Java Version: 1.8.0_51
Up-time: 4h 21m
CraftBukkit Version: git-Spigot-dcd1643-e60fc34 (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build 108), CraftBukkit: 1.0.2-SNAPSHOT (build 1649)
Active Plugins (4): Citizens: 2.0.22-SNAPSHOT (build 1552), WorldEdit: 6.1.9;caf0ad9, Denizen: 1.0.2-SNAPSHOT (build 1649),
WorldGuard: 6.2.2-SNAPSHOT;8eeab68
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Lensche3112(Lensche3112)
Offline Players: 0
Mode: online
15:42:11 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:11 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_HeOnceCommunication'...
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_HeOnceCommunication' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:11 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:11 [INFO] +> Executing 'IF': use_braces='true'
15:42:11 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_HeOnceCommunication' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:11 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:11 [INFO] Filled tag <context.projectile> with
'e@40d6eb35-b783-42a9-998c-30258a8ef9e8'.
15:42:11 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:11 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@40d6eb35-b783-42a9-998c-30258a8ef9e8'
15:42:11 [INFO] Completing queue 'KNOPFSCHIESSEN_HeOnceCommunication' in
10ms.
15:42:11 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:11 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_BlakeDenizenTransition'...
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:11 [INFO] +- Executing dCommand: IF ---------+
15:42:11 [INFO] +> Executing 'IF': use_braces='true'
15:42:11 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:11 [INFO] +- Executing dCommand: FLAG ---------+
15:42:11 [INFO] Filled tag <context.entity> with
'e@40d6eb35-b783-42a9-998c-30258a8ef9e8'.
15:42:11 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@40d6eb35-b783-42a9-998c-30258a8ef9e8'
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' Executing:
CHOOSE "<context.location.simple>"
15:42:11 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:11 [INFO] Filled tag <context.location.simple> with
'6994,90,-6008,world'.
15:42:11 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world'
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' Executing:
INJECT "locally" "treffer"
15:42:11 [INFO] +- Executing dCommand: INJECT ---------+
15:42:11 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:11 [INFO] +- Executing dCommand: IF ---------+
15:42:11 [INFO] +> Executing 'IF': use_braces='true'
15:42:11 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:11 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:11 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:11 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' Executing:
DETERMINE "cancelled"
15:42:11 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:11 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:11 [INFO] Completing queue 'KNOPFSCHIESSEN_BlakeDenizenTransition' in
50ms.
15:42:11 [INFO] Event cancelled!
15:42:11 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:11 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_FifteenPursuantCss'...
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_FifteenPursuantCss' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:11 [INFO] +- Executing dCommand: IF ---------+
15:42:11 [INFO] +> Executing 'IF': use_braces='true'
15:42:11 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:11 [INFO] Queue 'KNOPFSCHIESSEN_FifteenPursuantCss' Executing:
DETERMINE "cancelled"
15:42:11 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:11 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:11 [INFO] Completing queue 'KNOPFSCHIESSEN_FifteenPursuantCss' in 2ms.
15:42:11 [INFO] Event cancelled!
15:42:13 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:13 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ClosingTragedyStudied'...
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_ClosingTragedyStudied' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:13 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:13 [INFO] +> Executing 'IF': use_braces='true'
15:42:13 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_ClosingTragedyStudied' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:13 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:13 [INFO] Filled tag <context.projectile> with
'e@3e9840eb-0647-43b3-a09c-1915a3ed8b7c'.
15:42:13 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:13 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@3e9840eb-0647-43b3-a09c-1915a3ed8b7c'
15:42:13 [INFO] Completing queue 'KNOPFSCHIESSEN_ClosingTragedyStudied' in
3ms.
15:42:13 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:13 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_CraftRobbieStylish'...
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_CraftRobbieStylish' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:13 [INFO] +- Executing dCommand: IF ---------+
15:42:13 [INFO] +> Executing 'IF': use_braces='true'
15:42:13 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_CraftRobbieStylish' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:13 [INFO] +- Executing dCommand: FLAG ---------+
15:42:13 [INFO] Filled tag <context.entity> with
'e@3e9840eb-0647-43b3-a09c-1915a3ed8b7c'.
15:42:13 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@3e9840eb-0647-43b3-a09c-1915a3ed8b7c'
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_CraftRobbieStylish' Executing: CHOOSE
"<context.location.simple>"
15:42:13 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:13 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:42:13 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_CraftRobbieStylish' Executing: INJECT
"locally" "treffer"
15:42:13 [INFO] +- Executing dCommand: INJECT ---------+
15:42:13 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_CraftRobbieStylish' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:13 [INFO] +- Executing dCommand: IF ---------+
15:42:13 [INFO] +> Executing 'IF': use_braces='true'
15:42:13 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_CraftRobbieStylish' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:13 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:13 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:13 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:13 [INFO] Queue 'KNOPFSCHIESSEN_CraftRobbieStylish' Executing:
DETERMINE "cancelled"
15:42:13 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:13 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:13 [INFO] Completing queue 'KNOPFSCHIESSEN_CraftRobbieStylish' in 17ms.
15:42:13 [INFO] Event cancelled!
15:42:16 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:16 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_FgArchitectSelections'...
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_FgArchitectSelections' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:16 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:16 [INFO] +> Executing 'IF': use_braces='true'
15:42:16 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_FgArchitectSelections' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:16 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:16 [INFO] Filled tag <context.projectile> with
'e@bd9f2bf2-402e-45d9-8328-ac3331d0a5dd'.
15:42:16 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:16 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@bd9f2bf2-402e-45d9-8328-ac3331d0a5dd'
15:42:16 [INFO] Completing queue 'KNOPFSCHIESSEN_FgArchitectSelections' in
6ms.
15:42:16 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:16 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SpeechesMichaelFinds'...
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:16 [INFO] +- Executing dCommand: IF ---------+
15:42:16 [INFO] +> Executing 'IF': use_braces='true'
15:42:16 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:16 [INFO] +- Executing dCommand: FLAG ---------+
15:42:16 [INFO] Filled tag <context.entity> with
'e@bd9f2bf2-402e-45d9-8328-ac3331d0a5dd'.
15:42:16 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@bd9f2bf2-402e-45d9-8328-ac3331d0a5dd'
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' Executing: CHOOSE
"<context.location.simple>"
15:42:16 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:16 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:42:16 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' Executing: INJECT
"locally" "treffer"
15:42:16 [INFO] +- Executing dCommand: INJECT ---------+
15:42:16 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:16 [INFO] +- Executing dCommand: IF ---------+
15:42:16 [INFO] +> Executing 'IF': use_braces='true'
15:42:16 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:16 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:16 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:16 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:16 [INFO] Queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' Executing:
DETERMINE "cancelled"
15:42:16 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:16 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:16 [INFO] Completing queue 'KNOPFSCHIESSEN_SpeechesMichaelFinds' in
28ms.
15:42:16 [INFO] Event cancelled!
15:42:18 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:18 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_FramedForceCzech'...
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FramedForceCzech' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:18 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:18 [INFO] +> Executing 'IF': use_braces='true'
15:42:18 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FramedForceCzech' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:18 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:18 [INFO] Filled tag <context.projectile> with
'e@d53afb31-7397-42fb-a3ac-9719d6c35e0c'.
15:42:18 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:18 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@d53afb31-7397-42fb-a3ac-9719d6c35e0c'
15:42:18 [INFO] Completing queue 'KNOPFSCHIESSEN_FramedForceCzech' in 6ms.
15:42:18 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:18 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_FrameGuamHigh'...
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FrameGuamHigh' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:18 [INFO] +- Executing dCommand: IF ---------+
15:42:18 [INFO] +> Executing 'IF': use_braces='true'
15:42:18 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FrameGuamHigh' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:18 [INFO] +- Executing dCommand: FLAG ---------+
15:42:18 [INFO] Filled tag <context.entity> with
'e@d53afb31-7397-42fb-a3ac-9719d6c35e0c'.
15:42:18 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@d53afb31-7397-42fb-a3ac-9719d6c35e0c'
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FrameGuamHigh' Executing: CHOOSE
"<context.location.simple>"
15:42:18 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:18 [INFO] Filled tag <context.location.simple> with
'6995,90,-6008,world'.
15:42:18 [INFO] +> Executing 'CHOOSE': choice='6995,90,-6008,world'
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FrameGuamHigh' Executing: INJECT
"locally" "treffer"
15:42:18 [INFO] +- Executing dCommand: INJECT ---------+
15:42:18 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FrameGuamHigh' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:18 [INFO] +- Executing dCommand: IF ---------+
15:42:18 [INFO] +> Executing 'IF': use_braces='true'
15:42:18 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FrameGuamHigh' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:18 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:18 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:18 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_FrameGuamHigh' Executing: DETERMINE
"cancelled"
15:42:18 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:18 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:18 [INFO] Completing queue 'KNOPFSCHIESSEN_FrameGuamHigh' in 19ms.
15:42:18 [INFO] Event cancelled!
15:42:18 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:18 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SuddenlyStephanieDenizen'...
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_SuddenlyStephanieDenizen' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:18 [INFO] +- Executing dCommand: IF ---------+
15:42:18 [INFO] +> Executing 'IF': use_braces='true'
15:42:18 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:18 [INFO] Queue 'KNOPFSCHIESSEN_SuddenlyStephanieDenizen' Executing:
DETERMINE "cancelled"
15:42:18 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:18 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:18 [INFO] Completing queue 'KNOPFSCHIESSEN_SuddenlyStephanieDenizen' in
22ms.
15:42:18 [INFO] Event cancelled!
15:42:20 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:20 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_EmergencyImaginationReplication'...
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_EmergencyImaginationReplication'
Executing: IF "<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:20 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:20 [INFO] +> Executing 'IF': use_braces='true'
15:42:20 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_EmergencyImaginationReplication'
Executing: FLAG "<context.projectile>"
"shooter:<context.entity>" "duration:10s"
15:42:20 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:20 [INFO] Filled tag <context.projectile> with
'e@4530d130-6d59-4e10-b0a7-19657cdcef77'.
15:42:20 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:20 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@4530d130-6d59-4e10-b0a7-19657cdcef77'
15:42:20 [INFO] Completing queue
'KNOPFSCHIESSEN_EmergencyImaginationReplication' in 8ms.
15:42:20 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:20 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_LawnRtTomatoes'...
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_LawnRtTomatoes' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:20 [INFO] +- Executing dCommand: IF ---------+
15:42:20 [INFO] +> Executing 'IF': use_braces='true'
15:42:20 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_LawnRtTomatoes' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:20 [INFO] +- Executing dCommand: FLAG ---------+
15:42:20 [INFO] Filled tag <context.entity> with
'e@4530d130-6d59-4e10-b0a7-19657cdcef77'.
15:42:20 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@4530d130-6d59-4e10-b0a7-19657cdcef77'
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_LawnRtTomatoes' Executing: CHOOSE
"<context.location.simple>"
15:42:20 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:20 [INFO] Filled tag <context.location.simple> with
'6993,90,-6008,world'.
15:42:20 [INFO] +> Executing 'CHOOSE': choice='6993,90,-6008,world'
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_LawnRtTomatoes' Executing: INJECT
"locally" "treffer"
15:42:20 [INFO] +- Executing dCommand: INJECT ---------+
15:42:20 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_LawnRtTomatoes' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:20 [INFO] +- Executing dCommand: IF ---------+
15:42:20 [INFO] +> Executing 'IF': use_braces='true'
15:42:20 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_LawnRtTomatoes' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:20 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:20 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:20 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:20 [INFO] Queue 'KNOPFSCHIESSEN_LawnRtTomatoes' Executing: DETERMINE
"cancelled"
15:42:20 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:20 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:20 [INFO] Completing queue 'KNOPFSCHIESSEN_LawnRtTomatoes' in 20ms.
15:42:20 [INFO] Event cancelled!
15:42:21 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:21 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ConsumersBrownDeveloper'...
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_ConsumersBrownDeveloper' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:21 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:21 [INFO] +> Executing 'IF': use_braces='true'
15:42:21 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_ConsumersBrownDeveloper' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:21 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:21 [INFO] Filled tag <context.projectile> with
'e@f277904c-7a5b-4c8e-b43c-5cf3640c4f56'.
15:42:21 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:21 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@f277904c-7a5b-4c8e-b43c-5cf3640c4f56'
15:42:21 [INFO] Completing queue 'KNOPFSCHIESSEN_ConsumersBrownDeveloper' in
3ms.
15:42:21 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:21 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_PinkRipeWas'...
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_PinkRipeWas' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:21 [INFO] +- Executing dCommand: IF ---------+
15:42:21 [INFO] +> Executing 'IF': use_braces='true'
15:42:21 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_PinkRipeWas' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:21 [INFO] +- Executing dCommand: FLAG ---------+
15:42:21 [INFO] Filled tag <context.entity> with
'e@f277904c-7a5b-4c8e-b43c-5cf3640c4f56'.
15:42:21 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@f277904c-7a5b-4c8e-b43c-5cf3640c4f56'
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_PinkRipeWas' Executing: CHOOSE
"<context.location.simple>"
15:42:21 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:21 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:42:21 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_PinkRipeWas' Executing: INJECT
"locally" "treffer"
15:42:21 [INFO] +- Executing dCommand: INJECT ---------+
15:42:21 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_PinkRipeWas' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:21 [INFO] +- Executing dCommand: IF ---------+
15:42:21 [INFO] +> Executing 'IF': use_braces='true'
15:42:21 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_PinkRipeWas' Executing: NARRATE "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:21 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:21 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:21 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_PinkRipeWas' Executing: DETERMINE
"cancelled"
15:42:21 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:21 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:21 [INFO] Completing queue 'KNOPFSCHIESSEN_PinkRipeWas' in 21ms.
15:42:21 [INFO] Event cancelled!
15:42:21 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:21 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_CitizensContraryBreeds'...
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_CitizensContraryBreeds' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:21 [INFO] +- Executing dCommand: IF ---------+
15:42:21 [INFO] +> Executing 'IF': use_braces='true'
15:42:21 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:21 [INFO] Queue 'KNOPFSCHIESSEN_CitizensContraryBreeds' Executing:
DETERMINE "cancelled"
15:42:21 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:21 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:21 [INFO] Completing queue 'KNOPFSCHIESSEN_CitizensContraryBreeds' in
3ms.
15:42:21 [INFO] Event cancelled!
15:42:22 [INFO] Running script event 'PlayerClicksBlock', event='player right
clicks wood_button' for script
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR'
15:42:22 [INFO] Starting InstantQueue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_TwiceDpiMusic'...
15:42:22 [INFO] Queue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_TwiceDpiMusic'
Executing: CHOOSE "<context.location.simple>"
15:42:22 [INFO] +- Executing dCommand: CHOOSE/p@Lensche3112 ---------+
15:42:22 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:42:22 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:42:22 [INFO] No result!
15:42:22 [INFO] Completing queue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_TwiceDpiMusic' in
2ms.
15:42:23 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:23 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_AppliedRrpEcological'...
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_AppliedRrpEcological' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:23 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:23 [INFO] +> Executing 'IF': use_braces='true'
15:42:23 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_AppliedRrpEcological' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:23 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:23 [INFO] Filled tag <context.projectile> with
'e@eefab5d3-660d-427e-9db7-1e650f056d4c'.
15:42:23 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:23 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@eefab5d3-660d-427e-9db7-1e650f056d4c'
15:42:23 [INFO] Completing queue 'KNOPFSCHIESSEN_AppliedRrpEcological' in
6ms.
15:42:23 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:23 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_IpodCitizensSupervisor'...
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:23 [INFO] +- Executing dCommand: IF ---------+
15:42:23 [INFO] +> Executing 'IF': use_braces='true'
15:42:23 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:23 [INFO] +- Executing dCommand: FLAG ---------+
15:42:23 [INFO] Filled tag <context.entity> with
'e@eefab5d3-660d-427e-9db7-1e650f056d4c'.
15:42:23 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@eefab5d3-660d-427e-9db7-1e650f056d4c'
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' Executing:
CHOOSE "<context.location.simple>"
15:42:23 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:23 [INFO] Filled tag <context.location.simple> with
'6994,92,-6008,world'.
15:42:23 [INFO] +> Executing 'CHOOSE': choice='6994,92,-6008,world'
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' Executing:
INJECT "locally" "treffer"
15:42:23 [INFO] +- Executing dCommand: INJECT ---------+
15:42:23 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:23 [INFO] +- Executing dCommand: IF ---------+
15:42:23 [INFO] +> Executing 'IF': use_braces='true'
15:42:23 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:23 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:23 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:23 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' Executing:
DETERMINE "cancelled"
15:42:23 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:23 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:23 [INFO] Completing queue 'KNOPFSCHIESSEN_IpodCitizensSupervisor' in
17ms.
15:42:23 [INFO] Event cancelled!
15:42:23 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:23 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_SpacesLossBriefs'...
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_SpacesLossBriefs' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:23 [INFO] +- Executing dCommand: IF ---------+
15:42:23 [INFO] +> Executing 'IF': use_braces='true'
15:42:23 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:23 [INFO] Queue 'KNOPFSCHIESSEN_SpacesLossBriefs' Executing: DETERMINE
"cancelled"
15:42:23 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:23 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:23 [INFO] Completing queue 'KNOPFSCHIESSEN_SpacesLossBriefs' in 2ms.
15:42:23 [INFO] Event cancelled!
15:42:24 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:24 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_AwareExtensionsPhotoshop'...
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_AwareExtensionsPhotoshop' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:24 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:24 [INFO] +> Executing 'IF': use_braces='true'
15:42:24 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_AwareExtensionsPhotoshop' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:24 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:24 [INFO] Filled tag <context.projectile> with
'e@a9588c32-a54a-4c88-a057-b821aeae70c5'.
15:42:24 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:24 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@a9588c32-a54a-4c88-a057-b821aeae70c5'
15:42:24 [INFO] Completing queue 'KNOPFSCHIESSEN_AwareExtensionsPhotoshop' in
5ms.
15:42:24 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:24 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_StrengthenSourcesForget'...
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:24 [INFO] +- Executing dCommand: IF ---------+
15:42:24 [INFO] +> Executing 'IF': use_braces='true'
15:42:24 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:42:24 [INFO] +- Executing dCommand: FLAG ---------+
15:42:24 [INFO] Filled tag <context.entity> with
'e@a9588c32-a54a-4c88-a057-b821aeae70c5'.
15:42:24 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@a9588c32-a54a-4c88-a057-b821aeae70c5'
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' Executing:
CHOOSE "<context.location.simple>"
15:42:24 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:24 [INFO] Filled tag <context.location.simple> with
'6995,92,-6008,world'.
15:42:24 [INFO] +> Executing 'CHOOSE': choice='6995,92,-6008,world'
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' Executing:
INJECT "locally" "treffer"
15:42:24 [INFO] +- Executing dCommand: INJECT ---------+
15:42:24 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:24 [INFO] +- Executing dCommand: IF ---------+
15:42:24 [INFO] +> Executing 'IF': use_braces='true'
15:42:24 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:24 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:24 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:24 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' Executing:
DETERMINE "cancelled"
15:42:24 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:24 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:24 [INFO] Completing queue 'KNOPFSCHIESSEN_StrengthenSourcesForget' in
17ms.
15:42:24 [INFO] Event cancelled!
15:42:24 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:24 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_RamAnimeAffordable'...
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_RamAnimeAffordable' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:24 [INFO] +- Executing dCommand: IF ---------+
15:42:24 [INFO] +> Executing 'IF': use_braces='true'
15:42:24 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:24 [INFO] Queue 'KNOPFSCHIESSEN_RamAnimeAffordable' Executing:
DETERMINE "cancelled"
15:42:24 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:24 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:24 [INFO] Completing queue 'KNOPFSCHIESSEN_RamAnimeAffordable' in 2ms.
15:42:24 [INFO] Event cancelled!
15:42:26 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:26 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_HardDiscoveryTracy'...
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_HardDiscoveryTracy' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:26 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:26 [INFO] +> Executing 'IF': use_braces='true'
15:42:26 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_HardDiscoveryTracy' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:26 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:26 [INFO] Filled tag <context.projectile> with
'e@ed808cf4-cf95-473f-b506-448f2b7d1ed9'.
15:42:26 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:26 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@ed808cf4-cf95-473f-b506-448f2b7d1ed9'
15:42:26 [INFO] Completing queue 'KNOPFSCHIESSEN_HardDiscoveryTracy' in 7ms.
15:42:26 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:26 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_BarnVisitedCohen'...
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_BarnVisitedCohen' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:26 [INFO] +- Executing dCommand: IF ---------+
15:42:26 [INFO] +> Executing 'IF': use_braces='true'
15:42:26 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_BarnVisitedCohen' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:26 [INFO] +- Executing dCommand: FLAG ---------+
15:42:26 [INFO] Filled tag <context.entity> with
'e@ed808cf4-cf95-473f-b506-448f2b7d1ed9'.
15:42:26 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@ed808cf4-cf95-473f-b506-448f2b7d1ed9'
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_BarnVisitedCohen' Executing: CHOOSE
"<context.location.simple>"
15:42:26 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:26 [INFO] Filled tag <context.location.simple> with
'6993,92,-6008,world'.
15:42:26 [INFO] +> Executing 'CHOOSE': choice='6993,92,-6008,world'
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_BarnVisitedCohen' Executing: INJECT
"locally" "treffer"
15:42:26 [INFO] +- Executing dCommand: INJECT ---------+
15:42:26 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_BarnVisitedCohen' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:26 [INFO] +- Executing dCommand: IF ---------+
15:42:26 [INFO] +> Executing 'IF': use_braces='true'
15:42:26 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_BarnVisitedCohen' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:26 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:26 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:26 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:26 [INFO] Queue 'KNOPFSCHIESSEN_BarnVisitedCohen' Executing: DETERMINE
"cancelled"
15:42:26 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:26 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:26 [INFO] Completing queue 'KNOPFSCHIESSEN_BarnVisitedCohen' in 31ms.
15:42:26 [INFO] Event cancelled!
15:42:27 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:27 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_LicenceRochesterDemonstrates'...
15:42:27 [INFO] Queue 'KNOPFSCHIESSEN_LicenceRochesterDemonstrates'
Executing: IF "<context.entity.has_flag[cooldown]>" "{" "-"
"determine" "cancelled" "}"
15:42:27 [INFO] +- Executing dCommand: IF ---------+
15:42:27 [INFO] +> Executing 'IF': use_braces='true'
15:42:27 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:27 [INFO] Queue 'KNOPFSCHIESSEN_LicenceRochesterDemonstrates'
Executing: DETERMINE "cancelled"
15:42:27 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:27 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:27 [INFO] Completing queue
'KNOPFSCHIESSEN_LicenceRochesterDemonstrates' in 4ms.
15:42:27 [INFO] Event cancelled!
15:42:27 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:27 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_DetermineIctHalf'...
15:42:27 [INFO] Queue 'KNOPFSCHIESSEN_DetermineIctHalf' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:27 [INFO] +- Executing dCommand: IF ---------+
15:42:27 [INFO] +> Executing 'IF': use_braces='true'
15:42:27 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:27 [INFO] Queue 'KNOPFSCHIESSEN_DetermineIctHalf' Executing: DETERMINE
"cancelled"
15:42:27 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:27 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:27 [INFO] Completing queue 'KNOPFSCHIESSEN_DetermineIctHalf' in 3ms.
15:42:27 [INFO] Event cancelled!
15:42:30 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:30 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_SqlCompCanvas'...
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_SqlCompCanvas' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:30 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:30 [INFO] +> Executing 'IF': use_braces='true'
15:42:30 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_SqlCompCanvas' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:30 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:30 [INFO] Filled tag <context.projectile> with
'e@3a985aa1-b387-40cc-9512-8337cc1042fa'.
15:42:30 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:30 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@3a985aa1-b387-40cc-9512-8337cc1042fa'
15:42:30 [INFO] Completing queue 'KNOPFSCHIESSEN_SqlCompCanvas' in 6ms.
15:42:30 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:30 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_VictorPrizesSimpsons'...
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:30 [INFO] +- Executing dCommand: IF ---------+
15:42:30 [INFO] +> Executing 'IF': use_braces='true'
15:42:30 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:30 [INFO] +- Executing dCommand: FLAG ---------+
15:42:30 [INFO] Filled tag <context.entity> with
'e@3a985aa1-b387-40cc-9512-8337cc1042fa'.
15:42:30 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@3a985aa1-b387-40cc-9512-8337cc1042fa'
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' Executing: CHOOSE
"<context.location.simple>"
15:42:30 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:30 [INFO] Filled tag <context.location.simple> with
'6994,90,-6008,world'.
15:42:30 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world'
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' Executing: INJECT
"locally" "treffer"
15:42:30 [INFO] +- Executing dCommand: INJECT ---------+
15:42:30 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:30 [INFO] +- Executing dCommand: IF ---------+
15:42:30 [INFO] +> Executing 'IF': use_braces='true'
15:42:30 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:30 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:30 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:30 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' Executing:
DETERMINE "cancelled"
15:42:30 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:30 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:30 [INFO] Completing queue 'KNOPFSCHIESSEN_VictorPrizesSimpsons' in
23ms.
15:42:30 [INFO] Event cancelled!
15:42:30 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:30 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_AgencyRevealsBrokers'...
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_AgencyRevealsBrokers' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:30 [INFO] +- Executing dCommand: IF ---------+
15:42:30 [INFO] +> Executing 'IF': use_braces='true'
15:42:30 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:30 [INFO] Queue 'KNOPFSCHIESSEN_AgencyRevealsBrokers' Executing:
DETERMINE "cancelled"
15:42:30 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:30 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:30 [INFO] Completing queue 'KNOPFSCHIESSEN_AgencyRevealsBrokers' in
5ms.
15:42:30 [INFO] Event cancelled!
15:42:31 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:31 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_ElectoralNovDenizen'...
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_ElectoralNovDenizen' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:31 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:31 [INFO] +> Executing 'IF': use_braces='true'
15:42:31 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_ElectoralNovDenizen' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:31 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:31 [INFO] Filled tag <context.projectile> with
'e@3eec7c35-98cd-449a-bc70-2e54e2291fd4'.
15:42:31 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:31 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@3eec7c35-98cd-449a-bc70-2e54e2291fd4'
15:42:31 [INFO] Completing queue 'KNOPFSCHIESSEN_ElectoralNovDenizen' in 5ms.
15:42:31 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:31 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_GraduateEitherCelebration'...
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_GraduateEitherCelebration' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:31 [INFO] +- Executing dCommand: IF ---------+
15:42:31 [INFO] +> Executing 'IF': use_braces='true'
15:42:31 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_GraduateEitherCelebration' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:42:31 [INFO] +- Executing dCommand: FLAG ---------+
15:42:31 [INFO] Filled tag <context.entity> with
'e@3eec7c35-98cd-449a-bc70-2e54e2291fd4'.
15:42:31 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@3eec7c35-98cd-449a-bc70-2e54e2291fd4'
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_GraduateEitherCelebration' Executing:
CHOOSE "<context.location.simple>"
15:42:31 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:31 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:42:31 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_GraduateEitherCelebration' Executing:
INJECT "locally" "treffer"
15:42:31 [INFO] +- Executing dCommand: INJECT ---------+
15:42:31 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_GraduateEitherCelebration' Executing:
IF "<context.entity.has_flag[Shooter]>" "{" "-" "narrate"
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:31 [INFO] +- Executing dCommand: IF ---------+
15:42:31 [INFO] +> Executing 'IF': use_braces='true'
15:42:31 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_GraduateEitherCelebration' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:31 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:31 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:31 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:31 [INFO] Queue 'KNOPFSCHIESSEN_GraduateEitherCelebration' Executing:
DETERMINE "cancelled"
15:42:31 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:31 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:31 [INFO] Completing queue 'KNOPFSCHIESSEN_GraduateEitherCelebration'
in 8ms.
15:42:31 [INFO] Event cancelled!
15:42:32 [INFO] Running script event 'PlayerClicksBlock', event='player right
clicks wood_button' for script
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR'
15:42:32 [INFO] Starting InstantQueue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_AlternateHungaryTissue'...
15:42:32 [INFO] Queue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_AlternateHungaryTissue'
Executing: CHOOSE "<context.location.simple>"
15:42:32 [INFO] +- Executing dCommand: CHOOSE/p@Lensche3112 ---------+
15:42:32 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:42:32 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:42:32 [INFO] No result!
15:42:32 [INFO] Completing queue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_AlternateHungaryTissue'
in 1ms.
15:42:33 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:33 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_DressedEnlargeMonica'...
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_DressedEnlargeMonica' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:33 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:33 [INFO] +> Executing 'IF': use_braces='true'
15:42:33 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_DressedEnlargeMonica' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:33 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:33 [INFO] Filled tag <context.projectile> with
'e@e3e5f25f-ebcd-48ed-8e91-2325b4e4cd61'.
15:42:33 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:33 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@e3e5f25f-ebcd-48ed-8e91-2325b4e4cd61'
15:42:33 [INFO] Completing queue 'KNOPFSCHIESSEN_DressedEnlargeMonica' in
4ms.
15:42:33 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:33 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_PierreAccomplishTba'...
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_PierreAccomplishTba' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:33 [INFO] +- Executing dCommand: IF ---------+
15:42:33 [INFO] +> Executing 'IF': use_braces='true'
15:42:33 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_PierreAccomplishTba' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:33 [INFO] +- Executing dCommand: FLAG ---------+
15:42:33 [INFO] Filled tag <context.entity> with
'e@e3e5f25f-ebcd-48ed-8e91-2325b4e4cd61'.
15:42:33 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@e3e5f25f-ebcd-48ed-8e91-2325b4e4cd61'
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_PierreAccomplishTba' Executing: CHOOSE
"<context.location.simple>"
15:42:33 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:33 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:42:33 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_PierreAccomplishTba' Executing: INJECT
"locally" "treffer"
15:42:33 [INFO] +- Executing dCommand: INJECT ---------+
15:42:33 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_PierreAccomplishTba' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:33 [INFO] +- Executing dCommand: IF ---------+
15:42:33 [INFO] +> Executing 'IF': use_braces='true'
15:42:33 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_PierreAccomplishTba' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:33 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:33 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:33 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:33 [INFO] Queue 'KNOPFSCHIESSEN_PierreAccomplishTba' Executing:
DETERMINE "cancelled"
15:42:33 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:33 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:33 [INFO] Completing queue 'KNOPFSCHIESSEN_PierreAccomplishTba' in
18ms.
15:42:33 [INFO] Event cancelled!
15:42:34 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:34 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_TreatmentAmendedMale'...
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_TreatmentAmendedMale' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:34 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:34 [INFO] +> Executing 'IF': use_braces='true'
15:42:34 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_TreatmentAmendedMale' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:34 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:34 [INFO] Filled tag <context.projectile> with
'e@6cb404aa-ba62-41f0-aa47-fd3731e549bd'.
15:42:34 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:34 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@6cb404aa-ba62-41f0-aa47-fd3731e549bd'
15:42:34 [INFO] Completing queue 'KNOPFSCHIESSEN_TreatmentAmendedMale' in
5ms.
15:42:34 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:34 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ExpoCornersOriginally'...
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:34 [INFO] +- Executing dCommand: IF ---------+
15:42:34 [INFO] +> Executing 'IF': use_braces='true'
15:42:34 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:34 [INFO] +- Executing dCommand: FLAG ---------+
15:42:34 [INFO] Filled tag <context.entity> with
'e@6cb404aa-ba62-41f0-aa47-fd3731e549bd'.
15:42:34 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@6cb404aa-ba62-41f0-aa47-fd3731e549bd'
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' Executing:
CHOOSE "<context.location.simple>"
15:42:34 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:34 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:42:34 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' Executing:
INJECT "locally" "treffer"
15:42:34 [INFO] +- Executing dCommand: INJECT ---------+
15:42:34 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:34 [INFO] +- Executing dCommand: IF ---------+
15:42:34 [INFO] +> Executing 'IF': use_braces='true'
15:42:34 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:34 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:34 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:34 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:34 [INFO] Queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' Executing:
DETERMINE "cancelled"
15:42:34 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:34 [INFO] Completing queue 'KNOPFSCHIESSEN_ExpoCornersOriginally' in
17ms.
15:42:34 [INFO] Event cancelled!
15:42:36 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:36 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_FgJrBeijing'...
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_FgJrBeijing' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:36 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:36 [INFO] +> Executing 'IF': use_braces='true'
15:42:36 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_FgJrBeijing' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:36 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:36 [INFO] Filled tag <context.projectile> with
'e@a8857679-4832-4f9d-9a30-4b85ef705380'.
15:42:36 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:36 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@a8857679-4832-4f9d-9a30-4b85ef705380'
15:42:36 [INFO] Completing queue 'KNOPFSCHIESSEN_FgJrBeijing' in 62ms.
15:42:36 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:36 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PrerequisiteLondonMesh'...
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_PrerequisiteLondonMesh' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:36 [INFO] +- Executing dCommand: IF ---------+
15:42:36 [INFO] +> Executing 'IF': use_braces='true'
15:42:36 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_PrerequisiteLondonMesh' Executing:
DETERMINE "cancelled"
15:42:36 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:36 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:36 [INFO] Completing queue 'KNOPFSCHIESSEN_PrerequisiteLondonMesh' in
2ms.
15:42:36 [INFO] Event cancelled!
15:42:36 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:36 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_CssMapsDraws'...
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_CssMapsDraws' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:36 [INFO] +- Executing dCommand: IF ---------+
15:42:36 [INFO] +> Executing 'IF': use_braces='true'
15:42:36 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_CssMapsDraws' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:36 [INFO] +- Executing dCommand: FLAG ---------+
15:42:36 [INFO] Filled tag <context.entity> with
'e@a8857679-4832-4f9d-9a30-4b85ef705380'.
15:42:36 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@a8857679-4832-4f9d-9a30-4b85ef705380'
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_CssMapsDraws' Executing: CHOOSE
"<context.location.simple>"
15:42:36 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:36 [INFO] Filled tag <context.location.simple> with
'6993,90,-6008,world'.
15:42:36 [INFO] +> Executing 'CHOOSE': choice='6993,90,-6008,world'
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_CssMapsDraws' Executing: INJECT
"locally" "treffer"
15:42:36 [INFO] +- Executing dCommand: INJECT ---------+
15:42:36 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_CssMapsDraws' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:36 [INFO] +- Executing dCommand: IF ---------+
15:42:36 [INFO] +> Executing 'IF': use_braces='true'
15:42:36 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_CssMapsDraws' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:36 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:36 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:36 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:36 [INFO] Queue 'KNOPFSCHIESSEN_CssMapsDraws' Executing: DETERMINE
"cancelled"
15:42:36 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:36 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:36 [INFO] Completing queue 'KNOPFSCHIESSEN_CssMapsDraws' in 31ms.
15:42:36 [INFO] Event cancelled!
15:42:38 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:38 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_BroaderNgThesis'...
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_BroaderNgThesis' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:38 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:38 [INFO] +> Executing 'IF': use_braces='true'
15:42:38 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_BroaderNgThesis' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:38 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:38 [INFO] Filled tag <context.projectile> with
'e@d1f81ccc-70e4-403f-8a92-a6cb3c358e9c'.
15:42:38 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:38 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@d1f81ccc-70e4-403f-8a92-a6cb3c358e9c'
15:42:38 [INFO] Completing queue 'KNOPFSCHIESSEN_BroaderNgThesis' in 7ms.
15:42:38 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:38 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_GenesRingtonesAdverse'...
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:38 [INFO] +- Executing dCommand: IF ---------+
15:42:38 [INFO] +> Executing 'IF': use_braces='true'
15:42:38 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:38 [INFO] +- Executing dCommand: FLAG ---------+
15:42:38 [INFO] Filled tag <context.entity> with
'e@d1f81ccc-70e4-403f-8a92-a6cb3c358e9c'.
15:42:38 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@d1f81ccc-70e4-403f-8a92-a6cb3c358e9c'
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' Executing:
CHOOSE "<context.location.simple>"
15:42:38 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:38 [INFO] Filled tag <context.location.simple> with
'6995,90,-6008,world'.
15:42:38 [INFO] +> Executing 'CHOOSE': choice='6995,90,-6008,world'
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' Executing:
INJECT "locally" "treffer"
15:42:38 [INFO] +- Executing dCommand: INJECT ---------+
15:42:38 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:38 [INFO] +- Executing dCommand: IF ---------+
15:42:38 [INFO] +> Executing 'IF': use_braces='true'
15:42:38 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:38 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:38 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:38 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' Executing:
DETERMINE "cancelled"
15:42:38 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:38 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:38 [INFO] Completing queue 'KNOPFSCHIESSEN_GenesRingtonesAdverse' in
25ms.
15:42:38 [INFO] Event cancelled!
15:42:38 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:38 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_AtomicMaltaSlip'...
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_AtomicMaltaSlip' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:38 [INFO] +- Executing dCommand: IF ---------+
15:42:38 [INFO] +> Executing 'IF': use_braces='true'
15:42:38 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:38 [INFO] Queue 'KNOPFSCHIESSEN_AtomicMaltaSlip' Executing: DETERMINE
"cancelled"
15:42:38 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:38 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:38 [INFO] Completing queue 'KNOPFSCHIESSEN_AtomicMaltaSlip' in 2ms.
15:42:38 [INFO] Event cancelled!
15:42:40 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:40 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_RunnerSeedsEquipment'...
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_RunnerSeedsEquipment' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:40 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:40 [INFO] +> Executing 'IF': use_braces='true'
15:42:40 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_RunnerSeedsEquipment' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:40 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:40 [INFO] Filled tag <context.projectile> with
'e@a83a0d11-5a7d-49f0-8283-fb80af177414'.
15:42:40 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:40 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@a83a0d11-5a7d-49f0-8283-fb80af177414'
15:42:40 [INFO] Completing queue 'KNOPFSCHIESSEN_RunnerSeedsEquipment' in
11ms.
15:42:40 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:40 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_WivesCollectionsShed'...
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_WivesCollectionsShed' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:40 [INFO] +- Executing dCommand: IF ---------+
15:42:40 [INFO] +> Executing 'IF': use_braces='true'
15:42:40 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_WivesCollectionsShed' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:40 [INFO] +- Executing dCommand: FLAG ---------+
15:42:40 [INFO] Filled tag <context.entity> with
'e@a83a0d11-5a7d-49f0-8283-fb80af177414'.
15:42:40 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@a83a0d11-5a7d-49f0-8283-fb80af177414'
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_WivesCollectionsShed' Executing: CHOOSE
"<context.location.simple>"
15:42:40 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:40 [INFO] Filled tag <context.location.simple> with
'6993,92,-6008,world'.
15:42:40 [INFO] +> Executing 'CHOOSE': choice='6993,92,-6008,world'
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_WivesCollectionsShed' Executing: INJECT
"locally" "treffer"
15:42:40 [INFO] +- Executing dCommand: INJECT ---------+
15:42:40 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_WivesCollectionsShed' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:40 [INFO] +- Executing dCommand: IF ---------+
15:42:40 [INFO] +> Executing 'IF': use_braces='true'
15:42:40 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_WivesCollectionsShed' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:40 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:40 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:40 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:40 [INFO] Queue 'KNOPFSCHIESSEN_WivesCollectionsShed' Executing:
DETERMINE "cancelled"
15:42:40 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:40 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:40 [INFO] Completing queue 'KNOPFSCHIESSEN_WivesCollectionsShed' in
19ms.
15:42:40 [INFO] Event cancelled!
15:42:41 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:41 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_IndustriesTreoBaby'...
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_IndustriesTreoBaby' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:41 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:41 [INFO] +> Executing 'IF': use_braces='true'
15:42:41 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_IndustriesTreoBaby' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:41 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:41 [INFO] Filled tag <context.projectile> with
'e@78c67b4d-ffeb-4c52-adf0-f901d7c73a1f'.
15:42:41 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:41 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@78c67b4d-ffeb-4c52-adf0-f901d7c73a1f'
15:42:41 [INFO] Completing queue 'KNOPFSCHIESSEN_IndustriesTreoBaby' in 5ms.
15:42:41 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:41 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_SportRegardBeside'...
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_SportRegardBeside' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:41 [INFO] +- Executing dCommand: IF ---------+
15:42:41 [INFO] +> Executing 'IF': use_braces='true'
15:42:41 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_SportRegardBeside' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:41 [INFO] +- Executing dCommand: FLAG ---------+
15:42:41 [INFO] Filled tag <context.entity> with
'e@78c67b4d-ffeb-4c52-adf0-f901d7c73a1f'.
15:42:41 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@78c67b4d-ffeb-4c52-adf0-f901d7c73a1f'
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_SportRegardBeside' Executing: CHOOSE
"<context.location.simple>"
15:42:41 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:41 [INFO] Filled tag <context.location.simple> with
'6994,92,-6008,world'.
15:42:41 [INFO] +> Executing 'CHOOSE': choice='6994,92,-6008,world'
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_SportRegardBeside' Executing: INJECT
"locally" "treffer"
15:42:41 [INFO] +- Executing dCommand: INJECT ---------+
15:42:41 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_SportRegardBeside' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:41 [INFO] +- Executing dCommand: IF ---------+
15:42:41 [INFO] +> Executing 'IF': use_braces='true'
15:42:41 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_SportRegardBeside' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:41 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:41 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:41 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:41 [INFO] Queue 'KNOPFSCHIESSEN_SportRegardBeside' Executing: DETERMINE
"cancelled"
15:42:41 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:41 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:41 [INFO] Completing queue 'KNOPFSCHIESSEN_SportRegardBeside' in 15ms.
15:42:41 [INFO] Event cancelled!
15:42:42 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:42 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_MathematicalUtilityCst'...
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_MathematicalUtilityCst' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:42 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:42 [INFO] +> Executing 'IF': use_braces='true'
15:42:42 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_MathematicalUtilityCst' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:42 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:42 [INFO] Filled tag <context.projectile> with
'e@5f472d3d-2bf7-4f45-91f7-51912ecf1746'.
15:42:42 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:42 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@5f472d3d-2bf7-4f45-91f7-51912ecf1746'
15:42:42 [INFO] Completing queue 'KNOPFSCHIESSEN_MathematicalUtilityCst' in
9ms.
15:42:42 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:42 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_DeletedHartfordEmperor'...
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_DeletedHartfordEmperor' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:42 [INFO] +- Executing dCommand: IF ---------+
15:42:42 [INFO] +> Executing 'IF': use_braces='true'
15:42:42 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_DeletedHartfordEmperor' Executing:
DETERMINE "cancelled"
15:42:42 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:42 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:42 [INFO] Completing queue 'KNOPFSCHIESSEN_DeletedHartfordEmperor' in
12ms.
15:42:42 [INFO] Event cancelled!
15:42:42 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:42 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_EasyControllersMigration'...
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_EasyControllersMigration' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:42 [INFO] +- Executing dCommand: IF ---------+
15:42:42 [INFO] +> Executing 'IF': use_braces='true'
15:42:42 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_EasyControllersMigration' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:42:42 [INFO] +- Executing dCommand: FLAG ---------+
15:42:42 [INFO] Filled tag <context.entity> with
'e@5f472d3d-2bf7-4f45-91f7-51912ecf1746'.
15:42:42 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@5f472d3d-2bf7-4f45-91f7-51912ecf1746'
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_EasyControllersMigration' Executing:
CHOOSE "<context.location.simple>"
15:42:42 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:42 [INFO] Filled tag <context.location.simple> with
'6995,92,-6008,world'.
15:42:42 [INFO] +> Executing 'CHOOSE': choice='6995,92,-6008,world'
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_EasyControllersMigration' Executing:
INJECT "locally" "treffer"
15:42:42 [INFO] +- Executing dCommand: INJECT ---------+
15:42:42 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_EasyControllersMigration' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:42 [INFO] +- Executing dCommand: IF ---------+
15:42:42 [INFO] +> Executing 'IF': use_braces='true'
15:42:42 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_EasyControllersMigration' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:42 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:42 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:42 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:42 [INFO] Queue 'KNOPFSCHIESSEN_EasyControllersMigration' Executing:
DETERMINE "cancelled"
15:42:42 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:42 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:42 [INFO] Completing queue 'KNOPFSCHIESSEN_EasyControllersMigration' in
17ms.
15:42:42 [INFO] Event cancelled!
15:42:44 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:44 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_MineMinistryFlame'...
15:42:44 [INFO] Queue 'KNOPFSCHIESSEN_MineMinistryFlame' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:44 [INFO] +- Executing dCommand: IF ---------+
15:42:44 [INFO] +> Executing 'IF': use_braces='true'
15:42:44 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:44 [INFO] Queue 'KNOPFSCHIESSEN_MineMinistryFlame' Executing: DETERMINE
"cancelled"
15:42:44 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:44 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:44 [INFO] Completing queue 'KNOPFSCHIESSEN_MineMinistryFlame' in 24ms.
15:42:44 [INFO] Event cancelled!
15:42:44 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:44 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_HawkRatingsDance'...
15:42:44 [INFO] Queue 'KNOPFSCHIESSEN_HawkRatingsDance' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:44 [INFO] +- Executing dCommand: IF ---------+
15:42:44 [INFO] +> Executing 'IF': use_braces='true'
15:42:44 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:44 [INFO] Queue 'KNOPFSCHIESSEN_HawkRatingsDance' Executing: DETERMINE
"cancelled"
15:42:44 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:44 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:44 [INFO] Completing queue 'KNOPFSCHIESSEN_HawkRatingsDance' in 2ms.
15:42:44 [INFO] Event cancelled!
15:42:45 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:45 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_VarianceNbaOption'...
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_VarianceNbaOption' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:45 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:45 [INFO] +> Executing 'IF': use_braces='true'
15:42:45 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_VarianceNbaOption' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:45 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:45 [INFO] Filled tag <context.projectile> with
'e@670fe094-62a5-46c0-bde4-7686752dd388'.
15:42:45 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:45 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@670fe094-62a5-46c0-bde4-7686752dd388'
15:42:45 [INFO] Completing queue 'KNOPFSCHIESSEN_VarianceNbaOption' in 5ms.
15:42:45 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:45 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_RegardedFuelRn'...
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_RegardedFuelRn' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:45 [INFO] +- Executing dCommand: IF ---------+
15:42:45 [INFO] +> Executing 'IF': use_braces='true'
15:42:45 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_RegardedFuelRn' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:45 [INFO] +- Executing dCommand: FLAG ---------+
15:42:45 [INFO] Filled tag <context.entity> with
'e@670fe094-62a5-46c0-bde4-7686752dd388'.
15:42:45 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@670fe094-62a5-46c0-bde4-7686752dd388'
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_RegardedFuelRn' Executing: CHOOSE
"<context.location.simple>"
15:42:45 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:45 [INFO] Filled tag <context.location.simple> with
'6995,90,-6008,world'.
15:42:45 [INFO] +> Executing 'CHOOSE': choice='6995,90,-6008,world'
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_RegardedFuelRn' Executing: INJECT
"locally" "treffer"
15:42:45 [INFO] +- Executing dCommand: INJECT ---------+
15:42:45 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_RegardedFuelRn' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:45 [INFO] +- Executing dCommand: IF ---------+
15:42:45 [INFO] +> Executing 'IF': use_braces='true'
15:42:45 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_RegardedFuelRn' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:45 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:45 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:45 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:45 [INFO] Queue 'KNOPFSCHIESSEN_RegardedFuelRn' Executing: DETERMINE
"cancelled"
15:42:45 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:45 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:45 [INFO] Completing queue 'KNOPFSCHIESSEN_RegardedFuelRn' in 21ms.
15:42:45 [INFO] Event cancelled!
15:42:47 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:47 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_DistributeElementaryVolunteer'...
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_DistributeElementaryVolunteer'
Executing: IF "<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:47 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:47 [INFO] +> Executing 'IF': use_braces='true'
15:42:47 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_DistributeElementaryVolunteer'
Executing: FLAG "<context.projectile>"
"shooter:<context.entity>" "duration:10s"
15:42:47 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:47 [INFO] Filled tag <context.projectile> with
'e@4bda0047-24b4-42ee-b03d-a093627d78da'.
15:42:47 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:47 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@4bda0047-24b4-42ee-b03d-a093627d78da'
15:42:47 [INFO] Completing queue
'KNOPFSCHIESSEN_DistributeElementaryVolunteer' in 6ms.
15:42:47 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:47 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_YourselfChronicleHouses'...
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:47 [INFO] +- Executing dCommand: IF ---------+
15:42:47 [INFO] +> Executing 'IF': use_braces='true'
15:42:47 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:42:47 [INFO] +- Executing dCommand: FLAG ---------+
15:42:47 [INFO] Filled tag <context.entity> with
'e@4bda0047-24b4-42ee-b03d-a093627d78da'.
15:42:47 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@4bda0047-24b4-42ee-b03d-a093627d78da'
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' Executing:
CHOOSE "<context.location.simple>"
15:42:47 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:47 [INFO] Filled tag <context.location.simple> with
'6994,90,-6008,world'.
15:42:47 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world'
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' Executing:
INJECT "locally" "treffer"
15:42:47 [INFO] +- Executing dCommand: INJECT ---------+
15:42:47 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:47 [INFO] +- Executing dCommand: IF ---------+
15:42:47 [INFO] +> Executing 'IF': use_braces='true'
15:42:47 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:47 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:47 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:47 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:47 [INFO] Queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' Executing:
DETERMINE "cancelled"
15:42:47 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:47 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:47 [INFO] Completing queue 'KNOPFSCHIESSEN_YourselfChronicleHouses' in
12ms.
15:42:47 [INFO] Event cancelled!
15:42:48 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:48 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_DrugDischargeNz'...
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_DrugDischargeNz' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:48 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:48 [INFO] +> Executing 'IF': use_braces='true'
15:42:48 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_DrugDischargeNz' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:48 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:48 [INFO] Filled tag <context.projectile> with
'e@316ef71c-a293-4ae8-96eb-ec5ac87bca40'.
15:42:48 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:48 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@316ef71c-a293-4ae8-96eb-ec5ac87bca40'
15:42:48 [INFO] Completing queue 'KNOPFSCHIESSEN_DrugDischargeNz' in 4ms.
15:42:48 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:48 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_AmendedPasAffected'...
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_AmendedPasAffected' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:48 [INFO] +- Executing dCommand: IF ---------+
15:42:48 [INFO] +> Executing 'IF': use_braces='true'
15:42:48 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_AmendedPasAffected' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:48 [INFO] +- Executing dCommand: FLAG ---------+
15:42:48 [INFO] Filled tag <context.entity> with
'e@316ef71c-a293-4ae8-96eb-ec5ac87bca40'.
15:42:48 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@316ef71c-a293-4ae8-96eb-ec5ac87bca40'
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_AmendedPasAffected' Executing: CHOOSE
"<context.location.simple>"
15:42:48 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:48 [INFO] Filled tag <context.location.simple> with
'6993,90,-6008,world'.
15:42:48 [INFO] +> Executing 'CHOOSE': choice='6993,90,-6008,world'
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_AmendedPasAffected' Executing: INJECT
"locally" "treffer"
15:42:48 [INFO] +- Executing dCommand: INJECT ---------+
15:42:48 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_AmendedPasAffected' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:48 [INFO] +- Executing dCommand: IF ---------+
15:42:48 [INFO] +> Executing 'IF': use_braces='true'
15:42:48 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_AmendedPasAffected' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:48 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:48 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:48 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_AmendedPasAffected' Executing:
DETERMINE "cancelled"
15:42:48 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:48 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:48 [INFO] Completing queue 'KNOPFSCHIESSEN_AmendedPasAffected' in 27ms.
15:42:48 [INFO] Event cancelled!
15:42:48 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:48 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_WellingtonReservationsReads'...
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_WellingtonReservationsReads' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:48 [INFO] +- Executing dCommand: IF ---------+
15:42:48 [INFO] +> Executing 'IF': use_braces='true'
15:42:48 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:48 [INFO] Queue 'KNOPFSCHIESSEN_WellingtonReservationsReads' Executing:
DETERMINE "cancelled"
15:42:48 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:48 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:48 [INFO] Completing queue 'KNOPFSCHIESSEN_WellingtonReservationsReads'
in 2ms.
15:42:48 [INFO] Event cancelled!
15:42:49 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:49 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_WolfAcademicEssential'...
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_WolfAcademicEssential' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:49 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:49 [INFO] +> Executing 'IF': use_braces='true'
15:42:49 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_WolfAcademicEssential' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:49 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:49 [INFO] Filled tag <context.projectile> with
'e@aa3afacf-b8fb-4a23-91fe-1425f2e635c3'.
15:42:49 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:49 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@aa3afacf-b8fb-4a23-91fe-1425f2e635c3'
15:42:49 [INFO] Completing queue 'KNOPFSCHIESSEN_WolfAcademicEssential' in
9ms.
15:42:49 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:49 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PowerpointMotherLithuania'...
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:49 [INFO] +- Executing dCommand: IF ---------+
15:42:49 [INFO] +> Executing 'IF': use_braces='true'
15:42:49 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:42:49 [INFO] +- Executing dCommand: FLAG ---------+
15:42:49 [INFO] Filled tag <context.entity> with
'e@aa3afacf-b8fb-4a23-91fe-1425f2e635c3'.
15:42:49 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@aa3afacf-b8fb-4a23-91fe-1425f2e635c3'
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania' Executing:
CHOOSE "<context.location.simple>"
15:42:49 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:49 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:42:49 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania' Executing:
INJECT "locally" "treffer"
15:42:49 [INFO] +- Executing dCommand: INJECT ---------+
15:42:49 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania' Executing:
IF "<context.entity.has_flag[Shooter]>" "{" "-" "narrate"
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:49 [INFO] +- Executing dCommand: IF ---------+
15:42:49 [INFO] +> Executing 'IF': use_braces='true'
15:42:49 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:49 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:49 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:49 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:49 [INFO] Queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania' Executing:
DETERMINE "cancelled"
15:42:49 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:49 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:49 [INFO] Completing queue 'KNOPFSCHIESSEN_PowerpointMotherLithuania'
in 23ms.
15:42:49 [INFO] Event cancelled!
15:42:50 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:50 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_IntellectualNurseHelped'...
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_IntellectualNurseHelped' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:50 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:50 [INFO] +> Executing 'IF': use_braces='true'
15:42:50 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_IntellectualNurseHelped' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:50 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:50 [INFO] Filled tag <context.projectile> with
'e@31641d56-bd8f-4559-8589-65b71e1f7b0f'.
15:42:50 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:50 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@31641d56-bd8f-4559-8589-65b71e1f7b0f'
15:42:50 [INFO] Completing queue 'KNOPFSCHIESSEN_IntellectualNurseHelped' in
4ms.
15:42:50 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:50 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_CitationsNavalAmbient'...
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:50 [INFO] +- Executing dCommand: IF ---------+
15:42:50 [INFO] +> Executing 'IF': use_braces='true'
15:42:50 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:50 [INFO] +- Executing dCommand: FLAG ---------+
15:42:50 [INFO] Filled tag <context.entity> with
'e@31641d56-bd8f-4559-8589-65b71e1f7b0f'.
15:42:50 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@31641d56-bd8f-4559-8589-65b71e1f7b0f'
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' Executing:
CHOOSE "<context.location.simple>"
15:42:50 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:50 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:42:50 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' Executing:
INJECT "locally" "treffer"
15:42:50 [INFO] +- Executing dCommand: INJECT ---------+
15:42:50 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:50 [INFO] +- Executing dCommand: IF ---------+
15:42:50 [INFO] +> Executing 'IF': use_braces='true'
15:42:50 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:50 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:50 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:50 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:50 [INFO] Queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' Executing:
DETERMINE "cancelled"
15:42:50 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:50 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:50 [INFO] Completing queue 'KNOPFSCHIESSEN_CitationsNavalAmbient' in
11ms.
15:42:50 [INFO] Event cancelled!
15:42:51 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:51 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_VoluntaryToyotaFiltering'...
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_VoluntaryToyotaFiltering' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:51 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:51 [INFO] +> Executing 'IF': use_braces='true'
15:42:51 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_VoluntaryToyotaFiltering' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:51 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:51 [INFO] Filled tag <context.projectile> with
'e@63b08197-9b0d-4ca0-bc31-f039484526ed'.
15:42:51 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:51 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@63b08197-9b0d-4ca0-bc31-f039484526ed'
15:42:51 [INFO] Completing queue 'KNOPFSCHIESSEN_VoluntaryToyotaFiltering' in
14ms.
15:42:51 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:51 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_ReutersMusclesMario'...
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_ReutersMusclesMario' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:51 [INFO] +- Executing dCommand: IF ---------+
15:42:51 [INFO] +> Executing 'IF': use_braces='true'
15:42:51 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_ReutersMusclesMario' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:51 [INFO] +- Executing dCommand: FLAG ---------+
15:42:51 [INFO] Filled tag <context.entity> with
'e@63b08197-9b0d-4ca0-bc31-f039484526ed'.
15:42:51 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@63b08197-9b0d-4ca0-bc31-f039484526ed'
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_ReutersMusclesMario' Executing: CHOOSE
"<context.location.simple>"
15:42:51 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:51 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:42:51 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_ReutersMusclesMario' Executing: INJECT
"locally" "treffer"
15:42:51 [INFO] +- Executing dCommand: INJECT ---------+
15:42:51 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_ReutersMusclesMario' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:51 [INFO] +- Executing dCommand: IF ---------+
15:42:51 [INFO] +> Executing 'IF': use_braces='true'
15:42:51 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_ReutersMusclesMario' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:51 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:51 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:51 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:51 [INFO] Queue 'KNOPFSCHIESSEN_ReutersMusclesMario' Executing:
DETERMINE "cancelled"
15:42:51 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:51 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:51 [INFO] Completing queue 'KNOPFSCHIESSEN_ReutersMusclesMario' in 9ms.
15:42:51 [INFO] Event cancelled!
15:42:52 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:52 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_DeclarationOnePrompt'...
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_DeclarationOnePrompt' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:52 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:52 [INFO] +> Executing 'IF': use_braces='true'
15:42:52 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_DeclarationOnePrompt' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:52 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:52 [INFO] Filled tag <context.projectile> with
'e@f03993db-809c-4c64-a5d0-393ed054f1c0'.
15:42:52 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:52 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@f03993db-809c-4c64-a5d0-393ed054f1c0'
15:42:52 [INFO] Completing queue 'KNOPFSCHIESSEN_DeclarationOnePrompt' in
7ms.
15:42:52 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:52 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ProspectiveDrainMinecraft'...
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:52 [INFO] +- Executing dCommand: IF ---------+
15:42:52 [INFO] +> Executing 'IF': use_braces='true'
15:42:52 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:42:52 [INFO] +- Executing dCommand: FLAG ---------+
15:42:52 [INFO] Filled tag <context.entity> with
'e@f03993db-809c-4c64-a5d0-393ed054f1c0'.
15:42:52 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@f03993db-809c-4c64-a5d0-393ed054f1c0'
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft' Executing:
CHOOSE "<context.location.simple>"
15:42:52 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:52 [INFO] Filled tag <context.location.simple> with
'6995,92,-6008,world'.
15:42:52 [INFO] +> Executing 'CHOOSE': choice='6995,92,-6008,world'
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft' Executing:
INJECT "locally" "treffer"
15:42:52 [INFO] +- Executing dCommand: INJECT ---------+
15:42:52 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft' Executing:
IF "<context.entity.has_flag[Shooter]>" "{" "-" "narrate"
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:52 [INFO] +- Executing dCommand: IF ---------+
15:42:52 [INFO] +> Executing 'IF': use_braces='true'
15:42:52 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:52 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:52 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:52 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft' Executing:
DETERMINE "cancelled"
15:42:52 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:52 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:52 [INFO] Completing queue 'KNOPFSCHIESSEN_ProspectiveDrainMinecraft'
in 16ms.
15:42:52 [INFO] Event cancelled!
15:42:52 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:52 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_UndoInclusionPaint'...
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_UndoInclusionPaint' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:52 [INFO] +- Executing dCommand: IF ---------+
15:42:52 [INFO] +> Executing 'IF': use_braces='true'
15:42:52 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:52 [INFO] Queue 'KNOPFSCHIESSEN_UndoInclusionPaint' Executing:
DETERMINE "cancelled"
15:42:52 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:52 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:52 [INFO] Completing queue 'KNOPFSCHIESSEN_UndoInclusionPaint' in 2ms.
15:42:52 [INFO] Event cancelled!
15:42:53 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:53 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_HtHandledSpectrum'...
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_HtHandledSpectrum' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:53 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:53 [INFO] +> Executing 'IF': use_braces='true'
15:42:53 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_HtHandledSpectrum' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:53 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:53 [INFO] Filled tag <context.projectile> with
'e@be2771a3-ce6a-4a83-98f8-6c96a6b0ec87'.
15:42:53 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:53 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@be2771a3-ce6a-4a83-98f8-6c96a6b0ec87'
15:42:53 [INFO] Completing queue 'KNOPFSCHIESSEN_HtHandledSpectrum' in 6ms.
15:42:53 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:53 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_FruitBunchLocale'...
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_FruitBunchLocale' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:53 [INFO] +- Executing dCommand: IF ---------+
15:42:53 [INFO] +> Executing 'IF': use_braces='true'
15:42:53 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_FruitBunchLocale' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:53 [INFO] +- Executing dCommand: FLAG ---------+
15:42:53 [INFO] Filled tag <context.entity> with
'e@be2771a3-ce6a-4a83-98f8-6c96a6b0ec87'.
15:42:53 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@be2771a3-ce6a-4a83-98f8-6c96a6b0ec87'
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_FruitBunchLocale' Executing: CHOOSE
"<context.location.simple>"
15:42:53 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:53 [INFO] Filled tag <context.location.simple> with
'6994,92,-6008,world'.
15:42:53 [INFO] +> Executing 'CHOOSE': choice='6994,92,-6008,world'
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_FruitBunchLocale' Executing: INJECT
"locally" "treffer"
15:42:53 [INFO] +- Executing dCommand: INJECT ---------+
15:42:53 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_FruitBunchLocale' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:53 [INFO] +- Executing dCommand: IF ---------+
15:42:53 [INFO] +> Executing 'IF': use_braces='true'
15:42:53 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_FruitBunchLocale' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:53 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:53 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:53 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:53 [INFO] Queue 'KNOPFSCHIESSEN_FruitBunchLocale' Executing: DETERMINE
"cancelled"
15:42:53 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:53 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:53 [INFO] Completing queue 'KNOPFSCHIESSEN_FruitBunchLocale' in 9ms.
15:42:53 [INFO] Event cancelled!
15:42:54 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:54 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PortraitRecruitingMine'...
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_PortraitRecruitingMine' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:54 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:54 [INFO] +> Executing 'IF': use_braces='true'
15:42:54 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_PortraitRecruitingMine' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:54 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:54 [INFO] Filled tag <context.projectile> with
'e@04078d73-41d9-4f1e-8161-f074b5a355b7'.
15:42:54 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:54 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@04078d73-41d9-4f1e-8161-f074b5a355b7'
15:42:54 [INFO] Completing queue 'KNOPFSCHIESSEN_PortraitRecruitingMine' in
4ms.
15:42:54 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:54 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_ChatSamplingRanks'...
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_ChatSamplingRanks' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:54 [INFO] +- Executing dCommand: IF ---------+
15:42:54 [INFO] +> Executing 'IF': use_braces='true'
15:42:54 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_ChatSamplingRanks' Executing: DETERMINE
"cancelled"
15:42:54 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:54 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:54 [INFO] Completing queue 'KNOPFSCHIESSEN_ChatSamplingRanks' in 2ms.
15:42:54 [INFO] Event cancelled!
15:42:54 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:54 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_LatestNodesSatisfactory'...
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:54 [INFO] +- Executing dCommand: IF ---------+
15:42:54 [INFO] +> Executing 'IF': use_braces='true'
15:42:54 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:42:54 [INFO] +- Executing dCommand: FLAG ---------+
15:42:54 [INFO] Filled tag <context.entity> with
'e@04078d73-41d9-4f1e-8161-f074b5a355b7'.
15:42:54 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@04078d73-41d9-4f1e-8161-f074b5a355b7'
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' Executing:
CHOOSE "<context.location.simple>"
15:42:54 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:54 [INFO] Filled tag <context.location.simple> with
'6993,92,-6008,world'.
15:42:54 [INFO] +> Executing 'CHOOSE': choice='6993,92,-6008,world'
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' Executing:
INJECT "locally" "treffer"
15:42:54 [INFO] +- Executing dCommand: INJECT ---------+
15:42:54 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:54 [INFO] +- Executing dCommand: IF ---------+
15:42:54 [INFO] +> Executing 'IF': use_braces='true'
15:42:54 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:54 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:54 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:54 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:54 [INFO] Queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' Executing:
DETERMINE "cancelled"
15:42:54 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:54 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:54 [INFO] Completing queue 'KNOPFSCHIESSEN_LatestNodesSatisfactory' in
68ms.
15:42:54 [INFO] Event cancelled!
15:42:56 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:56 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_StructTrinitySteps'...
15:42:56 [INFO] Queue 'KNOPFSCHIESSEN_StructTrinitySteps' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:56 [INFO] +- Executing dCommand: IF ---------+
15:42:56 [INFO] +> Executing 'IF': use_braces='true'
15:42:56 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:56 [INFO] Queue 'KNOPFSCHIESSEN_StructTrinitySteps' Executing:
DETERMINE "cancelled"
15:42:56 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:56 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:56 [INFO] Completing queue 'KNOPFSCHIESSEN_StructTrinitySteps' in 1ms.
15:42:56 [INFO] Event cancelled!
15:42:56 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:56 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SubjectiveDoctorsSmooth'...
15:42:56 [INFO] Queue 'KNOPFSCHIESSEN_SubjectiveDoctorsSmooth' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:56 [INFO] +- Executing dCommand: IF ---------+
15:42:56 [INFO] +> Executing 'IF': use_braces='true'
15:42:56 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:56 [INFO] Queue 'KNOPFSCHIESSEN_SubjectiveDoctorsSmooth' Executing:
DETERMINE "cancelled"
15:42:56 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:56 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:56 [INFO] Completing queue 'KNOPFSCHIESSEN_SubjectiveDoctorsSmooth' in
2ms.
15:42:56 [INFO] Event cancelled!
15:42:58 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:42:58 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SpecialistsItemInstantly'...
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_SpecialistsItemInstantly' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:42:58 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:42:58 [INFO] +> Executing 'IF': use_braces='true'
15:42:58 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_SpecialistsItemInstantly' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:42:58 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:42:58 [INFO] Filled tag <context.projectile> with
'e@c5bbe611-4fff-475a-bc0e-2013f18a4dd3'.
15:42:58 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:58 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@c5bbe611-4fff-475a-bc0e-2013f18a4dd3'
15:42:58 [INFO] Completing queue 'KNOPFSCHIESSEN_SpecialistsItemInstantly' in
6ms.
15:42:58 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:58 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_BindingSavesQuarterly'...
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:58 [INFO] +- Executing dCommand: IF ---------+
15:42:58 [INFO] +> Executing 'IF': use_braces='true'
15:42:58 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:42:58 [INFO] +- Executing dCommand: FLAG ---------+
15:42:58 [INFO] Filled tag <context.entity> with
'e@c5bbe611-4fff-475a-bc0e-2013f18a4dd3'.
15:42:58 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@c5bbe611-4fff-475a-bc0e-2013f18a4dd3'
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' Executing:
CHOOSE "<context.location.simple>"
15:42:58 [INFO] +- Executing dCommand: CHOOSE ---------+
15:42:58 [INFO] Filled tag <context.location.simple> with
'6995,90,-6008,world'.
15:42:58 [INFO] +> Executing 'CHOOSE': choice='6995,90,-6008,world'
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' Executing:
INJECT "locally" "treffer"
15:42:58 [INFO] +- Executing dCommand: INJECT ---------+
15:42:58 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:42:58 [INFO] +- Executing dCommand: IF ---------+
15:42:58 [INFO] +> Executing 'IF': use_braces='true'
15:42:58 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:42:58 [INFO] +- Executing dCommand: NARRATE ---------+
15:42:58 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:42:58 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' Executing:
DETERMINE "cancelled"
15:42:58 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:58 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:58 [INFO] Completing queue 'KNOPFSCHIESSEN_BindingSavesQuarterly' in
12ms.
15:42:58 [INFO] Event cancelled!
15:42:58 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:42:58 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_LeafInstancesFunctioning'...
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_LeafInstancesFunctioning' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:42:58 [INFO] +- Executing dCommand: IF ---------+
15:42:58 [INFO] +> Executing 'IF': use_braces='true'
15:42:58 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:42:58 [INFO] Queue 'KNOPFSCHIESSEN_LeafInstancesFunctioning' Executing:
DETERMINE "cancelled"
15:42:58 [INFO] +- Executing dCommand: DETERMINE ---------+
15:42:58 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:42:58 [INFO] Completing queue 'KNOPFSCHIESSEN_LeafInstancesFunctioning' in
1ms.
15:42:58 [INFO] Event cancelled!
15:43:00 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:00 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PickupWalkedDisciplinary'...
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_PickupWalkedDisciplinary' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:00 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:00 [INFO] +> Executing 'IF': use_braces='true'
15:43:00 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_PickupWalkedDisciplinary' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:00 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:00 [INFO] Filled tag <context.projectile> with
'e@8b8283d0-fa5b-400d-9f61-74eee6beafeb'.
15:43:00 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:00 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@8b8283d0-fa5b-400d-9f61-74eee6beafeb'
15:43:00 [INFO] Completing queue 'KNOPFSCHIESSEN_PickupWalkedDisciplinary' in
13ms.
15:43:00 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:00 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_IncreasingMineHat'...
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_IncreasingMineHat' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:00 [INFO] +- Executing dCommand: IF ---------+
15:43:00 [INFO] +> Executing 'IF': use_braces='true'
15:43:00 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_IncreasingMineHat' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:00 [INFO] +- Executing dCommand: FLAG ---------+
15:43:00 [INFO] Filled tag <context.entity> with
'e@8b8283d0-fa5b-400d-9f61-74eee6beafeb'.
15:43:00 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@8b8283d0-fa5b-400d-9f61-74eee6beafeb'
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_IncreasingMineHat' Executing: CHOOSE
"<context.location.simple>"
15:43:00 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:00 [INFO] Filled tag <context.location.simple> with
'6994,90,-6008,world'.
15:43:00 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world'
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_IncreasingMineHat' Executing: INJECT
"locally" "treffer"
15:43:00 [INFO] +- Executing dCommand: INJECT ---------+
15:43:00 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_IncreasingMineHat' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:00 [INFO] +- Executing dCommand: IF ---------+
15:43:00 [INFO] +> Executing 'IF': use_braces='true'
15:43:00 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_IncreasingMineHat' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:00 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:00 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:00 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:00 [INFO] Queue 'KNOPFSCHIESSEN_IncreasingMineHat' Executing: DETERMINE
"cancelled"
15:43:00 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:00 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:00 [INFO] Completing queue 'KNOPFSCHIESSEN_IncreasingMineHat' in 15ms.
15:43:00 [INFO] Event cancelled!
15:43:01 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:01 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_NationallyEarthquakeVast'...
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_NationallyEarthquakeVast' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:01 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:01 [INFO] +> Executing 'IF': use_braces='true'
15:43:01 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_NationallyEarthquakeVast' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:01 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:01 [INFO] Filled tag <context.projectile> with
'e@e704e8df-1010-4b39-b57d-b9033db837ee'.
15:43:01 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:01 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@e704e8df-1010-4b39-b57d-b9033db837ee'
15:43:01 [INFO] Completing queue 'KNOPFSCHIESSEN_NationallyEarthquakeVast' in
7ms.
15:43:01 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:01 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_PackConsideringZoom'...
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_PackConsideringZoom' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:01 [INFO] +- Executing dCommand: IF ---------+
15:43:01 [INFO] +> Executing 'IF': use_braces='true'
15:43:01 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_PackConsideringZoom' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:01 [INFO] +- Executing dCommand: FLAG ---------+
15:43:01 [INFO] Filled tag <context.entity> with
'e@e704e8df-1010-4b39-b57d-b9033db837ee'.
15:43:01 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@e704e8df-1010-4b39-b57d-b9033db837ee'
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_PackConsideringZoom' Executing: CHOOSE
"<context.location.simple>"
15:43:01 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:01 [INFO] Filled tag <context.location.simple> with
'6993,90,-6008,world'.
15:43:01 [INFO] +> Executing 'CHOOSE': choice='6993,90,-6008,world'
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_PackConsideringZoom' Executing: INJECT
"locally" "treffer"
15:43:01 [INFO] +- Executing dCommand: INJECT ---------+
15:43:01 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_PackConsideringZoom' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:01 [INFO] +- Executing dCommand: IF ---------+
15:43:01 [INFO] +> Executing 'IF': use_braces='true'
15:43:01 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_PackConsideringZoom' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:01 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:01 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:01 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:01 [INFO] Queue 'KNOPFSCHIESSEN_PackConsideringZoom' Executing:
DETERMINE "cancelled"
15:43:01 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:01 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:01 [INFO] Completing queue 'KNOPFSCHIESSEN_PackConsideringZoom' in
12ms.
15:43:01 [INFO] Event cancelled!
15:43:02 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:02 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ReadingsPotentialDanish'...
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_ReadingsPotentialDanish' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:02 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:02 [INFO] +> Executing 'IF': use_braces='true'
15:43:02 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_ReadingsPotentialDanish' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:02 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:02 [INFO] Filled tag <context.projectile> with
'e@b1399d36-acab-467b-9838-20793e8c351e'.
15:43:02 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:02 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@b1399d36-acab-467b-9838-20793e8c351e'
15:43:02 [INFO] Completing queue 'KNOPFSCHIESSEN_ReadingsPotentialDanish' in
4ms.
15:43:02 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:02 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_KevinCalculatorLogical'...
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:02 [INFO] +- Executing dCommand: IF ---------+
15:43:02 [INFO] +> Executing 'IF': use_braces='true'
15:43:02 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:02 [INFO] +- Executing dCommand: FLAG ---------+
15:43:02 [INFO] Filled tag <context.entity> with
'e@b1399d36-acab-467b-9838-20793e8c351e'.
15:43:02 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@b1399d36-acab-467b-9838-20793e8c351e'
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' Executing:
CHOOSE "<context.location.simple>"
15:43:02 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:02 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:43:02 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' Executing:
INJECT "locally" "treffer"
15:43:02 [INFO] +- Executing dCommand: INJECT ---------+
15:43:02 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:02 [INFO] +- Executing dCommand: IF ---------+
15:43:02 [INFO] +> Executing 'IF': use_braces='true'
15:43:02 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:02 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:02 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:02 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' Executing:
DETERMINE "cancelled"
15:43:02 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:02 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:02 [INFO] Completing queue 'KNOPFSCHIESSEN_KevinCalculatorLogical' in
17ms.
15:43:02 [INFO] Event cancelled!
15:43:02 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:02 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_IdentifyingSufferingCareful'...
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_IdentifyingSufferingCareful' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:02 [INFO] +- Executing dCommand: IF ---------+
15:43:02 [INFO] +> Executing 'IF': use_braces='true'
15:43:02 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:02 [INFO] Queue 'KNOPFSCHIESSEN_IdentifyingSufferingCareful' Executing:
DETERMINE "cancelled"
15:43:02 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:02 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:02 [INFO] Completing queue 'KNOPFSCHIESSEN_IdentifyingSufferingCareful'
in 2ms.
15:43:02 [INFO] Event cancelled!
15:43:03 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:03 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_DenizenInductionGrave'...
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_DenizenInductionGrave' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:03 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:03 [INFO] +> Executing 'IF': use_braces='true'
15:43:03 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_DenizenInductionGrave' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:03 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:03 [INFO] Filled tag <context.projectile> with
'e@19f54121-7ab7-47f1-8eb0-cd081b019a12'.
15:43:03 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:03 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@19f54121-7ab7-47f1-8eb0-cd081b019a12'
15:43:03 [INFO] Completing queue 'KNOPFSCHIESSEN_DenizenInductionGrave' in
16ms.
15:43:03 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:03 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_IncorrectBahrainQuotations'...
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:03 [INFO] +- Executing dCommand: IF ---------+
15:43:03 [INFO] +> Executing 'IF': use_braces='true'
15:43:03 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:03 [INFO] +- Executing dCommand: FLAG ---------+
15:43:03 [INFO] Filled tag <context.entity> with
'e@19f54121-7ab7-47f1-8eb0-cd081b019a12'.
15:43:03 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@19f54121-7ab7-47f1-8eb0-cd081b019a12'
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations' Executing:
CHOOSE "<context.location.simple>"
15:43:03 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:03 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:43:03 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations' Executing:
INJECT "locally" "treffer"
15:43:03 [INFO] +- Executing dCommand: INJECT ---------+
15:43:03 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations' Executing:
IF "<context.entity.has_flag[Shooter]>" "{" "-" "narrate"
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:03 [INFO] +- Executing dCommand: IF ---------+
15:43:03 [INFO] +> Executing 'IF': use_braces='true'
15:43:03 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:03 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:03 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:03 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:03 [INFO] Queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations' Executing:
DETERMINE "cancelled"
15:43:03 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:03 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:03 [INFO] Completing queue 'KNOPFSCHIESSEN_IncorrectBahrainQuotations'
in 29ms.
15:43:03 [INFO] Event cancelled!
15:43:04 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:04 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_SwTinForecasts'...
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_SwTinForecasts' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:04 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:04 [INFO] +> Executing 'IF': use_braces='true'
15:43:04 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_SwTinForecasts' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:04 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:04 [INFO] Filled tag <context.projectile> with
'e@46168da1-471c-44fb-9cb2-c1a452f01edd'.
15:43:04 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:04 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@46168da1-471c-44fb-9cb2-c1a452f01edd'
15:43:04 [INFO] Completing queue 'KNOPFSCHIESSEN_SwTinForecasts' in 16ms.
15:43:04 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:04 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_HorsesRegionalLinking'...
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_HorsesRegionalLinking' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:04 [INFO] +- Executing dCommand: IF ---------+
15:43:04 [INFO] +> Executing 'IF': use_braces='true'
15:43:04 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_HorsesRegionalLinking' Executing:
DETERMINE "cancelled"
15:43:04 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:04 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:04 [INFO] Completing queue 'KNOPFSCHIESSEN_HorsesRegionalLinking' in
8ms.
15:43:04 [INFO] Event cancelled!
15:43:04 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:04 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_RapidsToddContrast'...
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_RapidsToddContrast' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:04 [INFO] +- Executing dCommand: IF ---------+
15:43:04 [INFO] +> Executing 'IF': use_braces='true'
15:43:04 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_RapidsToddContrast' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:04 [INFO] +- Executing dCommand: FLAG ---------+
15:43:04 [INFO] Filled tag <context.entity> with
'e@46168da1-471c-44fb-9cb2-c1a452f01edd'.
15:43:04 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@46168da1-471c-44fb-9cb2-c1a452f01edd'
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_RapidsToddContrast' Executing: CHOOSE
"<context.location.simple>"
15:43:04 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:04 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:04 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_RapidsToddContrast' Executing: INJECT
"locally" "treffer"
15:43:04 [INFO] +- Executing dCommand: INJECT ---------+
15:43:04 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_RapidsToddContrast' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:04 [INFO] +- Executing dCommand: IF ---------+
15:43:04 [INFO] +> Executing 'IF': use_braces='true'
15:43:04 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_RapidsToddContrast' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:04 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:04 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:04 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:04 [INFO] Queue 'KNOPFSCHIESSEN_RapidsToddContrast' Executing:
DETERMINE "cancelled"
15:43:04 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:04 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:04 [INFO] Completing queue 'KNOPFSCHIESSEN_RapidsToddContrast' in 33ms.
15:43:04 [INFO] Event cancelled!
15:43:05 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:05 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_BehaviorElReduces'...
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_BehaviorElReduces' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:05 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:05 [INFO] +> Executing 'IF': use_braces='true'
15:43:05 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_BehaviorElReduces' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:05 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:05 [INFO] Filled tag <context.projectile> with
'e@07074bf6-83f6-479c-8ef3-c8f8acd1c065'.
15:43:05 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:05 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@07074bf6-83f6-479c-8ef3-c8f8acd1c065'
15:43:05 [INFO] Completing queue 'KNOPFSCHIESSEN_BehaviorElReduces' in 10ms.
15:43:05 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:05 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_TakePantiesBalanced'...
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_TakePantiesBalanced' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:05 [INFO] +- Executing dCommand: IF ---------+
15:43:05 [INFO] +> Executing 'IF': use_braces='true'
15:43:05 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_TakePantiesBalanced' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:05 [INFO] +- Executing dCommand: FLAG ---------+
15:43:05 [INFO] Filled tag <context.entity> with
'e@07074bf6-83f6-479c-8ef3-c8f8acd1c065'.
15:43:05 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@07074bf6-83f6-479c-8ef3-c8f8acd1c065'
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_TakePantiesBalanced' Executing: CHOOSE
"<context.location.simple>"
15:43:05 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:05 [INFO] Filled tag <context.location.simple> with
'6995,92,-6008,world'.
15:43:05 [INFO] +> Executing 'CHOOSE': choice='6995,92,-6008,world'
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_TakePantiesBalanced' Executing: INJECT
"locally" "treffer"
15:43:05 [INFO] +- Executing dCommand: INJECT ---------+
15:43:05 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_TakePantiesBalanced' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:05 [INFO] +- Executing dCommand: IF ---------+
15:43:05 [INFO] +> Executing 'IF': use_braces='true'
15:43:05 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_TakePantiesBalanced' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:05 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:05 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:05 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:05 [INFO] Queue 'KNOPFSCHIESSEN_TakePantiesBalanced' Executing:
DETERMINE "cancelled"
15:43:05 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:05 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:05 [INFO] Completing queue 'KNOPFSCHIESSEN_TakePantiesBalanced' in
10ms.
15:43:05 [INFO] Event cancelled!
15:43:06 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:06 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_RadioInvisibleEa'...
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RadioInvisibleEa' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:06 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:06 [INFO] +> Executing 'IF': use_braces='true'
15:43:06 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RadioInvisibleEa' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:06 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:06 [INFO] Filled tag <context.projectile> with
'e@30e68558-0854-4eeb-a7c3-489a45f70a7a'.
15:43:06 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:06 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@30e68558-0854-4eeb-a7c3-489a45f70a7a'
15:43:06 [INFO] Completing queue 'KNOPFSCHIESSEN_RadioInvisibleEa' in 8ms.
15:43:06 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:06 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_RiceEndifAurora'...
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RiceEndifAurora' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:06 [INFO] +- Executing dCommand: IF ---------+
15:43:06 [INFO] +> Executing 'IF': use_braces='true'
15:43:06 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RiceEndifAurora' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:06 [INFO] +- Executing dCommand: FLAG ---------+
15:43:06 [INFO] Filled tag <context.entity> with
'e@30e68558-0854-4eeb-a7c3-489a45f70a7a'.
15:43:06 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@30e68558-0854-4eeb-a7c3-489a45f70a7a'
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RiceEndifAurora' Executing: CHOOSE
"<context.location.simple>"
15:43:06 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:06 [INFO] Filled tag <context.location.simple> with
'6994,92,-6008,world'.
15:43:06 [INFO] +> Executing 'CHOOSE': choice='6994,92,-6008,world'
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RiceEndifAurora' Executing: INJECT
"locally" "treffer"
15:43:06 [INFO] +- Executing dCommand: INJECT ---------+
15:43:06 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RiceEndifAurora' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:06 [INFO] +- Executing dCommand: IF ---------+
15:43:06 [INFO] +> Executing 'IF': use_braces='true'
15:43:06 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RiceEndifAurora' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:06 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:06 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:06 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:06 [INFO] Queue 'KNOPFSCHIESSEN_RiceEndifAurora' Executing: DETERMINE
"cancelled"
15:43:06 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:06 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:06 [INFO] Completing queue 'KNOPFSCHIESSEN_RiceEndifAurora' in 20ms.
15:43:06 [INFO] Event cancelled!
15:43:07 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:07 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SpeedRoughlyResident'...
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_SpeedRoughlyResident' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:07 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:07 [INFO] +> Executing 'IF': use_braces='true'
15:43:07 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_SpeedRoughlyResident' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:07 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:07 [INFO] Filled tag <context.projectile> with
'e@21daf246-3cad-4e53-a5a4-4491ac64944d'.
15:43:07 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:07 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@21daf246-3cad-4e53-a5a4-4491ac64944d'
15:43:07 [INFO] Completing queue 'KNOPFSCHIESSEN_SpeedRoughlyResident' in
3ms.
15:43:07 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:07 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_EgEmissionCells'...
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_EgEmissionCells' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:07 [INFO] +- Executing dCommand: IF ---------+
15:43:07 [INFO] +> Executing 'IF': use_braces='true'
15:43:07 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_EgEmissionCells' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:07 [INFO] +- Executing dCommand: FLAG ---------+
15:43:07 [INFO] Filled tag <context.entity> with
'e@21daf246-3cad-4e53-a5a4-4491ac64944d'.
15:43:07 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@21daf246-3cad-4e53-a5a4-4491ac64944d'
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_EgEmissionCells' Executing: CHOOSE
"<context.location.simple>"
15:43:07 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:07 [INFO] Filled tag <context.location.simple> with
'6993,92,-6008,world'.
15:43:07 [INFO] +> Executing 'CHOOSE': choice='6993,92,-6008,world'
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_EgEmissionCells' Executing: INJECT
"locally" "treffer"
15:43:07 [INFO] +- Executing dCommand: INJECT ---------+
15:43:07 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_EgEmissionCells' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:07 [INFO] +- Executing dCommand: IF ---------+
15:43:07 [INFO] +> Executing 'IF': use_braces='true'
15:43:07 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_EgEmissionCells' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:07 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:07 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:07 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_EgEmissionCells' Executing: DETERMINE
"cancelled"
15:43:07 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:07 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:07 [INFO] Completing queue 'KNOPFSCHIESSEN_EgEmissionCells' in 15ms.
15:43:07 [INFO] Event cancelled!
15:43:07 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:07 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_UpsTutorialsCorn'...
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_UpsTutorialsCorn' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:07 [INFO] +- Executing dCommand: IF ---------+
15:43:07 [INFO] +> Executing 'IF': use_braces='true'
15:43:07 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:07 [INFO] Queue 'KNOPFSCHIESSEN_UpsTutorialsCorn' Executing: DETERMINE
"cancelled"
15:43:07 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:07 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:07 [INFO] Completing queue 'KNOPFSCHIESSEN_UpsTutorialsCorn' in 1ms.
15:43:07 [INFO] Event cancelled!
15:43:09 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:09 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_LookedComboParagraphs'...
15:43:09 [INFO] Queue 'KNOPFSCHIESSEN_LookedComboParagraphs' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:09 [INFO] +- Executing dCommand: IF ---------+
15:43:09 [INFO] +> Executing 'IF': use_braces='true'
15:43:09 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:09 [INFO] Queue 'KNOPFSCHIESSEN_LookedComboParagraphs' Executing:
DETERMINE "cancelled"
15:43:09 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:09 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:09 [INFO] Completing queue 'KNOPFSCHIESSEN_LookedComboParagraphs' in
1ms.
15:43:09 [INFO] Event cancelled!
15:43:09 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:09 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_AnalystsPatioTrademark'...
15:43:09 [INFO] Queue 'KNOPFSCHIESSEN_AnalystsPatioTrademark' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:09 [INFO] +- Executing dCommand: IF ---------+
15:43:09 [INFO] +> Executing 'IF': use_braces='true'
15:43:09 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:09 [INFO] Queue 'KNOPFSCHIESSEN_AnalystsPatioTrademark' Executing:
DETERMINE "cancelled"
15:43:09 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:09 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:09 [INFO] Completing queue 'KNOPFSCHIESSEN_AnalystsPatioTrademark' in
1ms.
15:43:09 [INFO] Event cancelled!
15:43:12 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:12 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_TaughtAmountsLifestyle'...
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_TaughtAmountsLifestyle' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:12 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:12 [INFO] +> Executing 'IF': use_braces='true'
15:43:12 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_TaughtAmountsLifestyle' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:12 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:12 [INFO] Filled tag <context.projectile> with
'e@706cdf4a-cb59-4b44-8105-1fee4ca5db91'.
15:43:12 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:12 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@706cdf4a-cb59-4b44-8105-1fee4ca5db91'
15:43:12 [INFO] Completing queue 'KNOPFSCHIESSEN_TaughtAmountsLifestyle' in
5ms.
15:43:12 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:12 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_BarcelonaRamSpa'...
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:12 [INFO] +- Executing dCommand: IF ---------+
15:43:12 [INFO] +> Executing 'IF': use_braces='true'
15:43:12 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:12 [INFO] +- Executing dCommand: FLAG ---------+
15:43:12 [INFO] Filled tag <context.entity> with
'e@706cdf4a-cb59-4b44-8105-1fee4ca5db91'.
15:43:12 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@706cdf4a-cb59-4b44-8105-1fee4ca5db91'
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' Executing: CHOOSE
"<context.location.simple>"
15:43:12 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:12 [INFO] Filled tag <context.location.simple> with
'6995,90,-6008,world'.
15:43:12 [INFO] +> Executing 'CHOOSE': choice='6995,90,-6008,world'
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' Executing: INJECT
"locally" "treffer"
15:43:12 [INFO] +- Executing dCommand: INJECT ---------+
15:43:12 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:12 [INFO] +- Executing dCommand: IF ---------+
15:43:12 [INFO] +> Executing 'IF': use_braces='true'
15:43:12 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:12 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:12 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:12 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:12 [INFO] Queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' Executing: DETERMINE
"cancelled"
15:43:12 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:12 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:12 [INFO] Completing queue 'KNOPFSCHIESSEN_BarcelonaRamSpa' in 15ms.
15:43:12 [INFO] Event cancelled!
15:43:13 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:13 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_WeakBenJonathan'...
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_WeakBenJonathan' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:13 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:13 [INFO] +> Executing 'IF': use_braces='true'
15:43:13 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_WeakBenJonathan' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:13 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:13 [INFO] Filled tag <context.projectile> with
'e@4dd04151-4832-4dce-94d6-89579851a06c'.
15:43:13 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:13 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@4dd04151-4832-4dce-94d6-89579851a06c'
15:43:13 [INFO] Completing queue 'KNOPFSCHIESSEN_WeakBenJonathan' in 9ms.
15:43:13 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:13 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_HelpsTreasuryTerry'...
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:13 [INFO] +- Executing dCommand: IF ---------+
15:43:13 [INFO] +> Executing 'IF': use_braces='true'
15:43:13 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:13 [INFO] +- Executing dCommand: FLAG ---------+
15:43:13 [INFO] Filled tag <context.entity> with
'e@4dd04151-4832-4dce-94d6-89579851a06c'.
15:43:13 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@4dd04151-4832-4dce-94d6-89579851a06c'
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' Executing: CHOOSE
"<context.location.simple>"
15:43:13 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:13 [INFO] Filled tag <context.location.simple> with
'6994,90,-6008,world'.
15:43:13 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world'
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' Executing: INJECT
"locally" "treffer"
15:43:13 [INFO] +- Executing dCommand: INJECT ---------+
15:43:13 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:13 [INFO] +- Executing dCommand: IF ---------+
15:43:13 [INFO] +> Executing 'IF': use_braces='true'
15:43:13 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:13 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:13 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:13 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:13 [INFO] Queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' Executing:
DETERMINE "cancelled"
15:43:13 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:13 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:13 [INFO] Completing queue 'KNOPFSCHIESSEN_HelpsTreasuryTerry' in 28ms.
15:43:13 [INFO] Event cancelled!
15:43:14 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:14 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_ButtonsLeftVacuum'...
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_ButtonsLeftVacuum' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:14 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:14 [INFO] +> Executing 'IF': use_braces='true'
15:43:14 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_ButtonsLeftVacuum' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:14 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:14 [INFO] Filled tag <context.projectile> with
'e@be6a61de-3cf5-4b8e-ba75-bb47afae2790'.
15:43:14 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:14 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@be6a61de-3cf5-4b8e-ba75-bb47afae2790'
15:43:14 [INFO] Completing queue 'KNOPFSCHIESSEN_ButtonsLeftVacuum' in 4ms.
15:43:14 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:14 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_RowCharacterizationWed'...
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_RowCharacterizationWed' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:14 [INFO] +- Executing dCommand: IF ---------+
15:43:14 [INFO] +> Executing 'IF': use_braces='true'
15:43:14 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_RowCharacterizationWed' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:14 [INFO] +- Executing dCommand: FLAG ---------+
15:43:14 [INFO] Filled tag <context.entity> with
'e@be6a61de-3cf5-4b8e-ba75-bb47afae2790'.
15:43:14 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@be6a61de-3cf5-4b8e-ba75-bb47afae2790'
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_RowCharacterizationWed' Executing:
CHOOSE "<context.location.simple>"
15:43:14 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:14 [INFO] Filled tag <context.location.simple> with
'6993,90,-6008,world'.
15:43:14 [INFO] +> Executing 'CHOOSE': choice='6993,90,-6008,world'
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_RowCharacterizationWed' Executing:
INJECT "locally" "treffer"
15:43:14 [INFO] +- Executing dCommand: INJECT ---------+
15:43:14 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_RowCharacterizationWed' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:14 [INFO] +- Executing dCommand: IF ---------+
15:43:14 [INFO] +> Executing 'IF': use_braces='true'
15:43:14 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_RowCharacterizationWed' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:14 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:14 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:14 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:14 [INFO] Queue 'KNOPFSCHIESSEN_RowCharacterizationWed' Executing:
DETERMINE "cancelled"
15:43:14 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:14 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:14 [INFO] Completing queue 'KNOPFSCHIESSEN_RowCharacterizationWed' in
8ms.
15:43:14 [INFO] Event cancelled!
15:43:15 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:15 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_IdentifyingMugBlond'...
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_IdentifyingMugBlond' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:15 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:15 [INFO] +> Executing 'IF': use_braces='true'
15:43:15 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_IdentifyingMugBlond' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:15 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:15 [INFO] Filled tag <context.projectile> with
'e@19e24492-c20f-454c-88bd-f926fe986396'.
15:43:15 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:15 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@19e24492-c20f-454c-88bd-f926fe986396'
15:43:15 [INFO] Completing queue 'KNOPFSCHIESSEN_IdentifyingMugBlond' in 4ms.
15:43:15 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:15 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_HousesAccessingLenses'...
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_HousesAccessingLenses' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:15 [INFO] +- Executing dCommand: IF ---------+
15:43:15 [INFO] +> Executing 'IF': use_braces='true'
15:43:15 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_HousesAccessingLenses' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:15 [INFO] +- Executing dCommand: FLAG ---------+
15:43:15 [INFO] Filled tag <context.entity> with
'e@19e24492-c20f-454c-88bd-f926fe986396'.
15:43:15 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@19e24492-c20f-454c-88bd-f926fe986396'
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_HousesAccessingLenses' Executing:
CHOOSE "<context.location.simple>"
15:43:15 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:15 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:43:15 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_HousesAccessingLenses' Executing:
INJECT "locally" "treffer"
15:43:15 [INFO] +- Executing dCommand: INJECT ---------+
15:43:15 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_HousesAccessingLenses' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:15 [INFO] +- Executing dCommand: IF ---------+
15:43:15 [INFO] +> Executing 'IF': use_braces='true'
15:43:15 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_HousesAccessingLenses' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:15 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:15 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:15 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:15 [INFO] Queue 'KNOPFSCHIESSEN_HousesAccessingLenses' Executing:
DETERMINE "cancelled"
15:43:15 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:15 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:15 [INFO] Completing queue 'KNOPFSCHIESSEN_HousesAccessingLenses' in
69ms.
15:43:15 [INFO] Event cancelled!
15:43:16 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:16 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_IncludesDetermineCritical'...
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_IncludesDetermineCritical' Executing:
IF "<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:16 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:16 [INFO] +> Executing 'IF': use_braces='true'
15:43:16 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_IncludesDetermineCritical' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:16 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:16 [INFO] Filled tag <context.projectile> with
'e@9146d547-2e48-4508-9bed-4ae1211ac412'.
15:43:16 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:16 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@9146d547-2e48-4508-9bed-4ae1211ac412'
15:43:16 [INFO] Completing queue 'KNOPFSCHIESSEN_IncludesDetermineCritical'
in 4ms.
15:43:16 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:16 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'...
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'
Executing: IF "<context.entity.has_flag[cooldown]>" "{" "-"
"determine" "cancelled" "}"
15:43:16 [INFO] +- Executing dCommand: IF ---------+
15:43:16 [INFO] +> Executing 'IF': use_braces='true'
15:43:16 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'
Executing: FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:16 [INFO] +- Executing dCommand: FLAG ---------+
15:43:16 [INFO] Filled tag <context.entity> with
'e@9146d547-2e48-4508-9bed-4ae1211ac412'.
15:43:16 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@9146d547-2e48-4508-9bed-4ae1211ac412'
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'
Executing: CHOOSE "<context.location.simple>"
15:43:16 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:16 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:43:16 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'
Executing: INJECT "locally" "treffer"
15:43:16 [INFO] +- Executing dCommand: INJECT ---------+
15:43:16 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'
Executing: IF "<context.entity.has_flag[Shooter]>" "{" "-"
"narrate" "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:16 [INFO] +- Executing dCommand: IF ---------+
15:43:16 [INFO] +> Executing 'IF': use_braces='true'
15:43:16 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'
Executing: NARRATE "Sprich bitte mit Heinz bevor du
teilnimmst!" "targets:<context.entity.flag[shooter]>"
15:43:16 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:16 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:16 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:16 [INFO] Queue 'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty'
Executing: DETERMINE "cancelled"
15:43:16 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:16 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:16 [INFO] Completing queue
'KNOPFSCHIESSEN_ScenariosPsychiatryDifficulty' in 24ms.
15:43:16 [INFO] Event cancelled!
15:43:17 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:17 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_NigeriaBehavioralAppreciate'...
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_NigeriaBehavioralAppreciate' Executing:
IF "<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:17 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:17 [INFO] +> Executing 'IF': use_braces='true'
15:43:17 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_NigeriaBehavioralAppreciate' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:17 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:17 [INFO] Filled tag <context.projectile> with
'e@d3849f71-56a8-4f3b-95a8-d9688b91cb7a'.
15:43:17 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:17 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@d3849f71-56a8-4f3b-95a8-d9688b91cb7a'
15:43:17 [INFO] Completing queue 'KNOPFSCHIESSEN_NigeriaBehavioralAppreciate'
in 10ms.
15:43:17 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:17 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_BuyingTalentImports'...
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_BuyingTalentImports' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:17 [INFO] +- Executing dCommand: IF ---------+
15:43:17 [INFO] +> Executing 'IF': use_braces='true'
15:43:17 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_BuyingTalentImports' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:17 [INFO] +- Executing dCommand: FLAG ---------+
15:43:17 [INFO] Filled tag <context.entity> with
'e@d3849f71-56a8-4f3b-95a8-d9688b91cb7a'.
15:43:17 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@d3849f71-56a8-4f3b-95a8-d9688b91cb7a'
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_BuyingTalentImports' Executing: CHOOSE
"<context.location.simple>"
15:43:17 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:17 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:17 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_BuyingTalentImports' Executing: INJECT
"locally" "treffer"
15:43:17 [INFO] +- Executing dCommand: INJECT ---------+
15:43:17 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_BuyingTalentImports' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:17 [INFO] +- Executing dCommand: IF ---------+
15:43:17 [INFO] +> Executing 'IF': use_braces='true'
15:43:17 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_BuyingTalentImports' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:17 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:17 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:17 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_BuyingTalentImports' Executing:
DETERMINE "cancelled"
15:43:17 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:17 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:17 [INFO] Completing queue 'KNOPFSCHIESSEN_BuyingTalentImports' in
34ms.
15:43:17 [INFO] Event cancelled!
15:43:17 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:17 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_TearsBankingGold'...
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_TearsBankingGold' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:17 [INFO] +- Executing dCommand: IF ---------+
15:43:17 [INFO] +> Executing 'IF': use_braces='true'
15:43:17 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:17 [INFO] Queue 'KNOPFSCHIESSEN_TearsBankingGold' Executing: DETERMINE
"cancelled"
15:43:17 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:17 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:17 [INFO] Completing queue 'KNOPFSCHIESSEN_TearsBankingGold' in 12ms.
15:43:17 [INFO] Event cancelled!
15:43:18 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:18 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_CollinsFurnishedIt'...
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_CollinsFurnishedIt' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:18 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:18 [INFO] +> Executing 'IF': use_braces='true'
15:43:18 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_CollinsFurnishedIt' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:18 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:18 [INFO] Filled tag <context.projectile> with
'e@750f15a7-fcf5-425a-9761-479977cb4ec2'.
15:43:18 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:18 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@750f15a7-fcf5-425a-9761-479977cb4ec2'
15:43:18 [INFO] Completing queue 'KNOPFSCHIESSEN_CollinsFurnishedIt' in 11ms.
15:43:18 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:18 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_ChuckTechnicalUpc'...
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:18 [INFO] +- Executing dCommand: IF ---------+
15:43:18 [INFO] +> Executing 'IF': use_braces='true'
15:43:18 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:18 [INFO] +- Executing dCommand: FLAG ---------+
15:43:18 [INFO] Filled tag <context.entity> with
'e@750f15a7-fcf5-425a-9761-479977cb4ec2'.
15:43:18 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@750f15a7-fcf5-425a-9761-479977cb4ec2'
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' Executing: CHOOSE
"<context.location.simple>"
15:43:18 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:18 [INFO] Filled tag <context.location.simple> with
'6995,92,-6008,world'.
15:43:18 [INFO] +> Executing 'CHOOSE': choice='6995,92,-6008,world'
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' Executing: INJECT
"locally" "treffer"
15:43:18 [INFO] +- Executing dCommand: INJECT ---------+
15:43:18 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:18 [INFO] +- Executing dCommand: IF ---------+
15:43:18 [INFO] +> Executing 'IF': use_braces='true'
15:43:18 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:18 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:18 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:18 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' Executing: DETERMINE
"cancelled"
15:43:18 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:18 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:18 [INFO] Completing queue 'KNOPFSCHIESSEN_ChuckTechnicalUpc' in 8ms.
15:43:18 [INFO] Event cancelled!
15:43:18 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:18 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_KennedyDigitExplained'...
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_KennedyDigitExplained' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:18 [INFO] +- Executing dCommand: IF ---------+
15:43:18 [INFO] +> Executing 'IF': use_braces='true'
15:43:18 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:18 [INFO] Queue 'KNOPFSCHIESSEN_KennedyDigitExplained' Executing:
DETERMINE "cancelled"
15:43:18 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:18 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:18 [INFO] Completing queue 'KNOPFSCHIESSEN_KennedyDigitExplained' in
3ms.
15:43:18 [INFO] Event cancelled!
15:43:19 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:19 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_DmAssaultDisclaimers'...
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_DmAssaultDisclaimers' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:19 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:19 [INFO] +> Executing 'IF': use_braces='true'
15:43:19 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_DmAssaultDisclaimers' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:19 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:19 [INFO] Filled tag <context.projectile> with
'e@194309c8-702c-4792-adaf-ea120bcab98c'.
15:43:19 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:19 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@194309c8-702c-4792-adaf-ea120bcab98c'
15:43:19 [INFO] Completing queue 'KNOPFSCHIESSEN_DmAssaultDisclaimers' in
4ms.
15:43:19 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:19 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ContinuallyArtificialAustin'...
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:19 [INFO] +- Executing dCommand: IF ---------+
15:43:19 [INFO] +> Executing 'IF': use_braces='true'
15:43:19 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:19 [INFO] +- Executing dCommand: FLAG ---------+
15:43:19 [INFO] Filled tag <context.entity> with
'e@194309c8-702c-4792-adaf-ea120bcab98c'.
15:43:19 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@194309c8-702c-4792-adaf-ea120bcab98c'
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin' Executing:
CHOOSE "<context.location.simple>"
15:43:19 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:19 [INFO] Filled tag <context.location.simple> with
'6994,92,-6008,world'.
15:43:19 [INFO] +> Executing 'CHOOSE': choice='6994,92,-6008,world'
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin' Executing:
INJECT "locally" "treffer"
15:43:19 [INFO] +- Executing dCommand: INJECT ---------+
15:43:19 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin' Executing:
IF "<context.entity.has_flag[Shooter]>" "{" "-" "narrate"
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:19 [INFO] +- Executing dCommand: IF ---------+
15:43:19 [INFO] +> Executing 'IF': use_braces='true'
15:43:19 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:19 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:19 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:19 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin' Executing:
DETERMINE "cancelled"
15:43:19 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:19 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:19 [INFO] Completing queue 'KNOPFSCHIESSEN_ContinuallyArtificialAustin'
in 21ms.
15:43:19 [INFO] Event cancelled!
15:43:19 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:19 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_CarlGatherBeatles'...
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_CarlGatherBeatles' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:19 [INFO] +- Executing dCommand: IF ---------+
15:43:19 [INFO] +> Executing 'IF': use_braces='true'
15:43:19 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:19 [INFO] Queue 'KNOPFSCHIESSEN_CarlGatherBeatles' Executing: DETERMINE
"cancelled"
15:43:19 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:19 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:19 [INFO] Completing queue 'KNOPFSCHIESSEN_CarlGatherBeatles' in 2ms.
15:43:19 [INFO] Event cancelled!
15:43:20 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:20 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_CookPureOffset'...
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_CookPureOffset' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:20 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:20 [INFO] +> Executing 'IF': use_braces='true'
15:43:20 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_CookPureOffset' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:20 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:20 [INFO] Filled tag <context.projectile> with
'e@f9dd16de-6c33-4675-a767-7485a54cd4ad'.
15:43:20 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:20 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@f9dd16de-6c33-4675-a767-7485a54cd4ad'
15:43:20 [INFO] Completing queue 'KNOPFSCHIESSEN_CookPureOffset' in 7ms.
15:43:20 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:20 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SenatorMillenniumPanel'...
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_SenatorMillenniumPanel' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:20 [INFO] +- Executing dCommand: IF ---------+
15:43:20 [INFO] +> Executing 'IF': use_braces='true'
15:43:20 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_SenatorMillenniumPanel' Executing:
DETERMINE "cancelled"
15:43:20 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:20 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:20 [INFO] Completing queue 'KNOPFSCHIESSEN_SenatorMillenniumPanel' in
3ms.
15:43:20 [INFO] Event cancelled!
15:43:20 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:20 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_MarinaFatSaves'...
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_MarinaFatSaves' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:20 [INFO] +- Executing dCommand: IF ---------+
15:43:20 [INFO] +> Executing 'IF': use_braces='true'
15:43:20 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_MarinaFatSaves' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:20 [INFO] +- Executing dCommand: FLAG ---------+
15:43:20 [INFO] Filled tag <context.entity> with
'e@f9dd16de-6c33-4675-a767-7485a54cd4ad'.
15:43:20 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@f9dd16de-6c33-4675-a767-7485a54cd4ad'
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_MarinaFatSaves' Executing: CHOOSE
"<context.location.simple>"
15:43:20 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:20 [INFO] Filled tag <context.location.simple> with
'6993,92,-6008,world'.
15:43:20 [INFO] +> Executing 'CHOOSE': choice='6993,92,-6008,world'
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_MarinaFatSaves' Executing: INJECT
"locally" "treffer"
15:43:20 [INFO] +- Executing dCommand: INJECT ---------+
15:43:20 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_MarinaFatSaves' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:20 [INFO] +- Executing dCommand: IF ---------+
15:43:20 [INFO] +> Executing 'IF': use_braces='true'
15:43:20 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_MarinaFatSaves' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:20 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:20 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:20 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:20 [INFO] Queue 'KNOPFSCHIESSEN_MarinaFatSaves' Executing: DETERMINE
"cancelled"
15:43:20 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:20 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:20 [INFO] Completing queue 'KNOPFSCHIESSEN_MarinaFatSaves' in 83ms.
15:43:20 [INFO] Event cancelled!
15:43:21 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:21 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PubEqualityPersonality'...
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_PubEqualityPersonality' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:21 [INFO] +- Executing dCommand: IF ---------+
15:43:21 [INFO] +> Executing 'IF': use_braces='true'
15:43:21 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_PubEqualityPersonality' Executing:
DETERMINE "cancelled"
15:43:21 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:21 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:21 [INFO] Completing queue 'KNOPFSCHIESSEN_PubEqualityPersonality' in
1ms.
15:43:21 [INFO] Event cancelled!
15:43:21 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:21 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_EndifPickupCumulative'...
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_EndifPickupCumulative' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:21 [INFO] +- Executing dCommand: IF ---------+
15:43:21 [INFO] +> Executing 'IF': use_braces='true'
15:43:21 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_EndifPickupCumulative' Executing:
DETERMINE "cancelled"
15:43:21 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:21 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:21 [INFO] Completing queue 'KNOPFSCHIESSEN_EndifPickupCumulative' in
3ms.
15:43:21 [INFO] Event cancelled!
15:43:21 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:21 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_BothSkiLocate'...
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_BothSkiLocate' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:21 [INFO] +- Executing dCommand: IF ---------+
15:43:21 [INFO] +> Executing 'IF': use_braces='true'
15:43:21 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_BothSkiLocate' Executing: DETERMINE
"cancelled"
15:43:21 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:21 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:21 [INFO] Completing queue 'KNOPFSCHIESSEN_BothSkiLocate' in 2ms.
15:43:21 [INFO] Event cancelled!
15:43:21 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:21 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_FinalCasinoSh'...
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_FinalCasinoSh' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:21 [INFO] +- Executing dCommand: IF ---------+
15:43:21 [INFO] +> Executing 'IF': use_braces='true'
15:43:21 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:21 [INFO] Queue 'KNOPFSCHIESSEN_FinalCasinoSh' Executing: DETERMINE
"cancelled"
15:43:21 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:21 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:21 [INFO] Completing queue 'KNOPFSCHIESSEN_FinalCasinoSh' in 3ms.
15:43:21 [INFO] Event cancelled!
15:43:23 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:23 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PeripheralsManagePromote'...
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PeripheralsManagePromote' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:23 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:23 [INFO] +> Executing 'IF': use_braces='true'
15:43:23 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PeripheralsManagePromote' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:23 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:23 [INFO] Filled tag <context.projectile> with
'e@77f8d74f-ee8d-4f4b-bdcb-586c4ca600ba'.
15:43:23 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:23 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@77f8d74f-ee8d-4f4b-bdcb-586c4ca600ba'
15:43:23 [INFO] Completing queue 'KNOPFSCHIESSEN_PeripheralsManagePromote' in
4ms.
15:43:23 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:23 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_PoundsDiplomaSeek'...
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:23 [INFO] +- Executing dCommand: IF ---------+
15:43:23 [INFO] +> Executing 'IF': use_braces='true'
15:43:23 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:23 [INFO] +- Executing dCommand: FLAG ---------+
15:43:23 [INFO] Filled tag <context.entity> with
'e@77f8d74f-ee8d-4f4b-bdcb-586c4ca600ba'.
15:43:23 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@77f8d74f-ee8d-4f4b-bdcb-586c4ca600ba'
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' Executing: CHOOSE
"<context.location.simple>"
15:43:23 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:23 [INFO] Filled tag <context.location.simple> with
'6995,90,-6008,world'.
15:43:23 [INFO] +> Executing 'CHOOSE': choice='6995,90,-6008,world'
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' Executing: INJECT
"locally" "treffer"
15:43:23 [INFO] +- Executing dCommand: INJECT ---------+
15:43:23 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:23 [INFO] +- Executing dCommand: IF ---------+
15:43:23 [INFO] +> Executing 'IF': use_braces='true'
15:43:23 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:23 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:23 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:23 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:23 [INFO] Queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' Executing: DETERMINE
"cancelled"
15:43:23 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:23 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:23 [INFO] Completing queue 'KNOPFSCHIESSEN_PoundsDiplomaSeek' in 15ms.
15:43:23 [INFO] Event cancelled!
15:43:24 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:24 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_AssociationFishingAlfred'...
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_AssociationFishingAlfred' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:24 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:24 [INFO] +> Executing 'IF': use_braces='true'
15:43:24 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_AssociationFishingAlfred' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:24 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:24 [INFO] Filled tag <context.projectile> with
'e@1e60ecac-d350-4771-91fe-fecb37afa332'.
15:43:24 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:24 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@1e60ecac-d350-4771-91fe-fecb37afa332'
15:43:24 [INFO] Completing queue 'KNOPFSCHIESSEN_AssociationFishingAlfred' in
4ms.
15:43:24 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:24 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_GulfLibrariesAlexandria'...
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:24 [INFO] +- Executing dCommand: IF ---------+
15:43:24 [INFO] +> Executing 'IF': use_braces='true'
15:43:24 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:24 [INFO] +- Executing dCommand: FLAG ---------+
15:43:24 [INFO] Filled tag <context.entity> with
'e@1e60ecac-d350-4771-91fe-fecb37afa332'.
15:43:24 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@1e60ecac-d350-4771-91fe-fecb37afa332'
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' Executing:
CHOOSE "<context.location.simple>"
15:43:24 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:24 [INFO] Filled tag <context.location.simple> with
'6994,90,-6008,world'.
15:43:24 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world'
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' Executing:
INJECT "locally" "treffer"
15:43:24 [INFO] +- Executing dCommand: INJECT ---------+
15:43:24 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:24 [INFO] +- Executing dCommand: IF ---------+
15:43:24 [INFO] +> Executing 'IF': use_braces='true'
15:43:24 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:24 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:24 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:24 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:24 [INFO] Queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' Executing:
DETERMINE "cancelled"
15:43:24 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:24 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:24 [INFO] Completing queue 'KNOPFSCHIESSEN_GulfLibrariesAlexandria' in
14ms.
15:43:24 [INFO] Event cancelled!
15:43:25 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:25 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_PassingBasenameDod'...
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_PassingBasenameDod' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:25 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:25 [INFO] +> Executing 'IF': use_braces='true'
15:43:25 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_PassingBasenameDod' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:25 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:25 [INFO] Filled tag <context.projectile> with
'e@0e6aa1fd-3879-408b-9cfa-45f777a0e8a7'.
15:43:25 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:25 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@0e6aa1fd-3879-408b-9cfa-45f777a0e8a7'
15:43:25 [INFO] Completing queue 'KNOPFSCHIESSEN_PassingBasenameDod' in 13ms.
15:43:25 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:25 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'...
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'
Executing: IF "<context.entity.has_flag[cooldown]>" "{" "-"
"determine" "cancelled" "}"
15:43:25 [INFO] +- Executing dCommand: IF ---------+
15:43:25 [INFO] +> Executing 'IF': use_braces='true'
15:43:25 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'
Executing: FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:25 [INFO] +- Executing dCommand: FLAG ---------+
15:43:25 [INFO] Filled tag <context.entity> with
'e@0e6aa1fd-3879-408b-9cfa-45f777a0e8a7'.
15:43:25 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@0e6aa1fd-3879-408b-9cfa-45f777a0e8a7'
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'
Executing: CHOOSE "<context.location.simple>"
15:43:25 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:25 [INFO] Filled tag <context.location.simple> with
'6993,90,-6008,world'.
15:43:25 [INFO] +> Executing 'CHOOSE': choice='6993,90,-6008,world'
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'
Executing: INJECT "locally" "treffer"
15:43:25 [INFO] +- Executing dCommand: INJECT ---------+
15:43:25 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'
Executing: IF "<context.entity.has_flag[Shooter]>" "{" "-"
"narrate" "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:25 [INFO] +- Executing dCommand: IF ---------+
15:43:25 [INFO] +> Executing 'IF': use_braces='true'
15:43:25 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'
Executing: NARRATE "Sprich bitte mit Heinz bevor du
teilnimmst!" "targets:<context.entity.flag[shooter]>"
15:43:25 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:25 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:25 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:25 [INFO] Queue 'KNOPFSCHIESSEN_CruiseArchitectureVocabulary'
Executing: DETERMINE "cancelled"
15:43:25 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:25 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:25 [INFO] Completing queue
'KNOPFSCHIESSEN_CruiseArchitectureVocabulary' in 11ms.
15:43:25 [INFO] Event cancelled!
15:43:26 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:26 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_RulesFateLatino'...
15:43:26 [INFO] Queue 'KNOPFSCHIESSEN_RulesFateLatino' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:26 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:26 [INFO] +> Executing 'IF': use_braces='true'
15:43:26 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:26 [INFO] Queue 'KNOPFSCHIESSEN_RulesFateLatino' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:26 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:26 [INFO] Filled tag <context.projectile> with
'e@5031b2d8-599c-430e-badb-370c8978b79f'.
15:43:26 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:26 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@5031b2d8-599c-430e-badb-370c8978b79f'
15:43:26 [INFO] Completing queue 'KNOPFSCHIESSEN_RulesFateLatino' in 3ms.
15:43:27 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:27 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_MinecraftOrganizationalPi'...
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:27 [INFO] +- Executing dCommand: IF ---------+
15:43:27 [INFO] +> Executing 'IF': use_braces='true'
15:43:27 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:27 [INFO] +- Executing dCommand: FLAG ---------+
15:43:27 [INFO] Filled tag <context.entity> with
'e@5031b2d8-599c-430e-badb-370c8978b79f'.
15:43:27 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@5031b2d8-599c-430e-badb-370c8978b79f'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi' Executing:
CHOOSE "<context.location.simple>"
15:43:27 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:27 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:43:27 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi' Executing:
INJECT "locally" "treffer"
15:43:27 [INFO] +- Executing dCommand: INJECT ---------+
15:43:27 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi' Executing:
IF "<context.entity.has_flag[Shooter]>" "{" "-" "narrate"
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:27 [INFO] +- Executing dCommand: IF ---------+
15:43:27 [INFO] +> Executing 'IF': use_braces='true'
15:43:27 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:27 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:27 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:27 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi' Executing:
DETERMINE "cancelled"
15:43:27 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:27 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:27 [INFO] Completing queue 'KNOPFSCHIESSEN_MinecraftOrganizationalPi'
in 9ms.
15:43:27 [INFO] Event cancelled!
15:43:27 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:27 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_VegetarianReportHumidity'...
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_VegetarianReportHumidity' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:27 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:27 [INFO] +> Executing 'IF': use_braces='true'
15:43:27 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_VegetarianReportHumidity' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:27 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:27 [INFO] Filled tag <context.projectile> with
'e@221b3b00-574a-4b92-be0e-66a8e54fc559'.
15:43:27 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:27 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@221b3b00-574a-4b92-be0e-66a8e54fc559'
15:43:27 [INFO] Completing queue 'KNOPFSCHIESSEN_VegetarianReportHumidity' in
8ms.
15:43:27 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:27 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'...
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'
Executing: IF "<context.entity.has_flag[cooldown]>" "{" "-"
"determine" "cancelled" "}"
15:43:27 [INFO] +- Executing dCommand: IF ---------+
15:43:27 [INFO] +> Executing 'IF': use_braces='true'
15:43:27 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'
Executing: FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:27 [INFO] +- Executing dCommand: FLAG ---------+
15:43:27 [INFO] Filled tag <context.entity> with
'e@221b3b00-574a-4b92-be0e-66a8e54fc559'.
15:43:27 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@221b3b00-574a-4b92-be0e-66a8e54fc559'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'
Executing: CHOOSE "<context.location.simple>"
15:43:27 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:27 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:43:27 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'
Executing: INJECT "locally" "treffer"
15:43:27 [INFO] +- Executing dCommand: INJECT ---------+
15:43:27 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'
Executing: IF "<context.entity.has_flag[Shooter]>" "{" "-"
"narrate" "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:27 [INFO] +- Executing dCommand: IF ---------+
15:43:27 [INFO] +> Executing 'IF': use_braces='true'
15:43:27 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'
Executing: NARRATE "Sprich bitte mit Heinz bevor du
teilnimmst!" "targets:<context.entity.flag[shooter]>"
15:43:27 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:27 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:27 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:27 [INFO] Queue 'KNOPFSCHIESSEN_AnnouncementProgressiveManaging'
Executing: DETERMINE "cancelled"
15:43:27 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:27 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:27 [INFO] Completing queue
'KNOPFSCHIESSEN_AnnouncementProgressiveManaging' in 24ms.
15:43:27 [INFO] Event cancelled!
15:43:29 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:29 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_GenericKnewPerry'...
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_GenericKnewPerry' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:29 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:29 [INFO] +> Executing 'IF': use_braces='true'
15:43:29 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_GenericKnewPerry' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:29 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:29 [INFO] Filled tag <context.projectile> with
'e@1bf41688-ea9a-4007-9f56-9b1cf7e2739c'.
15:43:29 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:29 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@1bf41688-ea9a-4007-9f56-9b1cf7e2739c'
15:43:29 [INFO] Completing queue 'KNOPFSCHIESSEN_GenericKnewPerry' in 11ms.
15:43:29 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:29 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SearchedExemptionMess'...
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_SearchedExemptionMess' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:29 [INFO] +- Executing dCommand: IF ---------+
15:43:29 [INFO] +> Executing 'IF': use_braces='true'
15:43:29 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_SearchedExemptionMess' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:29 [INFO] +- Executing dCommand: FLAG ---------+
15:43:29 [INFO] Filled tag <context.entity> with
'e@1bf41688-ea9a-4007-9f56-9b1cf7e2739c'.
15:43:29 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@1bf41688-ea9a-4007-9f56-9b1cf7e2739c'
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_SearchedExemptionMess' Executing:
CHOOSE "<context.location.simple>"
15:43:29 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:29 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:29 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_SearchedExemptionMess' Executing:
INJECT "locally" "treffer"
15:43:29 [INFO] +- Executing dCommand: INJECT ---------+
15:43:29 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_SearchedExemptionMess' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:29 [INFO] +- Executing dCommand: IF ---------+
15:43:29 [INFO] +> Executing 'IF': use_braces='true'
15:43:29 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_SearchedExemptionMess' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:29 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:29 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:29 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:29 [INFO] Queue 'KNOPFSCHIESSEN_SearchedExemptionMess' Executing:
DETERMINE "cancelled"
15:43:29 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:29 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:29 [INFO] Completing queue 'KNOPFSCHIESSEN_SearchedExemptionMess' in
20ms.
15:43:29 [INFO] Event cancelled!
15:43:31 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:31 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_ContrastGasRelate'...
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContrastGasRelate' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:31 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:31 [INFO] +> Executing 'IF': use_braces='true'
15:43:31 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContrastGasRelate' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:31 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:31 [INFO] Filled tag <context.projectile> with
'e@fb2e6e1a-fe0b-4a11-8cbf-ec188feb4ca6'.
15:43:31 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:31 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@fb2e6e1a-fe0b-4a11-8cbf-ec188feb4ca6'
15:43:31 [INFO] Completing queue 'KNOPFSCHIESSEN_ContrastGasRelate' in 19ms.
15:43:31 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:31 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ContributingDiversityCanyon'...
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon' Executing:
IF "<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:31 [INFO] +- Executing dCommand: IF ---------+
15:43:31 [INFO] +> Executing 'IF': use_braces='true'
15:43:31 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:31 [INFO] +- Executing dCommand: FLAG ---------+
15:43:31 [INFO] Filled tag <context.entity> with
'e@fb2e6e1a-fe0b-4a11-8cbf-ec188feb4ca6'.
15:43:31 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@fb2e6e1a-fe0b-4a11-8cbf-ec188feb4ca6'
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon' Executing:
CHOOSE "<context.location.simple>"
15:43:31 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:31 [INFO] Filled tag <context.location.simple> with
'6995,92,-6008,world'.
15:43:31 [INFO] +> Executing 'CHOOSE': choice='6995,92,-6008,world'
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon' Executing:
INJECT "locally" "treffer"
15:43:31 [INFO] +- Executing dCommand: INJECT ---------+
15:43:31 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon' Executing:
IF "<context.entity.has_flag[Shooter]>" "{" "-" "narrate"
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:31 [INFO] +- Executing dCommand: IF ---------+
15:43:31 [INFO] +> Executing 'IF': use_braces='true'
15:43:31 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:31 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:31 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:31 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:31 [INFO] Queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon' Executing:
DETERMINE "cancelled"
15:43:31 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:31 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:31 [INFO] Completing queue 'KNOPFSCHIESSEN_ContributingDiversityCanyon'
in 32ms.
15:43:31 [INFO] Event cancelled!
15:43:32 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:32 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SeedIncludesObtained'...
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_SeedIncludesObtained' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:32 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:32 [INFO] +> Executing 'IF': use_braces='true'
15:43:32 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_SeedIncludesObtained' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:32 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:32 [INFO] Filled tag <context.projectile> with
'e@156f6dae-50a1-45a1-b1c5-db336204eb2e'.
15:43:32 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:32 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@156f6dae-50a1-45a1-b1c5-db336204eb2e'
15:43:32 [INFO] Completing queue 'KNOPFSCHIESSEN_SeedIncludesObtained' in
18ms.
15:43:32 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:32 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_VirusesFujitsuIntimate'...
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:32 [INFO] +- Executing dCommand: IF ---------+
15:43:32 [INFO] +> Executing 'IF': use_braces='true'
15:43:32 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:32 [INFO] +- Executing dCommand: FLAG ---------+
15:43:32 [INFO] Filled tag <context.entity> with
'e@156f6dae-50a1-45a1-b1c5-db336204eb2e'.
15:43:32 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@156f6dae-50a1-45a1-b1c5-db336204eb2e'
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' Executing:
CHOOSE "<context.location.simple>"
15:43:32 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:32 [INFO] Filled tag <context.location.simple> with
'6994,92,-6008,world'.
15:43:32 [INFO] +> Executing 'CHOOSE': choice='6994,92,-6008,world'
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' Executing:
INJECT "locally" "treffer"
15:43:32 [INFO] +- Executing dCommand: INJECT ---------+
15:43:32 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:32 [INFO] +- Executing dCommand: IF ---------+
15:43:32 [INFO] +> Executing 'IF': use_braces='true'
15:43:32 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:32 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:32 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:32 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' Executing:
DETERMINE "cancelled"
15:43:32 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:32 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:32 [INFO] Completing queue 'KNOPFSCHIESSEN_VirusesFujitsuIntimate' in
19ms.
15:43:32 [INFO] Event cancelled!
15:43:32 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:32 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ProvincesToHydraulic'...
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_ProvincesToHydraulic' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:32 [INFO] +- Executing dCommand: IF ---------+
15:43:32 [INFO] +> Executing 'IF': use_braces='true'
15:43:32 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:32 [INFO] Queue 'KNOPFSCHIESSEN_ProvincesToHydraulic' Executing:
DETERMINE "cancelled"
15:43:32 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:32 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:32 [INFO] Completing queue 'KNOPFSCHIESSEN_ProvincesToHydraulic' in
2ms.
15:43:32 [INFO] Event cancelled!
15:43:33 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:33 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_CatDenizenHang'...
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_CatDenizenHang' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:33 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:33 [INFO] +> Executing 'IF': use_braces='true'
15:43:33 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_CatDenizenHang' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:33 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:33 [INFO] Filled tag <context.projectile> with
'e@b3a92525-7c63-4326-a707-1c5b8e754f51'.
15:43:33 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:33 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@b3a92525-7c63-4326-a707-1c5b8e754f51'
15:43:33 [INFO] Completing queue 'KNOPFSCHIESSEN_CatDenizenHang' in 9ms.
15:43:33 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:33 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_SeveralNeuralPencil'...
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:33 [INFO] +- Executing dCommand: IF ---------+
15:43:33 [INFO] +> Executing 'IF': use_braces='true'
15:43:33 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:33 [INFO] +- Executing dCommand: FLAG ---------+
15:43:33 [INFO] Filled tag <context.entity> with
'e@b3a92525-7c63-4326-a707-1c5b8e754f51'.
15:43:33 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@b3a92525-7c63-4326-a707-1c5b8e754f51'
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' Executing: CHOOSE
"<context.location.simple>"
15:43:33 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:33 [INFO] Filled tag <context.location.simple> with
'6993,92,-6008,world'.
15:43:33 [INFO] +> Executing 'CHOOSE': choice='6993,92,-6008,world'
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' Executing: INJECT
"locally" "treffer"
15:43:33 [INFO] +- Executing dCommand: INJECT ---------+
15:43:33 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:33 [INFO] +- Executing dCommand: IF ---------+
15:43:33 [INFO] +> Executing 'IF': use_braces='true'
15:43:33 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:33 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:33 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:33 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' Executing:
DETERMINE "cancelled"
15:43:33 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:33 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:33 [INFO] Completing queue 'KNOPFSCHIESSEN_SeveralNeuralPencil' in
16ms.
15:43:33 [INFO] Event cancelled!
15:43:33 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:33 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_SpaceMeantWhile'...
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SpaceMeantWhile' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:33 [INFO] +- Executing dCommand: IF ---------+
15:43:33 [INFO] +> Executing 'IF': use_braces='true'
15:43:33 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:33 [INFO] Queue 'KNOPFSCHIESSEN_SpaceMeantWhile' Executing: DETERMINE
"cancelled"
15:43:33 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:33 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:33 [INFO] Completing queue 'KNOPFSCHIESSEN_SpaceMeantWhile' in 3ms.
15:43:33 [INFO] Event cancelled!
15:43:34 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:34 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_OntoJaneLack'...
15:43:34 [INFO] Queue 'KNOPFSCHIESSEN_OntoJaneLack' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:34 [INFO] +- Executing dCommand: IF ---------+
15:43:34 [INFO] +> Executing 'IF': use_braces='true'
15:43:34 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:34 [INFO] Queue 'KNOPFSCHIESSEN_OntoJaneLack' Executing: DETERMINE
"cancelled"
15:43:34 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:34 [INFO] Completing queue 'KNOPFSCHIESSEN_OntoJaneLack' in 10ms.
15:43:34 [INFO] Event cancelled!
15:43:34 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:34 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_DevelopmentalConsistentGossip'...
15:43:34 [INFO] Queue 'KNOPFSCHIESSEN_DevelopmentalConsistentGossip'
Executing: IF "<context.entity.has_flag[cooldown]>" "{" "-"
"determine" "cancelled" "}"
15:43:34 [INFO] +- Executing dCommand: IF ---------+
15:43:34 [INFO] +> Executing 'IF': use_braces='true'
15:43:34 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:34 [INFO] Queue 'KNOPFSCHIESSEN_DevelopmentalConsistentGossip'
Executing: DETERMINE "cancelled"
15:43:34 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:34 [INFO] Completing queue
'KNOPFSCHIESSEN_DevelopmentalConsistentGossip' in 3ms.
15:43:34 [INFO] Event cancelled!
15:43:37 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:37 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PromotedDenizenRetro'...
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_PromotedDenizenRetro' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:37 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:37 [INFO] +> Executing 'IF': use_braces='true'
15:43:37 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_PromotedDenizenRetro' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:37 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:37 [INFO] Filled tag <context.projectile> with
'e@68b081d1-b12a-4c28-b95b-3c4149dcdb5d'.
15:43:37 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:37 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@68b081d1-b12a-4c28-b95b-3c4149dcdb5d'
15:43:37 [INFO] Completing queue 'KNOPFSCHIESSEN_PromotedDenizenRetro' in
10ms.
15:43:37 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:37 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_HarmfulNflTrim'...
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_HarmfulNflTrim' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:37 [INFO] +- Executing dCommand: IF ---------+
15:43:37 [INFO] +> Executing 'IF': use_braces='true'
15:43:37 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_HarmfulNflTrim' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:37 [INFO] +- Executing dCommand: FLAG ---------+
15:43:37 [INFO] Filled tag <context.entity> with
'e@68b081d1-b12a-4c28-b95b-3c4149dcdb5d'.
15:43:37 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@68b081d1-b12a-4c28-b95b-3c4149dcdb5d'
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_HarmfulNflTrim' Executing: CHOOSE
"<context.location.simple>"
15:43:37 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:37 [INFO] Filled tag <context.location.simple> with
'6995,90,-6008,world'.
15:43:37 [INFO] +> Executing 'CHOOSE': choice='6995,90,-6008,world'
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_HarmfulNflTrim' Executing: INJECT
"locally" "treffer"
15:43:37 [INFO] +- Executing dCommand: INJECT ---------+
15:43:37 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_HarmfulNflTrim' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:37 [INFO] +- Executing dCommand: IF ---------+
15:43:37 [INFO] +> Executing 'IF': use_braces='true'
15:43:37 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_HarmfulNflTrim' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:37 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:37 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:37 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:37 [INFO] Queue 'KNOPFSCHIESSEN_HarmfulNflTrim' Executing: DETERMINE
"cancelled"
15:43:37 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:37 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:37 [INFO] Completing queue 'KNOPFSCHIESSEN_HarmfulNflTrim' in 16ms.
15:43:37 [INFO] Event cancelled!
15:43:38 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:38 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_HousewivesChorusPortugal'...
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_HousewivesChorusPortugal' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:38 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:38 [INFO] +> Executing 'IF': use_braces='true'
15:43:38 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_HousewivesChorusPortugal' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:38 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:38 [INFO] Filled tag <context.projectile> with
'e@15722193-73ca-4c1b-95bd-1c393bb74244'.
15:43:38 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:38 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@15722193-73ca-4c1b-95bd-1c393bb74244'
15:43:38 [INFO] Completing queue 'KNOPFSCHIESSEN_HousewivesChorusPortugal' in
5ms.
15:43:38 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:38 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_FinestPhoneAssociate'...
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:38 [INFO] +- Executing dCommand: IF ---------+
15:43:38 [INFO] +> Executing 'IF': use_braces='true'
15:43:38 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:38 [INFO] +- Executing dCommand: FLAG ---------+
15:43:38 [INFO] Filled tag <context.entity> with
'e@15722193-73ca-4c1b-95bd-1c393bb74244'.
15:43:38 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@15722193-73ca-4c1b-95bd-1c393bb74244'
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' Executing: CHOOSE
"<context.location.simple>"
15:43:38 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:38 [INFO] Filled tag <context.location.simple> with
'6994,90,-6008,world'.
15:43:38 [INFO] +> Executing 'CHOOSE': choice='6994,90,-6008,world'
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' Executing: INJECT
"locally" "treffer"
15:43:38 [INFO] +- Executing dCommand: INJECT ---------+
15:43:38 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:38 [INFO] +- Executing dCommand: IF ---------+
15:43:38 [INFO] +> Executing 'IF': use_braces='true'
15:43:38 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:38 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:38 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:38 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:38 [INFO] Queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' Executing:
DETERMINE "cancelled"
15:43:38 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:38 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:38 [INFO] Completing queue 'KNOPFSCHIESSEN_FinestPhoneAssociate' in
35ms.
15:43:38 [INFO] Event cancelled!
15:43:39 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:39 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ObservationEnquiriesThereafter'...
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_ObservationEnquiriesThereafter'
Executing: IF "<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:39 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_ObservationEnquiriesThereafter'
Executing: FLAG "<context.projectile>"
"shooter:<context.entity>" "duration:10s"
15:43:39 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:39 [INFO] Filled tag <context.projectile> with
'e@9771720b-bca2-42f8-a641-40316cbb46a2'.
15:43:39 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:39 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@9771720b-bca2-42f8-a641-40316cbb46a2'
15:43:39 [INFO] Completing queue
'KNOPFSCHIESSEN_ObservationEnquiriesThereafter' in 5ms.
15:43:39 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:39 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_PresentingPostCanvas'...
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PresentingPostCanvas' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:39 [INFO] +- Executing dCommand: IF ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PresentingPostCanvas' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:39 [INFO] +- Executing dCommand: FLAG ---------+
15:43:39 [INFO] Filled tag <context.entity> with
'e@9771720b-bca2-42f8-a641-40316cbb46a2'.
15:43:39 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@9771720b-bca2-42f8-a641-40316cbb46a2'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PresentingPostCanvas' Executing: CHOOSE
"<context.location.simple>"
15:43:39 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:39 [INFO] Filled tag <context.location.simple> with
'6993,90,-6008,world'.
15:43:39 [INFO] +> Executing 'CHOOSE': choice='6993,90,-6008,world'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PresentingPostCanvas' Executing: INJECT
"locally" "treffer"
15:43:39 [INFO] +- Executing dCommand: INJECT ---------+
15:43:39 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PresentingPostCanvas' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:39 [INFO] +- Executing dCommand: IF ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PresentingPostCanvas' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:39 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:39 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:39 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PresentingPostCanvas' Executing:
DETERMINE "cancelled"
15:43:39 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:39 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:39 [INFO] Completing queue 'KNOPFSCHIESSEN_PresentingPostCanvas' in
24ms.
15:43:39 [INFO] Event cancelled!
15:43:39 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:39 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_PrintRebelModule'...
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PrintRebelModule' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:39 [INFO] +- Executing dCommand: IF ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_PrintRebelModule' Executing: DETERMINE
"cancelled"
15:43:39 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:39 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:39 [INFO] Completing queue 'KNOPFSCHIESSEN_PrintRebelModule' in 2ms.
15:43:39 [INFO] Event cancelled!
15:43:39 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:39 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ExpressedComparingMeetings'...
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_ExpressedComparingMeetings' Executing:
IF "<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:39 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_ExpressedComparingMeetings' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:39 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:39 [INFO] Filled tag <context.projectile> with
'e@fae5bccc-23f6-43ce-9264-9ad6b8315e10'.
15:43:39 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:39 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@fae5bccc-23f6-43ce-9264-9ad6b8315e10'
15:43:39 [INFO] Completing queue 'KNOPFSCHIESSEN_ExpressedComparingMeetings'
in 3ms.
15:43:39 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:39 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_CriticalExecutionBio'...
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_CriticalExecutionBio' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:39 [INFO] +- Executing dCommand: IF ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_CriticalExecutionBio' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:39 [INFO] +- Executing dCommand: FLAG ---------+
15:43:39 [INFO] Filled tag <context.entity> with
'e@fae5bccc-23f6-43ce-9264-9ad6b8315e10'.
15:43:39 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@fae5bccc-23f6-43ce-9264-9ad6b8315e10'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_CriticalExecutionBio' Executing: CHOOSE
"<context.location.simple>"
15:43:39 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:39 [INFO] Filled tag <context.location.simple> with
'6993,91,-6008,world'.
15:43:39 [INFO] +> Executing 'CHOOSE': choice='6993,91,-6008,world'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_CriticalExecutionBio' Executing: INJECT
"locally" "treffer"
15:43:39 [INFO] +- Executing dCommand: INJECT ---------+
15:43:39 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_CriticalExecutionBio' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:39 [INFO] +- Executing dCommand: IF ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_CriticalExecutionBio' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:39 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:39 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:39 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_CriticalExecutionBio' Executing:
DETERMINE "cancelled"
15:43:39 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:39 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:39 [INFO] Completing queue 'KNOPFSCHIESSEN_CriticalExecutionBio' in
8ms.
15:43:39 [INFO] Event cancelled!
15:43:39 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:39 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SolveSatisfactoryLogging'...
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_SolveSatisfactoryLogging' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:39 [INFO] +- Executing dCommand: IF ---------+
15:43:39 [INFO] +> Executing 'IF': use_braces='true'
15:43:39 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:39 [INFO] Queue 'KNOPFSCHIESSEN_SolveSatisfactoryLogging' Executing:
DETERMINE "cancelled"
15:43:39 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:39 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:39 [INFO] Completing queue 'KNOPFSCHIESSEN_SolveSatisfactoryLogging' in
3ms.
15:43:39 [INFO] Event cancelled!
15:43:40 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:40 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_ByteMatchedInvestments'...
15:43:40 [INFO] Queue 'KNOPFSCHIESSEN_ByteMatchedInvestments' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:40 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:40 [INFO] +> Executing 'IF': use_braces='true'
15:43:40 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:40 [INFO] Queue 'KNOPFSCHIESSEN_ByteMatchedInvestments' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:40 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:40 [INFO] Filled tag <context.projectile> with
'e@cc076d00-0fc8-41b9-a2f9-535cfb7c443f'.
15:43:40 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:40 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@cc076d00-0fc8-41b9-a2f9-535cfb7c443f'
15:43:40 [INFO] Completing queue 'KNOPFSCHIESSEN_ByteMatchedInvestments' in
7ms.
15:43:40 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:40 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_AdjustedNswDryer'...
15:43:40 [INFO] Queue 'KNOPFSCHIESSEN_AdjustedNswDryer' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:40 [INFO] +- Executing dCommand: IF ---------+
15:43:40 [INFO] +> Executing 'IF': use_braces='true'
15:43:40 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:40 [INFO] Queue 'KNOPFSCHIESSEN_AdjustedNswDryer' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:40 [INFO] +- Executing dCommand: FLAG ---------+
15:43:40 [INFO] Filled tag <context.entity> with
'e@cc076d00-0fc8-41b9-a2f9-535cfb7c443f'.
15:43:40 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@cc076d00-0fc8-41b9-a2f9-535cfb7c443f'
15:43:40 [INFO] Queue 'KNOPFSCHIESSEN_AdjustedNswDryer' Executing: CHOOSE
"<context.location.simple>"
15:43:40 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:40 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:43:40 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:43:40 [INFO] Queue 'KNOPFSCHIESSEN_AdjustedNswDryer' Executing: INJECT
"locally" "treffer"
15:43:40 [INFO] +- Executing dCommand: INJECT ---------+
15:43:40 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:40 [INFO] Queue 'KNOPFSCHIESSEN_AdjustedNswDryer' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:40 [INFO] +- Executing dCommand: IF ---------+
15:43:40 [INFO] +> Executing 'IF': use_braces='true'
15:43:41 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:41 [INFO] Queue 'KNOPFSCHIESSEN_AdjustedNswDryer' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:41 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:41 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:41 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:41 [INFO] Queue 'KNOPFSCHIESSEN_AdjustedNswDryer' Executing: DETERMINE
"cancelled"
15:43:41 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:41 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:41 [INFO] Completing queue 'KNOPFSCHIESSEN_AdjustedNswDryer' in 10ms.
15:43:41 [INFO] Event cancelled!
15:43:41 [INFO] Running script event 'PlayerClicksBlock', event='player right
clicks wood_button' for script
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR'
15:43:41 [INFO] Starting InstantQueue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_AgreesEarlierShorts'...
15:43:41 [INFO] Queue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_AgreesEarlierShorts'
Executing: CHOOSE "<context.location.simple>"
15:43:41 [INFO] +- Executing dCommand: CHOOSE/p@Lensche3112 ---------+
15:43:41 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:43:41 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:43:41 [INFO] No result!
15:43:41 [INFO] Completing queue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_AgreesEarlierShorts'
in 1ms.
15:43:41 [INFO] Running script event 'PlayerClicksBlock', event='player right
clicks wood_button' for script
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR'
15:43:41 [INFO] Starting InstantQueue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_CarDimEasier'...
15:43:41 [INFO] Queue 'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_CarDimEasier'
Executing: CHOOSE "<context.location.simple>"
15:43:41 [INFO] +- Executing dCommand: CHOOSE/p@Lensche3112 ---------+
15:43:41 [INFO] Filled tag <context.location.simple> with
'6994,91,-6008,world'.
15:43:41 [INFO] +> Executing 'CHOOSE': choice='6994,91,-6008,world'
15:43:41 [INFO] No result!
15:43:41 [INFO] Completing queue
'WEIHNACHTSSCRIPT_2018_QUEST_MAMMUT_TUERR_CarDimEasier' in
1ms.
15:43:41 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:41 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_DepositsFirmsSmoke'...
15:43:41 [INFO] Queue 'KNOPFSCHIESSEN_DepositsFirmsSmoke' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:41 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:41 [INFO] +> Executing 'IF': use_braces='true'
15:43:41 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:41 [INFO] Queue 'KNOPFSCHIESSEN_DepositsFirmsSmoke' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:41 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:41 [INFO] Filled tag <context.projectile> with
'e@5bc4504e-5cf2-45c7-a475-9f460c81b7dd'.
15:43:41 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:41 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@5bc4504e-5cf2-45c7-a475-9f460c81b7dd'
15:43:41 [INFO] Completing queue 'KNOPFSCHIESSEN_DepositsFirmsSmoke' in 6ms.
15:43:43 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:43 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_BedsAberdeenCraft'...
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_BedsAberdeenCraft' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:43 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:43 [INFO] +> Executing 'IF': use_braces='true'
15:43:43 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_BedsAberdeenCraft' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:43 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:43 [INFO] Filled tag <context.projectile> with
'e@1612f8d1-a121-414c-9319-c4497ca03beb'.
15:43:43 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:43 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@1612f8d1-a121-414c-9319-c4497ca03beb'
15:43:43 [INFO] Completing queue 'KNOPFSCHIESSEN_BedsAberdeenCraft' in 5ms.
15:43:43 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:43 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_TextilePodcastAndale'...
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_TextilePodcastAndale' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:43 [INFO] +- Executing dCommand: IF ---------+
15:43:43 [INFO] +> Executing 'IF': use_braces='true'
15:43:43 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_TextilePodcastAndale' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:43 [INFO] +- Executing dCommand: FLAG ---------+
15:43:43 [INFO] Filled tag <context.entity> with
'e@1612f8d1-a121-414c-9319-c4497ca03beb'.
15:43:43 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@1612f8d1-a121-414c-9319-c4497ca03beb'
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_TextilePodcastAndale' Executing: CHOOSE
"<context.location.simple>"
15:43:43 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:43 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:43 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_TextilePodcastAndale' Executing: INJECT
"locally" "treffer"
15:43:43 [INFO] +- Executing dCommand: INJECT ---------+
15:43:43 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_TextilePodcastAndale' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:43 [INFO] +- Executing dCommand: IF ---------+
15:43:43 [INFO] +> Executing 'IF': use_braces='true'
15:43:43 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_TextilePodcastAndale' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:43 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:43 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:43 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:43 [INFO] Queue 'KNOPFSCHIESSEN_TextilePodcastAndale' Executing:
DETERMINE "cancelled"
15:43:43 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:43 [INFO] Completing queue 'KNOPFSCHIESSEN_TextilePodcastAndale' in
17ms.
15:43:43 [INFO] Event cancelled!
15:43:44 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:44 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_AnalystCreatedWifi'...
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_AnalystCreatedWifi' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:44 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:44 [INFO] +> Executing 'IF': use_braces='true'
15:43:44 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_AnalystCreatedWifi' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:44 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:44 [INFO] Filled tag <context.projectile> with
'e@0cefd478-874e-4f57-803c-44124c20636d'.
15:43:44 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:44 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@0cefd478-874e-4f57-803c-44124c20636d'
15:43:44 [INFO] Completing queue 'KNOPFSCHIESSEN_AnalystCreatedWifi' in 8ms.
15:43:44 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:44 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_BotswanaWalkingHonduras'...
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:44 [INFO] +- Executing dCommand: IF ---------+
15:43:44 [INFO] +> Executing 'IF': use_braces='true'
15:43:44 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' Executing:
FLAG "<context.entity>" "cooldown" "duration:10s"
15:43:44 [INFO] +- Executing dCommand: FLAG ---------+
15:43:44 [INFO] Filled tag <context.entity> with
'e@0cefd478-874e-4f57-803c-44124c20636d'.
15:43:44 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@0cefd478-874e-4f57-803c-44124c20636d'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' Executing:
CHOOSE "<context.location.simple>"
15:43:44 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:44 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:44 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' Executing:
INJECT "locally" "treffer"
15:43:44 [INFO] +- Executing dCommand: INJECT ---------+
15:43:44 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:44 [INFO] +- Executing dCommand: IF ---------+
15:43:44 [INFO] +> Executing 'IF': use_braces='true'
15:43:44 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:44 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:44 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:44 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' Executing:
DETERMINE "cancelled"
15:43:44 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:44 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:44 [INFO] Completing queue 'KNOPFSCHIESSEN_BotswanaWalkingHonduras' in
29ms.
15:43:44 [INFO] Event cancelled!
15:43:44 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:44 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_CommitteeTradingKevin'...
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_CommitteeTradingKevin' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:44 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:44 [INFO] +> Executing 'IF': use_braces='true'
15:43:44 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_CommitteeTradingKevin' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:44 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:44 [INFO] Filled tag <context.projectile> with
'e@9c903ae5-22bb-4b75-ad79-db9dfebdf913'.
15:43:44 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:44 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@9c903ae5-22bb-4b75-ad79-db9dfebdf913'
15:43:44 [INFO] Completing queue 'KNOPFSCHIESSEN_CommitteeTradingKevin' in
7ms.
15:43:44 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:44 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_SoonestHenryVol'...
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_SoonestHenryVol' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:44 [INFO] +- Executing dCommand: IF ---------+
15:43:44 [INFO] +> Executing 'IF': use_braces='true'
15:43:44 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_SoonestHenryVol' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:44 [INFO] +- Executing dCommand: FLAG ---------+
15:43:44 [INFO] Filled tag <context.entity> with
'e@9c903ae5-22bb-4b75-ad79-db9dfebdf913'.
15:43:44 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@9c903ae5-22bb-4b75-ad79-db9dfebdf913'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_SoonestHenryVol' Executing: CHOOSE
"<context.location.simple>"
15:43:44 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:44 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:44 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_SoonestHenryVol' Executing: INJECT
"locally" "treffer"
15:43:44 [INFO] +- Executing dCommand: INJECT ---------+
15:43:44 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_SoonestHenryVol' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:44 [INFO] +- Executing dCommand: IF ---------+
15:43:44 [INFO] +> Executing 'IF': use_braces='true'
15:43:44 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_SoonestHenryVol' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:44 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:44 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:44 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:44 [INFO] Queue 'KNOPFSCHIESSEN_SoonestHenryVol' Executing: DETERMINE
"cancelled"
15:43:44 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:44 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:44 [INFO] Completing queue 'KNOPFSCHIESSEN_SoonestHenryVol' in 20ms.
15:43:44 [INFO] Event cancelled!
15:43:45 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:45 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SeemSurveillanceEvolution'...
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SeemSurveillanceEvolution' Executing:
IF "<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:45 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:45 [INFO] +> Executing 'IF': use_braces='true'
15:43:45 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SeemSurveillanceEvolution' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:45 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:45 [INFO] Filled tag <context.projectile> with
'e@e2c51b4d-4855-42e6-a9bb-a345f5817773'.
15:43:45 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:45 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@e2c51b4d-4855-42e6-a9bb-a345f5817773'
15:43:45 [INFO] Completing queue 'KNOPFSCHIESSEN_SeemSurveillanceEvolution'
in 6ms.
15:43:45 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:45 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_SpecialsRefreshKaraoke'...
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:45 [INFO] +- Executing dCommand: IF ---------+
15:43:45 [INFO] +> Executing 'IF': use_braces='true'
15:43:45 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:45 [INFO] +- Executing dCommand: FLAG ---------+
15:43:45 [INFO] Filled tag <context.entity> with
'e@e2c51b4d-4855-42e6-a9bb-a345f5817773'.
15:43:45 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@e2c51b4d-4855-42e6-a9bb-a345f5817773'
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' Executing:
CHOOSE "<context.location.simple>"
15:43:45 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:45 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:45 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' Executing:
INJECT "locally" "treffer"
15:43:45 [INFO] +- Executing dCommand: INJECT ---------+
15:43:45 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:45 [INFO] +- Executing dCommand: IF ---------+
15:43:45 [INFO] +> Executing 'IF': use_braces='true'
15:43:45 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' Executing:
NARRATE "Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:45 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:45 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:45 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' Executing:
DETERMINE "cancelled"
15:43:45 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:45 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:45 [INFO] Completing queue 'KNOPFSCHIESSEN_SpecialsRefreshKaraoke' in
16ms.
15:43:45 [INFO] Event cancelled!
15:43:45 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:45 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_JulTapesCombinations'...
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_JulTapesCombinations' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:45 [INFO] +- Executing dCommand: IF ---------+
15:43:45 [INFO] +> Executing 'IF': use_braces='true'
15:43:45 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:45 [INFO] Queue 'KNOPFSCHIESSEN_JulTapesCombinations' Executing:
DETERMINE "cancelled"
15:43:45 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:45 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:45 [INFO] Completing queue 'KNOPFSCHIESSEN_JulTapesCombinations' in
6ms.
15:43:45 [INFO] Event cancelled!
15:43:46 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:46 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_OursBetweenTeacher'...
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_OursBetweenTeacher' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:46 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:46 [INFO] +> Executing 'IF': use_braces='true'
15:43:46 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_OursBetweenTeacher' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:46 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:46 [INFO] Filled tag <context.projectile> with
'e@649139bb-1294-4662-9f80-cb4f957386a5'.
15:43:46 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:46 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@649139bb-1294-4662-9f80-cb4f957386a5'
15:43:46 [INFO] Completing queue 'KNOPFSCHIESSEN_OursBetweenTeacher' in 4ms.
15:43:46 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:46 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_ScholarDiyWarehouse'...
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:46 [INFO] +- Executing dCommand: IF ---------+
15:43:46 [INFO] +> Executing 'IF': use_braces='true'
15:43:46 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:46 [INFO] +- Executing dCommand: FLAG ---------+
15:43:46 [INFO] Filled tag <context.entity> with
'e@649139bb-1294-4662-9f80-cb4f957386a5'.
15:43:46 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@649139bb-1294-4662-9f80-cb4f957386a5'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' Executing: CHOOSE
"<context.location.simple>"
15:43:46 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:46 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:46 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' Executing: INJECT
"locally" "treffer"
15:43:46 [INFO] +- Executing dCommand: INJECT ---------+
15:43:46 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:46 [INFO] +- Executing dCommand: IF ---------+
15:43:46 [INFO] +> Executing 'IF': use_braces='true'
15:43:46 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:46 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:46 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:46 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' Executing:
DETERMINE "cancelled"
15:43:46 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:46 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:46 [INFO] Completing queue 'KNOPFSCHIESSEN_ScholarDiyWarehouse' in
19ms.
15:43:46 [INFO] Event cancelled!
15:43:46 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:46 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_IconThoughtBottle'...
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_IconThoughtBottle' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:46 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:46 [INFO] +> Executing 'IF': use_braces='true'
15:43:46 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_IconThoughtBottle' Executing: FLAG
"<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:46 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:46 [INFO] Filled tag <context.projectile> with
'e@57e73650-f314-4e2f-9137-b7c55962b736'.
15:43:46 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:46 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@57e73650-f314-4e2f-9137-b7c55962b736'
15:43:46 [INFO] Completing queue 'KNOPFSCHIESSEN_IconThoughtBottle' in 8ms.
15:43:46 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:46 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_RetailYourNh'...
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_RetailYourNh' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:46 [INFO] +- Executing dCommand: IF ---------+
15:43:46 [INFO] +> Executing 'IF': use_braces='true'
15:43:46 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_RetailYourNh' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:46 [INFO] +- Executing dCommand: FLAG ---------+
15:43:46 [INFO] Filled tag <context.entity> with
'e@57e73650-f314-4e2f-9137-b7c55962b736'.
15:43:46 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@57e73650-f314-4e2f-9137-b7c55962b736'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_RetailYourNh' Executing: CHOOSE
"<context.location.simple>"
15:43:46 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:46 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:46 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_RetailYourNh' Executing: INJECT
"locally" "treffer"
15:43:46 [INFO] +- Executing dCommand: INJECT ---------+
15:43:46 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_RetailYourNh' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:46 [INFO] +- Executing dCommand: IF ---------+
15:43:46 [INFO] +> Executing 'IF': use_braces='true'
15:43:46 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_RetailYourNh' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:46 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:46 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:46 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:46 [INFO] Queue 'KNOPFSCHIESSEN_RetailYourNh' Executing: DETERMINE
"cancelled"
15:43:46 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:46 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:46 [INFO] Completing queue 'KNOPFSCHIESSEN_RetailYourNh' in 15ms.
15:43:46 [INFO] Event cancelled!
15:43:47 [INFO] Running script event 'EntityShootsBow', event='entity shoots
bow' for script 'KNOPFSCHIESSEN'
15:43:47 [INFO] Starting InstantQueue
'KNOPFSCHIESSEN_TunisiaLegendsTreatment'...
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_TunisiaLegendsTreatment' Executing: IF
"<player.has_flag[Knopfschuss]>" "{" "-" "flag"
"<context.projectile>" "shooter:<context.entity>"
"duration:10s" "}" "else" "{" "-" "narrate" "Du hast die Flag
nicht!" "-" "queue" "clear" "}"
15:43:47 [INFO] +- Executing dCommand: IF/p@Lensche3112 ---------+
15:43:47 [INFO] +> Executing 'IF': use_braces='true'
15:43:47 [INFO] Filled tag <player.has_flag[Knopfschuss]> with 'true'.
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_TunisiaLegendsTreatment' Executing:
FLAG "<context.projectile>" "shooter:<context.entity>"
"duration:10s"
15:43:47 [INFO] +- Executing dCommand: FLAG/p@Lensche3112 ---------+
15:43:47 [INFO] Filled tag <context.projectile> with
'e@a1992d00-45ea-42fc-9db3-a2a4eb9e350f'.
15:43:47 [INFO] Filled tag <context.entity> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:47 [INFO] +> Executing 'FLAG': flag_name='SHOOTER'
Action/Value='SET_VALUE(p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba)'
duration='d@10.0s'
flag_target='e@a1992d00-45ea-42fc-9db3-a2a4eb9e350f'
15:43:47 [INFO] Completing queue 'KNOPFSCHIESSEN_TunisiaLegendsTreatment' in
5ms.
15:43:47 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:47 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_KneeTowersTricks'...
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_KneeTowersTricks' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:47 [INFO] +- Executing dCommand: IF ---------+
15:43:47 [INFO] +> Executing 'IF': use_braces='true'
15:43:47 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'false'.
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_KneeTowersTricks' Executing: FLAG
"<context.entity>" "cooldown" "duration:10s"
15:43:47 [INFO] +- Executing dCommand: FLAG ---------+
15:43:47 [INFO] Filled tag <context.entity> with
'e@a1992d00-45ea-42fc-9db3-a2a4eb9e350f'.
15:43:47 [INFO] +> Executing 'FLAG': flag_name='cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@10.0s'
flag_target='e@a1992d00-45ea-42fc-9db3-a2a4eb9e350f'
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_KneeTowersTricks' Executing: CHOOSE
"<context.location.simple>"
15:43:47 [INFO] +- Executing dCommand: CHOOSE ---------+
15:43:47 [INFO] Filled tag <context.location.simple> with
'6995,91,-6008,world'.
15:43:47 [INFO] +> Executing 'CHOOSE': choice='6995,91,-6008,world'
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_KneeTowersTricks' Executing: INJECT
"locally" "treffer"
15:43:47 [INFO] +- Executing dCommand: INJECT ---------+
15:43:47 [INFO] +> Executing 'INJECT': Container='KNOPFSCHIESSEN(WORLD)'
path='treffer' local='true'
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_KneeTowersTricks' Executing: IF
"<context.entity.has_flag[Shooter]>" "{" "-" "narrate" "Sprich
bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>" "-" "determine"
"cancelled" "}"
15:43:47 [INFO] +- Executing dCommand: IF ---------+
15:43:47 [INFO] +> Executing 'IF': use_braces='true'
15:43:47 [INFO] Filled tag <context.entity.has_flag[Shooter]> with 'true'.
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_KneeTowersTricks' Executing: NARRATE
"Sprich bitte mit Heinz bevor du teilnimmst!"
"targets:<context.entity.flag[shooter]>"
15:43:47 [INFO] +- Executing dCommand: NARRATE ---------+
15:43:47 [INFO] Filled tag <context.entity.flag[shooter]> with
'p@ad22febd-e1b4-4c67-b3bd-d849ace3c4ba'.
15:43:47 [INFO] +> Executing 'NARRATE': Narrating='Sprich bitte mit Heinz
bevor du teilnimmst!' Targets='[p@Lensche3112]'
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_KneeTowersTricks' Executing: DETERMINE
"cancelled"
15:43:47 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:47 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:47 [INFO] Completing queue 'KNOPFSCHIESSEN_KneeTowersTricks' in 9ms.
15:43:47 [INFO] Event cancelled!
15:43:47 [INFO] Running script event 'EntityInteracts', event='arrow
interacts with wood_button' for script 'KNOPFSCHIESSEN'
15:43:47 [INFO] Starting InstantQueue 'KNOPFSCHIESSEN_UndergroundEaEyes'...
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_UndergroundEaEyes' Executing: IF
"<context.entity.has_flag[cooldown]>" "{" "-" "determine"
"cancelled" "}"
15:43:47 [INFO] +- Executing dCommand: IF ---------+
15:43:47 [INFO] +> Executing 'IF': use_braces='true'
15:43:47 [INFO] Filled tag <context.entity.has_flag[cooldown]> with 'true'.
15:43:47 [INFO] Queue 'KNOPFSCHIESSEN_UndergroundEaEyes' Executing: DETERMINE
"cancelled"
15:43:47 [INFO] +- Executing dCommand: DETERMINE ---------+
15:43:47 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
15:43:47 [INFO] Completing queue 'KNOPFSCHIESSEN_UndergroundEaEyes' in 4ms.
15:43:47 [INFO] Event cancelled!