Date: 2014/06/04 20:24:06 UTC-07:00
Type: Denizen Script
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'MobSpawnManagerCommand':
type: world
debug: true
events:
on mslimit command:
- if !<player.has_permission[denizen.cmdtest]> queue stop
- determine passively fulfilled
- define list '<tern[<context.args.contains[-l]>]:true||<tern[<context.args.contains[--list]>]:true||false>>'
- define world '<tern[<c.args.find[-w].is[MORE].than[0]>]:<c.args.get[<c.args.find[-w].add[1].as_int>]> || null>'
- define type '<tern[<c.args.find[-t].is[MORE].than[0]>]:<c.args.get[<c.args.find[-t].add[1].as_int>]> || null>'
- define limit '<tern[<c.args.find[-l].is[MORE].than[0]>]:<c.args.get[<c.args.find[-l].add[1].as_int>]> || null>'
- if %list% == true {
- define worlds <server.list_worlds>
- if %world% != null {
- if !<def[worlds].contains[<def[world].as_world>]> {
- narrate "<def[world]> does not exist"
- queue stop
}
- define worlds <def[world].as_world>
}
- define types 'ambient|animal|monster|water_animal'
- if %type% != null {
- if !<def[types].as_list.contains[<def[type]>]> {
- narrate "<def[type]> is not a valid type"
- queue stop
}
- define types <def[type]>
}
- foreach <def[worlds].as_list> {
- define world %value%
- narrate "<def[world].name> Spawn Limits"
- foreach <def[types].as_list> {
- narrate "<&sp><&sp><&sp><def[value]><&co> <def[world].<def[value]>_spawn_limit>"
}
- narrate ""
}
}