Java Version: 1.8.0_192
Up-time: 12d 17h
CraftBukkit Version: git-Paper-493 (MC: 1.13.2)
Denizen Version: Core: 1.30 (Build 202), CraftBukkit: 1.0.3-SNAPSHOT (build 622-DEV)
Active Plugins (9): WorldEdit: 7.0.0-SNAPSHOT;3963-700e41b, Vault: 1.7.1-b91, Votifier: 1.9, UltraPermissions: 4.0.1,
Citizens: 2.0.24-SNAPSHOT (build 1607), Denizen: 1.0.3-SNAPSHOT (build 622-DEV),
dDiscordBot: 0.2 (build 7), Magic: 7.6.19-73838ae, Sentinel: 1.7.6 (build 213),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (2): Behr_Riley(Behr_Riley), Indestructoyed(Indestructoyed)
Offline Players: 15
Mode: online
15:09:36 [INFO] Running script event 'EntityDamaged', event='entity damaged by Fall' for script 'AGILITY_ROLLS'
15:09:36 [INFO] Starting InstantQueue 'AGILITY_ROLLS_DrivingMercyInformed'...
15:09:36 [INFO] Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: IF "<player.is_sneaking>"
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.is_sneaking> with 'true'.
15:09:36 [INFO] Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: IF "<player.has_flag[HasTacticallyRolled]>"
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[HasTacticallyRolled]> with 'false'.
15:09:36 [INFO] Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: DEFINE "Fall"
"<proc[TacticalRoll].context[<context.entity>|<context.damage>]>"
15:09:36 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
15:09:36 [INFO] Filled tag <context.entity> with 'p@3f3f6015-782a-4804-9317-e807687befc7'.
15:09:36 [INFO] Filled tag <context.damage> with '21'.
15:09:36 [INFO] Adding definition 'EntityA' as p@3f3f6015-782a-4804-9317-e807687befc7
15:09:36 [INFO] Adding definition 'Damage' as 21
15:09:36 [INFO] Starting InstantQueue 'TACTICALROLL_AcceptedGrenadaMinecraft'...
15:09:36 [INFO] Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: DEFINE "Agility" "<def[EntityA].flag[AgilityLevel]||1>"
15:09:36 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
15:09:36 [INFO] Filled tag <def[EntityA].flag[AgilityLevel]||1> with '99'.
15:09:36 [INFO] +> Executing 'DEFINE': queue='TACTICALROLL_AcceptedGrenadaMinecraft' definition='agility' value='99'
15:09:36 [INFO] Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: DEFINE "Fall" "<def[Agility].mul[.01].add[.01]>"
15:09:36 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
15:09:36 [INFO] Filled tag <def[Agility].mul[.01].add[.01]> with '1.00'.
15:09:36 [INFO] +> Executing 'DEFINE': queue='TACTICALROLL_AcceptedGrenadaMinecraft' definition='fall' value='1.00'
15:09:36 [INFO] Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: IF "<util.random.decimal>" "<" "<def[Fall]>"
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <util.random.decimal> with '0.9609850139202389'.
15:09:36 [INFO] Filled tag <def[Fall]> with '1.00'.
15:09:36 [INFO] Comparable='Decimal(0.9609850139202389)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
15:09:36 [INFO] Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: IF "<def[Damage]>" ">" "14"
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <def[Damage]> with '21'.
15:09:36 [INFO] Comparable='Decimal(21.0)', Operator='MORE', ComparedTo='Decimal(14.0)' --> OUTCOME='true'
15:09:36 [INFO] Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: DETERMINE "<def[Damage].sub[14]>"
15:09:36 [INFO] +- Executing dCommand: DETERMINE/p@Indestructoyed ---------+
15:09:36 [INFO] Filled tag <def[Damage].sub[14]> with '7'.
15:09:36 [INFO] +> Executing 'DETERMINE': outcome='7' passively='false'
15:09:36 [INFO] Completing queue 'TACTICALROLL_AcceptedGrenadaMinecraft' in 2ms.
15:09:36 [INFO] Filled tag <proc[TacticalRoll].context[p@3f3f6015-782a-4804-9317-e807687befc7|21]> with '7'.
15:09:36 [INFO] +> Executing 'DEFINE': queue='AGILITY_ROLLS_DrivingMercyInformed' definition='fall' value='7'
15:09:36 [INFO] Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: FLAG "player" "HasTacticallyRolled" "duration:1m"
15:09:36 [INFO] +- Executing dCommand: FLAG/p@Indestructoyed ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='HasTacticallyRolled' Action/Value='SET_BOOLEAN(true)' duration='d@60.0s'
flag_target='p@Indestructoyed'
15:09:36 [INFO] Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: DETERMINE "<def[Fall]>"
15:09:36 [INFO] +- Executing dCommand: DETERMINE/p@Indestructoyed ---------+
15:09:36 [INFO] Filled tag <def[Fall]> with '7'.
15:09:36 [INFO] +> Executing 'DETERMINE': outcome='7' passively='false'
15:09:36 [INFO] Completing queue 'AGILITY_ROLLS_DrivingMercyInformed' in 6ms.
15:09:46 [INFO] Running script event 'EntityDamaged', event='entity damaged by Fall' for script 'AGILITY_ROLLS'
15:09:46 [INFO] Starting InstantQueue 'AGILITY_ROLLS_AnatomyFacilityPainted'...
15:09:46 [INFO] Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: IF "<player.is_sneaking>"
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:46 [INFO] +> Executing 'IF': use_braces='true'
15:09:46 [INFO] Filled tag <player.is_sneaking> with 'true'.
15:09:46 [INFO] Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: IF "<player.has_flag[HasTacticallyRolled]>"
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:46 [INFO] +> Executing 'IF': use_braces='true'
15:09:46 [INFO] Filled tag <player.has_flag[HasTacticallyRolled]> with 'true'.
15:09:46 [INFO] Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: DEFINE "Fall" "<proc[Rolled].context[<context.entity>]>"
15:09:46 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
15:09:46 [INFO] Filled tag <context.entity> with 'p@3f3f6015-782a-4804-9317-e807687befc7'.
15:09:46 [INFO] Adding definition 'EntityA' as p@3f3f6015-782a-4804-9317-e807687befc7
15:09:46 [INFO] Starting InstantQueue 'ROLLED_AliveEarlierImportantly'...
15:09:46 [INFO] Queue 'ROLLED_AliveEarlierImportantly' Executing: DEFINE "Agility" "<def[EntityA].flag[AgilityLevel]||1>"
15:09:46 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
15:09:46 [INFO] Filled tag <def[EntityA].flag[AgilityLevel]||1> with '99'.
15:09:46 [INFO] +> Executing 'DEFINE': queue='ROLLED_AliveEarlierImportantly' definition='agility' value='99'
15:09:46 [INFO] Queue 'ROLLED_AliveEarlierImportantly' Executing: DEFINE "Fall" "<def[Agility].mul[.005].add[.005]>"
15:09:46 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+
15:09:46 [INFO] Filled tag <def[Agility].mul[.005].add[.005]> with '0.500'.
15:09:46 [INFO] +> Executing 'DEFINE': queue='ROLLED_AliveEarlierImportantly' definition='fall' value='0.500'
15:09:46 [INFO] Queue 'ROLLED_AliveEarlierImportantly' Executing: IF "<util.random.decimal>" "<" "<def[Fall]>"
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:46 [INFO] +> Executing 'IF': use_braces='true'
15:09:46 [INFO] Filled tag <util.random.decimal> with '0.8324981530283416'.
15:09:46 [INFO] Filled tag <def[Fall]> with '0.500'.
15:09:46 [INFO] Comparable='Decimal(0.8324981530283416)', Operator='LESS', ComparedTo='Decimal(0.5)' --> OUTCOME='false'
15:09:46 [INFO] Completing queue 'ROLLED_AliveEarlierImportantly' in 1ms.
15:09:46 [INFO] Filled tag <proc[Rolled].context[p@3f3f6015-782a-4804-9317-e807687befc7]> with 'proc[Rolled].context[<context.entity>]'.
15:09:46 [INFO] ERROR in script 'AGILITY_ROLLS' in queue 'AGILITY_ROLLS_AnatomyFacilityPainted'! Tag
<proc[Rolled].context[p@3f3f6015-782a-4804-9317-e807687befc7]> is invalid!
15:09:46 [INFO] +> Executing 'DEFINE': queue='AGILITY_ROLLS_AnatomyFacilityPainted' definition='fall'
value='proc[Rolled].context[<context.entity>]'
15:09:46 [INFO] Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: IF "<def[Fall]>" "==" "Rolled"
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+
15:09:46 [INFO] +> Executing 'IF': use_braces='true'
15:09:46 [INFO] Filled tag <def[Fall]> with 'proc[Rolled].context[<context.entity>]'.
15:09:46 [INFO] Comparable='Element(proc[Rolled].context[<context.entity>])', Operator='EQUALS', ComparedTo='Element(Rolled)' -->
OUTCOME='false'
15:09:46 [INFO] Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: QUEUE "clear"
15:09:46 [INFO] +- Executing dCommand: QUEUE/p@Indestructoyed ---------+
15:09:46 [INFO] +> Executing 'QUEUE': queue='q@AGILITY_ROLLS_AnatomyFacilityPainted' Action='CLEAR'
15:09:46 [INFO] Completing queue 'AGILITY_ROLLS_AnatomyFacilityPainted' in 4ms.