reward you!"
- wait 1s
- ^narrate "<&8>[NPC] <&f><npc.name>: <&b>I bestow upon you... the power of <&c><&k>Aincrad<&b>!"
- wait 1s
- execute as_server "pex user <player.name> add class.*"
- execute as_player "class skills"
- wait 1s
- ^narrate "<&8>[NPC] <&f><npc.name>: <&7>Learn about your power with <&e>/class"
proximity trigger:
entry:
script:
- if <player.has_flag[chosenskill]> {
- ^random {
- narrate "<&8>[NPC] <&f><npc.name>:<&7> You can do this!"
- narrate "<&8>[NPC] <&f><npc.name>:<&7> Don't falter now!"
- narrate "<&8>[NPC] <&f><npc.name>:<&7> Try <&e>/class"
- narrate "<&8>[NPC] <&f><npc.name>:<&7> Want to try a drinking game?"
}
}