Paste #52667: Denizen Debug Logs From A Minecraft Server

Date: 2019/02/22 05:25:14 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_51
Up-time: 2h 58m
CraftBukkit Version: git-Spigot-dcd1643-e60fc34 (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build 108), CraftBukkit: 1.0.2-SNAPSHOT (build 1649)
Active Plugins (4): Citizens: 2.0.22-SNAPSHOT (build 1552), WorldEdit: 6.1.9;caf0ad9, Denizen: 1.0.2-SNAPSHOT (build 1649), 
WorldGuard: 6.2.2-SNAPSHOT;8eeab68
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Lensche3112(Lensche3112)
Offline Players: 0
Mode: online

14:25:11 [INFO]  Running script event 'EntityShootsBow', event='entity shoots 
                   bow' for script 'KNOPFSCHIESSEN' 
14:25:11 [INFO]  Starting InstantQueue 'KNOPFSCHIESSEN_NanoMudOther'... 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_NanoMudOther' Executing: IF 
                   "<player.has_flag[Knopfschuss]>" "{" "-" "flag" 
                   "<context.projectile>" "Shooter:<context.entity>" "}" 
14:25:11 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+ 
14:25:11 [INFO] +> Executing 'IF': use_braces='true' 
14:25:11 [INFO]  Filled tag <player.has_flag[Knopfschuss]> with 'true'. 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_NanoMudOther' Executing: FLAG 
                   "<context.projectile>" "Shooter:<context.entity>" 
14:25:11 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+ 
14:25:11 [INFO]  Filled tag <context.projectile> with 
                   'e@c965991a-d7bc-4f9a-b6d4-5db12ffad27e'. 
14:25:11 [INFO]  Filled tag <context.entity> with 
                   'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'. 
14:25:11 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'  
                   Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)' 
                    flag_target='e@c965991a-d7bc-4f9a-b6d4-5db12ffad27e' 
14:25:11 [INFO]  Completing queue 'KNOPFSCHIESSEN_NanoMudOther' in 16ms. 
14:25:11 [INFO]  Running script event 'EntityInteracts', event='arrow 
                   interacts with wood_button' for script 'KNOPFSCHIESSEN' 
14:25:11 [INFO]  Starting InstantQueue 
                   'KNOPFSCHIESSEN_DenizenIncomingOpponent'... 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_DenizenIncomingOpponent' Executing: 
                   CHOOSE "<context.location.simple>" 
14:25:11 [INFO] +- Executing dCommand: CHOOSE ---------+ 
14:25:11 [INFO]  Filled tag <context.location.simple> with 
                   '6994,90,-6008,world'. 
14:25:11 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world' 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_DenizenIncomingOpponent' Executing: 
                   INJECT "locally" "treffer" 
14:25:11 [INFO] +- Executing dCommand: INJECT ---------+ 
14:25:11 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'  
                   path='treffer'  local='true' 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_DenizenIncomingOpponent' Executing: IF 
                   "<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich 
                   bitte mit Heinz bevor du teilnimmst!" "-" "determine" 
                   "cancelled" "}" 
14:25:11 [INFO] +- Executing dCommand: IF ---------+ 
14:25:11 [INFO] +> Executing 'IF': use_braces='true' 
14:25:11 [INFO]  Filled tag <context.entity.has_flag[Shooter]> with 'true'. 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_DenizenIncomingOpponent' Executing: 
                   NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!" 
14:25:11 [INFO] +- Executing dCommand: NARRATE ---------+ 
14:25:11 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz 
                   bevor du teilnimmst!'  Targets='null' 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_DenizenIncomingOpponent' Executing: 
                   DETERMINE "cancelled" 
14:25:11 [INFO] +- Executing dCommand: DETERMINE ---------+ 
14:25:11 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
14:25:11 [INFO]  Completing queue 'KNOPFSCHIESSEN_DenizenIncomingOpponent' in 
                   17ms. 
14:25:11 [INFO]  Event cancelled! 
14:25:11 [INFO]  Running script event 'EntityInteracts', event='arrow 
                   interacts with wood_button' for script 'KNOPFSCHIESSEN' 
14:25:11 [INFO]  Starting InstantQueue 'KNOPFSCHIESSEN_YoAtmosphericOh'... 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_YoAtmosphericOh' Executing: CHOOSE 
                   "<context.location.simple>" 
14:25:11 [INFO] +- Executing dCommand: CHOOSE ---------+ 
14:25:11 [INFO]  Filled tag <context.location.simple> with 
                   '6994,90,-6008,world'. 
14:25:11 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world' 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_YoAtmosphericOh' Executing: INJECT 
                   "locally" "treffer" 
14:25:11 [INFO] +- Executing dCommand: INJECT ---------+ 
14:25:11 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'  
                   path='treffer'  local='true' 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_YoAtmosphericOh' Executing: IF 
                   "<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich 
                   bitte mit Heinz bevor du teilnimmst!" "-" "determine" 
                   "cancelled" "}" 
14:25:11 [INFO] +- Executing dCommand: IF ---------+ 
14:25:11 [INFO] +> Executing 'IF': use_braces='true' 
14:25:11 [INFO]  Filled tag <context.entity.has_flag[Shooter]> with 'true'. 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_YoAtmosphericOh' Executing: NARRATE 
                   "Sprich bitte mit Heinz bevor du teilnimmst!" 
14:25:11 [INFO] +- Executing dCommand: NARRATE ---------+ 
14:25:11 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz 
                   bevor du teilnimmst!'  Targets='null' 
14:25:11 [INFO]  Queue 'KNOPFSCHIESSEN_YoAtmosphericOh' Executing: DETERMINE 
                   "cancelled" 
14:25:11 [INFO] +- Executing dCommand: DETERMINE ---------+ 
14:25:11 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
14:25:11 [INFO]  Completing queue 'KNOPFSCHIESSEN_YoAtmosphericOh' in 31ms. 
14:25:11 [INFO]  Event cancelled!