Date: 2019/01/29 08:14:07 UTC-08:00
Type: Denizen Script
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Playtime_Listener:
type: World
#!!DO NOT CHANGE DEBUG!!#
debug: False
events:
on system time minutely:
#██If not afk, +1 point/minute
- foreach <server.list_online_players>:
- if <def[value].has_flag[notafk]>:
- flag <def[value]> played:++
#██If afk, narrate & afk alerted
- else if <def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s
#██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
- foreach <server.list_online_players>:
- if !<def[value].has_flag[notafk]>:
- if !<def[value].has_flag[afkalerted]>:
- narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
- flag <def[value]> afkalerted duration:11s
- wait 5s