Date: 2019/01/24 08:09:30 UTC-08:00
Type: Denizen Script
agressive_targeting:
type: interact
steps:
1:
damage trigger:
script:
- cooldown 10s
- attack target:<context.damager>
#now the agressive part
proximity trigger:
entry:
script:
- narrate "entered proximity"
- attack
- flag server <npc.id>:incombat
- wait 2s
- if <server.flag[<npc.id>]> == incombat:
- walk <server.flag[<npc.id>spawn]>