Paste #52909: Denizen Debug Logs From Survival-World

Date: 2019/02/28 12:10:00 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_192
Up-time: 12d 17h
CraftBukkit Version: git-Paper-493 (MC: 1.13.2)
Denizen Version: Core: 1.30 (Build 202), CraftBukkit: 1.0.3-SNAPSHOT (build 622-DEV)
Active Plugins (9): WorldEdit: 7.0.0-SNAPSHOT;3963-700e41b, Vault: 1.7.1-b91, Votifier: 1.9, UltraPermissions: 4.0.1, 
Citizens: 2.0.24-SNAPSHOT (build 1607), Denizen: 1.0.3-SNAPSHOT (build 622-DEV), 
dDiscordBot: 0.2 (build 7), Magic: 7.6.19-73838ae, Sentinel: 1.7.6 (build 213),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (2): Behr_Riley(Behr_Riley), Indestructoyed(Indestructoyed)
Offline Players: 15
Mode: online

15:09:36 [INFO]  Running script event 'EntityDamaged', event='entity damaged by Fall' for script 'AGILITY_ROLLS' 
15:09:36 [INFO]  Starting InstantQueue 'AGILITY_ROLLS_DrivingMercyInformed'... 
15:09:36 [INFO]  Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: IF "<player.is_sneaking>" 
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:36 [INFO] +> Executing 'IF': use_braces='true' 
15:09:36 [INFO]  Filled tag <player.is_sneaking> with 'true'. 
15:09:36 [INFO]  Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: IF "<player.has_flag[HasTacticallyRolled]>" 
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:36 [INFO] +> Executing 'IF': use_braces='true' 
15:09:36 [INFO]  Filled tag <player.has_flag[HasTacticallyRolled]> with 'false'. 
15:09:36 [INFO]  Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: DEFINE "Fall" 
                   "<proc[TacticalRoll].context[<context.entity>|<context.damage>]>" 
15:09:36 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+ 
15:09:36 [INFO]  Filled tag <context.entity> with 'p@3f3f6015-782a-4804-9317-e807687befc7'. 
15:09:36 [INFO]  Filled tag <context.damage> with '21'. 
15:09:36 [INFO]  Adding definition 'EntityA' as p@3f3f6015-782a-4804-9317-e807687befc7 
15:09:36 [INFO]  Adding definition 'Damage' as 21 
15:09:36 [INFO]  Starting InstantQueue 'TACTICALROLL_AcceptedGrenadaMinecraft'... 
15:09:36 [INFO]  Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: DEFINE "Agility" "<def[EntityA].flag[AgilityLevel]||1>" 
15:09:36 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+ 
15:09:36 [INFO]  Filled tag <def[EntityA].flag[AgilityLevel]||1> with '99'. 
15:09:36 [INFO] +> Executing 'DEFINE': queue='TACTICALROLL_AcceptedGrenadaMinecraft'  definition='agility'  value='99' 
15:09:36 [INFO]  Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: DEFINE "Fall" "<def[Agility].mul[.01].add[.01]>" 
15:09:36 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+ 
15:09:36 [INFO]  Filled tag <def[Agility].mul[.01].add[.01]> with '1.00'. 
15:09:36 [INFO] +> Executing 'DEFINE': queue='TACTICALROLL_AcceptedGrenadaMinecraft'  definition='fall'  value='1.00' 
15:09:36 [INFO]  Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: IF "<util.random.decimal>" "<" "<def[Fall]>" 
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:36 [INFO] +> Executing 'IF': use_braces='true' 
15:09:36 [INFO]  Filled tag <util.random.decimal> with '0.9609850139202389'. 
15:09:36 [INFO]  Filled tag <def[Fall]> with '1.00'. 
15:09:36 [INFO]  Comparable='Decimal(0.9609850139202389)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='true' 
15:09:36 [INFO]  Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: IF "<def[Damage]>" ">" "14" 
15:09:36 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:36 [INFO] +> Executing 'IF': use_braces='true' 
15:09:36 [INFO]  Filled tag <def[Damage]> with '21'. 
15:09:36 [INFO]  Comparable='Decimal(21.0)', Operator='MORE', ComparedTo='Decimal(14.0)' --> OUTCOME='true' 
15:09:36 [INFO]  Queue 'TACTICALROLL_AcceptedGrenadaMinecraft' Executing: DETERMINE "<def[Damage].sub[14]>" 
15:09:36 [INFO] +- Executing dCommand: DETERMINE/p@Indestructoyed ---------+ 
15:09:36 [INFO]  Filled tag <def[Damage].sub[14]> with '7'. 
15:09:36 [INFO] +> Executing 'DETERMINE': outcome='7'  passively='false' 
15:09:36 [INFO]  Completing queue 'TACTICALROLL_AcceptedGrenadaMinecraft' in 2ms. 
15:09:36 [INFO]  Filled tag <proc[TacticalRoll].context[p@3f3f6015-782a-4804-9317-e807687befc7|21]> with '7'. 
15:09:36 [INFO] +> Executing 'DEFINE': queue='AGILITY_ROLLS_DrivingMercyInformed'  definition='fall'  value='7' 
15:09:36 [INFO]  Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: FLAG "player" "HasTacticallyRolled" "duration:1m" 
15:09:36 [INFO] +- Executing dCommand: FLAG/p@Indestructoyed ---------+ 
15:09:36 [INFO] +> Executing 'FLAG': flag_name='HasTacticallyRolled'  Action/Value='SET_BOOLEAN(true)'  duration='d@60.0s'  
                   flag_target='p@Indestructoyed' 
15:09:36 [INFO]  Queue 'AGILITY_ROLLS_DrivingMercyInformed' Executing: DETERMINE "<def[Fall]>" 
15:09:36 [INFO] +- Executing dCommand: DETERMINE/p@Indestructoyed ---------+ 
15:09:36 [INFO]  Filled tag <def[Fall]> with '7'. 
15:09:36 [INFO] +> Executing 'DETERMINE': outcome='7'  passively='false' 
15:09:36 [INFO]  Completing queue 'AGILITY_ROLLS_DrivingMercyInformed' in 6ms. 
15:09:46 [INFO]  Running script event 'EntityDamaged', event='entity damaged by Fall' for script 'AGILITY_ROLLS' 
15:09:46 [INFO]  Starting InstantQueue 'AGILITY_ROLLS_AnatomyFacilityPainted'... 
15:09:46 [INFO]  Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: IF "<player.is_sneaking>" 
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:46 [INFO] +> Executing 'IF': use_braces='true' 
15:09:46 [INFO]  Filled tag <player.is_sneaking> with 'true'. 
15:09:46 [INFO]  Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: IF "<player.has_flag[HasTacticallyRolled]>" 
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:46 [INFO] +> Executing 'IF': use_braces='true' 
15:09:46 [INFO]  Filled tag <player.has_flag[HasTacticallyRolled]> with 'true'. 
15:09:46 [INFO]  Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: DEFINE "Fall" "<proc[Rolled].context[<context.entity>]>" 
15:09:46 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+ 
15:09:46 [INFO]  Filled tag <context.entity> with 'p@3f3f6015-782a-4804-9317-e807687befc7'. 
15:09:46 [INFO]  Adding definition 'EntityA' as p@3f3f6015-782a-4804-9317-e807687befc7 
15:09:46 [INFO]  Starting InstantQueue 'ROLLED_AliveEarlierImportantly'... 
15:09:46 [INFO]  Queue 'ROLLED_AliveEarlierImportantly' Executing: DEFINE "Agility" "<def[EntityA].flag[AgilityLevel]||1>" 
15:09:46 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+ 
15:09:46 [INFO]  Filled tag <def[EntityA].flag[AgilityLevel]||1> with '99'. 
15:09:46 [INFO] +> Executing 'DEFINE': queue='ROLLED_AliveEarlierImportantly'  definition='agility'  value='99' 
15:09:46 [INFO]  Queue 'ROLLED_AliveEarlierImportantly' Executing: DEFINE "Fall" "<def[Agility].mul[.005].add[.005]>" 
15:09:46 [INFO] +- Executing dCommand: DEFINE/p@Indestructoyed ---------+ 
15:09:46 [INFO]  Filled tag <def[Agility].mul[.005].add[.005]> with '0.500'. 
15:09:46 [INFO] +> Executing 'DEFINE': queue='ROLLED_AliveEarlierImportantly'  definition='fall'  value='0.500' 
15:09:46 [INFO]  Queue 'ROLLED_AliveEarlierImportantly' Executing: IF "<util.random.decimal>" "<" "<def[Fall]>" 
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:46 [INFO] +> Executing 'IF': use_braces='true' 
15:09:46 [INFO]  Filled tag <util.random.decimal> with '0.8324981530283416'. 
15:09:46 [INFO]  Filled tag <def[Fall]> with '0.500'. 
15:09:46 [INFO]  Comparable='Decimal(0.8324981530283416)', Operator='LESS', ComparedTo='Decimal(0.5)' --> OUTCOME='false' 
15:09:46 [INFO]  Completing queue 'ROLLED_AliveEarlierImportantly' in 1ms. 
15:09:46 [INFO]  Filled tag <proc[Rolled].context[p@3f3f6015-782a-4804-9317-e807687befc7]> with 'proc[Rolled].context[<context.entity>]'. 
15:09:46 [INFO]  ERROR in script 'AGILITY_ROLLS' in queue 'AGILITY_ROLLS_AnatomyFacilityPainted'! Tag 
                   <proc[Rolled].context[p@3f3f6015-782a-4804-9317-e807687befc7]> is invalid! 
15:09:46 [INFO] +> Executing 'DEFINE': queue='AGILITY_ROLLS_AnatomyFacilityPainted'  definition='fall'  
                   value='proc[Rolled].context[<context.entity>]' 
15:09:46 [INFO]  Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: IF "<def[Fall]>" "==" "Rolled" 
15:09:46 [INFO] +- Executing dCommand: IF/p@Indestructoyed ---------+ 
15:09:46 [INFO] +> Executing 'IF': use_braces='true' 
15:09:46 [INFO]  Filled tag <def[Fall]> with 'proc[Rolled].context[<context.entity>]'. 
15:09:46 [INFO]  Comparable='Element(proc[Rolled].context[<context.entity>])', Operator='EQUALS', ComparedTo='Element(Rolled)' --> 
                   OUTCOME='false' 
15:09:46 [INFO]  Queue 'AGILITY_ROLLS_AnatomyFacilityPainted' Executing: QUEUE "clear" 
15:09:46 [INFO] +- Executing dCommand: QUEUE/p@Indestructoyed ---------+ 
15:09:46 [INFO] +> Executing 'QUEUE': queue='q@AGILITY_ROLLS_AnatomyFacilityPainted'  Action='CLEAR' 
15:09:46 [INFO]  Completing queue 'AGILITY_ROLLS_AnatomyFacilityPainted' in 4ms.