Date: 2018/12/03 06:25:03 UTC-08:00
Type: Denizen Script
inventoryGUI:
type: world
debug: false
default constants:
inv: in@<script.name>_<pl.uuid>
script:
- note "in@generic[title=Inventory GUI]" "as:<script.constant[inv].after[in@]>"
- define inv "<script.constant[inv]>"
- foreach "<script.list_keys[items]||li@>":
- define item "<def[value]>"
- inject locally "items.<def[item]>" instantly
- inventory open "d:<def[inv]>"
items:
item:
- define material "book"
- define display_name "Display name!"
- define lore "li@This
|is
|a
|lore!"
- define item "i@<def[material]>[
display_name=<def[display_name]>;
lore=<def[lore]>
]"
- inventory set "d:<def[inv]>" "o:<def[item]>" "slot:1"
events:
on player clicks in notable:
- if "<c.inventory>" != "<script.constant[inv]>":
- queue clear
- determine cancelled passively
on player closes notable inventory:
- if "<c.inventory>" == "<script.constant[inv]>":
- note remove "as:<c.inventory.notable_name>"