Paste #51721: like this ?

Date: 2019/01/24 08:05:17 UTC-08:00
Type: Denizen Script

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agressive_targeting:
    type: interact
    steps:
        1:
            damage trigger:
                script:
                - cooldown 10s
                - attack target:<context.damager>
            #now the agressive part
            proximity trigger:
                entry:
                    script:
                    - narrate "entered proximity"
                    - attack
                    - flag server <npc.id>:incombat
                    - wait 2s
                    - if <server.flag[<npc.id>]> == incombat :
                        - walk <server.flag{<npc.id>spawn}>