Java Version: 1.8.0_192
Up-time: 12d 17h
CraftBukkit Version: git-Paper-493 (MC: 1.13.2)
Denizen Version: Core: 1.30 (Build 202), CraftBukkit: 1.0.3-SNAPSHOT (build 622-DEV)
Active Plugins (9): WorldEdit: 7.0.0-SNAPSHOT;3963-700e41b, Vault: 1.7.1-b91, Votifier: 1.9, UltraPermissions: 4.0.1,
Citizens: 2.0.24-SNAPSHOT (build 1607), Denizen: 1.0.3-SNAPSHOT (build 622-DEV),
dDiscordBot: 0.2 (build 7), Magic: 7.6.19-73838ae, Sentinel: 1.7.6 (build 213),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (2): Behr_Riley(Behr_Riley), Indestructoyed(Indestructoyed)
Offline Players: 15
Mode: online
14:49:44 [INFO] Running script event 'EntityDamaged', event='entity damaged by Fall' for script 'AGILITY_ACTIVE_TACTICAL_ROLL'
14:49:44 [INFO] Starting InstantQueue 'AGILITY_ACTIVE_TACTICAL_ROLL_VirusMinecraftPlays'...
14:49:44 [INFO] Queue 'AGILITY_ACTIVE_TACTICAL_ROLL_VirusMinecraftPlays' Executing: IF "<player.is_sneaking>"
14:49:44 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
14:49:44 [INFO] +> Executing 'IF': use_braces='true'
14:49:44 [INFO] Filled tag <player.is_sneaking> with 'true'.
14:49:44 [INFO] Queue 'AGILITY_ACTIVE_TACTICAL_ROLL_VirusMinecraftPlays' Executing: DEFINE "Fall"
"<proc[TacticalFallDmg].context[<context.entity>|<context.damage>]>"
14:49:44 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
14:49:44 [INFO] Filled tag <context.entity> with 'p@3f3f6015-782a-4804-9317-e807687befc7'.
14:49:44 [INFO] Filled tag <context.damage> with '16'.
14:49:44 [INFO] Adding definition 'EntityA' as p@3f3f6015-782a-4804-9317-e807687befc7
14:49:44 [INFO] Adding definition 'Damage' as 16
14:49:44 [INFO] Starting InstantQueue 'TACTICALFALLDMG_JournalsMajorityInches'...
14:49:44 [INFO] Queue 'TACTICALFALLDMG_JournalsMajorityInches' Executing: DEFINE "Agility" "<def[EntityA].flag[AgilityLevel]||1>"
14:49:44 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
14:49:44 [INFO] Filled tag <def[EntityA].flag[AgilityLevel]||1> with '99'.
14:49:44 [INFO] +> Executing 'DEFINE': queue='TACTICALFALLDMG_JournalsMajorityInches' definition='agility' value='99'
14:49:44 [INFO] Queue 'TACTICALFALLDMG_JournalsMajorityInches' Executing: DEFINE "Fall" "<def[Agility].mul[.01].add[.01]>"
14:49:44 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
14:49:44 [INFO] Filled tag <def[Agility].mul[.01].add[.01]> with '1.00'.
14:49:44 [INFO] +> Executing 'DEFINE': queue='TACTICALFALLDMG_JournalsMajorityInches' definition='fall' value='1.00'
14:49:44 [INFO] Queue 'TACTICALFALLDMG_JournalsMajorityInches' Executing: IF "<util.random.decimal>" "<" "<def[Fall]>"
14:49:44 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
14:49:44 [INFO] +> Executing 'IF': use_braces='true'
14:49:44 [INFO] Filled tag <util.random.decimal> with '0.5056092445653945'.
14:49:44 [INFO] Filled tag <def[Fall]> with '1.00'.
14:49:44 [INFO] Comparable='Decimal(0.5056092445653945)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
14:49:44 [INFO] Queue 'TACTICALFALLDMG_JournalsMajorityInches' Executing: IF "<def[Damage]>" ">" "14"
14:49:44 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
14:49:44 [INFO] +> Executing 'IF': use_braces='true'
14:49:44 [INFO] Filled tag <def[Damage]> with '16'.
14:49:44 [INFO] Comparable='Decimal(16.0)', Operator='MORE', ComparedTo='Decimal(14.0)' --> OUTCOME='true'
14:49:44 [INFO] Queue 'TACTICALFALLDMG_JournalsMajorityInches' Executing: DETERMINE "<def[Damage].sub[14]>"
14:49:44 [INFO] +- Executing dCommand: DETERMINE/p@Indestructoyed ---------+
14:49:44 [INFO] Filled tag <def[Damage].sub[14]> with '2'.
14:49:44 [INFO] +> Executing 'DETERMINE': outcome='2' passively='false'
14:49:44 [INFO] Completing queue 'TACTICALFALLDMG_JournalsMajorityInches' in 3ms.
14:49:44 [INFO] Filled tag <proc[TacticalFallDmg].context[p@3f3f6015-782a-4804-9317-e807687befc7|16]> with '2'.
14:49:44 [INFO] +> Executing 'DEFINE': queue='AGILITY_ACTIVE_TACTICAL_ROLL_VirusMinecraftPlays' definition='fall' value='2'
14:49:44 [INFO] Queue 'AGILITY_ACTIVE_TACTICAL_ROLL_VirusMinecraftPlays' Executing: DETERMINE "<def[Fall]>"
14:49:44 [INFO] +- Executing dCommand: DETERMINE/p@Indestructoyed ---------+
14:49:44 [INFO] Filled tag <def[Fall]> with '2'.
14:49:44 [INFO] +> Executing 'DETERMINE': outcome='2' passively='false'
14:49:44 [INFO] Completing queue 'AGILITY_ACTIVE_TACTICAL_ROLL_VirusMinecraftPlays' in 5ms.
14:49:44 [INFO] Starting InstantQueue 'FALLDMG_TaylorVaActor'...
14:49:44 [INFO] Queue 'FALLDMG_TaylorVaActor' Executing: DEFINE "Agility" "<def[EntityA].flag[AgilityLevel]||1>"
14:49:44 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
14:49:44 [INFO] Filled tag <def[EntityA].flag[AgilityLevel]||1> with '99'.
14:49:44 [INFO] +> Executing 'DEFINE': queue='FALLDMG_TaylorVaActor' definition='agility' value='99'
14:49:44 [INFO] Queue 'FALLDMG_TaylorVaActor' Executing: DEFINE "Fall" "<def[Agility].mul[.005].add[.005]>"
14:49:44 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
14:49:44 [INFO] Filled tag <def[Agility].mul[.005].add[.005]> with '0.500'.
14:49:44 [INFO] +> Executing 'DEFINE': queue='FALLDMG_TaylorVaActor' definition='fall' value='0.500'
14:49:44 [INFO] Queue 'FALLDMG_TaylorVaActor' Executing: IF "<util.random.decimal>" "<" "<def[Fall]>"
14:49:44 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
14:49:44 [INFO] +> Executing 'IF': use_braces='true'
14:49:44 [INFO] Filled tag <util.random.decimal> with '0.07280381701187344'.
14:49:44 [INFO] Filled tag <def[Fall]> with '0.500'.
14:49:44 [INFO] Comparable='Decimal(0.07280381701187344)', Operator='LESS', ComparedTo='Decimal(0.5)' --> OUTCOME='true'
14:49:44 [INFO] Queue 'FALLDMG_TaylorVaActor' Executing: DETERMINE "ROLLED"
14:49:44 [INFO] +- Executing dCommand: DETERMINE/p@Indestructoyed ---------+
14:49:44 [INFO] +> Executing 'DETERMINE': outcome='ROLLED' passively='false'
14:49:44 [INFO] Completing queue 'FALLDMG_TaylorVaActor' in 3ms.