Paste #51928: hi my name is super null

Date: 2019/01/29 08:14:07 UTC-08:00
Type: Denizen Script

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Playtime_Listener:
  type: World
  #!!DO NOT CHANGE DEBUG!!#
  debug: False
  events:
    on system time minutely:
    #██If not afk, +1 point/minute
    - foreach <server.list_online_players>:
      - if <def[value].has_flag[notafk]>:
        - flag <def[value]> played:++
    #██If afk, narrate & afk alerted
      - else if <def[value].has_flag[afkalerted]>:
        - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s 

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s

    #██If afk, narrate & if afk alerted, refresh alerted, else: narrate & afk alerted
    - foreach <server.list_online_players>:
      - if !<def[value].has_flag[notafk]>:
        - if !<def[value].has_flag[afkalerted]>:
          - narrate targets:<server.list_online_players> "<&6><def[value].name.display><&e> is now AFK."
        - flag <def[value]> afkalerted duration:11s
    - wait 5s